Are you getting the Wii U? This poll is closed. |
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Yes | 9031 | 65.25% | |
No | 1191 | 8.60% | |
Maybe | 808 | 5.84% | |
I'm an idiot | 460 | 3.32% | |
Waluigi | 1603 | 11.58% | |
Waa | 748 | 5.40% | |
Total: | 13841 votes |
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I work at a Gamestop in California and we take "Not For Resale" discs all the time.
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# ? Apr 4, 2013 02:04 |
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# ? Jun 4, 2024 21:37 |
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"Not for resale" on anything is just put there so the company making it isn't responsible for issues with the item beyond the original new sale, it has nothing to do with being legally allowed or not to resell it.
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# ? Apr 4, 2013 02:09 |
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Maybe they just don't want people named "Resale" to own anything?
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# ? Apr 4, 2013 02:21 |
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That loving Sned posted:By the way, NSMBU pros use the wiimote and Game Pad at the same time Toes work just as well on the touch screen as fingers! Neo Rasa posted:"Not for resale" on anything is just put there so the company making it isn't responsible for issues with the item beyond the original new sale, it has nothing to do with being legally allowed or not to resell it. Actually, it's there because it's a bundled version and it's supposed to be an indicator that the stores aren't supposed to be breaking up the bundle and selling the game as new. Obviously, less scrupulous retailers do this all the time with bundled software...
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# ? Apr 4, 2013 02:25 |
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I played Pikmin for the first time today, and the whole time limit thing is really stressful. I've heard that it was removed in the second game, but I think it adds a level of strategy in the form of time and resource management. I heard that Luigi's Mansion was going to have a similar time limit, as well as more Rouguelike elements before it was toned down. I miss Nintendo games that were punishing and difficult, like Metroid Prime 2, Majora's Mask and F-ZERO GX, not to mention countless NES and SNES games. I don't want to go all "blah blah, Zelda should be like Dark Souls", but a good, engaging game shouldn't need to hold my hand, it doesn't feel rewarding for me unless I've overcome a challenge by myself.
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# ? Apr 4, 2013 04:27 |
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That loving Sned posted:I played Pikmin for the first time today, and the whole time limit thing is really stressful. I've heard that it was removed in the second game, but I think it adds a level of strategy in the form of time and resource management. It's coming back for the Wii U game.
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# ? Apr 4, 2013 04:40 |
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Prime 2 was hard?
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# ? Apr 4, 2013 04:41 |
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Edoraz posted:Prime 2 was hard? Only the Boost Guardian, really, or if you really struggled in Dark Aether.
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# ? Apr 4, 2013 04:48 |
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That loving Sned posted:I miss Nintendo games that were punishing and difficult, like Metroid Prime 2, Majora's Mask and F-ZERO GX, not to mention countless NES and SNES games. I don't want to go all "blah blah, Zelda should be like Dark Souls", but a good, engaging game shouldn't need to hold my hand, it doesn't feel rewarding for me unless I've overcome a challenge by myself.
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# ? Apr 4, 2013 05:06 |
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Chaltab posted:Majora's Mask really isn't punishing or difficult except for Gyorg. Plus stuff like Mario Galaxy and SMG2 strike a great balance between difficulty and accessibility. Zelda games really could use less handholding, but try to remember that veteran Zelda players aren't the only audience. And not all games should be super difficult and 'punishing'. Recent Zelda games haven't been so much accessible as they are so simple that a paraplegic in a coma could beat them. The other games did it right in terms of accessibility I have no idea why Zelda can't find a balance.
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# ? Apr 4, 2013 05:08 |
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Yeah, while those games aren't exactly some of the hardest ever made (F-ZERO GX excluded), they had mechanics which made the game more complicated than just keeping your health above zero and reaching the next checkpoint. Prime 2's dark world was stressful and unnerving, which made it more challenging to explore. You had to be more aware of your surroundings, since the atmosphere was constantly sapping your health, and the dark palette made it difficult to see. Nowadays, focus testing would prevent this from ever making it in to the game, but it works so well in the early Silent Hill games that I don't see why it can't fit a Metroid game. Majora's Mask isn't technically much harder than Ocarina of Time, but to do more than just beat the dungeons you need to really get to grips with the three-day cycle. You're never in danger of actually getting a game over from the moon falling, since you can turn back time with your ocarina, but it creates an amazingly oppressive atmosphere that Twilight Princess completely failed to live up to.
