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Baronjutter
Dec 31, 2007

"Tiny Trains"

Holy crap how do you even make money with factories. I remember being ok with vanilla V2 after some patches and balance mods and general smart construction but I'm at a total loss now. I built a lumber mill in a state full of timber production and at best it sometimes sort of breaks even. My capitalists built a canned food factory in a province with iron, grain, and cattle and it almost always runs at a loss. I got a province with sulphur and noticed demand for fertilizer was high so I built a fertilizer factory, the thing just bleeds money.

What am I doing wrong? I've got good technology, level 3 railroads, and all the possible local resource bonuses. None of them have close to full staff, they've got maybe 3000 workers each, does profitability go up with more workers? I'm a 2nd rate power but I have no allies and I'm in no sphere, is that a problem?

What's infuriating is all my lesser neighbouring countries with worse resources and half or less my population all have 5x my industry score. How are they doing it??

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Kablammo
Oct 23, 2010

podcat posted:

whoa. you dont happen to have an early autosaves before this peace deal. it sounds pretty dopey ;D

http://www.filedropper.com/supermongoliaaway

The stupidity happens in about a month, around 4th feb.

Aside from the occasional completely retarded AI or terrible borders (drat you Australia!!!) this is the most fun I've ever had with Victoria. The world finally feels immersive and real, rather than me sitting at my pc watching everybody's scores go up with random, context less wars breaking out every few years.

Punished Chuck
Dec 27, 2010

Baronjutter posted:

Holy crap how do you even make money with factories. I remember being ok with vanilla V2 after some patches and balance mods and general smart construction but I'm at a total loss now. I built a lumber mill in a state full of timber production and at best it sometimes sort of breaks even. My capitalists built a canned food factory in a province with iron, grain, and cattle and it almost always runs at a loss. I got a province with sulphur and noticed demand for fertilizer was high so I built a fertilizer factory, the thing just bleeds money.

What am I doing wrong? I've got good technology, level 3 railroads, and all the possible local resource bonuses. None of them have close to full staff, they've got maybe 3000 workers each, does profitability go up with more workers? I'm a 2nd rate power but I have no allies and I'm in no sphere, is that a problem?

What's infuriating is all my lesser neighbouring countries with worse resources and half or less my population all have 5x my industry score. How are they doing it??

What's your prestige score? If you're a mid-tier power who isn't in anyone's sphere, it's possible that no one's buying your poo poo. I think that nations like to buy from nations with higher prestige if they can't get the product they want from their sphere.

Punished Chuck fucked around with this message at 03:10 on Apr 19, 2013

Baronjutter
Dec 31, 2007

"Tiny Trains"

WeaponGradeSadness posted:

What's your prestige score? If you're a mid-tier power who isn't in anyone's sphere, it's possible that no one's buying your poo poo. I think that nations like to buy from nations with higher prestige if they can't get the product they want from their sphere.

I'm a 2nd tier power ranked about 13th. Don't I at least have local demand for poo poo? All my 5x industrialized neighbours are ranked like 20-30. I really wish transport/distance was taken into account in V2. It's only a fairly recent development that cheat as poo poo global trade as become a thing. Have some merchant fleet and land/railway transport pool for goods that add costs. I guess that would pretty much require a total re-write of the game though.

But you sell domestically first at least right? That's what tarrifs are for right? Like if I have a domestic clothing factory that can't possibly even meet my domestic demand, my people will buy from it first if I have highish tarrifs right?

Baronjutter fucked around with this message at 03:23 on Apr 19, 2013

Pylons
Mar 16, 2009

Baronjutter posted:

I'm a 2nd tier power ranked about 13th. Don't I at least have local demand for poo poo? All my 5x industrialized neighbours are ranked like 20-30. I really wish transport/distance was taken into account in V2. It's only a fairly recent development that cheat as poo poo global trade as become a thing. Have some merchant fleet and land/railway transport pool for goods that add costs. I guess that would pretty much require a total re-write of the game though.

But you sell domestically first at least right? That's what tarrifs are for right? Like if I have a domestic clothing factory that can't possibly even meet my domestic demand, my people will buy from it first if I have highish tarrifs right?

