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Sir_Seth posted:I'm just sayin' making quality games is not inXile's forte, so obviously their new business plan is to resurrect old IPs just to leech money from weepy nostalgia-ridden man-children and clearly they are doing a great job of it. At least put in a little effort if you're gonna troll, we plowed that ground ages ago and grew a whole crop of whinging on it.
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# ? Mar 12, 2013 05:41 |
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# ? Jun 8, 2024 09:03 |
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# ? Mar 12, 2013 05:42 |
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Someone should modernize this: http://en.wikipedia.org/wiki/The_Bard%27s_Tale_Construction_Set It would easily run on modern phones.
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# ? Mar 12, 2013 05:43 |
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And by the way, The Bard's Tale [the new one] is now awesome by virtue of including the original trilogy free of charge.
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# ? Mar 12, 2013 05:44 |
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FRINGE posted:Brian Fargo helped get Wasteland, Bards Tale, Fallout, Baldurs Gate, Icewind Dale, and Planescape: Torment created before the big Interplay/Titus fiasco. Whatever 'help' he supposedly gave must've been pretty minimal since he's not listed any where in the credits for Fallout, Baldur's Gate, Icewind Dale and Planescape: Torment. e: source http://allgame.com/
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# ? Mar 12, 2013 05:48 |
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Great Rumbler posted:And by the way, The Bard's Tale [the new one] is now awesome by virtue of including the original trilogy free of charge. It's not really free of charge when you have to buy a poo poo game to get them.
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# ? Mar 12, 2013 05:51 |
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Sir_Seth posted:Whatever 'help' he supposedly gave must've been pretty minimal since he's not listed any where in the credits for Fallout You mean those games (I, II & Tactics) that literally begin with 'Brian Fargo presents'? Twee as Fuck fucked around with this message at 05:58 on Mar 12, 2013 |
# ? Mar 12, 2013 05:52 |
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Sir_Seth posted:It's not really free of charge when you have to buy a poo poo game to get them. Hey, I was given the new Bard's Tale for backing WL2. I do not regret this decision as the gameplay videos for WL2 that have been released look pretty decent, so from my perspective, I got four games free of charge. Is your beef with Fargo entirely due to the 2004 Bard's Tale being entirely unlike the previous games? Did that crap your day, oh so long ago? Are you bitter?
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# ? Mar 12, 2013 05:55 |
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Twee as gently caress posted:You mean those games (I, II & Tactics) that literally begin with 'Brian Fargo presents'? So? Doesn't mean he had anything to do with the actual design of the game; http://www.allgame.com/game.php?id=15954&tab=credits http://www.allgame.com/game.php?id=6460&tab=credits http://www.allgame.com/game.php?id=29258&tab=credits (Note he is listed here; under Special Thanks for the Website Team)
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# ? Mar 12, 2013 05:57 |
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I thought I was pretty good at telling whether people were being serious on the internet, but I just don't know anymore. People are getting good at faking that stuff and I'm too old to learn all the new tricks. Make's me feel kinda sad, in a way.
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# ? Mar 12, 2013 05:58 |
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Sir_Seth posted:So? Doesn't mean he had anything to do with the actual design of the game; Your point is absolutely retarded since Brian Fargo is not a writer or a programer or a designer, or whatever else you are pretending he is, he is basically a developer and occasional project managers. He gets money to get games developed, and helps them in a general way. That's like complaining that Bill Belichick never scored a TD. Just gently caress off, will ya?
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# ? Mar 12, 2013 05:58 |
I honestly enjoyed the new(er) Bard's Tale. It was silly and juvenile but I thought it had real, quirky heart inside of it. Why is it so reviled?
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# ? Mar 12, 2013 05:59 |
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Twee as gently caress posted:Your point is absolutely retarded since Brian Fargo is not a writer or a programer or a designer, or whatever else you are pretending he is, he is basically a developer and occasional project managers. He gets money to get games developed, and helps them in a general way. Nice. Copy and paste that from your previous response rather than actually responding to the evidence.
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# ? Mar 12, 2013 06:00 |
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^^^ it was the perfectly appropriate response to your post, which is why I moved it there (and not cut/pasted it) CainsDescendant posted:I honestly enjoyed the new(er) Bard's Tale. It was silly and juvenile but I thought it had real, quirky heart inside of it. Why is it so reviled? It's not even reviled, it's an alright game, it's just loving idiots who feel the need to be cocks on the internet using it as a reason to bash inXile when, most likely, they never even played it in the first place.
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# ? Mar 12, 2013 06:00 |
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Sir_Seth posted:Nice. Copy and paste that from your previous response rather than actually responding to the evidence. What's your beef with Fargo little man?
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# ? Mar 12, 2013 06:01 |
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Sir_Seth posted:Whatever 'help' he supposedly gave must've been pretty minimal since he's not listed any where in the credits for Fallout, Baldur's Gate, Icewind Dale and Planescape: Torment. quote:In 1983, Fargo founded Interplay Productions quote:One of the most successful groups within Interplay was formed during this period, Black Isle. Chris Avellone himself made a loving video recently trying to get people like you to shut up.