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# ? Apr 4, 2013 05:28 |
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Edoraz posted:Prime 2 was hard? It's considered to be hard enough to alienate casual gamers or whatever... I mean, prime 2 hard mode is kinda ridiculous. Also Boost and Spider guardians.
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# ? Apr 4, 2013 05:32 |
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Alteisen posted:Recent Zelda games haven't been so much accessible as they are so simple that a paraplegic in a coma could beat them. Not really? The DS games aren't easy by any means, though a lot of that has to do with the awkward controls. Skyward Sword though was many times more difficult than any other 3D Zelda and came with a Hard Mode. Yeah; it held your hand too much, Fi was annoying and some people had issues with the motion controls but the fact that basic enemies actually did more than a quarter of a heart of damage and don't die when you look at them was great. And there were some great parts of the game they should expand on, like the way they used the stamina meter and shield durability, and some great fights. Just because its not 'Dark Souls! No directions, die fifty times to figure anything out on your own!' doesn't mean its really easy. I love the 3D Zeldas for the most part, and Skyward Sword is the first time I've actually died playing one since I was seven playing Ocarina of Time.
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# ? Apr 4, 2013 05:41 |
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That loving Sned posted:Prime 2's dark world was stressful and unnerving, which made it more challenging to explore. Wasn't that the point, though? You were literally exploring an organism that didn't want you in it. The Dark World wasn't a place, it was a thing, that you had to destroy. That was your mission.
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# ? Apr 4, 2013 05:42 |
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One of the most rewarding video game experiences I've ever had is replaying through all of the Prime games on the Trilogy disc with the Wii controls on Normal mode and then Hard Mode over the course of a few weeks. Beating the hell out of the boost guardian on hard mode was so rewarding, and actually having some "oh poo poo oh poo poo" moments running between light areas was awesome (again, on hard mode). Normally (meaning on normal difficulty), playing through Prime 2 resulted in quick, pathetic fights with dark samus until the elevator and/or the end fight. Hard mode was incredibly fun for the challenge.
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# ? Apr 4, 2013 06:07 |
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Zore posted:Not really? Who the hell is talking about Dark souls? Dark Souls isn't like that all btw. I simply found Skyward to be pathetically simple, its not just the hand holding, its just to drat easy even with the poo poo controls. The dungeons where also an absolute joke. And if the reason the DS aren't easy is because of the controls, well that's not real difficulty to me. I didn't get very far in them largely because of the controls but again, didn't have any issues with them. Alteisen fucked around with this message at 06:29 on Apr 4, 2013 |
# ? Apr 4, 2013 06:11 |
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Welp, looks like the multiplayer thread is DOA. Anybody up for Sonic Racing or NFS right now? My NN ID is AngryCaterpillar. Japtor, I see you're online. AngryCaterpillar fucked around with this message at 06:50 on Apr 4, 2013 |
# ? Apr 4, 2013 06:45 |
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Alteisen posted:Who the hell is talking about Dark souls? Dark Souls isn't like that all btw. The same would be true if you played any of the old zeldas with your current level of skill.
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# ? Apr 4, 2013 06:56 |
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It seems like Wii U owners might have dodged a bullet with Aliens: Colonial Marines:Eurogamer posted:Wii U Aliens: Colonial Marines misses launch window, is it still alive? I'm not sure anyone is sad about it.
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# ? Apr 4, 2013 11:30 |
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I'm just sad that game was garbage.
