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Darkhold posted:Had a change of heart about a link that was a big spoiler. If you want to know Google Ravel Puzzlewell it's referring to one of her quotes.
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# ? Apr 11, 2013 14:42 |
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# ? Jun 8, 2024 02:09 |
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I thought it was a play on the trope of the common villain speech of "There's room for only one of us"
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# ? Apr 11, 2013 15:51 |
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Not so sure about this title.
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# ? Apr 11, 2013 22:17 |
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Mordaedil posted:And I thought it was a reference to how this will be the second torment game as well as the second Kickstarter project InXile is working on at the same time as another (namely Wasteland 2).
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# ? Apr 11, 2013 22:24 |
Mordaedil posted:Huh. Rule of Three
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# ? Apr 11, 2013 23:07 |
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Yes, that was a threeway reference to that quote, the second kickstarter from inXile (which in itself was the second sequel) and the sequel to Torment itself Almost done with new OP, hopefully tonight if TVIV doesn't take too much of my time vvvv that guy gets it! an intricate title for an intricate game Twee as Fuck fucked around with this message at 00:59 on Apr 12, 2013 |
# ? Apr 12, 2013 00:01 |
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GhostBoy posted:Clearly Ravel never heard of fuzzy logic. With a billion years of advancement in computers, maybe we can find an artifact that is a computer than runs in dodecahedral. (Three of course would be another matter.)
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# ? Apr 12, 2013 00:48 |
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Current paypal total is at 196k. Went up 70k in a week. Together with the 4.189 on Kickstarter we have 4.385k and 115k to go in 2 weeks and a half. Hopefully we can make it. Edit April 16: At 205 now. Seriously slowing down. stille fucked around with this message at 23:48 on Apr 15, 2013 |
# ? Apr 12, 2013 19:28 |
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stille posted:Current paypal total is at 196k. Went up 70k in a week. Together with the 4.189 on Kickstarter we have 4.385k and 115k to go in 2 weeks and a half. Hopefully we can make it. It will probably trend like the actual KS. Start fast, then slow to a crawl, and the finish off with a blast once April 30th is closer.
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# ? Apr 16, 2013 17:53 |
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Makes sense. I worry, however, because this won't have the Kickstarter-style 48 hours left reminders, and will probably get far less news visibility than the end of the Kickstarter did. I got everything I wanted with the crafting Numenera, but 1) a lot of people were hoping for the stronghold so I really hope they get it and 2) I want inXile to get all the money.
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# ? Apr 16, 2013 18:35 |
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stille posted:Makes sense. I worry, however, because this won't have the Kickstarter-style 48 hours left reminders, and will probably get far less news visibility than the end of the Kickstarter did. I got everything I wanted with the crafting Numenera, but 1) a lot of people were hoping for the stronghold so I really hope they get it and 2) I want inXile to get all the money.
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# ? Apr 16, 2013 18:38 |
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Darkhold posted:I realize they were trying to do a nice thing for people like me who would be interested in a proper stronghold but personally I'd rather they had just dropped it. It feels like it's just a setup for being disappointed. Maybe they can do it with 4.4? There is no specific reason the stronghold has to cost .5 million dollars except for it being a nice looking number
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# ? Apr 16, 2013 19:09 |
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babypolis posted:Maybe they can do it with 4.4? There is no specific reason the stronghold has to cost .5 million dollars except for it being a nice looking number
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# ? Apr 16, 2013 20:03 |
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FRINGE posted:Or they can use that development time to make the entire game more polished. I would rather the game move towards perfection than get a gimmick stronghold for a character that is constantly moving between worlds/realities anyway. Though yes if they don't have enough money to make it right and not impact the rest of the game I'd rather they not have it at all. Torment just isn't the type of RPG that a lack of stronghold would feel like something was missing from the game.
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# ? Apr 16, 2013 21:27 |
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A game like Project Eternity or whatever that is more NWN-esque fits a stronghold much better, I think. Planescape Torment to me felt like a journey, and I never felt like "hey I need a place to stash all my loots"
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# ? Apr 16, 2013 21:36 |
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Gyshall posted:A game like Project Eternity or whatever that is more NWN-esque fits a stronghold much better, I think. Planescape Torment to me felt like a journey, and I never felt like "hey I need a place to stash all my loots"
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# ? Apr 16, 2013 21:37 |
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The stronghold for Divinity: Original Sin sounds pretty interesting as well. I like the whole 'organic changes' thing they're going for. quote:Created by imp historian Zixzax the Almost Wise; located on the Precipice of Ages - where time itself ends in endless black - you will find your homestead. It is a barren place; arid and forlorn, but beggars can't be choosers, and neither can a couple of Source Hunters down on their luck. In time, though, perhaps your Shelter Plane might turn into quite a cosy abode really: a place to put up your feet and relax by the fire, staring out unto the very edge of oblivion. Makes me wonder what Project Eternity's stronghold is going to be like. I've actually forgotten everything they said about it back during the Kickstarter.
