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Apotheosis posted:Seriously, this game is basically Japanese D&D and it's wonderful because of it. The butt-rock intro is just part of the package, along with the faux "ye olde English." I can dig it. I just can't help but smile when I hear that song. I would sometimes try and get the game started before the guitar really gets going because if it does, it's one of those things you just have to let play.
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# ? Mar 28, 2013 21:06 |
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# ? May 29, 2024 03:07 |
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Whoever said that it's just adventurous hit the nail on the head. I mean, to each their own, but you have to look past everything that it is and just understand that it "fits" overall because it gets you ready to set out and just do whatever the hell you want in a very satisfying fantasy experience gameplay wise. Hell, I just ignore the storyline and characterization because for the most part it was rather unfulfilling outside of the endings and the fights therein.
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# ? Mar 29, 2013 02:54 |
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New trailer featuring swinging from stuff over pits which I'm sure will work out really well for pawns. e: by the way, apparently a Japanese demo for Dark Arisen will be showing up on PSN on April 2nd. No idea what it's going to include. Maybe the character creator with the handful of new parts and if we're lucky some gameplay that isn't like a year out of date like the original demo. see you tomorrow fucked around with this message at 03:03 on Mar 29, 2013 |
# ? Mar 29, 2013 02:59 |
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So that demo came out on JP PSN. On a US account it's fully in English except for the voice acting. It's basically the entire beginning of the full game, except unlike the original demo it progresses past the prologue sequence. You can do just about everything up until you finish the hydra event at the encampment, including creating a main pawn and browsing for/hiring other pawns. There are invisible walls preventing you from leaving the general area but everything within looks to be fair game. New stuff: ten or so new hairs, all of the unlockable colors for skin tone and hair and so on are available up front in the editor, maybe some new ones too? Some of those might have been added in later DLC for the original game, I have no idea. In the Equipment menu capes and jewelry have been split into separate categories, and you can now equip two pieces of jewelry. Also, and this is probably the best development, there's now a portcrystal ring right outside of Cassardis. It's 2.8 GB and not really worth downloading if you've played the original game, but it's a much better demo than what they crapped out for the original release. I'm sure it'll be out on Western PSNs shortly. Might even be there now.
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# ? Apr 3, 2013 02:15 |
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If this demo hits US PSN, would saves from it transfer to when I buy a copy? I've never played DD and have been just waiting for DA so I wouldn't mind getting my feet wet before release if everything carries over to retail
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# ? Apr 3, 2013 02:26 |
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tooooooo bad posted:New trailer featuring swinging from stuff over pits which I'm sure will work out really well for pawns. Oh sweet jesus this will not end well.
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# ? Apr 3, 2013 02:38 |
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tooooooo bad posted:In the Equipment menu capes and jewelry have been split into separate categories, and you can now equip two pieces of jewelry. Best news right here. Lakbay posted:If this demo hits US PSN, would saves from it transfer to when I buy a copy? I've never played DD and have been just waiting for DA so I wouldn't mind getting my feet wet before release if everything carries over to retail Demo characters were transferrable for the original, so they might be for Dark Arisen as well. The Dark Arisen demo area is basically the first hour or so of the game, after the prologue, though.
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# ? Apr 3, 2013 04:49 |
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Giggily posted:Oh sweet jesus this will not end well. "Oh, what a gaffe!" Speaking of all this Basically D&D talk, it is my most dearly held wish that, this being a Capcom game, we get some Tower of Doom/Shadow Over Mystara character outfits at some point. Maybe to commemorate the upcoming Arcade Collection release....
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# ? Apr 4, 2013 05:33 |
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tooooooo bad posted:New stuff: ten or so new hairs, all of the unlockable colors for skin tone and hair and so on are available up front in the editor, maybe some new ones too? Some of those might have been added in later DLC for the original game, I have no idea. In the Equipment menu capes and jewelry have been split into separate categories, and you can now equip two pieces of jewelry. Also, and this is probably the best development, there's now a portcrystal ring right outside of Cassardis. That sounds good, but I'm still hurting for some real fast travel option. If they ever make a sequel, that had better be the first thing they announce. The game has some of the best combat I've ever seen in an RPG, but even that gets old when you have to constantly trek down the same paths fighting the same enemies over and over.
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# ? Apr 4, 2013 21:02 |
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tooooooo bad posted:and you can now equip two pieces of jewelry. YES! Best news for me as well. Makes sense too, because I caught glimpses of "rarefied" or uncursed rings that added elemental enchantments automatically too. Now we can finally never un-equip the ever-vital Dragonblood ring! Thanks for posting the news, and are there screenshots of those new hairs?
