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A Steampunk Gent posted:is kickstarter actually becoming a significant participant and funding and publishing? It did for independent film: http://www.npr.org/2013/01/25/170191605/for-would-be-sundancers-kickstarter-can-fuel-films
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# ? Apr 6, 2013 00:11 |
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# ? Jun 8, 2024 02:39 |
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gently caress it, upping to 150 for the Numenera companion. Gonna get that money somehow.
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# ? Apr 6, 2013 00:14 |
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A Steampunk Gent posted:So, what's up with the ever-increasing final funding sums? Alot of people in this forum (myself included) have been predicting kickstarter fatigue and diminishing returns for InExile, but between Wasteland 2, then P:E and now Torment, the number of backers and level of support is still rising. Is this gonna peak anytime soon or is kickstarter actually becoming a significant participant and funding and publishing? It very much depends on how the campaign is run - InXile did everything right in terms of not only the amount of information revealed, the frequent updates, the appealing reward tiers and stretch goals. In addition, it's a highly appealing concept and they already have a community around Wasteland and to a lesser extent Project Eternity. It's still the exception, not the rule, but the point is they're delivering what backers want and putting a huge amount of effort into delivering it how they want. I think kickstarter fatigue is by and large an artifact of backers becoming more savvy with their expectations, but a lot of developers not really stepping up their game to match. So even though you might have big names, you can't rely on them if the pitch isn't up to a high standard as easily as say, Double Fine could. That said, it's offset by more and more people finding out about kickstarter with every successful project. It's a number of factors involved and far from a known quantity, but that's always the case for a new business model like this.
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# ? Apr 6, 2013 00:15 |
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A Steampunk Gent posted:So, what's up with the ever-increasing final funding sums? Alot of people in this forum (myself included) have been predicting kickstarter fatigue and diminishing returns for InExile, but between Wasteland 2, then P:E and now Torment, the number of backers and level of support is still rising. Is this gonna peak anytime soon or is kickstarter actually becoming a significant participant and funding and publishing? Will probably see a bunch of hopeful but ill-fated attempts to do the same thing with lesser-known/wanted things. We will also probably see a bunch of shell-company bullshit attempts from "real" publishers looking for free money any day now. Even the
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# ? Apr 6, 2013 00:18 |
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jivjov posted:Well, it's feasible that we'll hit the 4.5 million, or come close enough that they'll give us the stretch goal anyway. Especially if they have a slacker backer option like P:E did. This is the first kickstarter I've ever even looked at, so I don't really know much about how it all works. But wouldn't the game designers and publishers just go "Hey, we've already sold 4.25 million dollars worth of product. Why don't we just spend another 500k and try to sell more copies than we've already sold!" Wouldn't it make sense for someone other than initial consumers to invest in the product at this point, especially since the base game is already funded?
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# ? Apr 6, 2013 00:19 |
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FRINGE posted:It may slow down for a while. Wasteland/(old)Fallout, Baldurs Gate, and Torment were the trifecta of "OH MAN WHY DID THEY STOP MAKING THOSE" games. Eventually developers are going to run out of strong IPs they could hang their hats on and we'll see how it goes from there. It'll be interesting to see how inXile fares when they are relying on PE and Numenera to fund their sequels instead of Baldur's Gate and Torment. Meanwhile despite being completely broke I'm trying to convince myself not to drop 25 dollars into this over the next half hour. Killed a Girl in 96 posted:This is the first kickstarter I've ever even looked at, so I don't really know much about how it all works. But wouldn't the game designers and publishers just go "Hey, we've already sold 4.25 million dollars worth of product. Why don't we just spend another 500k and try to sell more copies than we've already sold!" Wouldn't it make sense for someone other than initial consumers to invest in the product at this point, especially since the base game is already funded? Virtually nobody is going to buy this game for a Stronghold feature that wasn't going to buy it anyway. It doesn't make sense for them to do that.
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# ? Apr 6, 2013 00:24 |
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Oh hey, just ran across this thread after not having read it for several weeks, apparently I got in just under the wire. PS:T owned, pledged $25.
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# ? Apr 6, 2013 00:26 |
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Killed a Girl in 96 posted:This is the first kickstarter I've ever even looked at, so I don't really know much about how it all works. But wouldn't the game designers and publishers just go "Hey, we've already sold 4.25 million dollars worth of product. Why don't we just spend another 500k and try to sell more copies than we've already sold!" Wouldn't it make sense for someone other than initial consumers to invest in the product at this point, especially since the base game is already funded? The stretch goals aren't because it'll cost another 250k to add a fortress base. It's as an incentive to get people to up their pledges and rope other people in to meet the goal and get the fortress or whatever it is.