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# ? Mar 12, 2013 06:02 |
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CainsDescendant posted:I honestly enjoyed the new(er) Bard's Tale. It was silly and juvenile but I thought it had real, quirky heart inside of it. Why is it so reviled? There was an immediate backlash over it, as I recall, because it wasn't a first-person dungeon party-based dungeon crawl. That's pretty much it, I think, because aside from that I've seen little real critique from anyone who's played it.
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# ? Mar 12, 2013 06:02 |
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Heck, they couldn't even bother making their own engine for Wasteland 2, they just said gently caress it and went right to Unity. e: 'setting the tone and sensibilities of the game.' ... the gently caress does that even mean? (USER WAS PUT ON PROBATION FOR THIS POST)
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# ? Mar 12, 2013 06:03 |
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Sir_Seth posted:Heck, they couldn't even bother making their own engine for Wasteland 2, they just said gently caress it and went right to Unity.
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# ? Mar 12, 2013 06:05 |
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Sir_Seth posted:Heck, they couldn't even bother making their own engine for Wasteland 2, they just said gently caress it and went right to Unity. Yeah developing your own engine is definitely something that is historically a good use of time and resources.
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# ? Mar 12, 2013 06:05 |
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Sir_Seth posted:Heck, they couldn't even bother making their own engine for Wasteland 2, they just said gently caress it and went right to Unity. What's your point? Every new game needs an inhouse engine?
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# ? Mar 12, 2013 06:06 |
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Sir_Seth posted:Heck, they couldn't even bother making their own engine for Wasteland 2, they just said gently caress it and went right to Unity. Oh wait.... no just shut the gently caress up Great Rumbler posted:I thought I was pretty good at telling whether people were being serious on the internet, but I just don't know anymore. People are getting good at faking that stuff and I'm too old to learn all the new tricks. Make's me feel kinda sad, in a way. Haha, yeah me too. Obviously am really bored to even bother atm.
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# ? Mar 12, 2013 06:09 |
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So When I read a little bit about the Numenera setting it really reminded me of the Malazan setting more than anything else, but post even those wars, I guess. Also, did Cook mention anything about orbital satellites and whatnot? Is there a budding space technology or is it mainly just the wild wild west of post war apocalypse but ~
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# ? Mar 12, 2013 06:12 |
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We could post the list of what, a hundred great games that were made using the Unreal engine, or we could simply recognize that this guy is just a loving troll trying to get a rise out of people and ignore him
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# ? Mar 12, 2013 06:13 |
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Noricae posted:Haha, yeah me too. Obviously am really bored to even bother atm. Yeah, I mean, I keep thinking "I gotta hit this chump with a scathing zinger, really put him in his place," but he obviously doesn't care about what he's posting here, so if I care about it and care enough to attempt a reply then that kinda just makes me look bad, doesn't it? But, ah, there's still that temptation of "Someone is WRONG on the internet!" and that's powerful stuff, let me tell you.
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# ? Mar 12, 2013 06:13 |
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Great Rumbler posted:Yeah, I mean, I keep thinking "I gotta hit this chump with a scathing zinger, really put him in his place," but he obviously doesn't care about what he's posting here, so if I care about it and care enough to attempt a reply then that kinda just makes me look bad, doesn't it? But, ah, there's still that temptation of "Someone is WRONG on the internet!" and that's powerful stuff, let me tell you. Lost years of my life this way. edit: It's all worth it when someone else is like *High five, yeah I too cannot sleep because I am busy correcting people* -.- edit2: Whoa, the new update is interesting, especially the character types. I hope they're more than the standard wiz/rog/ftr archetypes. Noricae fucked around with this message at 06:21 on Mar 12, 2013 |
# ? Mar 12, 2013 06:17 |
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Adraeus posted:Helps that Planescape: Torment has been hailed as the best PC game and/or RPG of all time for nearly 15 years. Owlofcreamcheese posted:It's not really nostalgia if the game was actually good. I don't think anyone has any sort of rose tinted glasses and I think even at the time everyone playing correctly identified that the game was imperfect and the right way to play was cheat. Oh, totally. I'm not using "nostalgia" disparagingly, it's not always a bad thing! I thought this part of the update was interesting: Update 5 posted:We treat the trust you have placed in us seriously, and will maintain our precise focus on creating the game we have told you about. (For example, there is no total this Kickstarter could reach that would lead us to implement multiplayer.) We won’t be trying to broaden our audience – our goal is to provide you with the best embodiment of the game we have presented. One of the few times I've seen a dev state flat out they won't put ill-fitting things in a game, regardless of funding and interest. It's actually really encouraging about the team and project.
