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Baby Cakes posted:Also, is there a guide to bus station placement? Go to Zones view. Assume that sims will only walk a maximum of six tiles between a zone and a bus station. If you have mass public transport like train stations, put bus stations both up the road and down the road from the stations so that sims can get on from both directions, and when getting off can go either way up the street.
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# ? Apr 6, 2013 23:35 |
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# ? May 28, 2024 10:25 |
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Why do my sims not commute to some of my commercial and insutrial zones? If they live near (say, 10 tiles) a commercial or industrial zone they will, but they don't travel to zones that are 15 tiles away. I have built bus stops and railway stations, but my sims refuse to use them to travel long distances. There are only freight trucks on the roads, not even cars, or at least that's what the game is telling me. However, when I click on the factories, the game tells me there are sims working there, but no commuters, except for the trucks. I have the Old Fashioned pack installed.
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# ? Apr 7, 2013 00:06 |
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Breetai posted:Could you please do me a massive favour? Could you take a screenshot of a built-up skyscraper area like this, and then take another one in the same position but using the Zones view so that I can see the underlying road system? My region has just hit the region-based threshold for mass development of skyscraper-style buildings, but I'm having trouble creating transport systems that can support them and would like to get a few ideas about layout. Here we go. Highways, avenues, rail line, and a subway system get my people around. And this is my region, though mostly untouched. Any cities that aren't blanketed with trees haven't been started.
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# ? Apr 7, 2013 05:22 |
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Baby Cakes posted:Any tips for making dirty industry look good? I always fall into the "commercial buffers industrial" pitfall. I've been mixing R and C to make things organic but I end up making a giant industrial section isolated from everything else. Also, is there a guide to bus station placement? I'm using the Old Fashioned pack. Buffer industry from low density R with a nice looking traffic artery with greenery. In reality, industry usually really is separated from the rest of town in the way you describe, in a boring grid pattern (which is why they often teach people how to drive a car in industrial areas, they feature lots of intersections without much traffic).
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# ? Apr 7, 2013 11:47 |
With dirty industry you want a mix of poor residential and industry as has been stated above. There will also be gaps of "green" in places. Also, don't forget some industries are very large, like this steel mill. https://maps.google.com/maps?q=Pitt...nnsylvania&z=15
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# ? Apr 7, 2013 16:08 |
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My game seems to crash sometimes when I use the scroll wheel to zoom. This is the only case I remember crashing at all. Does anyone know of a fix? Edit: Actually, Google tells me setting it to run on a single processor should fix the issue. I should have looked for this before. Inverness fucked around with this message at 23:35 on Apr 7, 2013 |
# ? Apr 7, 2013 18:18 |
whoops wrong thread
Rah! fucked around with this message at 22:23 on Apr 7, 2013 |
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# ? Apr 7, 2013 22:20 |
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I'm having an issue in the region view where all my cities revert to a flat green plain. The issue is purely cosmetic, as when I enter my cities they exhibit all their normal terrain features. I've cleared out both my regions and plug-ins folder, and I've re-installed my local content. I'm running the game off of steam and am using hardware rendering. If anyone has some advice, it would be surely appreciated as I am running out of ideas.
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# ? Apr 8, 2013 18:53 |
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sulphix posted:I'm having an issue in the region view where all my cities revert to a flat green plain. The issue is purely cosmetic, as when I enter my cities they exhibit all their normal terrain features. I've cleared out both my regions and plug-ins folder, and I've re-installed my local content. I'm running the game off of steam and am using hardware rendering. If anyone has some advice, it would be surely appreciated as I am running out of ideas. Do you alt-tab while saving? It happens to me while I do that.
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# ? Apr 8, 2013 18:56 |
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Nope. I saw that posted earlier in the thread and made sure I wasn't doing that.
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# ? Apr 8, 2013 18:57 |
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When you go to quit the game, try using the "Save and quit to region" option, and then quitting once you're in region view. That solved it for me.
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# ? Apr 8, 2013 19:01 |
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Just tested exiting the game both through the region view and from cities, neither resolve the issue. I'm launching the game via steam, and rendering using hardware. My card is an AMD Radeon HD 6850 w/1GB memory; I'm currently on DirectX 11. The last time I played several months ago, this didn't occur. Could this be related to downloading the Killhour pack? The only plug-in I was using prior to that was the NAM. Although, since this issue has started, I've wiped both my plug-ins and region folder and have re-installed. So it would seem kind of odd to me that the Killhour pack would have an effect after I clean out my plug-ins folder. Edit: Yeah, I've tried software mode. Considering I used to run fine without this problem, I think it may be a driver issue. I'm looking into that right now, as I'm out of other ideas. sulphix fucked around with this message at 21:49 on Apr 8, 2013 |
# ? Apr 8, 2013 19:13 |
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Try software mode. As stated in the OP, it alleviates many issues.