Your own nation will always attempt to buy domestically - tariffs don't affect that. Do you have high tarrifs? If you do, your factories may not be able to afford all the goods they require, and your POPs probably can't either since they have to pay extra on every import.

Pornographic Memory
Dec 17, 2008
So I'm playing Spain and it's really hard to industrialize because I have no clue how to make Capitalist pops take root, so to speak. I've been building tons of railways, put middle and upper class taxes to nothing, and I've been trying to keep my tariffs as low as will let me keep a balanced budget. I get SOME capitalist pops appearing, and starting projects, but they quickly demote. I guess I lucked out though because the first two factory projects they started were Machine Parts :D

Still, I remember reading in this thread using an encourage NF for capitalists was a bad idea since they'd just demote if the conditions didn't already exist for them to appear naturally, so without that in my toolbox I'm kind of stumped.

jellycat
Nov 5, 2012

it's a nice day
So I decided to load up the AHD game I was playing in HOD. Lots of things broke and it was kind of great!


The Great Powers were totally broken. Prussia already formed the NGF and Austria formed Austria-Hungary, so neither of those two nations even exist at this point. The UK and France are the only two nations on this list that are actually still Great Powers. I'm not sure why the US isn't on this list, but their total score is like 11,000.


I thought maybe the Great Powers thing would fix itself after a little while, but it stayed this way until the end of the game. There were a few crises that instantly dissipated because of that, I guess.


The Netherlands started a war with France to return some of the UK provinces they took in a Great War earlier. I was just amused at a Secondary Power starting a war with a Great Power on another Great Power's behalf.


Bavaria went to war with Switzerland to create Austria, so now Austria and Austria-Hungary both exist.


I just thought piano cat was funny.

I wasn't sure what else to do for the remaining time I had left in this game, so that was a really amusing way to close the book on that.

I'm really looking forward to starting an actual HOD game now.

jellycat fucked around with this message at 04:12 on Apr 19, 2013

Freudian
Mar 23, 2011

gradenko_2000 posted:

I just discovered something annoying that I hope can be fixed: If you already have a naval base in one province of a state, all other provinces in that state will have their "Expand Naval Base" button grayed out, since you can only have one naval base per state.

However, this does not tell you if the province that does have the naval base is eligible for expansion, nor can you CTRL-click the Expand Naval Base button to trigger the expansion in the other province. Instead, you have to check each province of the state until you come across the one particular province that does have the naval base.

There's a mapmode which specifically highlights the province with a naval base. Happy to help!

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
What I've learned about industrializing is that (at least in some cases) you just have to let it happen. That is, focus on getting 1% Bureaucrats across the whole nation to quicken POP promotion, and then get 4% Clergymen across all states to maximize literacy.

As your literacy passes 30%, middle-class POPs such as Artisans will naturally promote into Capitalists. Natural promotion is also good because it'll cause middle-class POPs to keep cycling into Capitalists, dump their money into investments, demote if they're not making money, then come back to Capitalism.

If you try to manually promote Capitalists, you have to fund the investment into the first couple of factories yourself, and even then your Capitalists will demote and never return anyway if the factories aren't making any money.

Letting industrialization naturally evolve from literacy also delays the process, which is actually a good thing. Prussia isn't going to dig up enough coal to supply the world's demand until it's done a bit of Industrial research. Literacy also preps your lower-class POPs for promotion into Craftsmen, again without requiring having to use that specific NF.

The other key thing I learned about industrialization is to turn off subsidies and let the factories close. If you have a single factory in a state that you're keeping alive via subsidies, your Capitalists are never going to build a second factory until that first one is 70% occupied, which is going to take a LONG time. Instead, let it fail. Your Capitalists will build a new one, hopefully a more profitable one, and that one will thrive and flourish.

For reference, it's 1897 in my Brazil game, I'm a Great Power with 89 industrial score, 11th place behind UK, France, Japan, USA, Prussia, Canada, Russia, Bavaria, Sweden and Italy, and the only NFs I've ever used are Bureaucrats, Clergymen, Clerks and Soldiers (mostly in that order).

gradenko_2000 fucked around with this message at 04:20 on Apr 19, 2013

Quantumfate
Feb 17, 2009

Angered & displeased, he went to the Blessed One and, on arrival, insulted & cursed him with rude, harsh words.

