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Fintilgin
Sep 29, 2004

Fintilgin sweeps!

PrinceRandom posted:

If I read the Dev. Diaries right, they are doing that.

They mentioned something like that in the live stream. Sweden had gotten it's main army wiped out in a disastrous battle, and the newspaper had a little blurb about it, and the developer mentioned that if you had state press only, the article would have been a little more circumspect or described the defeat differently.

Also, Paradox, you can tell the American guy from the stream that his inability to shut up about how the game was 75% off on the Paradox webstore caused me to spend the 7.50 to rebuy it and AHD so that I could have it on Steam instead of Gamersgate. A marketing angel got his wings. :angel:

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Mantis42
Jul 26, 2010

Maybe they should take some inspiration from Bhutan and call military losses 'moral victories'.

Baronjutter
Dec 31, 2007

"Tiny Trains"

Well gently caress I hated victoria 2 but I just bought both a house divided and pre-ordered heart of darkness. I'm sure I'll install them, play for a few days while asking lots of questions on the forums and then get sick of it and curse paradox. But Wiz gotta eat. Podcat too.

Baronjutter fucked around with this message at 22:39 on Apr 11, 2013

podcat
Jun 21, 2012

Fintilgin posted:

Also, Paradox, you can tell the American guy from the stream that his inability to shut up about how the game was 75% off on the Paradox webstore caused me to spend the 7.50 to rebuy it and AHD so that I could have it on Steam instead of Gamersgate. A marketing angel got his wings. :angel:

VICTORY

Star posted:

There are mods that implement a release country from sphere decision, quite handy

We made a new diplo action for this in Heart of Darkness as well

Vodos posted:

I need to stop watching these streams because I spend most of the time yelling at the people playing because they keep missing important stuff. For example the movement was for minimum wage and he kept lowering working hours instead, which lead to the shitloads of rebels. Or when they kept saying how they needed to wait for 1870 and then first missed 1870, then later missed the invention they were waiting for.
I know it's hard talking and playing at the same time, but drat.

Haha yeah, so that was why ;D its really hard to play properly on these streams, I swear I read working hours lol, not really much time to stop and read properly and I was rushing to get to 1870. Also after 2 hours of Steven's hat jokes its hard to stay focused and frosty. :banjo:

Nightblade posted:

I guess not. :negative:

You can't add new types of articles, but since events is an article type you can pretty much just roll everything through that that you can script so its not a biggie. When we talk types we mean things like actual code picking out details from battles and saving that in articles you can run triggers on etc. There is also what we call "fake news" that can have regular triggers and run series of connected articles etc if you want. imo anything that can be reasonably scripted is.

podcat fucked around with this message at 22:21 on Apr 11, 2013

burnishedfume
Mar 8, 2011

You really are a louse...

podcat posted:

You can't add new types of articles, but since events is an article type you can pretty much just roll everything through that that you can script so its not a biggie.

Ooh, that basically gives you all the article types you need: if I understand that right, you can mod in something like when you get the event about smashing religious monuments of a colony and you pick the "who gives a hoot about their religion" option, you get an article about how the government has managed to clear room for a brand new beautiful church (if you're conservative) or an article about how the government is brutally smashing any semblance of the colonized people's culture and faith as part of a barbaric state religion policies (if you're socialist).

Is it possible to make the socialist paper's view on an event tied to the religious view of your socialist party, say? The Papal States has a moralist socialist party (or at least in APD it did) so it would seem a tad odd they'd be anti-promoting Catholicism (although it's a unique circumstance and you can always rationalize it as "the socialist party wants to spread the faith and doesn't shy away from the state church, but it does not want to do it through brutal colonialism but through preaching and sermons").

Wolfgang Pauli
Mar 26, 2008

One Three Seven

catlord posted:

When I bought the Plentiful Paradox Bundle from Amazon I was able to register Vicky 2 on Steam.
Neither my Amazon Vicky 2 or AHD download, which were purchased as individual orders at different times, will activate on Steam. That's weird.

