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Sir_Seth posted:What the heck is going on in Bardia? Looks like you forgot to turn on counters.
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# ? Mar 17, 2013 01:36 |
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# ? May 30, 2024 08:55 |
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DrSunshine posted:Yeah, seriously. I tried to get in on V2, playing as Brazil, but after a couple of hours of messing around not really sure what I was doing, Great Britain came in and just kicked my face in for no good reason, and I was completely helpless. Hey, at least you got farther than me. I got as far as starting a game, clicking around the interface and quitting to play CK2. For being a game that "practically runs its self" it's super intimidating. Almost as much as HoI3.
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# ? Mar 17, 2013 01:47 |
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I'm literally retarded and I figured those games out. I have faith in you.
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# ? Mar 17, 2013 03:33 |
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WhitemageofDOOM posted:Always promote bureaucrats first I like to get a small pool of capitalists first because I'd rather waste a month or so making some capitalists than scrambling to make them later if sudden liberal surges leave me with a L-F party. Suddenly you can't open factories, subsidize them, and your entire economic growth revolves around a pop you don't have. If you already have some capitalists or if you are playing a nation that has no liberals/the liberal party is not L-F, then yeah no priority. Wolfgang Pauli posted:Capitalists shouldn't ever be a priority for the early game. They won't even have enough savings to do anything, and you won't have the tech to build any factories or railroads for a while. Honestly I mainly suggest Brazil as a USA-lite, since none of your neighbors are a threat(save for the Europeans in Guyana but they tend to ignore you), you are not next to any sphered nations, and you are civilized, but you are right that managing that many provinces is a nightmare. USCA is kinda cool but to get anywhere it relies on you already kinda knowing the mechanics of the game. Belgium may make for a better choice; if you can keep France, England, and Prussia at > 50 relations, you can easily form a colonial empire, although you won't really get any experience in warfare against civs since all your neighbors have nothing you want other than giant allies that will crush you if you declare war on them.
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# ? Mar 17, 2013 03:34 |
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I played France first, and it taught me pretty much everything while being too big to fail.
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# ? Mar 17, 2013 03:41 |
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So, uh, I was playing A House Divergent, which has a bug with one of the Tawantinsuyu decisions that makes it so that your pop increases at ridiculous speed and what happened is this: First I had a jacobin rebellion that made me a democracy. Then I had a socialist rebellion that put the socialists in charge. Then a communist rebellion that put the communists in charge. Finally, I had several dozen jacobin rebellions. Well, I decided that what I would do is just group up all my troops in my capital and let the rebels come to me. This turned out to be a not so good idea. That would be 25 million dead civilians, which, yes, is 100 million total pop dead. From one battle. I think I am officially the most evil dictator that ever existed in Victoria 2.
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# ? Mar 17, 2013 03:44 |
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Sampatrick posted:So, uh, I was playing A House Divergent, which has a bug with one of the Tawantinsuyu decisions that makes it so that your pop increases at ridiculous speed and what happened is this: First I had a jacobin rebellion that made me a democracy. Then I had a socialist rebellion that put the socialists in charge. Then a communist rebellion that put the communists in charge. Finally, I had several dozen jacobin rebellions. Well, I decided that what I would do is just group up all my troops in my capital and let the rebels come to me. This turned out to be a not so good idea. You are Literally Hitler, congratulations. I want to get Victoria 2 really bad from reading this thread, but with the new DLC so close I'm holding out hope it'll go on sale concurrent with the release. Plus it would suck to get it and have to start a new campaign halfway through because the DLC came out.
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# ? Mar 17, 2013 04:50 |
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DrProsek posted:I like to get a small pool of capitalists first because I'd rather waste a month or so making some capitalists than scrambling to make them later if sudden liberal surges leave me with a L-F party. Suddenly you can't open factories, subsidize them, and your entire economic growth revolves around a pop you don't have. If you already have some capitalists or if you are playing a nation that has no liberals/the liberal party is not L-F, then yeah no priority. There are several problems with that strategy though. For one, if you promote capitalists in anticipation of a liberal surge, and your industry isn't self-sufficient yet, those capitalists will be useless if and when an LF party comes to power, because they won't be making any money. For two, the amount of capitalists you have doesn't matter. Even if you have just a single capitalist in a state, he'll get all the capitalist income and be able to fund projects just as much as if you had 2000 capitalists. Arguably moreso, since he'll have less needs to buy. For three, unless your literacy is terrible, you'll eventually see POPs promoting to capitalists on their own. And for four, since capitalists are more liberal than aristocrats, you'd actually be causing that liberal surge by promoting capitalists. Bottom line: there's no reason to promote capitalists unless you already have a self-sufficient industry.
