|
I'm going to say it again, even in vanilla you'll have an easier time budgetwise if you rush for HT. Large low income populations are the hardest to manage while $$$ cities are easiest. But yes, do build out a lot. A well budgeted high school helps with this rushing, so I'd recommend building it and just keeping its budget down to minimum. Same with libraries and museums. Plus, they seem to help with getting the university, which will allow you to build full HT industry cities.
|
# ? Mar 17, 2013 20:32 |
|
|
# ? May 28, 2024 16:05 |
|
Finally got some time to get back into this and got the old-fashioned pack from the OP rather than trying to figure out what the hell I had installed on my game before. Is there a building that helps with air pollution in one of the mods in the pack? I thought I saw something just going through random tabs but forget where it was now and whether it was for air or water.
|
# ? Mar 17, 2013 20:45 |
|
VDay posted:Finally got some time to get back into this and got the old-fashioned pack from the OP rather than trying to figure out what the hell I had installed on my game before. Is there a building that helps with air pollution in one of the mods in the pack? I thought I saw something just going through random tabs but forget where it was now and whether it was for air or water. I found an air filter at one point but I can't find it anymore.
|
# ? Mar 17, 2013 21:15 |
|
VDay posted:Finally got some time to get back into this and got the old-fashioned pack from the OP rather than trying to figure out what the hell I had installed on my game before. Is there a building that helps with air pollution in one of the mods in the pack? I thought I saw something just going through random tabs but forget where it was now and whether it was for air or water. Here. Water purification plants are built-in the game.
|
# ? Mar 17, 2013 21:21 |
|
Luigi Thirty posted:Will my citizens hate me if I eminent domain their houses to build avenues and highways? No. In fact it's pretty much guaranteed that you'll be tearing stuff up and putting in new things at some point during the game, if not frequently. Sims won't mind, don't loose any sleep over it.
|
# ? Mar 17, 2013 23:28 |
Am I missing something, or are more buildings in the old fashioned packs supposed to have night lights? Because as it stands, it seems the only buildings that light up at night are the city hall and the farmers market. I thought I installed the BAT patch I was reading about, but... not sure what's up.
|
|
# ? Mar 18, 2013 04:02 |
|
For people having stability issues, I seem to have a combination of stuff that works for me: - Old Fashioned Pack - Non- Plugin Fhuzo - SC4 Launcher - Deleted the shortcut modifications just in case Still runs like molasses but it hasn't crashed on me yet.
|
# ? Mar 18, 2013 04:10 |
|
Super Waffle posted:For people having stability issues, I seem to have a combination of stuff that works for me: I had tons of crashes when starting out but those were all caused by a plugin rendered map. I've now played about 20 hours without any crashes with KillHour pack, non-plugin Fhuzo and the appropriate launching options in Steam. Currently I got 3 suffering miserable agricultural cities. I was thinking of making a couple more and then maybe doing a big polluting dense/dirty industrial one. In my third city I noticed that I don't think my sims are miserable enough because they wouldn't move into 1-slot low-density residential areas, but ate up the two slotters like hotcakes. I'm going to cut out water if this keeps up. As my wise rolemodel, Irenicus, once said; "YOU WILL SUFFER, YOU WILL ALL SUFFER!" Fewd fucked around with this message at 07:56 on Mar 18, 2013 |
# ? Mar 18, 2013 07:32 |
|
Yeah I've had trouble with Fhuzo as well, most notably when doing anything near the edges/corners. My last city had this 4x6 area near the southwest corner that would instantly crash the game if I put down any road or zoned in it. Gonna try the non plugin version tomorrow.
|
# ? Mar 18, 2013 07:39 |
|
Restarted a region after reading the thread. Avoiding looping commuters make such an insane impact on traffic. I used to get huge jams between cities that never resolved. Now I only get.. minor jams. The sims sure do love going across the borders on borders looking for work. Even when there is none, ugh.
|
# ? Mar 18, 2013 12:14 |
|
For those asking if you can combine the three modpacks, I can report that mostly the answer seems to be yes. The two big issues are: A) Holy load times Batman! Seriously start up SC4, go get a drink or something to relax with, come back, choose your city tile, go take a leak, come back, wait some more, then play. B) Some of the icons, especially in the tree and transport menus, get duplicated. Doesn't seem to be a big problem, just makes the menus bigger for scrolling through. There's probably all sorts of under the hood stuff that's getting horrifically broken by this setup but whatever, I don't care!
