|
This week's Wildstar Wednesday is a report about the first week of beta. He talks about the creatures with the most player kills, goals for the beta, and their development process. Best part is in bold.Jeremy "Gaffer" Gaffney posted:It's exciting for us all. We’ve got quite literally the first explorers setting foot on a big ol' world. We're showing off things that are sometimes the result of years of work, and sometimes what we did last Tuesday. The process (subject to change in whatever ways make it better): Level cap today is 22, and next round of beta we'll raise that and provide access to Dominion content.
|
# ? Apr 18, 2013 03:48 |
|
|
# ? Jun 11, 2024 18:38 |
|
Ciaphas posted:Now all we have to do is hope for Lua-controllable raid markers. Getting that removed from WoW was a damned crime I was just getting started, in Firefall I can do this and more: http://www.youtube.com/watch?v=9hxaXuyzbv0 http://www.youtube.com/watch?v=3IHr9i5oBBE Pryce posted:Plus the entire default UI built by Carbine is in Lua (and effectively open-sourced), so you can dive into the official UI code and make tweaks to your heart's content. Lemon King fucked around with this message at 07:24 on Apr 18, 2013 |
# ? Apr 18, 2013 07:05 |
Pryce posted:Nope. We know what we're doing, shockingly enough. This game looks pretty great right now, but do you have a Nexon monetization rep on the team, GW2-style? People who've played NCSoft games in the past are pretty well justified in being wary of another release from them.
|
|
# ? Apr 19, 2013 05:45 |
|
Wheeee posted:This game looks pretty great right now, but do you have a Nexon monetization rep on the team, GW2-style? I honestly haven't even heard of any NCSoft involvement other than their name being on the product. Seems like Carbine is keeping it to themselves.
|
# ? Apr 19, 2013 15:35 |
|
Carbine Studios is owned by NCSoft.
|
# ? Apr 19, 2013 15:43 |
|
I'm sure he's aware. It has no bearing on what he's saying though.
|
# ? Apr 19, 2013 15:48 |
|
Megaflare posted:I'm sure he's aware. It has no bearing on what he's saying though. I'm aware, I'm just saying it doesn't seem like the general 'NCSoft sucks' isn't really applying here as carbine seems to be running itself. But I'm not in any board meetings so what do i know.
|
# ? Apr 19, 2013 15:52 |
|
Why does everyone hate NCsoft? I only know them from Aion and GW2. and While Aion had alot of issues that was more from it's Korean background or whatever then NCSoft.
|
# ? Apr 19, 2013 16:03 |
|
Draynar posted:Why does everyone hate NCsoft? I only know them from Aion and GW2. and While Aion had alot of issues that was more from it's Korean background or whatever then NCSoft. They killed City of Heroes out of nowhere (The devs were still developing content, they were about to push out a big content thing when they got word that everything was closing) when it was still making a profit and entirely refuse to sell it to anyone else, when there's been a number of people wanting to take it off their hands. They blame their "western" studios for their stocks dropping, while multiple times their games have completely flopped in Korea. They're notoriously bad at handling games.
|
# ? Apr 19, 2013 16:08 |
|
And yet, from what I hear they're still better than Nexon or Tencent. Chinese/Korean game development is hosed
|
# ? Apr 19, 2013 16:12 |
|
404GoonNotFound posted:And yet, from what I hear they're still better than Nexon or Tencent. And yet, EA is an American company and is probably worse than NCSoft in the end.
|
# ? Apr 19, 2013 16:15 |
|
So it's based on an internal company decision to drop a maybe semi profitable game that was ancient? Meh.
|
# ? Apr 19, 2013 16:30 |
|
Draynar posted:So it's based on an internal company decision to drop a maybe semi profitable game that was ancient? Meh. If you're referring to City of Heroes, it was pretty drat popular, especially post F2P and an extremely fun game. As you can see, the goon presence was huge because the thread still continues. Even so, wouldn't you want to recoup losses by selling the IP maybe to get SOME money?
|
# ? Apr 19, 2013 16:32 |
|
From a business standpoint? Probably not they might decide to use it in the future it cost them nothing to hang on to it were if they sell it and it does amazing they make themselves look like idiots to their shareholders. But unless you're on their board and have insider info on the decision it's really just kinda pointless rage cause old game you liked is gone.