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# ? Apr 8, 2013 21:29 |
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I tried the OP mega packs. They are great, but I don't want my mayor menus to be cluttered with dozens of different trees and plopables. I really just want NAM, SPAM, and some pack that will add a variety of buildings for the city. Is there a pretty building pack?
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# ? Apr 9, 2013 01:43 |
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All my cities are still showing up as flat green plains. I've exhausted just about every solution I could find for people with the same bug. I'm planning on upgrading to a new graphics card within the month anyways, hopefully that will resolve it. Until then, I'll just deal I guess.
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# ? Apr 9, 2013 03:05 |
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Maybe try playing in a low resolution on full-screen mode, and make sure you don't tab in or out while it's saving? That's what seemed to finally fix it for me.
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# ? Apr 9, 2013 03:08 |
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Yeah now that I think about it, it shouldn't have anything to do with your graphics card. If I'm thinking correctly, the city tiles are just image snapshots taken when you last saved and included in the city tile save files. Do you have any kind of hard drive fuckery like automatic backups or synching software that could be interfering with those snapshots saving? At least as long as it isn't something simpler like alt-tabbing or switching windows.
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# ? Apr 9, 2013 05:12 |
I had a weird glitch pop up a couple days ago. A 3-4 block wide section of my city, spanning the entire side of a 100% built-up large map, lost most of its props. Trees, stoplights, stop signs, parked cars, etc, and about 25% of building models (downloaded ones where the buildings are props), just disappeared, across an entire swath of one of my cities. I tried restarting multiple times, but it didn't fix anything. The lots all still work and have jobs/are functioning properly, they just look barren as gently caress due to the missing props (no brown boxes, just emptiness). If I demolish them and rebuild them they come back looking correct, and the street trees, stop lights, and stop signs all reappear if I rebuild the roads. It's as if part of my city just decided "OK, to the east of this line, we will no longer have any more props!!" Anyone else ever encounter this glitch?
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# ? Apr 9, 2013 05:40 |
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Diagonal houses! Suck it new Simcity
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# ? Apr 9, 2013 07:07 |
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I have ye olde Sim City 4, the original release. I read the OP and didnt' see any place to get up to speed on the latest patches or which patches I need without getting Rush Hour. What should I download just starting out with vanilla SC4? I'm very new to the mod thing and want to make sure I get the right one and the correct patches.
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# ? Apr 9, 2013 08:03 |
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SC4 is borderline unfixable without Rush Hour. Get Rush Hour.
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# ? Apr 9, 2013 08:09 |
Flagrant Abuse posted:SC4 is borderline unfixable without Rush Hour. Get Rush Hour. Or just rebuy the game in Deluxe version, it will probably be the same, or even cheaper, than trying to track down a standalone Rush Hour package.
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# ? Apr 9, 2013 09:25 |
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Any suggestions for night or lighting mods? Or any building/lots that look great at night? I like to play with the day/night cycle on, and my nights look so...dull. Barely any of my buildings have lights, and my streetlights look rather lacklustre.
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# ? Apr 9, 2013 16:18 |
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Mock and Droll posted:Any suggestions for night or lighting mods? Or any building/lots that look great at night? I like to play with the day/night cycle on, and my nights look so...dull. Barely any of my buildings have lights, and my streetlights look rather lacklustre.
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# ? Apr 9, 2013 16:29 |
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I'd love to upgrade, but I'm under a specific No Spend Order from the wife. Which is why I'm going back to SC4 to have some fun with the mods:) Looks like I can't:(
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# ? Apr 9, 2013 17:32 |
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Jastiger posted:I'd love to upgrade, but I'm under a specific No Spend Order from the wife. Which is why I'm going back to SC4 to have some fun with the mods:) Looks like I can't:( Sounds like an E/N thread waiting to happen. On a more relevant note, once every few months SC4 Deluxe goes on sale on Steam for like $8. If you can't talk your wife into permitting you to spend $8, then it's probably E/N time.
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# ? Apr 9, 2013 19:39 |
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Lol ouch. Now I lost my job last month and we have a 7 week old. Its somewhat justified. I'll keep an eye on steam. I will hate rebuying the game but $8 is pretty reasonable. I'm downloading the patch to at least improve my game. Lots of neat regions to play though.
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# ? Apr 9, 2013 19:55 |
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It's a $20 game on Steam and Gamersgate, so it goes for $5 usually. Or $4 if you can get someone with the GG discount to buy it for you. edit: on sale, which it does pretty commonly. I think the last sale was only a couple weeks back. Spiderdrake fucked around with this message at 20:11 on Apr 9, 2013 |
# ? Apr 9, 2013 20:00 |
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$5 when its on sale? Or always $5 somewhere? That low I can ask forgiveness rather than permission
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# ? Apr 9, 2013 20:07 |
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Jastiger posted:That low I can ask forgiveness rather than permission Derail, but that is so true. What have we become...
