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NoneSuch posted:Is there any Fall of the Samurai mods which give generals more fun character traits? I find the generals to be super boring and I miss my old perverted crazy commanders from the earlier games. I don't think there are any. I do miss the "organic" flavor and development you got in Medieval 2, even if you occasionally had a general become useless because he went insane or alcoholic. Actually, no, it was even better if you had a general go completely off the rails. If I wanted to plan out a meticulous strategy to victory I'd play Civilization or something. Total War is for having my psychotic alcoholic general try to scrape out a victory with 16 archers and 4 horse against a perfect stack.
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# ? Mar 22, 2013 17:05 |
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# ? Jun 6, 2024 11:06 |
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Shorter Than Some posted:I don't actually mind all the historical extras but the language bit seems odd to me, since it strikes me as more consistant with that theme to have them fully translated, as that way we get the same experience as we would if we lived at the time (insofar as a total war game can recreate that experience at all that is). Without wanting to get too "history thread", multilingualism was very much part of antiquity. Indeed it still is in most of the world outside of the US. People might speak five different languages, and still need interpreters in order to conduct business. I think that recognizing that is good thing as it adds historical legitimacy. A certain amount of anachronism is okay: I think that it would be very off-putting if the game referred to the Celts and the Romans as the French and the Italians. On the other hand, I agree that it can be a bit overwhelming once you see a list of factions called the Averni, the Aedui, and the Romani instead - particularly when there's dozens of factions. But really you're only going to be fighting a handful of them at once. Beyond that, I think that those little tidbits of culture help to craft the setting - I like playing in a world there's more of a difference between two armies than a flag and how many standardized spearman and archers there are. Of course at the point you've kind of left the realm of pure videogaming, and entered into a degree of roleplay/simulation that some folks just aren't interested in. Kaal fucked around with this message at 17:44 on Mar 22, 2013 |
# ? Mar 22, 2013 17:33 |
Ham posted:Why do the actors on Rome have English accents? I'm pretty sure the voice actors for Rome are Australians.
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# ? Mar 22, 2013 18:14 |
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TRIARII Imperator?
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# ? Mar 22, 2013 18:46 |
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The dude who yells out "Triarii!" is my most salient memory of RTW. That, and "WAR DOGS!"
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# ? Mar 22, 2013 18:54 |
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Kaal posted:Without wanting to get too "history thread", multilingualism was very much part of antiquity. Indeed it still is in most of the world outside of the US. People might speak five different languages, and still need interpreters in order to conduct business. I think that recognizing that is good thing as it adds historical legitimacy. A certain amount of anachronism is okay: I think that it would be very off-putting if the game referred to the Celts and the Romans as the French and the Italians. On the other hand, I agree that it can be a bit overwhelming once you see a list of factions called the Averni, the Aedui, and the Romani instead - particularly when there's dozens of factions. But really you're only going to be fighting a handful of them at once. Yeah but my point is that the Romans would still call Carthage and all those other factions by some name familiar to them, yes you would of course encounter unfamiliar names for familiar places and so on, but when talking to your troops and planning you would be reffering to them by Roman names. so to be faced with an untranslated name when you are in effect playing as a Roman is actually more anachronistic. Anyway, yeah this is getting to be a bit of a derail, but my main criticism was that it was an annoyance whose benefits were questionable anyway.
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# ? Mar 22, 2013 18:58 |
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SeanBeansShako posted:I'm pretty sure the voice actors for Rome are Australians. He's talking about the HBO show.
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# ? Mar 22, 2013 19:04 |
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They have eye makeup, does this mean TWC is going to double meltdown? edit: BobTheSpy posted:(as to whether they wore eye makeup, who the gently caress cares). TWC cares you philistine! ReV VAdAUL fucked around with this message at 20:06 on Mar 22, 2013 |
# ? Mar 22, 2013 20:01 |
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Those are "machimoi" - native Egyptian troops employed by the Ptolemaic Empire. So it's actually pretty accurate (as to whether they wore eye makeup, who the gently caress cares).
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# ? Mar 22, 2013 20:04 |
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I do hope they go differently from Rome 1 in one expect. Their units. They were horribly historically inaccurate, which is one thing, but also horribly boring. Can't even play the game anymore without mods. for better units.
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# ? Mar 22, 2013 20:10 |
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CharlieFoxtrot posted:The dude who yells out "Triarii!" is my most salient memory of RTW. That, and "WAR DOGS!" There was a slinger unit that had some outrageously hardcore "SLINGARRRRS" who never got enough credit. It always made me smile because, come on dude, you're slingers not hardcore badasses.