|
# ? Apr 19, 2013 16:34 |
|
Draynar posted:But unless you're on their board and have insider info on the decision it's really just kinda pointless rage cause old game you liked is gone. Not really. A really fun game got shut down for no real reason, a bunch of people got canned for no reason, they adamantly refuse to sell it because why? No good reason. They killed it so they could whine about their western studios when they're the ones who can't handle their games worth a drat. There was also this from last page. Tommy 2.0 posted:They faked Garriot signing away paperwork while he was IN SPACE. Cost him millions and millions of dollars. They shut down CoH without warning, even though it was making a profit, and then they REFUSED to sell it to anyone to let it live. What did they do? Offer people bullshit to play their other new games. They didn't even give the awesome awesome dev team at CoH a real heads up they were shutting them down. They were literally about to push a bunch of new content when they got the word.
|
# ? Apr 19, 2013 16:37 |
|
Ya but it doesn't really affect the quality of other things they publish so it really has no bearing on Wildstar unless you're worried they pull the plug on it 6 months after release.
|
# ? Apr 19, 2013 16:39 |
|
Draynar posted:Ya but it doesn't really affect the quality of other things they publish so it really has no bearing on Wildstar unless you're worried they pull the plug on it 6 months after release. It does, so you're saying that EA's shitastic past does not effect their future games?
|
# ? Apr 19, 2013 17:09 |
|
Draynar posted:Ya but it doesn't really affect the quality of other things they publish so it really has no bearing on Wildstar unless you're worried they pull the plug on it 6 months after release. That's a real worry now that NCsoft has permanently closed 5 MMOs. Don't most other companies just sell off games when they start losing profitability? NCsoft has practically made closing and hoarding IPs their business model now for older games. I'll be at Wildstar Day 1 but it is in the back of my head that NCsoft may decide to permanently close it at any time, that wouldn't be a worry with pretty much any other publisher.
|
# ? Apr 19, 2013 17:23 |
Yardbomb posted:There was also this from last page. Sure but let's be fair: quote:They faked Garriot signing away paperwork while he was IN SPACE. Cost him millions and millions of dollars. That's hardly a bad thing! My concern with NCSoft is less that they'll shut Wildstar down prematurely and more that it'll end up ruined by monetization schemes and forced bullshit grinds that were promised to not be in the game pre-release, as happened with GW2.
|
|
# ? Apr 19, 2013 18:01 |
|
Bird Law posted:That's a real worry now that NCsoft has permanently closed 5 MMOs. Don't most other companies just sell off games when they start losing profitability? NCsoft has practically made closing and hoarding IPs their business model now for older games. There is a perfectly good reason they don't sell their IPs, why the gently caress would they want to sell an established game to another company for which that company can turn around and directly compete with the MMOs still live at NCsoft? It really is not a hard thing to understand why they are hoarding their IPs. Maybe if NCsoft as a company was going out of business then they would sell their IPs to make cash but if they don't need that cash why would they shoot themselves in the foot? There's plenty to go on about NCsoft but being mad that they aren't selling their IP is kind of dumb.
|
# ? Apr 19, 2013 18:02 |
Yardbomb posted:Not really. A really fun game got shut down for no real reason, a bunch of people got canned for no reason, they adamantly refuse to sell it because why? No good reason. They killed it so they could whine about their western studios when they're the ones who can't handle their games worth a drat. Do we actually know what their discussion was when they decided to drop coh? Because unless we do you're just saying what you think, which isn't relevant at all. You can think it was a stupid decision, but try to keep your opinions seperate from facts. It's entirely possible they're hanging on to coh for another game that they want to make, and they don't know if it'll happen or not yet. Do I really believe that? Not entirely, but it wouldn't suprise me if that was the case, and it's just as likely as your opinion. All NCsoft is guilty of is being a poorly managed company, which is what happens when businessmen try to run a game publishing company, same thing EA is guilty of.
