Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
burnishedfume
Mar 8, 2011

You really are a louse...

Drone posted:

Derp, yeah that's what happened. Oh well.

Anyone have a link again to that mod that makes country flags rectangular instead of circular? Is it compatible with HoD?

Here it is and yes it is. I'd imagine it will be compatible with all future versions of V2 unless the flag portraits in vanilla change.

Adbot
ADBOT LOVES YOU

Captain No-mates
Apr 3, 2010

Okay thanks to DrProssek I managed to get V2:HoD past map generation but now it crashes when executing history. I've tried verifying the game cache again but no dice, anyone else had the same problem?

Flappy Bert
Dec 11, 2011

I have seen the light, and it is a string


Started a HoD game as China and westernized, all's going well except... I have a population loss of 40k/month to immigration :stare: Is there any reasonable way to get this down so I don't hover at the same population for half a century?

burnishedfume
Mar 8, 2011

You really are a louse...

DerLeo posted:

Started a HoD game as China and westernized, all's going well except... I have a population loss of 40k/month to immigration :stare: Is there any reasonable way to get this down so I don't hover at the same population for half a century?

Let it happen. Soon, you will conquer the western world, not through armed conflict, but by immigrating to their nations and outnumbering them! :haw:

... Yeah piss off liberals and get a democracy, build factories to keep everyone in work, and pass social reforms where possible.

Captain No-mates posted:

Okay thanks to DrProssek I managed to get V2:HoD past map generation but now it crashes when executing history. I've tried verifying the game cache again but no dice, anyone else had the same problem?

Hmm, only thing I can think of is somehow one of your history files got borked and now are crashing the game.... maybe delete the history folder, verify, and see what happens?

burnishedfume fucked around with this message at 16:05 on Apr 24, 2013

Mirdini
Jan 14, 2012

DerLeo posted:

Started a HoD game as China and westernized, all's going well except... I have a population loss of 40k/month to immigration :stare: Is there any reasonable way to get this down so I don't hover at the same population for half a century?

Not really, you're kinda hosed in that regard. Your best bet is to try to get socialists in power asap and pass healthcare reforms for the population boost, when you hit the higher levels your boosted pop growth means that even with that massive emigration you'll still be gaining 20,000 people a month or so. Passing liberal reforms and shifting into democracy should also slow that down somewhat as DrProsek said.

(Have to say seeing Colorado something like 70% Nanfaren at one point in my China game was pretty silly).

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!
Why is it that Westernized China gets such ridiculous emigration, anyway?

burnishedfume
Mar 8, 2011

You really are a louse...

DrSunshine posted:

Why is it that Westernized China gets such ridiculous emigration, anyway?

I think it's huge population plus a residency or limited citizenship party (leaving a lot of that huge population unaccepted), plus absolute monarchy, plus no factories for that huge population, and as I recall craftsmen make more money than farmers or laborers so they move to western democracies that fix all of or most of their problems.

Beamed
Nov 26, 2010

Then you have a responsibility that no man has ever faced. You have your fear which could become reality, and you have Godzilla, which is reality.


DrSunshine posted:

Why is it that Westernized China gets such ridiculous emigration, anyway?

Are you a monarchy with few reforms and high plurality?

Fister Roboto
Feb 21, 2008

Tomn posted:

Wait, are you sure? How was this found out? And if this is so, is there any real point to tariffs as a tool of economic control given that the main reason why anyone would ever raise tariffs (to protect internal industries) doesn't exist?

Absolutely certain, and it was discovered through experimentation. And no, tariffs do not provide any kind of economic control. They're good for balancing your budget, but that's about it.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

DrSunshine posted:

Is anyone else just like me with Victoria 2 and completely lovely at painting the map with my colors, but have no problem at all taking puny little nations and turning them into economic and scientific wonders?