Darkrenown posted:

I wasn't aware of him until now, but the wiki article doesn't make it sound like much action was taken despite his efforts:
True. The response was mostly swept under the rug since de Brazza's reputation had been ruined by politics at home. He wasn't actually involved in the Dreyfus Affair, but he was Italian and to the Quay d'Orsay that made him a dirty, scheming bastard. One thing the Wiki reminded me of is that his second (iirc) expedition was actually racing Henry Morton Stanley, who was running around grabbing Congolese claims for King Leopold. Stanley had his huge loving troop train with him, spreading disease and gunfire every which way. de Brazza had local guides and a supply caravan to trade with the locals. de Brazza often fared better, and actually beat Stanley to a number of local villages and tribes. (And even Stanley fared better than that bastard Lugard, whose policy in Nigeria and Uganda was "there's an uncooperative village in my way, time to field test the Maxim.") de Brazza's a cool guy, and I'm glad you know about him now.

YF-23 posted:

That actually sounds like it would make a nice random event.
"Abuse in [colony state]"/"A former colonial governor made a report on harsh treatment of natives by the newer administration, citing systematic abuse, torture and punishment that seem more fitting for the middle ages than the enlightenment."
Option A: Silence him, lose native population in colony state, maybe tinker with the native CON and MIL of [colony state]
Option B: Install a new administration, lose some prestige, gain a little CON at home
In the case of a foreigner like de Brazza, supporting him would mean losing support at home over the scandal of supporting a rotten foreigner over Loyal Frenchmen :france:

There's actually room enough, I think, for how exploration and expansion could play out. You could have the American Contract-At-Gunpoint as private citizens settle regardless of policy, you could have the Henry Morton Stanley who has vague interest in science and great interest in money, the de Brazza policy of cooperative subjugation and trade dependency, the Frederick Lugard Stout Military Man who kind of goes The Man Who Would Be King in crafting the myth around his legacy, and the William MacGregor well-meaning doctor who tries as best he can to find a middle ground while focusing on infrastructure development (he was the Walter Reed of Lagos Colony).

Well, I guess you also have the Cecil Rhodes "My Rothschild patron funded my monopoly purchases over these cheap, too-small mining plots and now I own a region. I might as well declare it a colony."

*edit*
Oh, and the guy who took over after de Brazza was a fairly unimpressive Lugard/Stanley type. He was a military man with a military mind, but administratively he was a rubber stamp for French companies in the colonies.

*edit2*

Wolfgang Pauli fucked around with this message at 22:57 on Apr 11, 2013

Drone
Aug 22, 2003

Incredible machine
:smug:


Why isn't it Tuesday yet? :gonk:

I'm really looking forward to test-driving the new unciv possibilities more than anything, I think.

Vegetable
Oct 22, 2010

There is no need to have a pop-up labelled "GENOCIDE! You have wiped out the Inca people", but it adds to the historicity of the game to reflect colonisation as exactly what it was: brutal, extortionist actions by European nations. There needn't be a judgemental tone to the whole thing; after the game's messages already ape the POV of a historical adviser and reflect views of the time. But it should at least make clear the human impact of the player's actions.

The game already does some of this. Walking through South America and repeatedly clicking "Attack Natives" gave me a very clear sense (and guilt) that I was literally massacring tribes by the thousands. But other events are vague. Given its infamy boost, I'm guessing "Enact Settlement Policy" in EU3 is something truly horrific, but the in-game description doesn't clarify anything at all. FYI this is what it currently says:

quote:

While unpopular both locally and abroad, an active settlement policy vis-à-vis this province will bring it into our cultural sphere within fifty years or so.

There shouldn't be a need to hint-hint that imperialist France is evicting Iberians by the shipload. One of the charms of Paradox's games is that we get to play historical scenarios with modern sensibilities. Let the player decide for themselves whether to follow the historical path or be nice folks (and indeed "lose" the game by failing to paint the map). It's all part of the fun, IMO.