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# ? Apr 16, 2013 21:45 |
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Gyshall posted:A game like Project Eternity or whatever that is more NWN-esque fits a stronghold much better, I think. Planescape Torment to me felt like a journey, and I never felt like "hey I need a place to stash all my loots" Agreed. I want strongholds in my Skyrim and the like, not in a narrative adventure. I have a feeling that if a stronghold is that important to you, especially in the traditional sense of one, this game may not be for you.
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# ? Apr 16, 2013 21:57 |
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Agreed; a stronghold implies a base of operations and not an adventure where you're journeying through a lot of areas. As long as the game can be modded to have an infinite inventory I'm good A stronghold as a place in your mind would be amusing/hilarious, especially if you got headaches after accessing it and the like.
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# ? Apr 16, 2013 22:00 |
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People are getting way too narrow in their definition of stronghold. Think of the BG2 expansion. Your stronghold there was a private pocket dimension, accessible from anywhere. Admittedly there wasn't much to do there except get your imp butler to make awesome weapons for you, but it's easy to see where such a concept could be turned into a cool narrative device all on its own.
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# ? Apr 16, 2013 22:05 |
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Schurik posted:Agreed. I want strongholds in my Skyrim and the like, not in a narrative adventure. I have a feeling that if a stronghold is that important to you, especially in the traditional sense of one, this game may not be for you. I don't know. A ship that moves with you, or a pocket demi plane, are thematically appropriate and serve some valid narrative roles. They're most useful when they allow you to communicate with a party of characters in a more relaxed setting than a battlefield, dungeon or dangerous path. So if there is little to no real party interaction outside of comments on quests, like in Fallout: New Vegas where all potential party members were self-contained and ususally limited, it won't be too useful. If they interact with each other, or have deeper interaction with the player after plot events, it wouod definitely be useful. Zore fucked around with this message at 22:09 on Apr 16, 2013 |
# ? Apr 16, 2013 22:06 |
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Torment's stronghold should be some kind of trans-dimensional hub, a living vessel whose pulsing, writhing tentacles wend their way through the gaps between dream and reality, offering near-instantaneous travel to all corners of the world...but at what price?
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# ? Apr 16, 2013 22:07 |
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I agree that there are thematically correct ways it could be done, but it just doesnt feel as important to me as it did for the "adventuring group" in P:E. Im sure that the team they have will do good with it if they decide to.
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# ? Apr 16, 2013 22:57 |
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Zore posted:I don't know. A ship that moves with you, or a pocket demi plane, are thematically appropriate and serve some valid narrative roles. They're most useful when they allow you to communicate with a party of characters in a more relaxed setting than a battlefield, dungeon or dangerous path. If you're talking about something like the camp in DA:Origins, I'd tend to agree. A place to gather your thought and interact with companions is something I'd actually like, it's just not what I have in mind when I think stronghold.
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# ? Apr 16, 2013 22:59 |
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Zurai posted:your imp butler CESPENAR IS GOOD SERVANT! That seriously sounded in my head the moment I read your quote - man that thing burrowed in deep.
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# ? Apr 16, 2013 23:01 |
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I like the idea of a stronghold in the PC's mind. Pocket planes are old hat and for a plane hopper, having a set point with a return portal to anywhere in the worlds would suppress the idea of the journey from A to B. Perhaps the stronghold could be an actual physical object the PC carries around in his pocket, or an idea that manifests itself in various forms (meaning the stronghold would be different in each plane). There's all kinds of ways to implement it in cool and unorthodox ways. Personally I'm a real fan of Psionicists and it would be cool to have a game that implements the class fully into a PC and builds itself around it.
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# ? Apr 16, 2013 23:12 |
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I just finished replaying Planescape: Torment and there were stretches of the game that I would've appreciated a pocket plane or something just so I could rest or dump a bunch of my stuff.
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# ? Apr 17, 2013 07:52 |
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For people who care about getting that stronghold, the lastest update is that inXile needs just under $100,000 in 11 days.
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# ? Apr 19, 2013 21:58 |
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Great Rumbler posted:Torment's stronghold should be some kind of trans-dimensional hub, a living vessel whose pulsing, writhing tentacles wend their way through the gaps between dream and reality, offering near-instantaneous travel to all corners of the world...but at what price? They have that already. It's called the Bloom.