I just love micromanaging the factories, population, politics and diplomacy so much in Victoria 2! But every war is such a drag, it's like "Ugh, whatever, I'll take the humiliation, just stop occupying my province!! :("

Sometimes Victoria 2 does make me feel like I spent enough time futzing around with the economy that the wars should just manage themselves. Next DLC should be importation of the HOI3 AI hand-off features.

A_Raving_Loon
Dec 12, 2008

Subtle
Quick to Anger

DrSunshine posted:

Why is it that Westernized China gets such ridiculous emigration, anyway?

Along with the other reasons people has posted, I think uncivs have a hidden modifier that drastically cuts down emigration.

Noticed in my last game as Vietnam that the moment I westernized folks started pouring out of the country at a pretty steady rate, where I'd had 0 emigration before that point.

Fister Roboto
Feb 21, 2008

Yeah, I generally try to involve myself as little as possible in wars, because having to manage armies is such a boring slog. It would be nice if you didn't have to futz with individual regiments, and instead you had armies of X,000 soldiers, and you could set the composition of infantry/artillery/cavalry. Changing the composition would set the army's organization to 0.

Ainsley McTree
Feb 19, 2004


gradenko_2000 posted:

Sometimes Victoria 2 does make me feel like I spent enough time futzing around with the economy that the wars should just manage themselves. Next DLC should be importation of the HOI3 AI hand-off features.

That would be divine, and I was seriously kind of disappointed that it wasn't in the game after they proved they could do it in HoI 3. Wars in paradox games are so frustrating and always have been, I'd be pleased as punch if I could just boil it down to "build more troops than the other guy and push them in the direction of the country you want to kill" and let the AI handle the day-to-day of it. Even if it did it badly, I wouldn't care, it would still be more fun than having to do it myself.

Pylons
Mar 16, 2009

gradenko_2000 posted:

Sometimes Victoria 2 does make me feel like I spent enough time futzing around with the economy that the wars should just manage themselves. Next DLC should be importation of the HOI3 AI hand-off features.

I'm kinda torn between this and making transportation more of a mechanic like someone suggested a few pages ago.

meatbag
Apr 2, 2007
Clapping Larry
For me, the tediousness with wars is mostly the ridiculous mechanic for assembling armies. Dragging, moving, splitting 200+ brigades is horrible. This is probably made worse by the fact that my last few games have been Prussia, Austria and Russia though :v:

I'd love a simple army assembler function, a menu where you said "make a 12x Infantry, 3x Engineer, 3x Artillery, 4x Guards, 4x Hussar army, and keep them coming as far as my supply limit allows".

Guildencrantz
May 1, 2012

IM ONE OF THE GOOD ONES

Drone posted:

I kinda wish Great War Capitulations had more political effects on the country that loses. In my Scandinavia game, the first Great War was a real whopper: me, UK, Prussia, Italy versus Austria, Russia, and France. France got absolutely stomped and was forced to totally disarm, but aside from that they were back in the game like 5 years later, with the same political system and the same party in power.

I guess I'd like it if the country(ies) that lose a Great War get some ridiculous modifier to Communist and Fascist/Reactionary rebel spawn chance or something.

In that case, you'll love this mod!

James The 1st
Feb 23, 2013

LordPants posted:

Sorry if this is a dumb "read the thread" question. But is Vicky 2 now at the Crusader Kings / EU3 level yet of easy recommendation with all the addons?
Vicky 2 is not an instant recommendation, because it's not very accessible, but HoD makes it a great game now.

Cantorsdust
Aug 10, 2008

Infinitely many points, but zero length.

meatbag posted:

For me, the tediousness with wars is mostly the ridiculous mechanic for assembling armies. Dragging, moving, splitting 200+ brigades is horrible. This is probably made worse by the fact that my last few games have been Prussia, Austria and Russia though :v:

I'd love a simple army assembler function, a menu where you said "make a 12x Infantry, 3x Engineer, 3x Artillery, 4x Guards, 4x Hussar army, and keep them coming as far as my supply limit allows".