Baloogan
Dec 5, 2004
Fun Shoe
Can't you guys release it tomorrow so we can play it over the weekend?

Wolfgang Pauli
Mar 26, 2008

One Three Seven

Vegetable posted:

There is no need to have a pop-up labelled "GENOCIDE! You have wiped out the Inca people", but it adds to the historicity of the game to reflect colonisation as exactly what it was: brutal, extortionist actions by European nations. There needn't be a judgemental tone to the whole thing; after the game's messages already ape the POV of a historical adviser and reflect views of the time. But it should at least make clear the human impact of the player's actions.
I don't even think there's a need to narrativize. 99% of the time the game works perfectly well, but there are plenty of edge cases that don't properly manage the psychological distance that would cue the player for those "Oh, wow, I actually did that, didn't I?" moments. This can be handled almost entirely through design changes, the localization changes wouldn't need to be more than minimal. It's not the localization key for Enact Settlement Policy, it's that this the way the player acts to carry out these changes and it kinda whitewashes things. One thing I'd love to see is an entry, either in the ledger or on the war screen, that tracks casualties in a war -- like a Wikipedia my side/your side/civilian wounded/killed thing. It's a nice, simple reminder that you're a war mongering little poo poo. It's unobtrusive and does nothing to impact player agency.

The only time I've ever seen the brutally obvious "Guess what? You're a War Criminal" kind of thing work was in The Guild 2. The only consequence to embezzling your town's funds was a guy saying "You are a knave." That's all that was really needed. It did nothing to stop the player from embezzling, but it played off of the player's empathetic attachment to the town he or she leads to remind them that this action is harmful to the prosperity of this thing he's steward of.

Wolfgang Pauli fucked around with this message at 23:45 on Apr 11, 2013

Baronjutter
Dec 31, 2007

"Tiny Trains"

I don't even do colonies anymore in EU3 because you pretty much have to genocide thousands and thousands of natives. Even exploring (as was done historically with armies of thousands of soldiers of course) triggers fights with the natives that lead to their genocide. I know it's a game but I like to sort of immerse my self a bit and it just made me think "gently caress this is horrible no" and then wish we had more options.

Maybe I'm a huge baby playing these games for the wrong reason, but I wish there were more options to do useless but ethical things. I often play to see how ethical and progressive a leader I can be, given the time period. We don't need to be hit over the head with it, but subtle detached hints at how horrific/ethical we are being really helps build a narrative in our heads. I mean we're all writing narratives in our heads as we play right??

Mostly I just want more minor options and more flavour and feedback in all my paradox games. If I'm genociding someone I don't mind if some stats make me feel a bit sad and remind me what I'm doing. But if I've treated my people right I'd like little hints at how happy they are. I'd love to see how my repeated siding with peasants/labour over nobility has created a more just society. I'd love to see how that important lord I threw in prison for raping a maid has sent a warning to society and maybe sparked some crazy idea about women's rights. I want to fight against brutal odds to pull off some incredibly a-historical progressive policy or social change. These are the thrills I get out of these games.

Baronjutter fucked around with this message at 23:58 on Apr 11, 2013

Orange Devil
Oct 1, 2010

Wullie's reign cannae smother the flames o' equality!

DrSunshine posted:

Wellp, good luck to Ubik pressing his claim!

He'll marry Johan's sister, have a son, then kill all Johan's heirs.

Pump it up! Do it!
Oct 3, 2012
I dunno if any changes in the text would affect how I play at all or even make me stop to think for a second, since I usually go full sociopath in Paradox game and have no trouble murdering a shitload of my own character's children in CK2 if it means a genius will inherit and I'm perfectly fine with letting hundreds of thousands of soldiers die if it means prettier borders.