|
|
# ? Apr 19, 2013 18:13 |
|
Bauxite posted:Do we actually know what their discussion was when they decided to drop coh? Because unless we do you're just saying what you think, which isn't relevant at all. You can think it was a stupid decision, but try to keep your opinions seperate from facts. It's entirely possible they're hanging on to coh for another game that they want to make, and they don't know if it'll happen or not yet. Do I really believe that? Not entirely, but it wouldn't suprise me if that was the case, and it's just as likely as your opinion. All the financial data that was floating around when it got shut down showed it was on the downhill slope of a product life cycle. It was still profitable, but it didn't look like it was going to be for long. Prior the the announcements you had goons themselves complaining they were just logging in for the minor updates then taking long breaks in between, not the best way to attract new paying customers or keeping your current player base monetised. Ending it before it started costing them money makes more sense than waiting until you're in the hole with it, to me.
|
# ? Apr 19, 2013 18:38 |
|
BadLlama posted:There is a perfectly good reason they don't sell their IPs, why the gently caress would they want to sell an established game to another company for which that company can turn around and directly compete with the MMOs still live at NCsoft? It really is not a hard thing to understand why they are hoarding their IPs. Maybe if NCsoft as a company was going out of business then they would sell their IPs to make cash but if they don't need that cash why would they shoot themselves in the foot? I might be mistaken about this and I have nothing to cite it, but aren't there plenty of older MMOs that have changed hands as opposed to shutting down? I seem to remember that SOE and other studios would take these old MMOs and pretty much operate them in maintenance mode. Hoarding dead MMO IPs is not normal business by any stretch, however it is for NCsoft. MMOs are a special case, when a publisher decides to stop supporting it everything is gone. That's a unique case in gaming, single player games stick around forever as long as you have the game. I think publishers owe the players that spent a lot of time and money in their MMO to make at least an effort to find a way to keep a game running.
|
# ? Apr 19, 2013 19:15 |
|
Bird Law posted:I might be mistaken about this and I have nothing to cite it, but aren't there plenty of older MMOs that have changed hands as opposed to shutting down? The majority of older MMO's that are still running are still owned by their original creators. The only exception I can think of to this is Cryptic Studios since making MMOs then selling them is like their thing and then APB and games whose original creators are now gone. MMO that have just shut down off the top of my head. SWG AC2 CoH Tabula Rasha Earth and Beyond ShadowBane Most companies are not going to sell a product they produced to a competing party when they are still in that same market with a different product. There are exception to this like with Cryptic Studios but their track record shows that its basically their business model to make a shoddy MMO then sell it to someone who wants it. The majority of these old games that continue are because of emulators not another company buying them. Basically, NCsoft are pretty huge turds but being mad at them for a sound business decision is crazy. gently caress it though this about WildStar, hopefully Carbine has the monetary power to resist NCsoft influence and some legal grounds to keep a hold of WildStar over NCsoft. BadLlama fucked around with this message at 19:45 on Apr 19, 2013 |
# ? Apr 19, 2013 19:38 |
|
There is a live stream of wildstar happening right now (2:50pm EST) http://www.twitch.tv/wildstar edit: aaaand it's over
|
# ? Apr 19, 2013 19:52 |
|
drat was that internal test or a player?
|
# ? Apr 19, 2013 19:55 |
|
BadLlama posted:Tabula Rasha Tabula Rasa and Auto Assault were both NCSoft published and were shut down after only a year. NCSoft took over CoH/V after it had been out for 3 years and kept it going for another 5. When they took over they dedicated a studio to keeping it updated/improved, opened up both sides of the world to everyone who'd bought either edition of the game (and gave access to super bases to everyone). They also made it free to play when subscriptions dropped. As a big fan of CoH/V (2 accounts, and bought the game for 3 friends over the time I played it), I'd say NCSoft is a great partner to have for WildStar, because even if it doesn't hit it out of the park right away. They'll A) either rip off the bandaid quickly after a year or B) make every reasonable effort to put a studio on updating it and improving it, and try to change their business model to lengthen the tail of the game. Wildstar, itself, seems like it's way ahead of the game on having mature assets and mechanics. The polish level seems better than either TR or AA. In fact, I think NCSoft's general strategy is to jettison the MMOs that used to be acceptable, like Everquest, that never rose above their graphical, systems, and engine flaws (but limped on seemingly forever despite them all) in favor of games that come out playable and reasonably baked like guild wars, Aion, and Blade&Soul. Contrast, to maybe Defiance, which is rough as hell, even if it were a single player game, and will likely never be more than a weird open world borderlands that looks like it was made in the half life engine. This seems like a company that wants to compete on quality and wants you to think 'oh, SOE is the one with those jenky old MMOs with lovely graphics--NCSoft has all those slick awesome looking games'. Seems like.