When this was said, the Blessed One said to him:


"Motherfucker I will -end- you"


For anyone who might be interested, while far from finished, the mod I've been working on is at a playable state. It's pretty bare bones now, but it adds more nations to the Americas and Europe, and it's for HoD, so maybe someone wants some new nations to play around with.

http://www.mediafire.com/?4w06b75euhh3c8e

Wolfgang Pauli
Mar 26, 2008

One Three Seven

Okay, that's weird.


Especially since America doesn't even have a Pacific port.

Also, it is stupid easy to grab the Boer republics as the Zulu. I have no idea why the AI isn't grabbing them in the first few years of the game.

Ainsley McTree
Feb 19, 2004


I started up a game of Vicky 2 to try out Heart of Darkness. I picked Spain because whatever, why not, and right off the bat was $400 in the red and couldn't for the life of me figure out how to fix it. I saw that the bulk of it was being spent on military supplies but even dropping that and military spending as low as I could go didn't fix the budget.

I guess what I'm saying is that I'm rusty. Or maybe that Spain wasn't a great choice. Perhaps I was supposed to let those Carlist rebels win and start a new regime?

Patter Song
Mar 26, 2010

Hereby it is manifest that during the time men live without a common power to keep them all in awe, they are in that condition which is called war; and such a war as is of every man against every man.
Fun Shoe

Wolfgang Pauli posted:

Also, it is stupid easy to grab the Boer republics as the Zulu. I have no idea why the AI isn't grabbing them in the first few years of the game.

Every time I've tried this I've wanted to wait long enough to get access to the first military reform so I could get some points, but the UK conquers me before I'm ready.

At least Portugal isn't in the Zulu-hunting game anymore because it divests itself of Mozambique on the first day of the game so there's no threat from the north.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

Ainsley McTree posted:

I started up a game of Vicky 2 to try out Heart of Darkness. I picked Spain because whatever, why not, and right off the bat was $400 in the red and couldn't for the life of me figure out how to fix it. I saw that the bulk of it was being spent on military supplies but even dropping that and military spending as low as I could go didn't fix the budget.

I guess what I'm saying is that I'm rusty. Or maybe that Spain wasn't a great choice. Perhaps I was supposed to let those Carlist rebels win and start a new regime?
Max out your lower-class and middle-class taxes.
Drop your National Stockpile sliders to zero, except for Construction, and except if you need to fight rebels.
Try to keep your Education and Bureaucracy sliders to 51% minimum, but bring them up as soon as you can afford it.

If you're still bleeding money, raise tariffs. If you're still bleeding money, drop Education and Bureaucracy below 50%.

For long-term solutions, look at getting Industrial techs, especially the left-most and second-from-left columns. Also look at the second-from-left column of Commerce techs to increase tax revenue if those Industrial techs are maxed out already. Finally, look at getting (or forcing) a different party to come into power, since Laissez-Faire's tax rates are capped at 50%. I found myself cursing the Liberals after they won an election and crashed my economy that way.

Fister Roboto
Feb 21, 2008

Baronjutter posted:

Holy crap how do you even make money with factories. I remember being ok with vanilla V2 after some patches and balance mods and general smart construction but I'm at a total loss now. I built a lumber mill in a state full of timber production and at best it sometimes sort of breaks even. My capitalists built a canned food factory in a province with iron, grain, and cattle and it almost always runs at a loss. I got a province with sulphur and noticed demand for fertilizer was high so I built a fertilizer factory, the thing just bleeds money.

What am I doing wrong? I've got good technology, level 3 railroads, and all the possible local resource bonuses. None of them have close to full staff, they've got maybe 3000 workers each, does profitability go up with more workers? I'm a 2nd rate power but I have no allies and I'm in no sphere, is that a problem?

What's infuriating is all my lesser neighbouring countries with worse resources and half or less my population all have 5x my industry score. How are they doing it??

There are a lot of factors in profitability, but by far the most prominent one is clerks. Craftsmen working in a factory only increase throughput. 1000 craftsmen can turn 1 widget into 2 gizmos, 2000 craftsmen can turn 2 widgets into 4 gizmos. No increase in profitability there, and in fact there may be a loss, since products aren't guaranteed to be sold. Clerks, on the other hand, increase output without requiring more input. A factory with 1000 craftsmen can turn 1 widget into 2 gizmos, but a factory with 1000 craftsmen and 200 clerks can turn 1 widget into 2.4 gizmos.