Wolfgang Pauli
Mar 26, 2008

One Three Seven

Lord Tywin posted:

I dunno if any changes in the text would affect how I play at all or even make me stop to think for a second, since I usually go full sociopath in Paradox game and have no trouble murdering a shitload of my own character's children in CK2 if it means a genius will inherit and I'm perfectly fine with letting hundreds of thousands of soldiers die if it means prettier borders.
That's the point. This doesn't have to impact player agency at all. It's actually better if it doesn't. The point is to have reminders cue you into the consequences of your actions without preventing you from taking them, which makes it all the worse. Even someone being a straight "Games are for mindless fun" shouldn't have a problem with handling this in a way that's just as noninvasive as the existing mechanics. Things like casualty counts and battle tracking even offer plenty of benefits outside of verfremdungseffekt.

Baronjutter posted:

Mostly I just want more minor options and more flavour and feedback in all my paradox games. If I'm genociding someone I don't mind if some stats make me feel a bit sad and remind me what I'm doing. But if I've treated my people right I'd like little hints at how happy they are. I'd love to see how my repeated siding with peasants/labour over nobility has created a more just society. I'd love to see how that important lord I threw in prison for raping a maid has sent a warning to society and maybe sparked some crazy idea about women's rights. I want to fight against brutal odds to pull off some incredibly a-historical progressive policy or social change. These are the thrills I get out of these games.
Absolutely. Wanting to feel the negative consequences is just one side of the coin of I Want To See Consequences. Paradox games generally lack these things. The battle histories of units and battle narrativization (even if it was clunky as EU3's Resign screen) were great features in MotE and I'd love to see them expanded on. And I don't think it should be considered just in terms of narrative events and such, it can be an integral part of the design.

Wolfgang Pauli fucked around with this message at 00:04 on Apr 12, 2013

V for Vegas
Sep 1, 2004

THUNDERDOME LOSER

Wolfgang Pauli posted:

de Brazza's a cool guy, and I'm glad you know about him now.

Not a bad looking dude either.



Basically got screwed over by Marchand, labelled a 'negrophile' and blamed for Fashoda.

Hot Dog Day #82
Jul 5, 2003

Soiled Meat
I like to think of myself as a liberal guy, but when it comes to these games I have a hard time developing an emotional attachment to the numbers and pie charts that are meant to represent the opposition. I'd say that the only game I think twice about being an awful person in is Crusader Kings 2, and I am sure the reason for that is because the characters have faces in it

Wolfgang Pauli
Mar 26, 2008

One Three Seven

Hot Dog Day #82 posted:

I like to think of myself as a liberal guy, but when it comes to these games I have a hard time developing an emotional attachment to the numbers and pie charts that are meant to represent the opposition. I'd say that the only game I think twice about being an awful person in is Crusader Kings 2, and I am sure the reason for that is because the characters have faces in it
The onus isn't on the player to feel these things in a vacuum, it's on the developer to provide cues and information to allow a player to engage, should the player want to engage with it. If a player doesn't then he can keep on playing. How many people actually read events vs. making a decision based solely on effect tooltips? Both play styles are valid and neither detracts from one another.

*edit*
Even if you are engaging with it, nobody's asking you to act on your own personal feelings. Lord knows I've painted the map my color more than a few times. It being a game doesn't make it irrelevant, it just means you can pick and choose your playing to your liking on the continuum from rote minmaxing to strict narrative roleplaying.

Wolfgang Pauli fucked around with this message at 00:26 on Apr 12, 2013

Baloogan
Dec 5, 2004
Fun Shoe
How about "Feelin' Bad DLC" where there is just piles of text outlining how the player is a terrible person?

Dr Kool-AIDS
Mar 26, 2004

Wolfgang Pauli posted:

The onus isn't on the player to feel these things in a vacuum, it's on the developer to provide cues and information to allow a player to engage, should the player want to engage with it.

The onus isn't on anyone. Paradox isn't setting out to make Guilt Simulator 2000.

V for Vegas
Sep 1, 2004

THUNDERDOME LOSER

Baloogan posted:

How about "Feelin' Bad DLC" where there is just piles of text outlining how the player is a terrible person?

