|
So HoD is pretty sweet. However, I feel like there's still two underlying issues with Vic2 that haven't really been changed; the AI and the status quo in nations. The AI is pretty self explanatory with dominions and nonsensical annexations (ie Spanish Hedjaz), hopefully that's fine tuned or whatever. The other issue is really, the lack of progress in the game. The new colonial/crisis systems is a big step in the right direction, but I feel like nations are kind of static, lacking in some of the historical basis that could manipulate events set in motion at the start of the game. Not through determinism, just a bit more of a push to get things in motion. Good example may be the USCA never collapsing, I'd like to be able to enable it or prevent it from happening and see what the AI does about it through each game. Another might be the Egyptian-Ottoman war and the interventions within it, instead it remains static and unchanging, besides Ankara occasionally swapping over. Events like the first might be more interesting with a bit more flavour than anything, events and other things taking advantage of the pop system through militancy and other stuff. The second could probably use the crisis system, but instead on a regional scale. I'd love some sort of CB that instead of acquiring a single state, seeks to acquire every state you've got a core on. The Ottomans could declare war to take back what's theirs, and the Europeans could initiate a crisis to intervene on whatever side. Maybe the crisis system could be extended to include ongoing wars and intervention in them? This sort of CB would also allow the USA to take the entirely of the Mexican cession, instead of one or two states at a time. On the sake of pretty borders, I'd still love to see the acquire core CB only take what's actually your cores, instead of entire states. It really doesn't make sense for a nation to annex an entire state when they've only got a single province in it with a core. Obligatory
|
# ? Apr 18, 2013 16:00 |
|
|
# ? May 30, 2024 20:00 |
|
How do you raise organization in the early game? My starting armies always run at a sliver of green in their bars when marching around. The attrition is also loving out of control. Also how do you make your ships not fall apart on a trip across the ocean and how do you repair afterwards? I would put them in a naval base and have military spending at 100% and nothing would happen. Vicky 2 is a tad bit more detailed than Eu3 and ck2
YouTuber fucked around with this message at 16:06 on Apr 18, 2013 |
# ? Apr 18, 2013 16:02 |
|
Kablammo posted:Meanwhile, the King of Mongolia relaxes in his new Solid Gold palace. Mongolia was now the richest, most prestigious country on Earth. In the past few days he had received praise from the UK, USA, Russia and every other great power worldwide about the prestige of the Kingdom of Mongolia and how no other country would ever match its importance. In between sips of the finest wine from France and some excellent Cuban-American cigars he patted himself on the back for sending Mongolia's 2 regiments of irregulars across allied Russia and reinforcing a fight between Russia and the UK with 10:1 superiority in numbers. He also reminded himself how nice it was that Britain's ambassadors has the IQ of a yak and offered him the full surrender of the British, Ottoman, German alliance so that Mongolia's 2 regiments would exit the war. whoa. you dont happen to have an early autosaves before this peace deal. it sounds pretty dopey ;D
|
# ? Apr 18, 2013 16:09 |
|
Not to interrupt Heart of Darkness chat, but EvW Dev Diary 6 has arrived, with a focus on land units. I'm starting to wonder if we're actually going to see anything on non-combat related aspects of the game.
|
# ? Apr 18, 2013 16:11 |
|
YouTuber posted:How do you raise organization in the early game? My starting armies always run at a sliver of green in their bars when matching around. Also how do you make your babies not fall apart on a trip across the ocean and how do you repair afterwards? I would put them in a naval base and have military spending at 100% and nothing would happen. Vicky 2 is a tad bit more detailed than Eu3 and ck2 Military spending just pays your troops' wages. If you want to have organisation/repair/reinforce, you need to have the army/navy national stockpile sliders (or the single national stockpile slider, if you're not playing HoD for some strange reason) set to a higher value - you should really try to keep those at max during wartime, and not reduce them to nothing during peacetime. As for ships disintegrating due to attrition when you send them across the ocean, research techs that make your boats faster and (if possible) make stops along the way - if you can persuade Portugal or the UK to give you military access, you can stop off at the Azores or Bermuda or something and patch some holes in your hulls. Attrition you'll just have to deal with, until you can research techs which reduce it. Try and keep your armies below the supply limit (a province can support 1000 dudes per point of supply limit, plus a little bit more if you're using a general with attrition reduction) unless you need to concentrate force to fight things, and don't go traipsing around through enemy territory if you can help it, just park a stack in a border province and don't move it until you win the siege/you really need that stack somewhere else.