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# ? Apr 5, 2013 03:50 |
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I was fighting a cockatrice today, and my pawn was able to knock it on its rear end in about ten seconds into the fight. So I charged up my Arc of Deliverance ability, and I slammed my triple headed hammer right into that fuckers skull, instantly killing it. That ability is just so much fun to pull off when timed just right. I'll never tire of that ability.
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# ? Apr 5, 2013 05:54 |
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SlippyFists posted:I was fighting a cockatrice today, and my pawn was able to knock it on its rear end in about ten seconds into the fight. So I charged up my Arc of Deliverance ability, and I slammed my triple headed hammer right into that fuckers skull, instantly killing it. That ability is just so much fun to pull off when timed just right. I'll never tire of that ability.
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# ? Apr 5, 2013 16:51 |
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Sylphosaurus posted:I just wish that the Warrior had some kind of damage mitigating ability such as a dodge or parry. I love running arounds as goddamn Guts but the lack of mobility really kills the class for me. You can just jump around like a madman and swing your sword forever. You do have some mobility and it all rests in being constantly swinging your sword. In fact, if you aren't always swinging you're just being slow in general. Really, I think the only lacking thing is that your not going to be grappling dragons and climbing around them and gouging them as an Assassin.
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# ? Apr 5, 2013 19:22 |
I've said it before and I'll say it again: the class system seriously fucks up this game. I want to be able to do *everything* that *all* classes do all the time. Having a warrior that looks like Conan the Barbarian but can't actually get up and rodeo stab with his mega huge sword is dumb. Having a magician that can't equip a sword means that I'll never actually be Gandalf. As cool as "advanced" professions are in this game, it's really loving dumb that parts of them are mere sidegrades. I understand that it makes the base classes "viable", but what it really feels like is my character is taking a hit in awesome so the game designers can feel like they have bullet points talking about how varied their endgame is (not really!). I will still probably buy Dark Arisen. Edit: before any of you guys talk about 'balance', I have three things to say: Demons/Dark Souls already did it Skyrim/Oblivion/Morrowind proved that sometimes people LIKE imbalance poo poo's not even multiplayer, so no one's going to cry about their DPS lagging behind blowingupcasinos fucked around with this message at 20:09 on Apr 5, 2013 |
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# ? Apr 5, 2013 20:07 |
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blowingupcasinos posted:I've said it before and I'll say it again: the class system seriously fucks up this game. I want to be able to do *everything* that *all* classes do all the time. Having a warrior that looks like Conan the Barbarian but can't actually get up and rodeo stab with his mega huge sword is dumb. Having a magician that can't equip a sword means that I'll never actually be Gandalf. As cool as "advanced" professions are in this game, it's really loving dumb that parts of them are mere sidegrades. I understand that it makes the base classes "viable", but what it really feels like is my character is taking a hit in awesome so the game designers can feel like they have bullet points talking about how varied their endgame is (not really!). I emphatically disagree. This is a cool party-based throwback to AD&D and Dragon Quest that has nothing worthwhile to gain by letting you become an endgame TES character. Sylphosaurus posted:I just wish that the Warrior had some kind of damage mitigating ability such as a dodge or parry. I love running arounds as goddamn Guts but the lack of mobility really kills the class for me. Exodus Slash is a bad-rear end defensive ability, and I'm pretty sure it got patched at some point so you can just use it purely for it's combo in case you give no fucks about pain.
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# ? Apr 6, 2013 00:28 |
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If you really want to become like a TES character, play assassin, the game pretty much becomes soloable. They've even got an augment specifically designed for that.
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# ? Apr 6, 2013 01:05 |
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Shima Honnou posted:If you really want to become like a TES character, play assassin, the game pretty much becomes soloable. They've even got an augment specifically designed for that. Don´t they get a couple of augments that boost stats for different circumstances?(solo, at night) Also if anyone needs a hilariously aggresive Warrior pawn, i have one. feel free to send me a FR: AzMiLion on 360. he might be a bit overlevelled though.
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# ? Apr 6, 2013 19:25 |
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Yes, Assassin with all of it's augments active is hilariously overpowered.