I would be happy with the occasional pop-up giving you a choice of increased MIL in a colony for increased $$$.

Wolfgang Pauli
Mar 26, 2008

One Three Seven

Sinteres posted:

The onus isn't on anyone. Paradox isn't setting out to make Guilt Simulator 2000.
The onus isn't on the developer to engage the player and let the player see that actions have reactions -- negative or positive? You're building a straw man out of my argument. What I'm getting at is that Paradox games still have room to expand when it comes to engaging the player and showing consequences and results of actions, and how that can be used to address some of the mechanics that are currently whitewashed. There are plenty of places where this can have nothing to do with Boer massacres or machinegunning natives. I think it'd be neat if the game kept track of wars and battles, like MotE -- or EU3's Resign screen, except one that actually fulfills its purpose instead of being... whatever you'd call it.

Defeatist Elitist
Jun 17, 2012

I've got a carbon fixation.

Sinteres posted:

Guilt Simulator 2000.

Hey Paradox Devs, I've got this crazy game idea to pitch, you're still licensing out your engines, right?

I swear it will end better than Magna Mundi.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
Victoria already lets you crash your sphere-lings' economies, similar to how Egypt went from being an exporter of cotton to becoming an importer of cotton during British rule because British tariffs kept making GBS threads on them so badly.

CharlestheHammer
Jun 26, 2011

YOU SAY MY POSTS ARE THE RAVINGS OF THE DUMBEST PERSON ON GOD'S GREEN EARTH BUT YOU YOURSELF ARE READING THEM. CURIOUS!

Sinteres posted:

The onus isn't on anyone. Paradox isn't setting out to make Guilt Simulator 2000.

I'd buy the gently caress out of guilt simulator 2000.

Its not like it would be that obtrusive.

CharlestheHammer fucked around with this message at 01:46 on Apr 12, 2013

Ms Adequate
Oct 30, 2011

Baby even when I'm dead and gone
You will always be my only one, my only one
When the night is calling
No matter who I become
You will always be my only one, my only one, my only one
When the night is calling



Guilt Simulator 2000? But I've already played Shadow of the Colossus :smith:

Dr. Video Games 0031
Jul 17, 2004

Guilt Simulator 2000 is already in development: http://pope.jeffsys.net/index.php#ppl

Sorry dude, you're in but the wife stays. I have kids to feed.

Dr Kool-AIDS
Mar 26, 2004

CharlestheHammer posted:

I'd buy the gently caress out of guilt simulator 2000.

I'd probably buy it too, and if someone made a mod with more historical detail on this sort of thing I'd be interested to see what they came up with. Still, I imagine the market for that sort of thing would be considerably more limited than for vanilla Paradox games. I just think this whole revisionist history (I don't mean that in a negative way) push, while better intentioned than the appeals for greater Balkan glory on the Paradox forums, represents a similarly narrow interest. Historical context is good, but primarily to the extent that it makes the process of global conquest/pretty borders more fun.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

Dr. Video Games 0031 posted:

Guilt Simulator 2000 is already in development: http://pope.jeffsys.net/index.php#ppl

Sorry dude, you're in but the wife stays. I have kids to feed.

I thought this was Guilt Simulator 2000:

CharlieFoxtrot
Mar 27, 2007

organize digital employees



Defeatist Elitist posted:

Hey Paradox Devs, I've got this crazy game idea to pitch, you're still licensing out your engines, right?

I swear it will end better than Magna Mundi.

The funny thing is, didn't Magna Mundi (the mod) do this exact thing? As in, you could set different levels of colonial policy from conciliatory negotiation (which gave mild economic benefits and had the best relationship with the native population) to liquidation/extraction (which gave the most benefits but also told you that you were literally committing genocide).

CharlestheHammer
Jun 26, 2011

YOU SAY MY POSTS ARE THE RAVINGS OF THE DUMBEST PERSON ON GOD'S GREEN EARTH BUT YOU YOURSELF ARE READING THEM. CURIOUS!