And as an added bonus, clerks increase your research points.

Pinterest Mom
Jun 9, 2009

I just, as France, declared war on Prussia, a great power, with acquiring Nordrhein as a wargoal. Prussia brought in its bundle of north german allies in the war, and somehow, Wurttemberg ended up as war leader. Prussia was getting beat up by Austria at the moment, so its military score was really low, but shouldn't a great power be leading the war if it's in it?

Having Wurttemberg cede Prussian Nordrhein in a war seems really off.

Pinterest Mom fucked around with this message at 05:33 on Apr 19, 2013

Pimpmust
Oct 1, 2008

Does the Acquire puppet CB work? I tried nabbing Wurttemberg as the NGF, a sphered ally of Austria and after beating down on Austria they finally gave in and I got nothing but a truce :iiam:
Tried reloading too but with the same result.


It's a total bitch to get Baden and Wurttemberg of Austrias hands without drowning in infamy, stop kicking out my diplomats you jerks :argh:

Mr Luxury Yacht
Apr 16, 2012


First HoD game as Scandinavia. I've been engaged in a colonial competition with the US for the past three years or so. We're both at colonial level 11 in some tiny area of Burundi, but nothing else happens. Shouldn't a crisis or something kick off? Do I just keep tacking on more fortifications to this guard post forever?

Punished Chuck
Dec 27, 2010

So I'm digging the hour and a half or so of HoD that I've been able to play, but I'd say my biggest complaint so far is that the newspapers won't shut the gently caress up about German minors. I guess it won't matter in a couple more decades when they've all been folded into one of the federations, but it's kind of annoying when half the articles are about some shithole city in Germany being afraid that I'll invade them with my mighty French hordes. Hopefully the patch podcat said to expect in about two weeks will also include some kind of rejiggering of whichever algorithm is used to determine which articles get posted, to get a greater range of stuff being offered.

Other than that, though, I'm really loving the newspaper system. When it was first announced I didn't really see the point--I thought it would look cool, but that the information provided would just be stuff you already got messages about. But it's been extremely useful at helping me figure out who I can ally with, who has a common enemy with me, and so on, so it's been pretty much invaluable.

And, of course, I can't say enough good things about the breakdown of AI thought processes in diplomacy. Those are the only two new features I've really gotten to play around with, since I didn't get to play long enough to get to the colonial aspect of the game and no one's kicked off a crisis yet, but so far I'm pleased with the expansion.

Baloogan
Dec 5, 2004
Fun Shoe
HEY PARADOX

HOD IS AWESOME

THAT IS ALL

Cantorsdust
Aug 10, 2008

Infinitely many points, but zero length.
So this is my first time playing Victoria 2. I started with China and tried to westernize. Beating up on Korea and Dai Vet with my massive manpower gave me the research points I needed to westernize eventually, and I wind up with all of loving China in my grasp. From there, everything got really confusing. I keep getting hit with this "nobody likes the Manchu" event giving my pops a steady stream of militancy. I also can't figure out how to pass any reforms. I understand that I need to convert the house from conservatives to liberals, but even with 3 national focuses devoted to promoting liberals in my 3 most populous provinces, they're stuck at 20%. How do I get anything done?

Fister Roboto
Feb 21, 2008

Pimpmust posted:

Does the Acquire puppet CB work? I tried nabbing Wurttemberg as the NGF, a sphered ally of Austria and after beating down on Austria they finally gave in and I got nothing but a truce :iiam:
Tried reloading too but with the same result.


It's a total bitch to get Baden and Wurttemberg of Austrias hands without drowning in infamy, stop kicking out my diplomats you jerks :argh:

As Prussia or Austria, you get a special war goal against the other called Assert Hegemony. Achieving it puts all of the other nation's German sphered states into yours.

AtomikKrab
Jul 17, 2010

Keep on GOP rolling rolling rolling rolling.

if You have colonies you want your 3 education/military/social sliders at least 60% pref 90% so you can get sweet sweet research point boosting events.


Also I found king tut and this apparently let me instantly research iron steamers... :toot:?