|
# ? Apr 18, 2013 16:12 |
|
ThePutty posted:Good example may be the USCA never collapsing, I'd like to be able to enable it or prevent it from happening and see what the AI does about it through each game. Another might be the Egyptian-Ottoman war and the interventions within it, instead it remains static and unchanging, besides Ankara occasionally swapping over. I see at least El Salvador breaking away every game, and in my current one Nicaragua did as well. Also Cuba broke off from Spain all on its own...good job, Rebels! I'm so fond of the much tougher HOD rebels and how they're not the pushovers rebels were in AHD.
|
# ? Apr 18, 2013 16:33 |
|
Patter Song posted:I see at least El Salvador breaking away every game, and in my current one Nicaragua did as well. I see Nicaragua break off occasionally, but the USCA remains pretty static on it's own despite anything breaking off it. That's the issue I've got, really. All or nothing, perhaps. Kavak posted:Not to interrupt Heart of Darkness chat, but EvW Dev Diary 6 has arrived, with a focus on land units. I'm starting to wonder if we're actually going to see anything on non-combat related aspects of the game. Also five of the six starting points are wars so yeah it's gonna suck
|
# ? Apr 18, 2013 16:37 |
|
Kavak posted:Not to interrupt Heart of Darkness chat, but EvW Dev Diary 6 has arrived, with a focus on land units. I'm starting to wonder if we're actually going to see anything on non-combat related aspects of the game. So other than that update where we learned about policies, culture groups, religious groups and the like, have we had any other noncombat DDs? Like, one about how to expand your power/influence in the world nonviolently? Hell I don't even know if the simplistic faction mechanics from HoI3 are in the game. I assume they are but I have no reason to think they've been changed much at all.
|
# ? Apr 18, 2013 16:48 |
|
How do flashpoints become crises? I'm playing as Greece and want to nag the Turks about Thessalia. Tension is sitting at 100%. Do I click a button somewhere or will this be automatic? VVV Thanks! Smirr fucked around with this message at 16:59 on Apr 18, 2013 |
# ? Apr 18, 2013 16:53 |
|
Smirr posted:How do flashpoints become crises? I'm playing as Greece and want to nag the Turks about Thessalia. Tension is sitting at 100%. Do I click a button somewhere or will this be automatic? It just happens. There's a cooldown period between crisis' so you might have to wait a while. I'm not sure how it determines which crisis gets to go first.
|
# ? Apr 18, 2013 16:59 |
|
So AI aggression has finally been exported to defines. Time to scale this value up by a couple orders of magnitude and watch the fun commence Darkrenown posted:It was a great joke that others in the thread enjoyed, you are bad at getting jokes podcat posted:whoa. you dont happen to have an early autosaves before this peace deal. it sounds pretty dopey ;D Friend Commuter posted:As for ships disintegrating due to attrition when you send them across the ocean, research techs that make your boats faster and (if possible) make stops along the way - if you can persuade Portugal or the UK to give you military access, you can stop off at the Azores or Bermuda or something and patch some holes in your hulls. Kavak posted:Not to interrupt Heart of Darkness chat, but EvW Dev Diary 6 has arrived, with a focus on land units. I'm starting to wonder if we're actually going to see anything on non-combat related aspects of the game. Smirr posted:How do flashpoints become crises? I'm playing as Greece and want to nag the Turks about Thessalia. Tension is sitting at 100%. Do I click a button somewhere or will this be automatic? Wolfgang Pauli fucked around with this message at 17:43 on Apr 18, 2013 |
# ? Apr 18, 2013 17:41 |
|
It's ridiculously easy to form Scandinavia now, since you don't need to control Finland even if you don't abandon the cores there, and Prussia no longer immediately takes back Holstein. All you need to do is become a GP and then sphere Denmark. You still get to keep all the cores on Finland, so you can take them back when you're strong enough to face Mother Russia.
