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Waffleman_ posted:I still don't understand why higher prices are good. Do you think that if the prices are higher, the big boys will think Ouya is cool? Hey rear end in a top hat, it worked with the WiiU and Batman, Mass Effect 3, Darksiders 2, Madden 13, Ninja GAiden, and Tekken Tag Tournahahahhahahahh what the fucccccccccccck, I can't do it.
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# ? Mar 30, 2013 00:26 |
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# ? Jun 12, 2024 03:53 |
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I'd have no problem spending $10+ on a mobile game if there was $10 worth of game there. I know that's a hugely subjective thing, but nothing on the Ouya store is worth that.
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# ? Mar 30, 2013 00:26 |
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Madcosby posted:Game devaluation is not a serious problem at all, dude. It's not a problem at all. It doesn't even exist. It absolutely is a problem - the app store has trained people that if a game costs more than .99 or free, you should either not buy it or wait for a sale. Hell, I'm willing to pay for stuff and I've gotten burned more times than I can remember buying an $8 app that goes down to $2.99 or less. It means truly ambitions projects (which I admit are few) are even less likely to make it off the ground because the developer has to assume they won't make significant sales at a price point higher than a buck. That being said, Square's example not the one to follow. Charging $15 for 20 year old ports is appalling. Crackbone fucked around with this message at 00:30 on Mar 30, 2013 |
# ? Mar 30, 2013 00:27 |
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Do you think there's room next to all those E.T. cartridges for our excess OUYA*s? *Old-timey Uncle's Yelling Amplifier.
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# ? Mar 30, 2013 00:28 |
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FactsAreUseless posted:Do you think there's room next to all those E.T. cartridges for our excess OUYA*s? If you leave the OUYA plugged in it'll eventually dispose of itself. XboxPants will be along shortly to explain why house fires are a good thing, I'm sure.
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# ? Mar 30, 2013 00:29 |
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Crackbone posted:It absolutely is a problem - the app store has trained people that if a game costs more than .99 or free, you should either not buy it or wait for a sale. Hell, I'm willing to pay for stuff and I've gotten burned more times than I can remember buying an $8 app that goes down to $2.99 or less. It means truly ambitions projects (which I admit are few) are even less likely to make it off the ground because the developer has to assume they won't make significant sales at a price point higher than a buck. I think this is honestly the post XboxPants was trying to make, if he wasn't just really bad at framing his points.
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# ? Mar 30, 2013 00:36 |
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Fooley posted:I'd have no problem spending $10+ on a mobile game if there was $10 worth of game there. I know that's a hugely subjective thing, but nothing on the Ouya store is worth that. Hell, S-E even have a new game (Final Fantasy Dimensions) that I think is totally worth $10-$15. Sure they're selling it for $20 right now but that's not terrifically outrageous. The Final Fantasy Tactics port will almost certainly be worth $15 to a lot of people, as well.
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# ? Mar 30, 2013 00:37 |
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As others have said, game devaluation really is a problem because mobile pricing, indie bundles, deep Steam sales etc have pushed the expected prices so low that developers have to sell a huge amount of copies to make their money back, and in practice only a few can manage it. Yes, FFIII is a bad example because it should not be $15. XboxPants makes some pretty bad arguments but sometimes the indignant XboxPants responders make arguments just as bad. Also, the EWWYUCK looks like a terrible console; I'm sure not disputing that.
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# ? Mar 30, 2013 00:40 |
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This is Action 52 all over again and I love it so much
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# ? Mar 30, 2013 00:53 |
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Problem for me is this... I don't expect to pay much at all for games on my mobile or ipad because games for these units are time wasters, throw away fun pass times. I know I am generalising but gently caress it, that is just how it is seen. Now on my pc, ps3, whatever, I am happy to pay full price retail amounts because these games will be more fleshed out and deeper, much more substance to them. The ooooyah has decided that the market where it wants to be is a fictional one where it's somehow not insane to think that people want to play cheap throwaway games that you buy for mobiles on the TV - where people traditinally want to play more expensive and in depth games. The ooooyah sits in a unique place - a place that cannot please anyone. peter gabriel fucked around with this message at 00:56 on Mar 30, 2013 |
# ? Mar 30, 2013 00:54 |
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Install Gentoo posted:This is because most poo poo on the App Store is barely even worth 99 cents, not because of ~game devaluation~. Watch out the entire iOS thread is probably going to flood in here now and turn the thread into a giant argument about why their telephone games should cost 60 dollars.
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# ? Mar 30, 2013 01:06 |
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peter gabriel posted:Problem for me is this... Thank you, Peter Gabriel, for succinctly summarizing this for us and thus, ending the thread. P.s. please note the sarcasm.