|
# ? Mar 18, 2013 20:42 |
|
I'm having issues with the OldFashioned pack as well. Game starts just fine, but it crashes when it tries to load into a city plot. I've removed terrainmods in EverythingElse and the Terrain Stuff folder, and I've tried the various fixes of configurations like 1 Cpu, forcing software mode, and that SimCity Launcher linked a few pages back, but nothing seems to work. I've only added the OldFashionedPack stuff and nothing else. It works just fine when I ran it vanilla before. I'm gonna try replacing Oldfashioned with Killhour's stuff once it finishes dling, but anyone have any idea? edit: Killhour's pack seems to start just fine. I wonder what I did wrong with Oldfashioned ImPureAwesome fucked around with this message at 23:35 on Mar 18, 2013 |
# ? Mar 18, 2013 21:39 |
|
ImPureAwesome posted:I'm having issues with the OldFashioned pack as well. This was happening to me too. For me, I had to run it in hardware mode to get into a city tile. The start screen and overview were flashing in hardware mode but once I got to city view it was OK. The best thing you can do though is install the launcher from the simtropilis website in the OP. It fixed all my video problems.
|
# ? Mar 19, 2013 00:58 |
|
ImPureAwesome posted:I'm having issues with the OldFashioned pack as well. Yeah, I ended up just giving up on Old Fashioned.
|
# ? Mar 19, 2013 01:00 |
|
My Sims refuse to drive a few blocks to get to work, but they're fine with getting on the subway, riding that half way across town to the train station, riding the train through an entire large city tile, and then walking from the station half a mile to get to a farm. Well, whatever works I suppose.
|
# ? Mar 19, 2013 01:41 |
|
For my first city, I'm building everything just on that one map and don't really plan on expanding anywhere else in the region. I picked New York for this and I'm realizing that it is depressingly flat after seeing Fhuzo. I'm doing to build there next. On another note, the CEO of EA stepped down today. I want to hope something will change and that the SimCity franchise will be rescued, but I feel that stance is a bit too optimistic. Giggily posted:My Sims refuse to drive a few blocks to get to work, but they're fine with getting on the subway, riding that half way across town to the train station, riding the train through an entire large city tile, and then walking from the station half a mile to get to a farm.
|
# ? Mar 19, 2013 03:14 |
|
Does the Old Fashioned Pack include SPAM? And if not, is it worth downloading SPAM and adding it (or would that cause conflicts)?
|
# ? Mar 19, 2013 03:23 |
|
Wait wait wait, you can apparently rig up a shared region for multiplayer via Dropbox or similar services in SC4? Does this really work?
|
# ? Mar 19, 2013 03:53 |
|
NihilVerumNisiMors posted:Wait wait wait, you can apparently rig up a shared region for multiplayer via Dropbox or similar services in SC4? Does this really work? There's a few shared region solutions. I remember about four or five years ago partaking in a game that was arranged via some web app that automatically took city saves and applied them to a centrally shared region. When starting up play, you download the latest region save from the site, and when you're done with a session, you upload your specific city file. It was pretty neat. I assume Dropbox could streamline the process quite a bit.
|
# ? Mar 19, 2013 04:00 |
|
NihilVerumNisiMors posted:Wait wait wait, you can apparently rig up a shared region for multiplayer via Dropbox or similar services in SC4? Does this really work? Yes, let's do a goon region. The link talk about using sugarsync, but it seems easier than the Dr. Video Games' post. Did anyone played the online region when the game was released?
|
# ? Mar 19, 2013 04:34 |
|
Set up the dropbox folder and you can probably mklink /j to junction the folder into the sim city\region folder. Unless Dropbox uses some proprietary virtual folder system. In theory it'd be easy and not take a lot of bandwidth.
|
# ? Mar 19, 2013 04:56 |
|
Installed SC4, OldFashioned, and playing on Fhuzo. It's like a whole new game! I'm pretty excited about filling up some of the valleys with highways, agriculture, and small towns. Then I'll start building it up. Also using this combo on XP SP3 compatibility mode seems stable. I just played for 3 hours and it hasn't crashed on me yet. Looks absolutely beautiful too.
|
# ? Mar 19, 2013 05:55 |
|
Assuming I wanted to make my own modpack (I don't really like the sheer amount of stuff in them, especially since I'm not that good a SC4 player to begin with. I tend to get swamped.), apart from NAM and SPAM, anything else that's really good to have? Like, any good water/grass/plant texture stuff? The STEX is pretty bad to navigate I find.
|
# ? Mar 19, 2013 06:06 |
|
NihilVerumNisiMors posted:Assuming I wanted to make my own modpack (I don't really like the sheer amount of stuff in them, especially since I'm not that good a SC4 player to begin with. I tend to get swamped.), apart from NAM and SPAM, anything else that's really good to have? Like, any good water/grass/plant texture stuff? The STEX is pretty bad to navigate I find. Brigantine's water and sand mod are pretty nice, the Industrial Revolution mode, the matching grass mode. Are some I'd recommend and after playing and seeing you're missing something just a search on the STEX or LEX and it's probably there.