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# ? Mar 12, 2013 06:23 |
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Fuschia tude posted:One of the few times I've seen a dev state flat out they won't put ill-fitting things in a game, regardless of funding and interest. It's actually really encouraging about the team and project. That's a line that really speaks to the choir, isn't it? The whole Kickstarter craze is basically a direct response to the dumbed-down, DLC ridden, every game's gotta have multiplayer and social features mentality of the games industry in its current format.
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# ? Mar 12, 2013 06:31 |
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Darkhold posted:Truth be told I don't have a huge problem with 'toughness' it's not like it's the only crappy skill in 2.5 D&D. Admittedly most of my exposure was through NWN2 but there were tons of things that could screw your character much worse. Also tons of things that would let you horribly break the game over your knee (my personal crazy build). Toughness in NWN and NWN2 was significantly better than its PnP equivalent that Monte Cook made. In NWN/NWN2 it was 1 hit point per level. In Pen and paper, it was 3HP. Not per level, just 3 extra hit points with nothing else.
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# ? Mar 12, 2013 06:31 |
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Sir_Seth posted:inXile's history doesn't fill me with a lot confidence... To be honest, I liked the Bard's Tale remake. What other game can you legitimately say gently caress it to the main conflict and go to a bar?
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# ? Mar 12, 2013 07:32 |
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BenRGamer posted:To be honest, I liked the Bard's Tale remake. What other game can you legitimately say gently caress it to the main conflict and go to a bar? It was relatively enjoyable for what it's worth. The humor grated after a while though.
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# ? Mar 12, 2013 07:53 |
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Drifter posted:Also, did Cook mention anything about orbital satellites and whatnot? Is there a budding space technology or is it mainly just the wild wild west of post war apocalypse but ~ Actually yeah - in The Amber Monolith the main character mentions that his tribe prays to the "gods" that they see every night hovering in the sky. So they exist but they're not something people understand.
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# ? Mar 12, 2013 08:41 |
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Great Rumbler posted:That's a line that really speaks to the choir, isn't it? The whole Kickstarter craze is basically a direct response to the dumbed-down, DLC ridden, every game's gotta have multiplayer and social features mentality of the games industry in its current format. (To be fair, the Baldur's Gate series somehow managed to have a fairly fun multiplayer mode AND be legendarily great single-player CRPGs; maybe they really are the best games ever)
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# ? Mar 12, 2013 11:33 |
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To be fair, NWN1 had a really good multiplayer component, easy-to-use toolset and a lovely DM client that made it easy, accessible and almost as fun as playing PnP to play with and the successive versions weren't as... Accessible or fun. And it's a decade old now.
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# ? Mar 12, 2013 11:40 |
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Quarex posted:(To be fair, the Baldur's Gate series somehow managed to have a fairly fun multiplayer mode AND be legendarily great single-player CRPGs; maybe they really are the best games ever) What do you mean "maybe"? Also, someone go buy the Baldur's Gate license so we can get that divine-level Bladur's Gate 3 game mentioned earlier!
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# ? Mar 12, 2013 11:45 |
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Jenx posted:
Those guys who released the Extended Edition or whatever it is just did/are doing that.
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# ? Mar 12, 2013 12:09 |
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Pyradox posted:Actually yeah - in The Amber Monolith the main character mentions that his tribe prays to the "gods" that they see every night hovering in the sky. Except perhaps the Order of Truth, as the guy in the story goes up into one of the satellites at the end, and later becomes the Amber Pope. After fighting a cyborg gorilla. CottonWolf fucked around with this message at 13:32 on Mar 12, 2013 |
# ? Mar 12, 2013 13:00 |
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Chairchucker posted:Those guys who released the Extended Edition or whatever it is just did/are doing that. Yeah, Overhaul are planning on making BG3. But they've said that they don't want to do a divine campaign.
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# ? Mar 12, 2013 13:02 |
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Quarex posted:They said similar things about Wasteland 2. When you read interviews with Brian Fargo, like 25-33% of them still say "so will we see multiplayer or ports to consoles? That would certainly help broaden your audience" and he always says "yeah, I'm not really interested in that, because that's what publishers want, and why games like Wasteland 2 have not been made in a decade." With isometric RPGs I guess it's more that while multiplayer is something you can effectively build in from the get go and make work it's not really a core gameplay mechanic, thus with a small budget you either have to take resources away from developing the core experience or shoe-horn in a half-assed multiplayer. Both of which are things modern RPGs, and other games types, suffer from even with much larger budgets. e: I also liked the Bard's Tale remake. It was a solid, fun game.
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# ? Mar 12, 2013 13:33 |
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# ? Jun 8, 2024 09:03 |
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CottonWolf posted:Apparently there are three to choose from, so probably one would be to my taste, but, I agree, I'm loath to throw down money for a t-shirt I've not seen. Same for the posters. I asked inXile directly, this was their response: quote:Yes. We have mockups that we plan to show before the Kickstarter is done.
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# ? Mar 12, 2013 13:36 |