Miles Vorkosigan
Mar 21, 2007

The stuff that dreams are made of.
How the hell do you get rid of reactionaries? People are always saying USCA is fun because you can make it into a liberal democracy that attracts a bunch of immigrants, but for me after the first election the reactionaries get elected and hold onto power for decades. What can you do to stop them?

uPen
Jan 25, 2010

Zu Rodina!

Miles Vorkosigan posted:

How the hell do you get rid of reactionaries? People are always saying USCA is fun because you can make it into a liberal democracy that attracts a bunch of immigrants, but for me after the first election the reactionaries get elected and hold onto power for decades. What can you do to stop them?

Keep spamming the hold election button and choose stances that the party you want in power holds. You'll convert most of your population to that party in a few years.

ChikoDemono
Jul 10, 2007

He said that he would stay forever.

Forever wasn't very long...


There's also a National Focus for party loyalties.

V for Vegas
Sep 1, 2004

THUNDERDOME LOSER

uPen posted:

Keep spamming the hold election button and choose stances that the party you want in power holds. You'll convert most of your population to that party in a few years.

I wish they would just give you party buttons when getting election decisions rather than having to remember if the state capitalist party was jingoistic.

Noreaus
May 22, 2008

HEY, WHAT'S HAPPENING? :)

V for Vegas posted:

I wish they would just give you party buttons when getting election decisions rather than having to remember if the state capitalist party was jingoistic.

Eh? I thought that they did exactly that, in the little window on the right? Do you not have AHD?

Phlegmish
Jul 2, 2011




quote:

The foreign minister, when asked for the reasons war had been declared stated the need to 'Austria acquires Tirol'.

I'm glad there are still some Paradoxisms to be found here and there, it was just getting depressing after they had actually started proofreading with CKII.

burnishedfume
Mar 8, 2011

You really are a louse...
My problem with elections is when they give you like 5 or so options, but really all you're looking at is if the decision increases support for something your party supports, and if it does pick the maximum boost for that issue. So like if I want my Planned Economy Socialists, and an event comes up that can do +30, 25, 15, 10, or 5 boost to Planned Economy, I always go for the 30, but if I am going for anything else, I pick the 5%. The other 3 options are totally useless. I'd almost rather just have the decisions where it gives you a list of all 4 positions and you pick which one you want.

V for Vegas
Sep 1, 2004

THUNDERDOME LOSER

Noreaus posted:

Eh? I thought that they did exactly that, in the little window on the right? Do you not have AHD?

:crossarms:

e: It would be cool if each election would get caught up in a single issue that would be the defining event of that vote. eg, war was an issue and the different parties war ideologies were the deciding factor.

V for Vegas fucked around with this message at 08:42 on Apr 19, 2013

Patter Song
Mar 26, 2010

Hereby it is manifest that during the time men live without a common power to keep them all in awe, they are in that condition which is called war; and such a war as is of every man against every man.
Fun Shoe


From my new Mexico game. I actually learned something: if you beat the USA badly enough before The Slavery Debate modifier sets in in the 1840s, it can drive militancy high enough that the USA decides to Outlaw Slavery peacefully. That USA is a free country, and I'm not too terribly thrilled about it because there are Afro-American soldier pops there now.

I freed Cherokee as a honeypot: USA will repeatedly try to reconquer Cherokee and I can use that as an opportunity to wipe out their army every five years (just finished a second war in a row involving bringing USA's army down to zero brigades). I checked in their save and their soldier pops are damaged enough that they can only support a two brigade army.

Noreaus
May 22, 2008

HEY, WHAT'S HAPPENING? :)
That's a good looking Mexico, but why did you need so many bureaucrats?


Oh. I, er, misread the question.

Guildencrantz
May 1, 2012

IM ONE OF THE GOOD ONES
This may just be me missing something, but drat, you can still become a victim of your own success in this game. I checked out Venezuela to see how South America plays in this version. I focused massively on increasing literacy and research, managed to improve the RGO economy a ton and so on, but eventually ended up stagnating in the midgame because I was doing too well. I'm making lots of money, everybody's happy, and therefore my hands are completely tied: I can't build factroys because I'm a democracy and my conservatives are Interventionist (and I have Liberals in power anyway), my population is too small to get a sizable enough capitalist pop, I can't outlaw slavery because it's impossible to pass any reforms because everybody's so drat happy (low MIL because the economy is in such good shape) and stupid (CON reduction from clergy presence outweighs the bonus from literacy). Looks like I wouldn't really have much to do for the rest of the game except click the research button.