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# ? Apr 6, 2013 20:04 |
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Lv.200 character (lv.10 with fighter) then go as assassin. Just imagine the damage output I should probably do that just to see how pathetic it makes dragon fights, but I won't have any magic stat... And for those who might be wondering, yes, your Magic Damage is important when you use magical weapons or have an augment, it gives you extra output which, despite the numbers, still places enchanted weapons at the top of the pile, where they should be in my opinion since you can also attack the innate weakness of your enemies.
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# ? Apr 6, 2013 20:12 |
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Shima Honnou posted:If you really want to become like a TES character, play assassin, the game pretty much becomes soloable. They've even got an augment specifically designed for that. Except he doesn't necessarily want the game to be soloable, he wants a wider variety of available skills at once. The two are pretty far from the same thing. I agree with him, personally. I think it would be great if you could take any class in the game and add onto it with any skill you want by just picking out what you want from a menu and just choosing to then start pumping experience points into that skill until its where you want it. That way, everybody who wants to play a pure class can do so, and everybody who wants to truly role play whatever chosen archetype their twisted, perverse imaginations can conjure up can do that as well. Win win.
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# ? Apr 6, 2013 20:20 |
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GreatGreen posted:Except he doesn't necessarily want the game to be soloable, he wants a wider variety of available skills at once. The two are pretty far from the same thing. I see what you're saying, and I kind of agree. It would be nice if you could do the Final Fantasy Tactics thing of having a sub-command. Like, you pick fighter as your base class and sub out shield for bow, or use mystic fighter and sub out maces for archistaves. It would introduce a lot of variation to the gameplay and may be the most straightforward way of letting a class like the Warrior benefit from some evasive/gap-closing moves like the Fighter and Strider have (by letting them actually use the left trigger for something god drat it). Maybe in the sequel.
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# ? Apr 6, 2013 21:13 |
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Just go full on D&D with like 6 or 8 base classes and the ability to multiclass. I want 3 classes at a time.
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# ? Apr 6, 2013 22:42 |
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Having a sub-class would be pretty cool, and it'd open up a lot of neat combinations and specializations, I just can't see having all the skills at once going even slightly well. It'd wind up as another TES or another Amalur, and I love Dragon's Dogma for what it is, dammit! Onto solochat, not only does the assassin make the game eminently soloable, you don't even need to stay as an assassin to do it - just get the relevant augments and ball your way through the game as the class of your choice. I don't imagine it'd be very fun with a mage, though, but at least you're never actually required to kill a metal golem. Fergus Mac Roich posted:Just go full on D&D with like 6 or 8 base classes and the ability to multiclass. I want 3 classes at a time. That's what the Elf is for.
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# ? Apr 7, 2013 00:05 |
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Those hybrid do-anything classes are already basically in the game. Magic(k) archer and eldritch knight, y'all. With the magic archer you can, -Equip a spell bow and go all SHMUP on enemies, firing explosive, elementally charged, split-targeting arrow showers, gravity-manipulating arrows to suck in light enemies, and strangely, buff arrows that can protect allies you shoot. -Equip daggers, climb on to a colossus, and stab the living gently caress out of weak points. -Do magically-charged dagger stuff like launch shockwaves from the blades. Light yourself on fire then tackle-stab something big (or small!) -Equip staves, cast basically every mage spell. Levitation jumps, ice platforms, lightning bolts, elemental enchants... you may need to level up as mage to get access to most of them, but they transfer. And if you cross-class from assassin, you can use his ultra-buff-when-alone augment to make all of that stronger.
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# ? Apr 7, 2013 15:57 |
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StringOfLetters posted:-Equip staves, cast basically every mage spell. Levitation jumps, ice platforms, lightning bolts, elemental enchants... you may need to level up as mage to get access to most of them, but they transfer. You can learn any skill you can use on a class, only augments require you to play as another class to use them on another.
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# ? Apr 7, 2013 23:42 |
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There's some fresh news on Dark Arisen courtesy of Siliconera. To sum it up, Death himself is an enemy and there are new stipulations for the grappling, a cyclops that wears spiked armor for example. Death also tries to put you to sleep which vindicates me in saying that the only defense that matters in Dragon's Dogma are your debilitation resists. Apparently one hit kill scythe? Not sure about that, I don't think it'd be so cheap. What I really like to hear is that there are enemies called Garm who will come after you the more enemies you kill, making for dynamic combat I believe. I always enjoy that kind of mechanic when enemies are triggered by your fighting, so there you go! Lunethex fucked around with this message at 08:31 on Apr 8, 2013 |
# ? Apr 8, 2013 04:43 |
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Lunethex posted:What I really like to hear is that there are enemies called Garm who will come after you the more enemies you kill, making for dynamic combat I believe. I always enjoy that kind of mechanic when enemies are triggered by your fighting, so there you go!