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# ? Apr 20, 2013 12:45 |
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I am happy they don't need to shoehorn some stupid stronghold in the story. It just makes little sense to me to have need for a "place to rest and stash loot". You can play Skyrim for that. Torment should be a narrative driven journey, not some kind of OCD loot/achievement dungeon crawl or whatever the Stronghold-likers have in mind.
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# ? Apr 20, 2013 14:21 |
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Boner Slam posted:not some kind of OCD loot/achievement dungeon crawl or whatever the Stronghold-likers have in mind.
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# ? Apr 20, 2013 15:43 |
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Man, strongholds? Here's the worst possible implementation of that idea I can think of. Why would anyone want that???
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# ? Apr 20, 2013 15:45 |
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Hakkesshu posted:Man, strongholds? Here's the worst possible implementation of that idea I can think of. Why would anyone want that??? Eh, you go with what you know. I'd say some factor of the worst implementation tends to be the one most commonly implemented in games. It's not wrong to have that expectation, although given how people seem to have their hopes and dreams caught up in the game it's weird that this becomes the fault-point for believability.
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# ? Apr 20, 2013 16:52 |
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Drifter posted:Eh, you go with what you know. I'd say some factor of the worst implementation tends to be the one most commonly implemented in games. As if the people that think it could be a nice addition to the game want a completely different type of sequel to Torment because they're just too stupid to understand the narrative structure of the original instead of you know trusting the developers to put it in the game properly especially with such a high asking price.
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# ? Apr 20, 2013 17:02 |
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The name stronghold itself implies all kinds of stuff. If you promise a "stronghold" in the kickstarter I just think it sets the wrong precedent
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# ? Apr 20, 2013 17:12 |
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Boner Slam posted:The name stronghold itself implies all kinds of stuff. If you promise a "stronghold" in the kickstarter I just think it sets the wrong precedent The people that want it want a place that has a decent questline and an interesting dynamic place in the plot and personally I trust the developers enough that if they do put it in that they'll make it an organic part of the setting. I've said this before but it's not something that will break my heart if its not in the game (like crafting I wish it had been missed and strongholds had been in) but it'd be neat to see what they'd come up with if they had the money.
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# ? Apr 20, 2013 18:40 |
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Darkhold posted:For what exactly? Nobody that's for the idea of strongholds has mentioned any kind of Skyrim style player house that's just a glorified storage area. That seems to be exclusively the fear of the people against the idea. Thing is doesn't the same apply to strongholds that applies to your wish for crafting to have been missed? By that I mean making the presumption that crafting will be implemented in a way you personally find unappealing. You trust the devs to do something interesting with a stronghold if they get the funding for it, why not for the crafting? Personally I'd love to have both because it sounds like there's room for imaginative ways to do them.
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# ? Apr 20, 2013 19:05 |
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Overminty posted:Thing is doesn't the same apply to strongholds that applies to your wish for crafting to have been missed? By that I mean making the presumption that crafting will be implemented in a way you personally find unappealing. You trust the devs to do something interesting with a stronghold if they get the funding for it, why not for the crafting? Personally I'd love to have both because it sounds like there's room for imaginative ways to do them. I can see how my post was poorly worded sorry about that. I've enjoyed most crafting systems I've encountered and I'm glad for the people that like that over Strongholds got something they'll enjoy. Darkhold fucked around with this message at 19:13 on Apr 20, 2013 |
# ? Apr 20, 2013 19:10 |
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Darkhold posted:I prefer Strongholds over crafting. If I could trade the two I would. I don't begrudge a crafting system being in however which is how some people seem to feel about Strongholds. Same here. I find crafting to be the most boring part of most RPGs. But I trust these dudes, and I'm sure they'll implement either an awesome version of a crafting minigame, or something that at least doesn't get in the way, and my experience won't be worse for having it. And I'd expect the same from a "stronghold". You can usually skip them anyway. Crafting-likers :/
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# ? Apr 20, 2013 21:41 |
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# ? Jun 8, 2024 02:09 |
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There's been a new Torment update over on their tumblr, talking a bit about character progression. https://www.youtube.com/watch?v=SY6wd4BBCxE About the only thing it sounds like they've decided on is that you will be able to use XP to change your 'class'. That said, jack/nano/glaive seem to be the class analogues, foci don't really sound like they map to anything which is easy to draw analogy too. Specialities maybe?
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# ? Apr 21, 2013 18:35 |