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# ? Mar 17, 2013 05:27 |
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Sampatrick posted:
Also, if you didn't mod your game, that's only 30 million dead. Each soldier death counts for 0.3 POP deaths. Pornographic Memory posted:You are Literally Hitler, congratulations.
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# ? Mar 17, 2013 05:36 |
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Wolfgang Pauli posted:Also, if you didn't mod your game, that's only 30 million dead. Welcome to the Paradox thread.
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# ? Mar 17, 2013 05:46 |
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When one man is killed, it is a tragedy. When 4,294,967,296 people are killed, it is an integer overflow.
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# ? Mar 17, 2013 05:58 |
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Fister Roboto posted:For three, unless your literacy is terrible, you'll eventually see POPs promoting to capitalists on their own. And for four, since capitalists are more liberal than aristocrats, you'd actually be causing that liberal surge by promoting capitalists. Son of a bitch! I feel like I've been playing Vic 2 the wrong way all this time. So I guess it's something like focusing on Admin/Bureaucrats and Literacy/Clergymen, building the lucrative/critical industry yourself with State Capitalism and just letting the LF chips fall where they may, and even if it comes much later because that's when Prussia only starts to have enough coal production to feed world-wide industry?
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# ? Mar 17, 2013 05:58 |
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Wolfgang Pauli posted:
This really ought to be the thread title.
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# ? Mar 17, 2013 05:58 |
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What does the Lux Stella event in EU3 do? http://www.paradoxian.org/eu3wiki/Lux_Stella quote:The thread of fate is fickle, and balances on the razor's edge between the sublime and the eternal. Fickle, are the vagaries of destiny. Jupiter ascendant, and the moon is in the seventh house. Who he is, I do not know, but the stars foretell that a man born to a royal house on this day, shall one day be the ruler of a mighty kingdom.' Thus the astrologer spoke. Today, the Queen gave birth to a child. It's a pretty cool event I hadn't seen before. Is it just for deciding a name? Does the heir turn out any different?
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# ? Mar 17, 2013 06:01 |
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If you start out stuck with interventionism I'd fund a few capitalists: they'll START funding factories which you can then fund the rest of the way.
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# ? Mar 17, 2013 06:02 |
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gradenko_2000 posted:Son of a bitch! I feel like I've been playing Vic 2 the wrong way all this time. So I guess it's something like focusing on Admin/Bureaucrats and Literacy/Clergymen, building the lucrative/critical industry yourself with State Capitalism and just letting the LF chips fall where they may, and even if it comes much later because that's when Prussia only starts to have enough coal production to feed world-wide industry? Pretty much. It's kind of hard to gauge except through gut feeling, but there's a critical point where your capitalists are generating enough revenue on their own that they'll be able to almost instantly replace a factory that went bankrupt with a new, more profitable one. Also not subsidizing factories is good too, because it means you won't be subsidizing factories that don't have enough goods to run at full capacity - capitalists will start laying off employees until they become solvent again. And if your capitalists are expanding at a decent rate, it means the laid off employees will be quickly hired to work at the other, more profitable factories. reignonyourparade posted:If you start out stuck with interventionism I'd fund a few capitalists: they'll START funding factories which you can then fund the rest of the way. Yes, this too.
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# ? Mar 17, 2013 06:07 |
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Vegetable posted:What does the Lux Stella event in EU3 do? The actual event text is different from the one on the wiki: code:
I think I've only ever seen that event once, personally.
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# ? Mar 17, 2013 06:11 |
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There are lots of neat events like that. I've never run into that one, but I did find Moses and make him my heir once.
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# ? Mar 17, 2013 06:38 |
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There's also a pretty weird event series for if you have no royal marriages and no heir. It starts with this one, where you get the chance to sound like a sperg about sex but more importantly also get the opportunity to pick up the really good modifier 'sought after bachelor', which gives you +0.02 prestige and -0.5 infamy. The downside is that every now and then one of these two events show up, where you have to give up the modifier or risk a 1/10 chance of your ruler dying (!).