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# ? Mar 30, 2013 01:06 |
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Nition posted:As others have said, game devaluation really is a problem because mobile pricing, indie bundles, deep Steam sales etc have pushed the expected prices so low that developers have to sell a huge amount of copies to make their money back, and in practice only a few can manage it. These deals have come around because not only are the developers making more money, they're selling more units. This might spell DOOM AND GLOOM for larger publishers, but that's because the market is changing and their failing to adapt. Sure, it's great to get a game that sells 10 million copies at 60$ a pop, but there's a big problem when you spend upwards of 100 million to produce it, and some guy sells just as many copies as you on a budget of 10,000 USD. Edit: I'm talking more about PC releases rather than mobile. Just a general shift in the industry. Ryen Deckard fucked around with this message at 01:16 on Mar 30, 2013 |
# ? Mar 30, 2013 01:06 |
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Ryen Deckard posted:Sure, it's great to get a game that sells 10 million copies at 60$ a pop, but there's a big problem when you spend upwards of 100 million to produce it, and some guy sells just as many copies as you on a budget of 10,000 USD. Very few mobile games reach 10 million copies sold. In reality it tends to be $10,000 to develop, $11,000 total revenue.
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# ? Mar 30, 2013 01:13 |
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TaurusOxford posted:I don't feel like catching up to 2000+ posts. Has the OUYA killed the evil big 3 yet? It has already. Haven't you noticed? The PS3 was merely the first to fall.
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# ? Mar 30, 2013 01:13 |
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Mr. Pumroy posted:The problem with video games is we don't pay enough for them. I know man. I just got Hitman Absolution for $9 on steam and I just can't enjoy it because I didn't pay 60$ for it.
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# ? Mar 30, 2013 01:35 |
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Depressing Drawers posted:Thank you, Peter Gabriel, for succinctly summarizing this for us and thus, ending the thread. No problem, I'm here all week.
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# ? Mar 30, 2013 01:38 |
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Also, the price pattern already went through this cycle on XBLIG. Games were initially $5 or more, but market demand quickly pushed down to $1 for everything. Having higher prices keeping the price up only really works in markets where everyone is colluding.
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# ? Mar 30, 2013 01:51 |
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theflyingorc posted:Also, the price pattern already went through this cycle on XBLIG. Games were initially $5 or more, but market demand quickly pushed down to $1 for everything. Having higher prices keeping the price up only really works in markets where everyone is colluding. Again, that's because most XBLIG titles are hardly worth 80 points, let alone 400.
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# ? Mar 30, 2013 01:56 |
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Nition posted:As others have said, game devaluation really is a problem because mobile pricing, indie bundles, deep Steam sales etc have pushed the expected prices so low that developers have to sell a huge amount of copies to make their money back, and in practice only a few can manage it. There's always going to be people & companies, from tiny indies to big THQs, that get forced out. Whether the competition has better quality than you, better prices, or just better marketing, it's a market and that stuff happens. The reality of making videogames is that lots of people want to do it, because it's a fun job. As a reductio ad absurdum example, are people who make games as a hobby and give them away completely free killing the gaming market? Personally I'm glad the mobile space is starting out with cheap games and a large market, instead of $25 games and only core gamers buying them. Growing your market volume is a big challenge, introducing a higher priced premium product to a mature market is less so.
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# ? Mar 30, 2013 02:55 |
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packetgrinder posted:Yes, but that still doesn't answer the question of "Why is RED the 100% Brony shooter?" I don't blame him to be honest. There are times when I've wanted to shoot nothing but bronys too.
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# ? Mar 30, 2013 02:57 |
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You know, if the OUSYADADDY just marketed itself as its own self contained corner made for a semi-casual audience, half of its bullshit would have been avoided. It would still suck, but at least no one would be flipping out or claiming that it will rattle the industry. But, that's the DEYTERKOUYAJERBS for you.
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# ? Mar 30, 2013 03:10 |
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XboxPants posted:That game in particular may suck, but I think it's good to see games for non mobile prices. (yes I realize square charges prices like that on mobile too - it's still important for there to be games on Ouya for $5+, $10+ prices) I think you got some real good idea's in your head, and you're trying here, but man they just come out completely wrong every time. XboxPants posted:So there's two reasons I'm glad to see FFIII priced at $15. Square Enix is 137 million dollars in the red right now. They are doing so badly that their executives are resigning left and right, and none of their games, both in-house, and published, are selling. I said come in! fucked around with this message at 03:22 on Mar 30, 2013 |
# ? Mar 30, 2013 03:10 |
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JazzFlight posted:The sleepers are awakening! The prophecy has begun to be fulfilled! I'm not at all surprised that it turns out the BLOODY BUCCANEERS' main demographic is incredibly particular and will gladly go along with whatever everyone else on the internet says. From day 1 it was apparent that it was only a matter of time before the backers turn on BLOODY BUCKANEERS en-masse. The best thing that could happen now is if an equally useless kickstarter comes along that could allow it to fade into obscurity with some semblance of grace.
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# ? Mar 30, 2013 03:14 |
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peter gabriel posted:No problem, I'm here all week. If you're trying to post worse than xboxpants you're going to need to put in more effort.
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# ? Mar 30, 2013 03:21 |
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I said come in! posted:Square Enix is 137 million dollars in the red right now. They are doing so badly that their executives are resigning left and right, and none of their games, both in-house, and published, are selling. Not true, Eidos' games are selling fine, they just aren't saving the company from the rest of their games selling like poo poo like the home branch was hoping they would.