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# ? Apr 6, 2013 00:26 |
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Nilbop posted:Virtually nobody is going to buy this game for a Stronghold feature that wasn't going to buy it anyway. It doesn't make sense for them to do that. My point was more about how this is probably a safer investment than most other games, but I guess what really matters is how many people aside from kickstarter pledges buy the game after release. Oh and also if there's any other sources of funding for these things aside from initial consumers. I don't know anything about this setup. I just want a video game.
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# ? Apr 6, 2013 00:27 |
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I never played Planescape: Torment, but I liked the LP on the Archive. I was debating whether or not to drop money into a game that I won't see for 2 years (when I don't know what my life will be like), but I caved and decided to go for a $28 pledge anyway.
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# ? Apr 6, 2013 00:33 |
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Rasczak posted:Oh hey, just ran across this thread after not having read it for several weeks, apparently I got in just under the wire. PS:T owned, pledged $25. Tell your friends!
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# ? Apr 6, 2013 00:33 |
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Schurik posted:Tell your friends!
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# ? Apr 6, 2013 00:34 |
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Stabbey_the_Clown posted:I never played Planescape: Torment, but I liked the LP on the Archive. I was debating whether or not to drop money into a game that I won't see for 2 years (when I don't know what my life will be like), but I caved and decided to go for a $28 pledge anyway. What's stopping you from playing planescape now? It's still awesome at what it's good at (story) and awful at what it's bad at (combat).
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# ? Apr 6, 2013 00:36 |
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I've tried to make an animated gif of all the labyrinth fathoms but I'm terrible at this.
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# ? Apr 6, 2013 00:41 |
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Masonity posted:What's stopping you from playing planescape now? It's still awesome at what it's good at (story) and awful at what it's bad at (combat). My backlog of 50+ games that I've already bought and never finished. I've got a ton of other games I want to buy too, like Bioshock Infinite, but with my money situation, the only games I was intending to buy this year were Divinity: Dragon Commander and Divinity: Original Sin.
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# ? Apr 6, 2013 00:43 |
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Stabbey_the_Clown posted:My backlog of 50+ games that I've already bought and never finished. I've got a ton of other games I want to buy too, like Bioshock Infinite, but with my money situation, the only games I was intending to buy this year were Divinity: Dragon Commander and Divinity: Original Sin. It's like $5 on GOG. Go donate some plasma or something.
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# ? Apr 6, 2013 00:46 |
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Stabbey_the_Clown posted:My backlog of 50+ games that I've already bought and never finished. I've got a ton of other games I want to buy too, like Bioshock Infinite, but with my money situation, the only games I was intending to buy this year were Divinity: Dragon Commander and Divinity: Original Sin. Prioritise Planescape.
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# ? Apr 6, 2013 00:46 |
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Nobody Interesting posted:Prioritise Planescape. Seconding this it may be text heavy but its a real good game. Arguing a guy out of existence is awesome.
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# ? Apr 6, 2013 00:49 |
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If you got a lot of games and don't know what to play just play Planescape, dummy.
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# ? Apr 6, 2013 00:52 |
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Why haven't you put 3 votes into this yet, you monsters! https://torment.uservoice.com/forums/197950-game-ideas/suggestions/3819374-add-the-guy-with-the-yellow-shirt-at-the-party-to
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# ? Apr 6, 2013 00:53 |
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omeg posted:I've tried to make an animated gif of all the labyrinth fathoms but I'm terrible at this.
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# ? Apr 6, 2013 00:55 |
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I'm in for $156, and I haven't played PS:T in over a decade.
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# ? Apr 6, 2013 00:56 |
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Well, I was planning to do some fancy zooming and crossfading but I think I had too much beer tonight.
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# ? Apr 6, 2013 00:58 |
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Added $14 for the comic compilation. Not really even that interested in them, but hey more money for inxile to make an awesome game. Over $300 pledged between this and P:E, just need to wait two years to see if it was actually worth it.
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# ? Apr 6, 2013 01:00 |
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Funded Funded Funded! Kickstarter total: 4.188.927 USD Not bad, not bad at all. Parenthesis fucked around with this message at 01:03 on Apr 6, 2013 |
# ? Apr 6, 2013 01:00 |
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Woohoo! I didn't go mega big on this, but did get in on it as it will be awesome.