Sinteres posted:

I'd probably buy it too, and if someone made a mod with more historical detail on this sort of thing I'd be interested to see what they came up with. Still, I imagine the market for that sort of thing would be considerably more limited than for vanilla Paradox games. I just think this whole revisionist history (I don't mean that in a negative way) push, while better intentioned than the appeals for greater Balkan glory on the Paradox forums, represents a similarly narrow interest. Historical context is good, but primarily to the extent that it makes the process of global conquest/pretty borders more fun.

Its not revisionist though? No one saying they believed it was bad. Its just no one cares what they thought. Paradox doesn't (for good reasons really). Selective historical realism isn't that great of a reason to include/exclude something.

Dr. Video Games 0031 posted:

Guilt Simulator 2000 is already in development: http://pope.jeffsys.net/index.php#ppl

Sorry dude, you're in but the wife stays. I have kids to feed.
That owns.

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!
In EU3, the first time I got the message that said that, basically, the natives had "disappeared eventually, nothing left of them remains...", I felt really sad. It's like the game was reminding me "Yeah, you pretty much wiped out those people and nobody will remember they even existed."

:smith:

Dr Kool-AIDS
Mar 26, 2004

CharlestheHammer posted:

Its not revisionist though?

I just meant applying concerns we have today to a game about the past. Maybe that was the wrong word?

burnishedfume
Mar 8, 2011

You really are a louse...
So is there a link to a video of the HoD stream? I mean, I already preordered the thing but I'd love to see more of it :v:.

Lord Hydronium
Sep 25, 2007

Non, je ne regrette rien


Average Bear posted:

Bring up the console. Type "showprovinceid", then hover over the province(s) you want. It will show that province's id number. Type "changeowner [your tag in all caps] [provinceid]". Do that for every province you want to annex.
Thanks, that worked great.

Playing as Italy, Austria offers an alliance out of the blue. They seem like they're doing pretty well, I accept.



Well then. :stare:

Fister Roboto
Feb 21, 2008

I hope in the next big-name FPS they cut aside to detail the story of families dealing with grief and struggling to make ends meet for every faceless mook I gun down. Or maybe the next Final Fantasy game will tell me about how I've played my part in irrevocably disrupting a delicate monster ecosystem. See, when I play games, I like to feel bad about it.

Dr. Video Games 0031
Jul 17, 2004

I don't see how spouting such ridiculous strawman arguments benefits the conversation.

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!
Let's not argue anymore, guys. And all over a stupid comment I made, too-- I feel terribly guilty for even mentioning it! :(

Lookit this!

Divided States of America 1.0

Give it a try and see if there's things I should tweak!

CharlestheHammer
Jun 26, 2011

YOU SAY MY POSTS ARE THE RAVINGS OF THE DUMBEST PERSON ON GOD'S GREEN EARTH BUT YOU YOURSELF ARE READING THEM. CURIOUS!

Dr. Video Games 0031 posted:

I don't see how spouting such ridiculous strawman arguments benefits the conversation.

Those aren't bad ideas either, HTH. Hell I am surprised FF hasn't done that yet.

Edit: Though it isn't enough to base an entire game on.

CharlestheHammer fucked around with this message at 04:32 on Apr 12, 2013

Flappy Bert
Dec 11, 2011

I have seen the light, and it is a string


DrSunshine posted:

Let's not argue anymore, guys. And all over a stupid comment I made, too-- I feel terribly guilty for even mentioning it! :(

Lookit this!

Divided States of America 1.0

Give it a try and see if there's things I should tweak!

My copy of this seems to be crashing on load when it's called to load flags: is there a log I should give you?

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DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!

DerLeo posted:

My copy of this seems to be crashing on load when it's called to load flags: is there a log I should give you?

Whoa, that's weird. It doesn't do that for me. I'm pretty sure it's not missing any flags, but I'll go check. It's probably a good idea to PM me your game and error.log files using pastebin too.

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