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# ? Apr 4, 2013 12:49 |
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theflyingorc posted:The same would be true if you played any of the old zeldas with your current level of skill. Bisse fucked around with this message at 13:00 on Apr 4, 2013 |
# ? Apr 4, 2013 12:55 |
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After Gearbox literally lied and showed something that wasn't the real game at multiple preview events I don't get why anyone would willingly give them money again. I don't care how cool Borderlands was, that poo poo is despicable and Randy Pitchford should be ashamed of himself.
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# ? Apr 4, 2013 12:57 |
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You don't have to get that upset, Bioshock Infinite is still pretty good.
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# ? Apr 4, 2013 13:47 |
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I'm not sure what that has to do with Aliens or the WiiU. Consumers should get angry when they're lied to by the way.
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# ? Apr 4, 2013 13:53 |
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kater posted:You don't have to get that upset, Bioshock Infinite is still pretty good. Although both were published by 2K, they lack any other connection... A:CM was Gearbox/TimeGate and BS:I was Irrational/2K Marin [edit] poo poo, A:CM was published by Sega. There's literally no connection at all. testtubebaby fucked around with this message at 14:18 on Apr 4, 2013 |
# ? Apr 4, 2013 13:59 |
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ONE YEAR LATER posted:After Gearbox literally lied and showed something that wasn't the real game at multiple preview events I don't get why anyone would willingly give them money again. Gearbox, like any other developer, would've had very little say in any of that. Those kinds of decisions (what to show, when to show, who to show to) are practically, if not literally, always decided by the publisher.
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# ? Apr 4, 2013 14:15 |
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I can't feel sorry for the company at all, but obviously I do feel bad for the individual workers involved who tried really hard but failed spectacularly and have a years long project they probably have to leave off their resume, most of it not being any one person's fault, but a management and directorial problem.
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# ? Apr 4, 2013 14:21 |
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kater posted:You don't have to get that upset, Bioshock Infinite is still pretty good. I really wish Nintendo tossed money at Ken Levine and 2K for Bioshock. At least that's what I would do. "HERE'S A TRUCK OF MONEY. RELEASE BIOSHOCK GAMES ON THE WII U. OKAY NOW KEN I'M HANDING YOU THE ETERNAL DARKNESS FRANCHISE. MAKE ME A TRUCK OF MONEY."
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# ? Apr 4, 2013 15:11 |
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There's supposedly a Bioshock game being made for the Vita still so they can't exactly pull the bad install base excuse either.
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# ? Apr 4, 2013 15:17 |
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I think Nintendo is somewhat rightfully afraid if they start setting that precedent they'll never get AAA titles ported to their systems "for free" again. So far they've been pretty conservative, paying companies only for games which otherwise would never have been released.
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# ? Apr 4, 2013 15:19 |
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njsykora posted:There's supposedly a Bioshock game being made for the Vita still so they can't exactly pull the bad install base excuse either. Not really http://www.joystiq.com/2013/02/26/bioshock-vita-still-hasnt-entered-development-heres-why/
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# ? Apr 4, 2013 15:19 |
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greatn posted:I think Nintendo is somewhat rightfully afraid if they start setting that precedent they'll never get AAA titles ported to their systems "for free" again. So far they've been pretty conservative, paying companies only for games which otherwise would never have been released. Sony and Microsoft both pay for exclusive games yet still receive ports of major multiplatform games. You have to pay for big games to build an install base. Once you have a big enough install base, it's a bad business decision for publishers not to release games on your platform whether or not they're paid to do so.
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# ? Apr 4, 2013 15:48 |
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Magnatux posted:One of the most rewarding video game experiences I've ever had is replaying through all of the Prime games on the Trilogy disc with the Wii controls on Normal mode and then Hard Mode over the course of a few weeks. Beating the hell out of the boost guardian on hard mode was so rewarding, and actually having some "oh poo poo oh poo poo" moments running between light areas was awesome (again, on hard mode). It's too bad the nerfed the gently caress out of the Boost Guardian in the Wii version. They removed the thing where he can accidentally do infinite damage to you. Makes the fight a lot less painful, but I kinda liked the challenge.