|
# ? Apr 18, 2013 17:46 |
|
DrProsek posted:So other than that update where we learned about policies, culture groups, religious groups and the like, have we had any other noncombat DDs? Like, one about how to expand your power/influence in the world nonviolently? Hell I don't even know if the simplistic faction mechanics from HoI3 are in the game. I assume they are but I have no reason to think they've been changed much at all. We had stuff on the map (Each province has a single resource like Victoria, I think) and art design, but otherwise no. Release date is still TBC, which is a little worrisome since it's been that way for two months now.
|
# ? Apr 18, 2013 17:49 |
|
Hey, Wolfgang Pauli, I figured out what was wrong with your mod, turns out V2 wasn't reading it because it had a - in its name. PM'ed you on the Paradox forums with a fixed version as I don't have platinum.
|
# ? Apr 18, 2013 18:30 |
|
Wolfgang Pauli posted:There's 18 months between crises. It's in defines.lua, so you can change it. I'm thinking of setting mine at about 3 months just to see what happens, but mostly I'm just trying to break the game until the patch gets here. Also thinking of removing the GPs at War drain on tension since it applies to any GP in any war. GPs at war only looks at GPs with capitals on the same continent as the flashpoint, so for example the US being at war with Japan doesn't affect Serbia wanting their cores from Austria. But the idea is if the GPs are at war they're not going to care about whatever some minor nation is upset about.
|
# ? Apr 18, 2013 18:31 |
|
Fister Roboto posted:It's ridiculously easy to form Scandinavia now, since you don't need to control Finland even if you don't abandon the cores there, and Prussia no longer immediately takes back Holstein. All you need to do is become a GP and then sphere Denmark. You still get to keep all the cores on Finland, so you can take them back when you're strong enough to face Mother Russia. It works the same way in AHD, except Prussia always takes Holstein, of course.
|
# ? Apr 18, 2013 18:39 |
|
Wolfgang Pauli posted:There's 18 months between crises. It's in defines.lua, so you can change it. I'm thinking of setting mine at about 3 months just to see what happens, but mostly I'm just trying to break the game until the patch gets here. Also thinking of removing the GPs at War drain on tension since it applies to any GP in any war. It took me about 18 years to get all of my cores back from the Ottomans without firing a single shot, which honestly felt a little overpowered. Then again, most other crises I've seen where only the AI is involved usually go absolutely nowhere, so reducing the interval might yield interesting results. And now my long period of loving over the Turks at no cost to me at all has finally come to an end. For some reason, they weren't willing to part with the state that Izmir (or Σμύρνη, rather ) is in peacefully. Just as my various factions were replaced by the various kommata, and my interventionist conservative party was replaced by a laissez faire one, capping my taxes at 50%. Not a great time to be losing money hand over fist. I hate laissez faire parties.
|
# ? Apr 18, 2013 18:42 |
|
|
# ? Apr 18, 2013 19:23 |
|
Good job. Now good luck with the rest of the France, UK, Russia, and Austria.
|
# ? Apr 18, 2013 19:25 |
|
Tag over to France and check what their army techs look like.
|
# ? Apr 18, 2013 19:29 |
|
So what is the ideal army comprised of in HoD (as in, the ratio of recon/infantry/artillery units)? I was going one for one with infantry and artillery for some reason, but I am sure that isn't right.
|
# ? Apr 18, 2013 19:30 |
|
Friend Commuter posted:Tag over to France and check what their army techs look like. France is behind me in the tactics and organization lines, but on par with me in the others. It's just that these are conscripts, I already killed most of France's professional army. Not that France doesn't occasionally win battles against me:
|
# ? Apr 18, 2013 19:42 |
Patter Song posted:France is behind me in the tactics and organization lines, but on par with me in the others. It's just that these are conscripts, I already killed most of France's professional army. Defenders in a fort with artillery do indeed gently caress up human waves.