HoD is pretty fantastic, but it's still kind of lacking in interactivity in internal stuff. And either I'm terrible at making capitalists do stuff, or a big factor of success for poorer countries is whether they have easy access to State Capitalism. It's kind of dumb that in order to break out of stagnation and make progress I need to bring reactionaries to power!

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!
South American countries have a fairly uniquely low population density, that problem is less likely to arise the greater your population.

Guildencrantz
May 1, 2012

IM ONE OF THE GOOD ONES
I could increase my population by attracting a ton of immigrants if I could open just one factory. Or open the doors to reform if I could reduce censorship. All of these things are arbitrarily blocked :suicide: I mean, real-life Venezuela banned slavery in 1854 and my super-educated prosperous Venezuela can't do that in the 1890's.

Obviously you shouldn't be able to make a slave-owning backwards South American country into a beacon of progress and prosperity in a decade, but drat, it seems some are in a complete bind. These tiny, low population density countries really need State Capitalist conservative parties to get anywhere at all. On the reform front, I wonder if I could mod in an "increase consciousness" NF...

Tomn
Aug 23, 2007

And the angel said unto him
"Stop hitting yourself. Stop hitting yourself."
But lo he could not. For the angel was hitting him with his own hands

WeaponGradeSadness posted:

You've got it. As far as I know, anyway, my knowledge isn't as vast as a lot of the modders and such in here, but that's my understanding of how it works.

Come to think of it, though, I just realized - if pops prioritize nationally-produced goods for purchase, then why are tariffs ever recommended as a protectionist measure? If your pops automatically buy what you make anyways, why would you need to raise tariffs on foreign goods to stop them buying them?

Honestly, maybe it exists somewhere where I'm not looking hard enough, but I would love it if Victoria had a screen that allowed you to see the demand side of the economy, figure out who is buying what from where instead of just seeing who's producing the most of X good. Making sure somebody actually buys what you make seems vitally important to the economy, but I can't work out who's buying what and why and how to make them buy my stuff instead of someone else's.

Vivian Darkbloom
Jul 14, 2004




I'm Japan - why can't I start some poo poo in this cored province? It won't let me set a Focus there, isn't that how you're supposed to generate tension?

Guildencrantz posted:

This may just be me missing something, but drat, you can still become a victim of your own success in this game. I checked out Venezuela to see how South America plays in this version. I focused massively on increasing literacy and research, managed to improve the RGO economy a ton and so on, but eventually ended up stagnating in the midgame because I was doing too well. I'm making lots of money, everybody's happy, and therefore my hands are completely tied: I can't build factroys because I'm a democracy and my conservatives are Interventionist (and I have Liberals in power anyway), my population is too small to get a sizable enough capitalist pop, I can't outlaw slavery because it's impossible to pass any reforms because everybody's so drat happy (low MIL because the economy is in such good shape) and stupid (CON reduction from clergy presence outweighs the bonus from literacy). Looks like I wouldn't really have much to do for the rest of the game except click the research button.

HoD is pretty fantastic, but it's still kind of lacking in interactivity in internal stuff. And either I'm terrible at making capitalists do stuff, or a big factor of success for poorer countries is whether they have easy access to State Capitalism. It's kind of dumb that in order to break out of stagnation and make progress I need to bring reactionaries to power!

I'm up to 1905 and I haven't found much interesting stuff to do, really. I've invaded a few countries, hosed around with international warfare, gotten to 4th or 5th largest power, and now I'm topping off all the important techs and wishing something would happen. I could deliberately start a Great War, I suppose.

Vivian Darkbloom fucked around with this message at 10:33 on Apr 19, 2013

AtomikKrab
Jul 17, 2010

Keep on GOP rolling rolling rolling rolling.

There is a crisis currently active, wait for it to resolve then start your poo poo. it even shows in your tooltip.

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V for Vegas
Sep 1, 2004

THUNDERDOME LOSER

Noreaus posted:


Oh. I, er, misread the question.

Ha no, I'm like the worst V2 player ever and I never looked at that side.

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