|
# ? Mar 19, 2013 06:22 |
|
Two questions: If I install the Gigapack on top of my newer copy of NAM, will poo poo get hosed up? Will the Gigapack buildings automatically start populating my cities that are already in progress, or new cities only?
|
# ? Mar 19, 2013 06:45 |
|
I had to post just to express my undying gratitude for the modpack links. I tried to mod this poo poo myself beforehand and you aren't kidding when you say it's dependency hell. I was midway through signing up for a third website to get a master file that the file from the second website depends on so I could install the file from the first website before I thought of checking out the forums.
|
# ? Mar 19, 2013 06:58 |
|
I was curious about the Dropbox idea and did a quick experiment. 1) Set up a Dropbox account if you need to. 2) code:
4) Everyone start playing 5) Have tons of reconcile edge disasters if enough people join/regions are taken 6) Unnatural disasters!!! 7) Reset and repeat?
|
# ? Mar 19, 2013 09:49 |
|
Andrigaar posted:5) Have tons of reconcile edge disasters if enough people join/regions are taken Oh, you'd have to do the major landscaping ahead of time, probably.
|
# ? Mar 19, 2013 10:14 |
It would probably be smoothest if you do it SC2013 style, prepare the landscape and major roads for the region ahead of time. Except then all the cities have to be started/named ahead of time too.
|
|
# ? Mar 19, 2013 10:17 |
|
MikeJF posted:Oh, you'd have to do the major landscaping ahead of time, probably. That or just have no one touch the outer walls. But I just meant that building on the edges causes causes the smooth terrain to be flattened up or down from the neighbor. That and if anyone gets bored and spawns a volcano then saves, it'll show. nielsm posted:It would probably be smoothest if you do it SC2013 style, prepare the landscape and major roads for the region ahead of time. Except then all the cities have to be started/named ahead of time too. Dunno how the thread intended to do this, but that sounds incredibly unfun. More like a paint-by-number watercolor than a silly social game of Sim City.
|
# ? Mar 19, 2013 10:24 |
|
Yeah, don't do the roads ahead of time, that's overcontrolling. Although it'd be nice if everyone agreed to not deliberately cause the traffic loop bug. Usually the regional terrain can handle the small difference caused by building flattening at the edges, but ah well. It's only like a few tiles anyway. And yeah, maybe ban volcanoes along the sides.
|
# ? Mar 19, 2013 10:31 |
|
nielsm posted:It would probably be smoothest if you do it SC2013 style, prepare the landscape and major roads for the region ahead of time. Except then all the cities have to be started/named ahead of time too. If you just terraform the terrain, you can save without starting a city. Even if you need to engage in some fuckery to get roads working, it would still be far easier than doing any terrain reconciliation.
|
# ? Mar 19, 2013 12:33 |
|
If using Dropbox, you'd also have to use the honor system on not intentionally loading up and loving with other peoples' cities. At least with that web based thing I mentioned, I seem to recall an account system, so you could only upload your own city to the main region save. Doesn't stop other forms of griefing, though. I can't find the page we used for the life of me. It was a goon-run game that fizzled out almost instantly like any goon-run thing, so maybe someone here remembers. Dropbox is most probably a much better solution, though, just for ease of use.
|
# ? Mar 19, 2013 12:43 |
I just downloaded the Old Fashioned pack. Do I need to drop each folder into my plugins folder individually? Or can I just drop the entire folder into it?
|
|
# ? Mar 19, 2013 13:14 |
|
I am for "SimCity 4: The Goon Experience". I'd suggest naming either the city or the mayor after our account names so we know wtf. Whatever isn't the account name can be hilarious, of course.
|
# ? Mar 19, 2013 13:21 |
|
WMain00 posted:I just downloaded the Old Fashioned pack. Do I need to drop each folder into my plugins folder individually? Or can I just drop the entire folder into it? Entire folder worked for me.
|
# ? Mar 19, 2013 13:29 |
|
Won't people's cities be overwritten when people upload the region? For example, if 2 people download the region at 2:00 and one person plays until 3:00 and another plays on a different city until 4:00. Won't the version that gets uploaded at 4:00 over write the one uploaded at 3:00 with old data for all but the city that was worked on?
|
# ? Mar 19, 2013 17:03 |
|
Dropbox will sync the modified city files, not the whole region.
|
# ? Mar 19, 2013 17:11 |
|
oh ok, I just actually looked at the files, and each city has it's own file. I assumed the region was one save file.
|
# ? Mar 19, 2013 17:15 |
|
|
# ? May 28, 2024 16:05 |
|
I'd be up for it. Sounds fun. I recommend we use only the OldFashioned pack, though.
|
# ? Mar 19, 2013 17:21 |