|
|
# ? Apr 18, 2013 19:47 |
|
With EvW I think they're going with the intensity of the Cold War, which a lot of people (here) may not remember. That's just my thoughts. Plus I'm loving the grognardyness of it.
|
# ? Apr 18, 2013 20:00 |
|
Nuclearmonkee posted:Defenders in a fort with artillery do indeed gently caress up human waves. The fact that every day of entrenchment is a -1 shift in all rolls to the attacker (limited by tech) seemed to me to be appallingly good.
|
# ? Apr 18, 2013 20:07 |
|
The more I read about EvW the more I think about the possibility of never having Reagan, Thatcher and set Palestine free
|
# ? Apr 18, 2013 20:14 |
|
Hot Dog Day #82 posted:So what is the ideal army comprised of in HoD (as in, the ratio of recon/infantry/artillery units)? I was going one for one with infantry and artillery for some reason, but I am sure that isn't right. Depends on the era. Pre-1870 my army usually consists of 10 brigades. 2 infantry, 2 artillery, 2 dragoons (or hussars if you can afford them), 2 engineers, and 2 curiassers. After 1870 curiassiers get a lot less effective, so I switch them out for guards. Late game, replace your dragoons/hussars with airplanes and your guards with tanks. This has served me pretty well in all my wars.
|
# ? Apr 18, 2013 20:14 |
Could anyone recommend a good starter nation for Vic 2? One that I can learn the ropes with.
|
|
# ? Apr 18, 2013 20:20 |
|
WMain00 posted:Could anyone recommend a good starter nation for Vic 2? One that I can learn the ropes with. I think the usual candidate is Brazil, there's really no wars you will be forced to fight in, the Europeans will leave you alone, and they are usually the largest/most populated country in South America. And, as a "new world" nation, they have a huge immigration bonus if you become a democracy.
|
# ? Apr 18, 2013 20:21 |
|
WMain00 posted:Could anyone recommend a good starter nation for Vic 2? One that I can learn the ropes with. I've always liked Belgium. They have the resources required for basic industry, a small amount of area to defend, and a decent population and literacy. The only difficulty is beating the netherlands if they don't give up their cores on you.
|
# ? Apr 18, 2013 20:22 |
|
Hot Dog Day #82 posted:So what is the ideal army comprised of in HoD (as in, the ratio of recon/infantry/artillery units)? I was going one for one with infantry and artillery for some reason, but I am sure that isn't right. I'd say equal amounts of infantry and artillery, four guards, and one recon and engineer for every 10 units total.
|
# ? Apr 18, 2013 20:28 |
|
Might have overlooked this somewhere, but is there a way to start your own crises? As Japan it's not hard to come up with CB on other Asian states, but it'd be cool to do it within the context of a crisis. I have to say I"m a little disappointed that the newspapers don't have an Extra! edition when a major world event happens. I learned about the American Civil War several months after it started. It would be really cool to see polished SimCity 2000 style newspapers with randomized flavor text..
|
# ? Apr 18, 2013 20:36 |
|
WMain00 posted:Could anyone recommend a good starter nation for Vic 2? One that I can learn the ropes with. Sweden if you have HOD, they are now probably the best newbie country to play. Otherwise i'll say Brazil or USA.
|
# ? Apr 18, 2013 20:43 |
BillBear posted:Sweden if you have HOD, they are now probably the best newbie country to play. Otherwise i'll say Brazil or USA. Even in AHD Sweden is pretty good. Super-high literacy, compact population, and they start the game with a State Capitalism party in power, so you can build some good factories right at the start to help jumpstart your score.
|
|
# ? Apr 18, 2013 20:55 |
|
I'm still clutching to the hope that EvW is going to be more than just warfare, because they keep dropping little tantalizing hints about it. They focus on almost nothing but warfare in the DDs, but then you have a couple interviews where they've said that they have a deep system for politics in place (that they didn't elaborate on) and this latest DD, where they say:quote:However, the Cold War was actually a long period of relative peace in the world, especially if you look at major wars between countries. I don't know, I'll probably buy it either way if it's just like 20 bucks or so because I still like wargames like Darkest Hour and March of the Eagles, but I won't pay more than that if it's just a wargame with no real political maneuvering. I wonder if they Paradox could give them the rights to implement a HoD crisis-like system? It seems like that system would work really well in the Cold War, with a bit of tweaking.