Yeah I'm playing Westernized China and that would be a godsend.

burnishedfume
Mar 8, 2011

You really are a louse...
Easily the biggest thing I think V2 still needs is a better army management system. Building soldiers is a drag because even with rally points, I still need to manually go around looking for those 3 engineers and artillery, the 4 guards and hussars, and the 12 infantry, pull them aside, and merge them for each and every brick. A system where I can place orders for soldiers might help this; instead of manually building each unit, I just pull open the military tab, and say "Build a brick with the following composition", and then each province that can construct the soldiers I need begins constructing the soldiers I requested, but doesn't deploy them and instead holds them in the pope-dimension from CK2, and once the pope-dimension has enough units to make my brick, the full brick appears at my capital with 0 organization. It would make unit building so much less of a chore.

There would also need to be a way to make it easier to replace soldiers that can't reinforce anymore; the new button to instantly dismiss soldiers that can't reinforce is a good start, but it's still a hassle to build the replacements for the unit if say I have a free soldier in another province. Instead, on the military screen, it would be cool if I could click on a unit, click a "create reinforcement" button, I create a soldier from an available province as normal, but instead of being deployed the soldier slips into the pope-dimension, and will join the unit I requested reinforcements for once it enters friendly territory (friendly territory being a province I own, and control, so if as the UK I send a 6 man expeditionary force to Siberia, I can't create 300,000 men worth of reinforcements for them and have them all pop up once the unit captures a random bumblefuck Siberian province; they would need to return to a province owned and controlled by the UK, and then those 0 org soldiers would join the 6 man unit).

I think these ideas may make military matters in Victoria 2 a lot less painful as titan nations like China, Russia, and even the USA.

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!
Discovering Transwarp Gates will allow you to port in your brick of troops from the Pope Dimension to anywhere in the world.

Shorter Than Some
May 6, 2009

DrProsek posted:

Army management stuff.

It's so bad that I actually see the army comp changes as a downside for HoD because who the hell wants to have to deal with that tedious poo poo. However it balances out in HoD favour because carpet conquering is no longer a big thing.

Baronjutter
Dec 31, 2007

"Tiny Trains"

There should never be a case where a unit isn't reinforcing because his attached pop isn't high enough, yet there's hundreds of thousands of free soldier pops. That drives me nuts, to see my military at like 20/80 and see that half the units in my single 20 unit army are at like 50% or lower numbers because they can't/won't reinforce. So I end up disbanding them all and building new ones after every war because troops just never reliably reinforce, even when their associated solider pop is full.

I'd much rather our troops come out of some general manpower pool like in every other paradox game. Your total number of soldier pops would just contribute to this pool and just be divided by nationa/non national. Units them selves could still be associated with certain individual pops but it could be pops, plural. If my south german artillery can't reinforce because it's associated pop is too low, another south german pop would be added to pick up the slack and so forth. Or some sort of AI military manager that would automatically shift around what unit is attached to which pop based on availability.

The best though would of course be the ability to DESIGN armies and tell you military "build this" and the entire army would be built. Lost units would automatically be re-built and re-inforced. Units attached to pops that can no longer support them would be switched over to pops that could, at some sort of time/money (re-training) cost.

I still don't get reinforcement. I've watched my main army sit at about 50% troop levels (with some units having like 10 people in them) despite all the units support pops being more than full. They sit there for years, even at max funding, never reinforcing. Sometimes they do, sometimes they don't. Uhg v2 military. Christ at least give me some tool-tip as to WHY it isn't reinforcing. Some "this unit will reinforce 256 soldiers this month" or "This unit will receive no reinforcements this month because.." Come on Paradox, toss a guy a tool tip, you do it in all your other games :(

Baronjutter fucked around with this message at 18:18 on Apr 24, 2013

Friend Commuter
Nov 3, 2009
SO CLEVER I WANT TO FUCK MY OWN BRAIN.
Smellrose

Baronjutter posted:

I still don't get reinforcement. I've watched my main army sit at about 50% troop levels (with some units having like 10 people in them) despite all the units support pops being more than full. They sit there for years, even at max funding, never reinforcing. Sometimes they do, sometimes they don't. Uhg v2 military. Christ at least give me some tool-tip as to WHY it isn't reinforcing. Some "this unit will reinforce 256 soldiers this month" or "This unit will receive no reinforcements this month because.." Come on Paradox, toss a guy a tool tip, you do it in all your other games :(

Is your army stockpile or your military funding at max? Because the military funding slider has no effect on reinforcement, all it does is pay your soldiers' wages (Paradox devs: Can you change the name of that slider to Military Wages? People keep getting confused about it). Also, if you mouse-over the number of troops in an army, it'll tell you how many soldiers will reinforce it that month.

Baronjutter
Dec 31, 2007

"Tiny Trains"

I always keep my troops at 100% funding so they are ready for war at any moment. I produce everything my military needs domestically and am a great power so have no problem importing. Any time I build new troops they buy their resources immediately so there's no shortage of military products. I also keep my soldier funding as high as my government will allow since I seem to need constant soldier-pop growth to even support a tiny military that's barely 1/3 of my max.

Also I was just cheating around to check out the other great powers. Nearly every single great power or secondary power has MILLIONS in the bank. Money has become a total non-issue in the world.

Which brings me to another issue. I'm filthy rich. I'm a monarchy and the socialists consistently win although my upper house never breaks about 35% socialist, 35% liberal, 5% communist (despite spending over 10 years with every province encouraging communism) and the rest conservative/reactionary. Even with everything at max funding and taxes at the minimum I'm making crazy money and have millions in the bank. Shouldn't this make my people angry? Shouldn't there be huge movements to DEMAND a health system or school system since we can clearly afford it?

I'd love to see a system where your monthly income influences social reform desire. People should be pissed the country has these huge stockpiles of cash and insane surpluses but they don't even get basic health care, pensions, or education. Would there be a way to mod this in?

Baronjutter fucked around with this message at 18:33 on Apr 24, 2013

A_Raving_Loon
Dec 12, 2008

Subtle
Quick to Anger

Friend Commuter posted:

Is your army stockpile or your military funding at max? Because the military funding slider has no effect on reinforcement, all it does is pay your soldiers' wages (Paradox devs: Can you change the name of that slider to Military Wages? People keep getting confused about it). Also, if you mouse-over the number of troops in an army, it'll tell you how many soldiers will reinforce it that month.

And more importantly, are their goods out there for your army budget to buy? Units need to be getting their supply needs met in order to reinforce, so a shortage of military goods can leave you cut off.

Fister Roboto
Feb 21, 2008

Baronjutter posted:

I'd much rather our troops come out of some general manpower pool like in every other paradox game. Your total number of soldier pops would just contribute to this pool and just be divided by nationa/non national. Units them selves could still be associated with certain individual pops but it could be pops, plural. If my south german artillery can't reinforce because it's associated pop is too low, another south german pop would be added to pick up the slack and so forth. Or some sort of AI military manager that would automatically shift around what unit is attached to which pop based on availability.

Vicky 1 had a pretty good system. Basically, all soldier POPs generated manpower points up to a maximum (which also depended on how many soldier POPs you had), and both the manpower generation rate and maximum were reduced by the number of soldiers you had in standing armies. It worked out pretty well because if you took heavy casualties in a battle, your manpower pool would start filling up faster so you could reinforce your army.

binge crotching
Apr 2, 2010

Big Paradox sale at Gamersgate this week, but I noticed this gem in the email:

quote:

4/25 Europa Universalis Franchise - 75% off!
In addition to the sale there is a live stream showing off Europa Universalis IV on the 25th at 6 p.m. GMT/ 7 p.m. BST / 8 p.m. CEST/ 11 a.m. PDT over at Twitch: http://twitchtv.com/paradoxinteractive

Pimpmust
Oct 1, 2008

So, I happened to win "French Rhineland" and Alsace in a big ol' brawl, I'm allied with Prussia and want to hand its territory back to it.