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# ? Apr 9, 2013 22:09 |
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I would imagine she'd have more of a qualm not with spending $8 on a game, but instead, spending an entire day just getting a highway set up perfectly in SimCity... This game is nothing but a huge time sink.
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# ? Apr 9, 2013 23:50 |
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I've been playing vanilla SC4K:RH and I've got almost a half-million population in my region. Were I to break down and grab one of the mod-packs in the OP would I have to regen a region?Jastiger posted:I'd love to upgrade, but I'm under a specific No Spend Order from the wife. Which is why I'm going back to SC4 to have some fun with the mods:) Looks like I can't:( Jastiger posted:$5 when its on sale? Or always $5 somewhere? That low I can ask forgiveness rather than permission This gon' be good.
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# ? Apr 10, 2013 00:16 |
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Is there a way to remove the various BSC trails from the parks menu? I have the Old Fashioned pack installed.
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# ? Apr 10, 2013 03:19 |
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Heh it's not so bad. I'll probably sneak it through if its $5 or something. Muahaha. As far as SC4 though, Ugh. I must be a total newbie. I started it back up again and my town is bleeding money. I forgot how much of a pain in the rear end all the stupid water upkeep and stuff is. I'm running it with NO MODS since I only have the patched original SC4 with no RH expansion. Gotta get myself back up to speed on what to do.
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# ? Apr 10, 2013 05:19 |
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Jastiger posted:Heh it's not so bad. I'll probably sneak it through if its $5 or something. Muahaha. If you're having trouble getting going, it's best to start off running your town like a horrific third world country and withholding things like water, police, education, medicine, etc. Then add them as you can afford them.
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# ? Apr 10, 2013 05:31 |
Keep in mind that water is required for any kind of multi-story buildings to grow. If you aren't planning to water an area, don't bother zoning medium or high density because they will still only build low density in it. Initially your demand won't be high enough to support any real medium density either way. Schools and hospitals are required for medium and high wealth, so if you leave those out you will barely get any of that. Keep in mind that the primary "use" of medium and high wealth residents is employment at big commercial offices and high-tech industry, and those require a significant city size either way to appear.
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# ? Apr 10, 2013 08:36 |
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PerrineClostermann posted:If you're having trouble getting going, it's best to start off running your town like a horrific third world country and withholding things like water, police, education, medicine, etc. Yeah, don't give your sims a goddamn thing until you get a fire or a riot or something. SC4 is the best politician simulator ever because your job is to essentially ignore as many complaints as you possibly can.
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# ? Apr 10, 2013 12:45 |
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I have a problem where I can never balance R$$$ residents with $$$ jobs. I keep having R$$$ move in but demand for offices or I-HT never goes up enough, so I can't develop any employment for them. Eventually they litter my city with abandoned mansions due to "commute time". I've tried attracting employers by slashing taxes and improving education but I only get blips in demand, not enough to stop the R$$$ from leaving. Eventually the offices and I-HT that do develop will also stagnate and abandon due to low demand. I've also tried keeping land values lower to discourage so many R$$$ from moving in when there aren't enough jobs for them, but that doesn't stop them and only seems to hurt the business that are there. Anyone have any tips? Is there a way to get CO or I-HT demand up without bringing in more R$$$ so I can employ the R$$$ that I already have? I follow all of the advice in this thread. I start my cities as sprawling low density slums. I am running NAM on medium. I don't think they are actually having "commute time" problems.
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# ? Apr 10, 2013 15:09 |
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Interesting. So keep everything mega low density until I see $$ or $$$ Industry/Commercial pop up? I'm not quite sure how it works. I need more tax revenue, so I zone is denser with the idea that more sims=more tax revenue and more density=more $$$ residents. Is this wrong, then?
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# ? Apr 11, 2013 01:22 |
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# ? May 28, 2024 10:25 |
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Medium Style posted:I have a problem where I can never balance R$$$ residents with $$$ jobs. I keep having R$$$ move in but demand for offices or I-HT never goes up enough, so I can't develop any employment for them. Eventually they litter my city with abandoned mansions due to "commute time". I've tried attracting employers by slashing taxes and improving education but I only get blips in demand, not enough to stop the R$$$ from leaving. Eventually the offices and I-HT that do develop will also stagnate and abandon due to low demand. I've also tried keeping land values lower to discourage so many R$$$ from moving in when there aren't enough jobs for them, but that doesn't stop them and only seems to hurt the business that are there. Do you have the HT jobs fix?
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# ? Apr 11, 2013 01:36 |