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# ? Mar 17, 2013 13:28 |
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Was looking through the list of events. There are some cool stuff for Monarchs especially: Palace Coup quote:Father, he says, his sword pointing at you. 'Your rule has brought this nation to the brink of destruction, and shame to our family.' He looks nervously at his co-conspirators. An other-worldly sense of fatigue washes over you. Betrayal in your own midst?' Dance Macabre quote:The Royal Chamber is a swirling mist of scents and shapes, coming and going into and out of existance like colorful snowflakes. You are hungry. So very hungry. As if you hadn't eaten in months. The stars looking down on you, still suspended in a moonless sky, laugh and dance. They seem free, and wild. There is something about those stars. They seem so... right. You have gone quite insane
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# ? Mar 17, 2013 16:07 |
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That's actually the end of a series of three events. Fear and Loathing in $PROVINCENAME$ The Discovery Dance Macabre
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# ? Mar 17, 2013 16:52 |
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Jeb Bush 2012 posted:That's actually the end of a series of three events. I miss having Brother Bean as an eventwriter.. He is insane.. He left us to lead his own company Seatribe though, where he is making Salem.
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# ? Mar 17, 2013 17:37 |
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Just kicked off the first Great War in my Afghanistan game after making a second colonial bid in India. I'm leading the Afghan alliance, alongside France, Germany, and the Afghan-aligned states (Ireland, Persia, Oman, Egypt, the Ottomans, Kashgaria, and the balkanized Caucasian states). I'm up against the British Empire (who got knocked down to 4th, after me, the Americans, and the Germans), the Dutch, and the Austro-Hungarians. Within like a day there were so many blockades that France tacked on a colony grab from the Dutch. Holy poo poo, Ireland, how long have you been waiting for this moment? I'm glad I backed Irish independence during the last India war. I'm kind of worried about France and the Ottomans. The Ottomans had an uprising after I declared war and I'm moving my Persian army to Istanbul as a guarantee, leaving me kind of exposed near the Caucasus. Ottoman uprisings are nothing new and I'd normally have my Suez garrison there in a week (I funded their rail corridor up the Levant just for this purpose), but I can't leave the North African colonies open with the Dutch and British colonies so near. France is also in the middle of a land grab with Italy and their main army is in Lombardia. I think there are enough German armies stomping across the Netherlands and enough ships in the Channel that they should be safe. Wolfgang Pauli fucked around with this message at 18:30 on Mar 17, 2013 |
# ? Mar 17, 2013 18:26 |
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Wolfgang Pauli posted:Just kicked off the first Great War in my Afghanistan game after making a second colonial bid in India. I'm leading the Afghan alliance, alongside France, Germany, and the Afghan-aligned states (Ireland, Persia, Oman, Egypt, the Ottomans, Kashgaria, and the balkanized Caucasian states). I'm up against the British Empire (who got knocked down to 4th, after me, the Americans, and the Germans), the Dutch, and the Austro-Hungarians. Within like a day there were so many blockades that France tacked on a colony grab from the Dutch. Hopefully the war goes well enough that you end up splitting the British home isles into Great Britain and Irish-occupied North Great Britain.
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# ? Mar 17, 2013 18:39 |
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Okay, stupid Vicky 2 question. I'm playing as Two Sicilies and am trying to conquer Tunisia. I loaded all my soldiers into boats and then hopped across the sea to unload them in Africa. But I can't, The game tells me I have to have my boats in a port to unload them, but when I try to right click on a Tunisian port, I get the message that I don't have access to that port. The whole time I'm just thinking I don't care if I they disapprove, I'm trying to conquer them. Any help?
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# ? Mar 17, 2013 18:56 |
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There should be a button to select the army that's inside the boats directly. From there, you tell the army to walk to the shore.