|
# ? Apr 19, 2013 20:22 |
|
Draynar posted:drat was that internal test or a player? They just tested stream quality and stuff. I am proud to have chosen the name Twinklestar for the character. He lived and died so we might see streams in the future.
|
# ? Apr 19, 2013 21:03 |
|
Pawl posted:There is a live stream of wildstar happening right now (2:50pm EST) http://www.twitch.tv/wildstar Anything of note to skip to in the VOD or is it all full of good info? Additionally it looks like this will be an ongoing series similar to other game developers which is always nice since Twitch seems to be mostly bad streamers with low quality content. Edit - Oops, look like I was wrong, VOD is not up yet (if it ever plans to be), details on the gist of what went on? Edit 2 - Thanks Waterbed Mekchu fucked around with this message at 01:48 on Apr 20, 2013 |
# ? Apr 20, 2013 01:31 |
|
Stormtalon Dungeon picture links here: http://imgur.com/a/rmu4h (bigger ones here https://plus.google.com/u/0/communities/113817437221769581576/stream/094e571f-49aa-47ab-b8a5-9622f7fd01da )
|
# ? Apr 22, 2013 13:54 |
|
Draynar posted:Stormtalon Dungeon picture links here: http://imgur.com/a/rmu4h I was going to say they look horribly small and compressed, but it looks like it's something that was done afterwards. So that's alright.
|
# ? Apr 22, 2013 14:26 |
|
Draynar posted:Stormtalon Dungeon picture links here: http://imgur.com/a/rmu4h Looking good
|
# ? Apr 22, 2013 15:07 |
|
Draynar posted:Stormtalon Dungeon picture links here: http://imgur.com/a/rmu4h It's looking good and very interesting. I presume this is one of the lower-level dungeons?
|
# ? Apr 22, 2013 15:13 |
|
Apparently it's the first dungeon we get access too. I'd imagine they'll be some writeups this week since the arkship eu guys got to play it and can talk about it.
|
# ? Apr 22, 2013 15:32 |
|
Wheeee posted:Sure but let's be fair: I'm more worried about their shoddy security coughing up account information and the irreversible account bans that happen due to their shoddy security. I'm still pissed off about my inactive Aion account getting hacked (yes I used a strong password), then used for gold spam and being cancelled all without me receiving a single email about it. When I did contact them I was told it was irreversible and blah blah blah.
|
# ? Apr 22, 2013 15:47 |
|
Lead Software Engineer has given an interview about the engine they use. There's no real information other than explaining what they use and why the use it. I found this rather interesting though:quote:Can you give us a feel for the complexity of WildStar’s engine, and how big a project it is compared to art, content creation and other areas of development? And this in particular, some history about the art-style. quote:WildStar has a very hand-made art style, with painted textures and cartoonish models. How does that influence engine design? Here's the full thing: http://www.zam.com/story.html?story=32245&storypage=1
|
# ? Apr 22, 2013 18:17 |
Wish my company had high-five memos.
|
|
# ? Apr 22, 2013 19:00 |
|
Draynar posted:Stormtalon Dungeon picture links here: http://imgur.com/a/rmu4h The art is amazing in those screenshots.
|
# ? Apr 23, 2013 00:47 |
Given that this game looks more or less like WoW+ I wonder what the developer's plans (If any) are to deal with how rapidly players mow through content and become bored with it. WoW survives on inertia and strength of years-old social bonds; I don't think anyone's going to want to run this (Admittedly pretty) dungeon that was just linked after they've already run it and the handful of other dungeons available dozens of times each.
|
|
# ? Apr 23, 2013 01:07 |
|
|
# ? Jun 11, 2024 18:38 |
|
Eh, i could have said the same for RIFT and it was fine. Sure its no goddamned mammoth like WoW, but you were never hurting for finding people in LFG and there were plenty of serious guilds, just not alot of servers.
|
# ? Apr 23, 2013 01:57 |