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# ? Mar 22, 2013 20:15 |
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Captain Beans posted:There was a slinger unit that had some outrageously hardcore "SLINGARRRRS" who never got enough credit. It always made me smile because, come on dude, you're slingers not hardcore badasses. Alexander, Julius Ceaser and Agustus were all seriously wounded by flying stones, don't underestimate a simple rock.
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# ? Mar 22, 2013 20:32 |
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Captain Beans posted:because, come on dude, you're slingers not hardcore badasses. Joke's on you, slings are incredibly deadly and were basically the AK-47s (cheap, mass-produced, rugged and resilient, and requiring comparatively little training to use) of antiquity.
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# ? Mar 22, 2013 20:41 |
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Lemon Curdistan posted:Joke's on you, slings are incredibly deadly and were basically the AK-47s (cheap, mass-produced, rugged and resilient, and requiring comparatively little training to use) of antiquity. Which is kind of the point, they would have been used by anybodies.
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# ? Mar 22, 2013 20:43 |
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Wait, didn't the original Rome advance 1 year per turn? I havent played it in a long time so I don't remember for sure, but it was significantly faster then Shogun 2. EDIT: Found it, 6 months per turn. Does seem interesting in some regard, but I doubt it will actually matter. Mazz fucked around with this message at 21:11 on Mar 22, 2013 |
# ? Mar 22, 2013 21:07 |
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Shorter Than Some posted:Which is kind of the point, they would have been used by anybodies. As I understand it skilled slingers were actually highly prized units in ancient warfare, and were frequently employed as elite mercenaries. The sling itself is a simple weapon, but learning to use it effectively in battle likely required just as much training as a bowman would, if not more.
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# ? Mar 22, 2013 22:54 |
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Captain Beans posted:There was a slinger unit that had some outrageously hardcore "SLINGARRRRS" who never got enough credit. It always made me smile because, come on dude, you're slingers not hardcore badasses. You never hired balearic slingers did you? And yeah, Ancient Egypt had a trend of wearing makeup and looking like what we nowadays call effeminate. I'm not sure if it was a high hierarchical thing or throughout the whole of society, nor if it was actually a thing that still existed during sucessor rule. They also prided themselves in having a belly and made sure to have the sculptures give them a little belly. The belly meant you were too busy to do manual labor, which meant you got flabby. It's kinda cute to see those little details. 4,000 year old chubby little bureaucrats
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# ? Mar 23, 2013 03:40 |
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They also made me look like an idiot when I was teaching that one of the thing common between different cultures was the taboo regarding incest. Then I remembered the Egyptian/Ptolemaic kings and I had to backtrack. God loving damnit I'm a terrible sociology teacher. Also the Rome 1 soundtrack was loving awesome, time to get PUMPED!! https://www.youtube.com/watch?v=8KbXHIjKUBc
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# ? Mar 23, 2013 05:42 |
While the game has a lot of time to cover, I'd rather around 4 turns per year because I like to imagine the things that happen over the course of a TW campaign as like, actual things that are actually happening in this little emergent story, and a single war that lasts 40 years and sees two generals die of old age kind of puts a damper on that. Fortunately, this will probably be trivial to mod. I couldn't care less if this means some new formation or tactic emerges 80 years before it did in real life or something.
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# ? Mar 23, 2013 06:33 |
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Electric Pope posted:While the game has a lot of time to cover, I'd rather around 4 turns per year because I like to imagine the things that happen over the course of a TW campaign as like, actual things that are actually happening in this little emergent story, and a single war that lasts 40 years and sees two generals die of old age kind of puts a damper on that. Fortunately, this will probably be trivial to mod. I couldn't care less if this means some new formation or tactic emerges 80 years before it did in real life or something. Yeah I'm actually one of those crazy people that likes a ridiculously long number of turns. The short campaigns that you got in Napoleon are their own thing, but for the big ones I always end up regretting not upping the turns if I actually get into it. I don't finish most campaigns anyway, and the ones that I do are usually the campaigns that engaged me so much I wish I didn't have to finish. But yes, unless something goes utter bananas in Rome 2 development it'll be incredibly easy to mod; there was a functional mod for it in ETW, even.