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# ? Apr 8, 2013 05:56 |
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Hey look it's the English version of the new menu theme/main theme: https://www.youtube.com/watch?v=jlUXoxT_NKU I like it, but it clearly is not Dangan at all. edit:https://www.youtube.com/watch?v=P0CxIJBHBVQ, because it deserves it.
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# ? Apr 11, 2013 01:17 |
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Be alright if it wasn't following up the hottest video game jam of the generation. e: I'm sure this will be less embarrassing for those who complained about the original song. see you tomorrow fucked around with this message at 02:03 on Apr 11, 2013 |
# ? Apr 11, 2013 01:57 |
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My hope is that they'll use Into Free when you fight a drake or something. As soon as a pawn says "There, Master! A dragon aught aughting!" and then it kicks into the opening guitar riff.
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# ? Apr 11, 2013 02:13 |
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ninjahedgehog posted:My hope is that they'll use Into Free when you fight a drake or something. As soon as a pawn says "There, Master! A dragon aught aughting!" and then it kicks into the opening guitar riff. No, you hear it flapping and the piano solo kicks in. Then when it lands, guitar.
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# ? Apr 11, 2013 02:26 |
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With any luck they're saving it for the end credits since they knew people could skip the best parts if it were just the title music.
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# ? Apr 11, 2013 02:39 |
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Infinity Gaia posted:Blue Dragon's boss music was awesomely cheesy in all the right ways. So you're now double wrong. This. Blue Dragon's boss music was perfect. Uematsu and Ian Gillan, come on, just come on. Although I admit I heard it first in Shut Up and Jam Gaiden, so... I despised Dragon's Dogma's opening music but after three or four days it just grew on me. I used to avoid it and race through the title screen as fast as possible. Now I linger a bit.
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# ? Apr 11, 2013 03:02 |
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Shima Honnou posted:No, you hear it flapping and the piano solo kicks in. Then when it lands, guitar. Metal Gear Rising style, the music starts as soon as the Ambush begins, but the lyrics kick in when the monster gets low on health or you perform some sick moves. Every game should do that.
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# ? Apr 11, 2013 06:55 |
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Fereydun posted:Hey look it's the English version of the new menu theme/main theme: I'm holding onto a secret hope that the music we're hearing now before release is just a marketing version of the piano fakeout from the beginning of Into Free, and that we're all going to boot up Dark Arisen and get a cheesy megapoprockera blast in the middle of that song.
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# ? Apr 11, 2013 07:25 |
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Satanos posted:Metal Gear Rising style, the music starts as soon as the Ambush begins, but the lyrics kick in when the monster gets low on health or you perform some sick moves. Yep, this is the right answer. You know how when you light a griffon's wings on fire, or kill a chimaera's goat head, or basically cross some kind of threshold when fighting a monster, the music kicks into high gear, usually this track in particular? That's when the lyrics kick in. TIME TO LEAVE! THEM! ALL! BE! HIND! poo poo, wrong game
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# ? Apr 11, 2013 07:33 |
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Supposedly dynamic music stuff like that can be really hard to do because it's so easy to break. It's the same reason why there's never been a Bugs Bunny game where you can hear the piano notes syncing up with your footsteps up a flight of stairs.
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# ? Apr 11, 2013 09:08 |
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ninjahedgehog posted:My hope is that they'll use Into Free when you fight a drake or something. As soon as a pawn says "There, Master! A dragon aught aughting!" and then it kicks into the opening guitar riff.
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# ? Apr 11, 2013 12:24 |
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Fergus Mac Roich posted:Supposedly dynamic music stuff like that can be really hard to do because it's so easy to break. It's the same reason why there's never been a Bugs Bunny game where you can hear the piano notes syncing up with your footsteps up a flight of stairs. Having a song that doesn't do "the drop" until a certain event happens on screen isn't terribly hard to do because most people aren't paying enough attention to the background music to notice a somewhat forced transition. To have music that reacts dynamically to multiple actions on the screen is far more difficult because the song would have to be broken into very small time units that somehow can flow into each other and still feel natural and sound good. Throwing games completely out of it, it's easy to dance to music but imagine picking up a guitar and trying to improvise music to match a dancer.
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# ? Apr 11, 2013 13:38 |
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# ? May 29, 2024 03:07 |
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New images, looks goddamn awesome.
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# ? Apr 11, 2013 13:39 |