|
# ? Apr 18, 2013 21:16 |
|
WMain00 posted:Could anyone recommend a good starter nation for Vic 2? One that I can learn the ropes with. First time "oh god how do I Victoria" nations: Prussia: Centrally located (no OPM islands scattered across the world), clear route of expansion (found the North German Federation, then the German Empire), with possibilities to expand anywhere else (wanna unite with the Austrians? The Scandinavians? Crush the French? End the Russian empire? The world is your oyster!), safe-ish Great Power. Austria: Not as powerful as Prussia, but plenty strong and more centralized (no horde of sphered nations). Can easily turn Ottomans into whipping boy. New England: Release it as the USA; it plays a bit like a smaller version of it. No real threats so long as USA and GB don't despise you. First though, start as the UK, do the decision to give Caribou to the USA, tag over to the USA and release New England. Otherwise you will have New English New England the whole game and feel dumb. Sweden: Nobody really messes with your poo poo, your literacy is fantastic, and if you become a great power and sphere Denmark, you can become Scandinavia easily. Once you learned a bit about the game: Japan: You can easily westernize and then fight your way to great power-hood USCA: Form your liberal democracy by slaughtering hordes of nationalists! Papal States/Two Sicilies: Become a great power, unite Italy Spain: Stay a great power, form Iberia.
|
# ? Apr 18, 2013 21:25 |
quote:However, the Cold War was actually a long period of relative peace in the world, especially if you look at major wars between countries. This quote really bothers me. Decolonization wars, Korea, Vietnam, Suez Crisis, Arab-Israeli War, countless struggles in Africa, Falklands, Soviet invasion of Afghanistan. It's like the game is being made by people who think, "well, the US and USSR never went to war, therefore there were 50 years of peace!" EvW looks pretty terrible and I seriously doubt there's any real substance backing up their hollow claims of "deep political system." If anything it's a clone of the HoI3 political system.
|
|
# ? Apr 18, 2013 21:27 |
|
WeaponGradeSadness posted:I'm still clutching to the hope that EvW is going to be more than just warfare, because they keep dropping little tantalizing hints about it. They focus on almost nothing but warfare in the DDs, but then you have a couple interviews where they've said that they have a deep system for politics in place (that they didn't elaborate on) and this latest DD, where they say: That just isn't true though. The trend since 1945 is more and more frequent 'local' wars with lower casualty rates overall. The world only looks 'peaceful' if you view it from the perspective of Western Europe having broken the cycle of every 20-30 years throwing a rifle into the hands of every adult male and having a royal rumble with everyone involved. Everywhere else got more violent.
|
# ? Apr 18, 2013 21:27 |
Conservative swine!
|
|
# ? Apr 18, 2013 21:28 |
|
|
# ? May 30, 2024 20:00 |
|
Darkrenown posted:GPs at war only looks at GPs with capitals on the same continent as the flashpoint, so for example the US being at war with Japan doesn't affect Serbia wanting their cores from Austria. But the idea is if the GPs are at war they're not going to care about whatever some minor nation is upset about. ZearothK posted:Hey, Wolfgang Pauli, I figured out what was wrong with your mod, turns out V2 wasn't reading it because it had a - in its name. PM'ed you on the Paradox forums with a fixed version as I don't have platinum. WMain00 posted:Could anyone recommend a good starter nation for Vic 2? One that I can learn the ropes with. Vivian Darkbloom posted:I have to say I"m a little disappointed that the newspapers don't have an Extra! edition when a major world event happens. I learned about the American Civil War several months after it started. It would be really cool to see polished SimCity 2000 style newspapers with randomized flavor text..
|
# ? Apr 18, 2013 21:29 |