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# ? Mar 23, 2013 06:37 |
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Mans posted:And yeah, Ancient Egypt had a trend of wearing makeup and looking like what we nowadays call effeminate. I'm not sure if it was a high hierarchical thing or throughout the whole of society, nor if it was actually a thing that still existed during sucessor rule. I thought the make up thing was to avoid the sun's scorching radiance. By the way - CA didn't release a beta or anything for Shogun 2, right?
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# ? Mar 23, 2013 06:40 |
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Azran posted:By the way - CA didn't release a beta or anything for Shogun 2, right? They released a demo.
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# ? Mar 23, 2013 07:00 |
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Electric Pope posted:While the game has a lot of time to cover, I'd rather around 4 turns per year because I like to imagine the things that happen over the course of a TW campaign as like, actual things that are actually happening in this little emergent story, and a single war that lasts 40 years and sees two generals die of old age kind of puts a damper on that. Fortunately, this will probably be trivial to mod. I couldn't care less if this means some new formation or tactic emerges 80 years before it did in real life or something. This is something that it seems extremely easy for CA to implement into the game, a la the Civilization normal/epic/marathon settings. Hopefully they will include it.
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# ? Mar 23, 2013 07:47 |
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I actually prefer short campaigns most of the time, I always get bored before I even get close to finishing a long one. I think Barbarian Invasion, Napoleon, and Shogun are the only games where I've finished campaigns.
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# ? Mar 23, 2013 12:52 |
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Okay, there's something weird here - I take the Monomi Spy retainer, the one that buffs Kisho Ninja and makes gates start open in siege battles when you are the one attacking, and when the match actually starts the following stuff happens: a) Gates close themselves. b) All arrow towers start to burn.
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# ? Mar 23, 2013 19:16 |
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quote:They released a demo. Ah memories...I'd forgotten that everyone was still so burned by Empire back then that they were insanely cynical about Shogun 2. quote:I actually prefer short campaigns most of the time, I always get bored before I even get close to finishing a long one. Yeah. I think long campaigns sound a lot more fun and satisfying when you're on that selection screen about to boot up a game then they really are. "I'm just going to mess around and get all the research and all the fun toys and..." and then you get like 60-80 turns in and realize none of that takes nearly as long as you were expecting (Except that one hero or top-end tech that you'd win the game twice before you managed to field it) and you're already kinda bored and curb-stomping everyone. Realm Divide helped a bit, even if it was wonky. Total War Games could really use a more satisfying endgame. There's always that point where winning means grabbing a few more provinces and that's just an accounting trick by the time you already have an empire.
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# ? Mar 23, 2013 19:56 |
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I sorta hope they make it a bit more gamey, I want them to throw events at me like invasion forces and plagues to mix things up a bit and I hope at some point rebellion and civil wars are unpreventable.
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# ? Mar 23, 2013 20:23 |
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Thinking about re-installing this or Napoleon... Did any mods ever fix sieges? (Or patches, basically the idiotic AI and pathfinding on the walls etc.) What are the big / best TC mods out now for this?
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# ? Mar 23, 2013 20:26 |
The AI in Napoleon is never going to get 'fixed' because only the developers have the (no doubt long lost) tools and information on how to tool around with the NTW engine. Also, the Black Sheep of the TW franchise Empire and all the DLC is on sale on STEAM as cheap as it will get for those waiting for an oppotunity to buy and check it out.
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# ? Mar 23, 2013 20:54 |
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NoneSuch posted:I hope at some point rebellion and civil wars are unpreventable. That's definitely the way the recent pcgamer article made it sound. Each faction has 3 dynasties/sub factions you pick from and you'll eventually have to deal with the other 2. I'd be interesting if they took the faction system from rise where each side has fluctuating support in certain provinces but I'm not expecting anything more than provinces just randomly flipping when a civil war breaks out. It'd also be nice if they made the things that apply to you apply to the AI. It was weird in shogun 2 how an AI clan could take the rest of the map and take Kyoto but not piss off the shogun in the process but as soon as the player takes one more province over the arbitrary limit then it's gloves off. Even if you were just retaking a province you just lost a turn ago it could still trigger realm divide. Coalitions/civil war should still happen if an AI country gets too big.
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# ? Mar 23, 2013 22:01 |
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Trujillo posted:It'd also be nice if they made the things that apply to you apply to the AI. It was weird in shogun 2 how an AI clan could take the rest of the map and take Kyoto but not piss off the shogun in the process but as soon as the player takes one more province over the arbitrary limit then it's gloves off. Even if you were just retaking a province you just lost a turn ago it could still trigger realm divide. Coalitions/civil war should still happen if an AI country gets too big. One of my biggest disappointments with RTW was the AI never had to suffer the roman civil war. I was all set up for a "barbarians at the gates" thing and they just kept on expanding
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# ? Mar 23, 2013 23:37 |
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Finally got around to playing Rise of the Samurai. I think I like this more than the base campaign, and I'm absolutely in love with the influence/allegiance mechanic. I hope they keep that mechanic for Rome 2, being able to commit political/economic warfare is fantastic and makes a lot more sense than just straight up bribing provinces.