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# ? Mar 17, 2013 19:00 |
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Mister Bates posted:Hopefully the war goes well enough that you end up splitting the British home isles into Great Britain and Irish-occupied North Great Britain. *e* Kick his rear end! Kick his rear end! I'm pretty sure that there were only about 60k men on the Isles, that one Scottish stack and some levies. Ireland was dug in for a fair while when they moved on them after retaking Glasgow. Ireland is loving them up with APD dig-in. Once that stack's down Ireland is going to be stomping all over the north. By the new year I'll have an army landed in Cornwall, then I'll roll up England and Wales until my boys can trade their Pashto rum for Irish whiskey. I'll see Ireland ruling over the Isles yet. Wolfgang Pauli fucked around with this message at 19:42 on Mar 17, 2013 |
# ? Mar 17, 2013 19:03 |
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So I was playing Kaiserreich again, with DH and man it has improved since 1.1. But when I selected Japan, the good old bugs came out of the woodwork again. My favourite is this event: event = { id = 37990036 country = JAP style = 2 picture = "philippines" name = "New base in the Philippines" desc = "As previously agreed with the Republic of the Philippines, the new base of the Imperial Navy in the island of Palawan has been inaugurated today. This new facility will help us conducting new operations in the Southwestern Pacific and put the Germans in check!" action = { name = "Great!" command = { trigger = { OR = { alliance = { country = GER country = BUR } alliance = { country = JAP country = SIA } } NOT = { alliance = { country = JAP country = PHI } } } type = trigger which = 37990037 } command = { type = access which = PHI } command = { type = relation which = GER value = -50 } } } Yeah, that gives the Philippines military access TO JAPAN Less amusing is the event chain where Korea revolts and Fengtien & Taiwan & Transamur joins in. Problem is, there's some serious bug going on with the military access/puppeting ending so neither side (except in korea) can actually capture any ground or fight. It also triggers a gigantic cascade of "Province X has been lost to the enemy!" EVERY DAY FOREVER for the Japanese player. And boy is the Kaiserreich team fond of endless events that adds 5-10 dissent in bunches. No wonder all the major powers are running around with 1931-1936 tech infantry in 1942+.
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# ? Mar 17, 2013 19:38 |
Pimpmust posted:And boy is the Kaiserreich team fond of endless events that adds 5-10 dissent in bunches. No wonder all the major powers are running around with 1931-1936 tech infantry in 1942+. I don't think this is a terrible thing to be honest. The point of Kaiserreich is that the world is much darker, much more backward, and much more hosed than in OTL. There are no good guys in Kaiserreich.
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# ? Mar 17, 2013 19:52 |
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Wolfgang Pauli posted:
Nothing brings me joy in V2 then seeing UK get smacked around.
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# ? Mar 17, 2013 19:57 |
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Drone posted:I don't think this is a terrible thing to be honest. The point of Kaiserreich is that the world is much darker, much more backward, and much more hosed than in OTL. There are no good guys in Kaiserreich. Yeah, but it makes no loving sense in half the cases. You'll see stuff like "Oh let's back down from these expansionist negotiations" +5 dissent, "Let's forge ahead, annex them!" +5 dissent. or "Our colony is revolting!" +5 dissent, "Let them go" +5 dissent What will make you people happy On the topic of Japan, is there any event dealing with the Dutch East Indies? I see that the Pacific (Japan_WEAK) plan is only complete once Hawaii + Philippines + Indonesia is in their hands, but I haven't seen any event for the Dutch East Indies in game, even when they release the colony (or in the other half of cases, it revolts).
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# ? Mar 17, 2013 20:10 |
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BillBear posted:Nothing brings me joy in V2 then seeing UK get smacked around. It's actually America that came out of loving nowhere and is giving me a run for top GP. They actually lost GP status after they lost to the Confederacy and Mexico, and the UK wrecked their armies in three different wars over Washington State. Then I guess that industry tech paid off, because they took the coast of British Columbia, reclaimed the South, and became Workshop of the World. They dislodged me from #1 for a while and my nation is loving all of Central Asia and like half of India. I actually did some following up on Afghan rum, because I really didn't know why it was a top export. Turns out my highest population province is Gilgit with 2 million people, in the Himalayas no less, and is turning out a poo poo ton of sugar. Not only that, the state also has a sugar refinery. The rum distillery there is probably my most profitable factory and its input is not even making a dent in sugar stocks. Gilgit is bringing in a ton of immigrants, too. Since I turn assimilation off in my games, Gilgit's like 10% Catholic and 15% Russian.
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# ? Mar 17, 2013 20:27 |
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Something I'm trying out now in V2: Voluntary Balkanization game. When a nation reaches Great Power status, or just starts as one, tag over and release as many nations as possible (start smallest and work your way up to release the maximum number of nations). I'm now playing as Malta and I gotta say, it at least lead to a more colourful map of Europe.
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# ? Mar 17, 2013 20:39 |
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WELL drat SON That is an amazing idea. What is the best mod for V2AHD out now?