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# ? Mar 30, 2013 03:24 |
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I said come in! posted:Square Enix is 137 million dollars in the red right now. They are doing so badly that their executives are resigning left and right, and none of their games, both in-house, and published, are selling. Eidos games are selling great, it's just that 3.4m copies is "underperforming" because their budgets are so bloated.
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# ? Mar 30, 2013 03:27 |
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theflyingorc posted:Nevermind, don't watch that video, watch THIS video. When you guys complain about the 360 dashboard, look at this and remember that it can always be much, much worse.
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# ? Mar 30, 2013 03:50 |
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XboxPants posted:I know that you're being sarcastic, but that is actually a pretty concise & clear summary of what I was saying. Basically, I'm just glad to see a developer with clout release a $5+ game, because I think that's a good influence for the OUYA market. If we drew a venn diagram of people who don't understand economics, people who don't understand business, and people who don't understand gaming, you would be the circle in the middle of all 3.
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# ? Mar 30, 2013 04:04 |
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This is a good time to remind everyone (XboxPants) that SquareEnix just reported a rather sizeable loss and their CEO 'stepped down' so good choice of cmpanies to emulate. e: beaten like the Big Three at the hands of the JAZZHANDS. Evil Fluffy fucked around with this message at 05:07 on Mar 30, 2013 |
# ? Mar 30, 2013 04:32 |
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Evil Fluffy posted:This is a good time to remind everyone (XboxPants) that SquareEnix just reported a rather sizeable loss and their CEO 'stepped down' so good choice of cmpanies to emulate. To be fair, that probably was just because they hadn't released Final Fantasy III on enough platforms.
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# ? Mar 30, 2013 04:34 |
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Maybe they'll finally do the remake of FF7 that nerds have been clamouring for forever and release it exclusively on the AERIS. That'll save the company! (They'll never remake FF7 for the TIFA or any other platform because then fans would have to face the fact that the game is actually pretty poo poo compared to modern games. It would put a fatal katana into the heart of the brand.)
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# ? Mar 30, 2013 05:42 |
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Waffleman_ posted:I still don't understand why higher prices are good. Do you think that if the prices are higher, the big boys will think Ouya is cool? Well games on XBLA and PSN are successful at $15, so if Ouya developers do the same with their games then surely they will be just as successful, maybe even more so!
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# ? Mar 30, 2013 06:09 |
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Rockbear posted:Maybe they'll finally do the remake of FF7 that nerds have been clamouring for forever and release it exclusively on the AERIS. That'll save the company! but the AERIS is a dead system
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# ? Mar 30, 2013 06:23 |
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Evil Fluffy posted:This is a good time to remind everyone (XboxPants) that SquareEnix just reported a rather sizeable loss and their CEO 'stepped down' so good choice of cmpanies to emulate. That's just OUYA taking on the big three and their lackeys! First EA's CEO, now S-E, next it could be any so-called AAA developers or publishers who have the gall to occasionally release quality titles on popular systems. Who knows who the OUYA could take down next!
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# ? Mar 30, 2013 06:36 |
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It's been incredibly foggy in my city for almost 3 days now. Is this what the Ouya brought upon the world? Is it all coming to an end?
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# ? Mar 30, 2013 06:49 |
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CousinKevin posted:It's been incredibly foggy in my city for almost 3 days now. Plug an Ouya into your TV. It will turn it into a portal to another world where you can hide while the apocalypse is ongoing.
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# ? Mar 30, 2013 07:15 |
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Ohtsam posted:Plug an Ouya into your TV. It will turn it into a portal to another world where you can hide while the apocalypse is ongoing.
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# ? Mar 30, 2013 07:27 |
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CousinKevin posted:It's been incredibly foggy in my city for almost 3 days now. There was an OSU! TATAKE! OOOOUUUENDAN! here. It's gone now.
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# ? Mar 30, 2013 08:42 |
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# ? Jun 12, 2024 03:53 |
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I just noticed that Amazon now has images of the box/packaging now: http://www.amazon.com/OUYA-Console/dp/B0050SZD18/ref=zg_bsms_videogames_15 Looks nice. I realize this is from a few pages ago, but I figured I'd better look this up to make sure I'm not about to get a surprise ban. ZenMasterBullshit posted:What were the stakes of XBOXPant's toxx again? Doesn't he need to get his OUYA with finished controllers by the End of March? Nope, I've been playing a game of continously shifting goalposts with a couple posters in this thread. Back in December, people thought the controller would just ever exist at all, let alone on time: raditts posted:You know what's less dumb? Spending a little more and being able to play indie PC games on your TV with a gamepad... on a PC !! XboxPants posted:Wanna me for it? Here, I'll even go first. If the publicly available version of the OUYA, the one that people have already ordered, (i.e. not the Kickstarter reward or the early dev kit) does not come with a gamepad, I'll post a BANME thread. This thread will contain as many incorrect statements or predictions I've made about the OUYA as I can find. You're free to help out and send some my way, too. (in case you're curious, Raditts was unwilling to actually back up his bravado, so there's no toxx out on him) XboxPants fucked around with this message at 10:25 on Mar 30, 2013 |
# ? Mar 30, 2013 10:14 |