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# ? Mar 23, 2013 23:59 |
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I've been thinking of getting Napoleon. After playing Shogun 2 and FOTS, is there anything I'd miss? I jumped straight from Medieval 2 to Shogun 2, so I have no idea which improvements to the formula belong to Shogun 2. I want some european musket action.
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# ? Mar 24, 2013 01:10 |
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I didn't like it at first, but once you get the hang of it, its decently entertaining. Seems to run more sluggishly than shogun does on my PC though.
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# ? Mar 24, 2013 01:13 |
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What are some good mods for Shogun 2/Rise/Fall I've been meaning to get back into the games,and maybe finish one finally.
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# ? Mar 24, 2013 01:15 |
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dbzfandiego posted:What are some good mods for Shogun 2/Rise/Fall I've been meaning to get back into the games,and maybe finish one finally. I have to ask this too. I tried out Darthmod for vanilla campaign and while I think it's actually pretty decent, the morale changes are a pretty dumb and kind of kill it for me. It makes morale a non-issue for everything as ashigaru units last just as long as samurai units do so you have castle sieges, or even land battles, that cost you entire armies of samurai units because ashigaru just smash into them and chew them out by sheer numbers. Are there any mods out there that are similar to Darthmod but aren't interested in breaking gameplay mechanics for the sake of "longer battles"? I tried another Rise campaign (without Darthmod) and I've come to the conclusion that I suck at that expansion. It just plays so radically different than vanilla and you just don't make a lot of income while everything costs an arm and a leg. Also doesn't help that Taira pretty much start with an insane advantage, having vassals and ninjas right off the bat.
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# ? Mar 24, 2013 01:32 |
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So, vanilla Shogun 2 archers. I'm not sure how to use them in single player. Should I be trying to murder just enough of the enemy's archers so that I can ignore their return fire for a while and concentrate on their melee troops? If I kill too many of their archers they up and charge, which is great for getting them off of hills, but bad because my archers don't have time to be effective before they're shooting into the melee and killing my troops.
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# ? Mar 24, 2013 01:44 |
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I like using them to soften up the enemies archers and kill routing units. If I have a couple of good archer units, they'll ensure that any unit running away isn't coming back with anywhere close to the numbers they should have. If you can spare a unit to guard them, you can flank with them so shooting into the melee won't screw your own troops so badly.
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# ? Mar 24, 2013 01:52 |
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Tommofork posted:So, vanilla Shogun 2 archers. I'm not sure how to use them in single player. Should I be trying to murder just enough of the enemy's archers so that I can ignore their return fire for a while and concentrate on their melee troops? If I kill too many of their archers they up and charge, which is great for getting them off of hills, but bad because my archers don't have time to be effective before they're shooting into the melee and killing my troops. As I recall, I had a fairly simple formula for this. If your archers outnumber/are superior to the enemy's archers, stand off and slaughter their archers, fire into their melee when they charge, and then maneuver to continue firing into the melee at an angle that preferably doesn't kill more of your men than theirs. If their archers outnumber/are superior to yours, set up your melee for a charge and get your archers to concentrate fire on the enemy melee. Both ways, the goal is for your archers to soften up the enemy battle line as much as possible while keeping your own melee line as safe from bombardment as you can. The way I see it, any losses your side takes from friendly fire is outweighed by the enemy's archers not firing directly at them and by the casualties the other side is also taking from your fire.
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# ? Mar 24, 2013 02:16 |
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# ? Jun 6, 2024 11:06 |
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Samurai units are armoured, and so will take fewer losses from arrow fire. If you shoot at unarmoured targets, you'll kill more enemy soldiers. You should prioritise valuable vulnerable units, i.e. warrior monks, generals, matchlock ashigaru. If you concentrate all your fire (3-4 unit's worth) onto 1 unit, you should be able to rout it before it can reach your lines. Also, a concentrated volley can (with a bit of luck) completely blunt a cavalry charge. Guns completely ignore armour, so you should focus on armoured high-value targets with them.
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# ? Mar 24, 2013 02:22 |