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# ? Apr 6, 2013 01:00 |
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Oh my God over 74,000 backers. The fathoms. You can't escape from the fathoms.
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# ? Apr 6, 2013 01:02 |
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You got your money no get to work you slobs!!
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# ? Apr 6, 2013 01:02 |
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That sure is a sum of cash they have there.
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# ? Apr 6, 2013 01:03 |
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Schurik posted:You got your money no get to work you slobs!! As long as he postures at the camera and talks like Kane during updates.
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# ? Apr 6, 2013 01:03 |
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FRINGE posted:It may slow down for a while. Wasteland/(old)Fallout, Baldurs Gate, and Torment were the trifecta of "OH MAN WHY DID THEY STOP MAKING THOSE" games. For people who played RPGs in the 90s, sure, but there are enough other dead and dormant genres to be nostalgic for that Star Citizen has raised 8.5M. Since the winning combination seems to be loved 90s IP in forgotten genre I'm pretty sure that something like Volition pitching Freespace 3 (I can see the purple dildo ship stretch goal now...) or Firaxis pitching Alpha Centauri 2 could hit 4M+ as well. Assuming either company was interested in trying or owned the actual IPs, anyhow. The real decider will probably be in how well the current crop of funded games match backer expectations. One or two major projects will probably turn out to be mediocre experiments just by statistics, some backers seem to expect Witcher or Mass Effect style AAA presentation in spite of the budget differences, some might just not like the game they get. It's a guarantee there will be some people disappointed with the result of their 2-3 year pre-orders for various reasons. If there's too much disappointment going round then the backlash might kill the more ambitious projects and it's back to things more on the scale of FTL. Personally I'm more curious about what'll happen with crowdfunding outside of gaming. The Veronica Mars movie is going to hit 5M before closing funding, for instance, and Veronica Mars wasn't that popular (sadly). Kickstarter has barely begun to mine the television and movie nostalgia fund and there's probably more money in that than in games...
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# ? Apr 6, 2013 01:04 |
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a bunch of people posted:Get Planescape: Torment! Okay, I'm game. If I buy that game for $6, anyone want to match me and donate/up their pledge by $6 to the "Divinity: Original Sin" Kickstarter? (They've got awesome stretch goals, and haven't even met their target yet.)
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# ? Apr 6, 2013 01:05 |
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Did you guys see the gog.com pack up today? $20 for a bunch of games, $1.99 each: http://www.gog.com/promo/hasbro_stacking_weekend_promo_050413 Buy that! edit: Nevermind, it's five pages back. Man this thread is moving fast.
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# ? Apr 6, 2013 01:09 |
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Xerophyte posted:For people who played RPGs in the 90s, sure, but there are enough other dead and dormant genres to be nostalgic for that Star Citizen has raised 8.5M. Since the winning combination seems to be loved 90s IP in forgotten genre I'm pretty sure that something like Volition pitching Freespace 3 (I can see the purple dildo ship stretch goal now...) or Firaxis pitching Alpha Centauri 2 could hit 4M+ as well. Assuming either company was interested in trying or owned the actual IPs, anyhow.
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# ? Apr 6, 2013 01:09 |
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Stabbey_the_Clown posted:Okay, I'm game. If I buy that game for $6, anyone want to match me and donate/up their pledge by $6 to the "Divinity: Original Sin" Kickstarter? Get to it.
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# ? Apr 6, 2013 01:10 |
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Slackerbacker store is already up. I guess thats one advantage to Wasteland having come first. They had the structure in place. https://torment.inxile-entertainment.com/store In case anyone is hit by Regret now that the ks is closed.
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# ? Apr 6, 2013 01:13 |
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FRINGE posted:It may slow down for a while. Wasteland/(old)Fallout, Baldurs Gate, and Torment were the trifecta of "OH MAN WHY DID THEY STOP MAKING THOSE" games. I'm still holding out hope for Wizardry 9.
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# ? Apr 6, 2013 01:13 |
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FRINGE posted:Slackerbacker store is already up. Please tell me this adds to stretch goal totals and can still get us a stronghold.
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# ? Apr 6, 2013 01:17 |
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vilkacis posted:
You got it.
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# ? Apr 6, 2013 01:17 |
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# ? Jun 8, 2024 02:39 |
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I better get my drat stronghold.
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# ? Apr 6, 2013 01:18 |