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# ? Apr 4, 2013 15:52 |
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Soul Glo posted:Sony and Microsoft both pay for exclusive games yet still receive ports of major multiplatform games. They pay for exclusives. Ponying up money for Bioshock or GTA V would be paying for ports. I wouldn't be opposed to Nintendo at least offering to cover any losses from a port, however. I just think paying up front would be unwise.
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# ? Apr 4, 2013 15:59 |
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greatn posted:They pay for exclusives. Ponying up money for Bioshock or GTA V would be paying for ports. Offering to cover losses and paying up front are literally the same thing. Publishers and developers aren't going to release a game on any system out of the goodness of their heart. It's a business. If there's not enough consumers to buy the game to make it profitable, then the only way to get a game out on a system is for the owning company to pay out of pocket for it. The only reason Tomb Raider, Bioshock Infinite, MGR: Revengeance and whatever else came out in the last six months isn't on the Wii U is because there aren't enough Wii U's in the wild to make releasing those games make sense. That's why the majority of ports on the Wii U are for games that started turning a profit over a year ago-- there's so much less overhead that creating 5-10% more content to entice people to double dip is a much lower risk than churning out another version of a game that isn't a proven success on other platforms yet.
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# ? Apr 4, 2013 16:17 |
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Soul Glo posted:Sony and Microsoft both pay for exclusive games yet still receive ports of major multiplatform games. Nintendo didn't need big games last gen to make money hand over fist. They (foolishly) assumed that would carry over to this gen, too. edit: It's not just that there aren't enough console in the wild, it's also that Nintendo systems tend to have the poorest sales-per-owner of 3rd party titles.
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# ? Apr 4, 2013 16:38 |
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I still think having Wii Fit U is going to make a difference. But that's me.
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# ? Apr 4, 2013 16:41 |
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I honestly think the minute a new mario or zelda comes out, sales will boost up. It's anecdotal, but a bunch of my friends are willing to buy but are waiting for the successor to mario Galaxy or a non HD Revamp Zelda.
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# ? Apr 4, 2013 16:48 |
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theflyingorc posted:Nintendo didn't need big games last gen to make money hand over fist. The first Wii was obviously an outlier in terms of sales and what made it successful when looked at in the bigger picture of what works in the industry. Like with any outlier, you really shouldn't give it credence when trying to figure out what works and what doesn't in terms of sales. Nintendo definitely made a mistake if they thought they could just slap the Wii name on the U and it would become successful just by the fact that the first one was. They *really* should have used the PS3's launch as a reference point for when a company relies on past success to ensure future success, but that's beside the point now. Who knows, maybe Nintendo really did think they were doing enough for the Wii U for it to be a hit out of the gate besides its name, but either way, it hasn't been, so. But yeah, I think using the first Wii as an example of not needing games for your console to be successful is a bit silly at this point. The Wii was obviously a stand alone in that respect-- which is the main reason I'm not extremely hopeful that Wii U Fit will make a big difference: that audience still thinks the Wii U is a new controller. Probably. That audience, the one that made the Wii such a hit, doesn't exist for Nintendo anymore, or else they wouldn't be having this slow of a start. If the Wii still captivated those people as much as it did when it first sold, they would have been crawling over one another for the next iteration. Turns out, people who don't play video games don't pay attention when a machine that plays video games gets released.
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# ? Apr 4, 2013 16:53 |
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# ? Jun 4, 2024 21:37 |
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Jet Set Jettison posted:I honestly think the minute a new mario or zelda comes out, sales will boost up. It's anecdotal, but a bunch of my friends are willing to buy but are waiting for the successor to mario Galaxy or a non HD Revamp Zelda. That was how people looked at the 3DS too. And I think sales did go up after 3D Land and Ocarina HD came out. I wouldn't know if they are still selling well or not because I looked at the next year of games and decided to sell my 3DS. I'm not that impressed with the Wii U game selection either but I use it for things other than games (I prefer to watch YouTube on it than on my computer).
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# ? Apr 4, 2013 17:06 |