How would I go about doing that?

burnishedfume
Mar 8, 2011

You really are a louse...

Pimpmust posted:

So, I happened to win "French Rhineland" and Alsace in a big ol' brawl, I'm allied with Prussia and want to hand its territory back to it.

How would I go about doing that?

Either use the console:

shorprovinceid to find the province id by mousing over it, then
changeprovinceowner PRU #### with the #s being the province ID for the provinces you want

Or, edit the save by searching for the provinces and switching the owner and controller to PRU.


Or just let them deal with it and keep it for yourself. Prussia is not your ally, Prussia merely has a common interest, at this point in time:v:.

Pimpmust
Oct 1, 2008

I need to unleash THE BEAST on those loving French and Russian jerks.

Playing as Scandinavia, I managed to liberate Hungary from Austria which created a quite useful puppet, but France is a loving monster with #1 military and industry in the world.

e: It would be pretty nice with a "Return Allied Core" CB for 4-6 infamy, instead of having to do it this rear end-backward way.

Pimpmust fucked around with this message at 18:58 on Apr 24, 2013

Riso
Oct 11, 2008

by merry exmarx
I find the real secret to beating the AI at the end of the game is getting Gas first.

Baronjutter
Dec 31, 2007

"Tiny Trains"

Pimpmust posted:

I need to unleash THE BEAST on those loving French and Russian jerks.

Playing as Scandinavia, I managed to liberate Hungary from Austria which created a quite useful puppet, but France is a loving monster with #1 military and industry in the world.

e: It would be pretty nice with a "Return Allied Core" CB for 4-6 infamy, instead of having to do it this rear end-backward way.


Yeah I had a situation where I got involved in crisis war with newly-formed germany. Me and france absolutely demolished the poor krauts and I demanded a big chunk of Poland. The problem is, poland already exists, and is an ally. I'd love to say "hey poland I liberated this for you" and give it to them but I can't. Seems a pretty big missing diplomatic option.

Westminster System
Jul 4, 2009
That's what the Liberate Country casus is for.

Pimpmust
Oct 1, 2008

Hmm, the game doesn't recognize changeprovinceowner PRU 572 and such as a valid command. Has it changed?

Pylons
Mar 16, 2009

Pimpmust posted:

Hmm, the game doesn't recognize changeprovinceowner PRU 572 and such as a valid command. Has it changed?

It's changeowner now.

Pimpmust
Oct 1, 2008

Thanks, that worked.

But the AI Still refused to create the NGF, so I switched over to have a look.

I noticed two german minors that weren't sphered (and the AI refused to sphere on its own) so I did it for it:


Still can't form the NGF, even though it should be able to form Germany straight out too that decision is also off-limits.

Any ideas? (That grey province in Bavaria is occupied by Pan-Nationalists.)

Flappy Bert
Dec 11, 2011

I have seen the light, and it is a string


Did you sphere Denmark? There are those two Germany cores up in Holstien.

Baronjutter
Dec 31, 2007

"Tiny Trains"

What's the difference between Liberate country and Free People?
(once again pdox, tool tips, come on guys)

Kainser
Apr 27, 2010

O'er the sea from the north
there sails a ship
With the people of Hel
at the helm stands Loki
After the wolf
do wild men follow
So uh, Italy was just formed by the Papal States :stare::hf::catholic:

Adbot
ADBOT LOVES YOU

Nuclearmonkee
Jun 10, 2009


Baronjutter posted:

What's the difference between Liberate country and Free People?
(once again pdox, tool tips, come on guys)

Liberate country frees all the cores of that nation. Free people is just a state.

  • Locked thread