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# ? Mar 17, 2013 20:45 |
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DrProsek posted:Something I'm trying out now in V2: Voluntary Balkanization game. When a nation reaches Great Power status, or just starts as one, tag over and release as many nations as possible (start smallest and work your way up to release the maximum number of nations). I'm now playing as Malta and I gotta say, it at least lead to a more colourful map of Europe. My playthrough as Communist America I made it my goal to release as many Native American nations as possible, so the former United States ended up as a loose federation of Navajo, Sioux, Cherokee, Inuit, native Hawaiian, and thanks to a war with Mexico, Maya people, all closely allied with, but independent from, the central Communist government. After the Great War I added the Metis Confederacy to my repertoire, as well as the Free State of Columbia as a refuge for all the displaced white people.
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# ? Mar 17, 2013 20:45 |
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Wolfgang Pauli posted:They were never the same after I wrecked their poo poo in India. I honestly don't know what the gently caress is going on with their navy. They still have like 90 ships out there somewhere, but I'll be hosed if I know where they are. If they can get them together then they can probably wreck the allied fleet (we have something like 200 ships put together, but only maybe 100 of them are near England and they're probably pretty old). Hopefully Wiz's AI changes to HoD are carried over to the navy, because they're not even trying.
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# ? Mar 17, 2013 21:02 |
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Jeb Bush 2012 posted:That's actually the end of a series of three events. Oh man, I have such fond memories of those! I didn't even know that any of them but the first event existed, until I got all three in a row in one game, not long after getting 'Comet sighted'. So I decided for myself that the new heir born to Emperor Alexander I would be visibly... Lovecraftian, especially as she matured. I justified her survival (We're talking about the late 17th century here) with the fact that her father was a dangerous psychopath in the vein of Ivan the Terrible, and also the most powerful man on Earth (I finally united Germany under his rule and was heavily industrialized) - So neither his neighbours, nor the church could risk acting openly hostile towards the 'little devil' while Alexander was breathing down their necks. I wrote some additional events and country modifiers that would kick in once the new Empress succeeded her father. They're mostly negative and gimp her diplomatic skill and infamy limit, but she's technically a 9/9/9 ruler, so it's tolerable. WELL, ahem. Apologies for the fanfiction text-dump, but these games are at their best when the gameplay inspires stories in your head that go well beyond what can be depicted within the engine. tl,dr: Those three events were fun.
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# ? Mar 17, 2013 21:21 |
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Drone posted:I don't think this is a terrible thing to be honest. The point of Kaiserreich is that the world is much darker, much more backward, and much more hosed than in OTL. There are no good guys in Kaiserreich. Eh, I disagree. Germany is more democratic than not (There's also a distinct lack of Nazis), Russia isn't being ruled by Stalin and has a chance to stabilize its democracy, Japan can pull back from military rule, etc. Parts of the world are much more troubled, like the United States, but I have my own issues with the ACW event chain. Kaiserreich's more unstable than OTL, definitely, but not all the outcomes are bad.
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# ? Mar 17, 2013 21:51 |
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Kavak posted:Eh, I disagree. Germany is more democratic than not (There's also a distinct lack of Nazis), Russia isn't being ruled by Stalin and has a chance to stabilize its democracy, Japan can pull back from military rule, etc. Parts of the world are much more troubled, like the United States, but I have my own issues with the ACW event chain. Kaiserreich's more unstable than OTL, definitely, but not all the outcomes are bad. Yeah, if anything Kaiserreich is less bad than OTL, there are no pure 'good guy' factions but there are also no unambiguously horrible villains either. There are still extremist leftists and extremist rightists but they're both distinctly less horrible than their real-life counterparts - there's no 'stab-in-the-back' myth for the Nazis to make use of, so Germany is mostly just conservative and authoritarian rather than bloodthirsty and genocidal, and the defeat of the Bolsheviks in the Russian Civil War caused much of the far left to switch away from Bolshevism to the anarchist/syndicalist school of socialist thought, which is significantly less authoritarian. Things can still turn out really bad, but there are also a number of possible outcomes that border on utopian.
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# ? Mar 17, 2013 22:26 |
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# ? May 30, 2024 08:55 |
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Unless I'm remembering wrong the only real villain in kaiserreich who has any power is probably Baron Sternberg. Everyone else is much more moderate and rational than their real life counterparts but looking back we probably should have put some more bad guys in there. Maybe for hoi4. And yeah the dissent hits for a lot of events can be pretty extreme. I tried to use lower amounts for all my events. Sarmatia had a tendency to not have any dissent hit be lower than 5 for the tiniest setback.
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# ? Mar 17, 2013 22:39 |