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Given that one of the biggest complaints in this thread until now was 'There's no high-level content! Even on hard mode I'm steamrolling everything! Where's the challenge?', the new dungeon is there specifically to address that. If you're only level 50 when others are going into it at 100+, then yeah, you're going to get your rear end stomped.
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# ? Apr 24, 2013 17:51 |
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# ? May 31, 2024 14:54 |
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Azaael posted:...So I can't pick up items lest my silly Pawn get the idea to do that too? I think this one is tied to picking up items while your pawns are engaged in combat. I did a lot of experimenting with how pawns work way back when I couldn't get my ranger or strider pawns to shoot their bows, and I seem to remember a distinct point when my main began ignoring mobs to pick up items. I had been ignoring combat, trying to force them to defend themselves / me with bowfire while I picked flowers and collected rocks. I have a pawn on my other profile that I hire regularly, whenever I'm not using goon pawns. After the main pawn began scooping everything up, so did she. You can also see evidence of learning behavior (or follow-the-leader, anyway) at a healing spring. Give empty flasks to everyone and teleport to a spring. The savvy pawns will begin to gather spring water, but the ones that haven't learned this behavior will just mill around. Once the Arisen begins to fill flasks, any pawn who hasn't done it before should eventually begin to fill theirs as well. E: Removed instances of "flasks" because I loving said flasks a whole bunch. titties fucked around with this message at 17:59 on Apr 24, 2013 |
# ? Apr 24, 2013 17:52 |
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SO I just got to the capital city and I've tried doing some of the first missions you get there and...am I missing something? I seem to be doing like, no damage to anything, even with my upgraded moves and weapons. I went looking for some thieves' den for a Grimiore and got ambushed by a group of lizardmen and I just could not do anything to them.
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# ? Apr 24, 2013 17:59 |
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ZenMasterBullshit posted:SO I just got to the capital city and I've tried doing some of the first missions you get there and...am I missing something? I seem to be doing like, no damage to anything, even with my upgraded moves and weapons. I went looking for some thieves' den for a Grimiore and got ambushed by a group of lizardmen and I just could not do anything to them. WE NEED BUT SEVER THE TAIL That being said, the beginning areas of the game are tough for lowbies. Find a higher-level goon pawn from the list to handhold you a little, and stay away from the area you're trying to get to for the moment. If you haven't gone in to the pawn guild and done the quest for Barnabas yet (where you explore the spooky basement), then don't until you head back to Cassardis and make sure you didn't miss the early quest arcs there. E: If you're a fighter / warrior, try knocking the saurians down and then pinning them (hold R2 / RT). It makes it easier for your pawns to finish it. titties fucked around with this message at 18:16 on Apr 24, 2013 |
# ? Apr 24, 2013 18:03 |
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Yeah that's totally normal and there's not much you can do besides grabbing higher-level pawns or avoiding those enemies for a few levels. Some areas (like the groups of bandits just outside the Witchwood) you can just sprint through if you are passing through to another quest, but stuff like fetch quests and escorts might have to wait a bit.
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# ? Apr 24, 2013 18:18 |
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a foolish pianist posted:I'd had the same two hired pawns for ages, and I just got rid of them. Now I can't find anybody useful without moronic inclinations. Sorcerers with guardian/mendicant, warriors with acquisitor/nothing. Is there some way to search pawns by inclination? I need scathers and utilitarians. I think you can only see their inclination when you talk to them and go through their status. I was thinking the game needed an inclination filter yesterday because it is pretty lovely to call in a list of dudes with skills you like and then every single one of them has a Guardian primary inclination or other annoying ones like Pioneer.
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# ? Apr 24, 2013 18:19 |
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Schlitzkrieg Bop posted:Yeah that's totally normal and there's not much you can do besides grabbing higher-level pawns or avoiding those enemies for a few levels. Some areas (like the groups of bandits just outside the Witchwood) you can just sprint through if you are passing through to another quest, but stuff like fetch quests and escorts might have to wait a bit.
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# ? Apr 24, 2013 18:22 |
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titties posted:I think this one is tied to picking up items while your pawns are engaged in combat. I did a lot of experimenting with how pawns work way back when I couldn't get my ranger or strider pawns to shoot their bows, and I seem to remember a distinct point when my main began ignoring mobs to pick up items. I had been ignoring combat, trying to force them to defend themselves / me with bowfire while I picked flowers and collected rocks. Okay-I'll do some testing here then. No item collecting while in combat, at all. (I do it from time to time if it's in a dark area so I don't lose track of them, especially if it's outside.) I'll see if that keeps them from getting the useless Acquisitor secondary. I mean-they're STILL Scather primary, they still fight enemies before collecting items each and every time The Challenger guy, now-this seems to be linked to how often I charge ahead to the Big Monster. Well, my main's an Assassin-with no real support-y skills and a lot of offense, I suppose I might just be content with that pawn as Scather/Challenger instead of Utilitarian. But then again, he's a Warrior anyway-in terms of support the only thing he could really do is use Ladder Blade or hold enemies. Both are nice, though he doesn't have Ladder Blade anymore due to me being Assassin and not really needing it, and he climbs the enemies anyway. I could try grappling more enemies to see if Utilitarian comes back with the Assassin.
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# ? Apr 24, 2013 18:27 |
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Random Hajile posted:You'll only need a walkthrough if you're going for achievements, as there are a couple quests that are easy to miss. On this subject, it's been ages since I actually tackled the main game and I have forgotten what all the missable quests are. Is there a good checklist?
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# ? Apr 24, 2013 18:31 |
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The wiki has a comprehensive list of sidequests and when they unlock, and most of the quest pages say when they'll automatically fail during the story.
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# ? Apr 24, 2013 18:51 |
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Rascyc posted:If it's any consolation the Polygon review agrees with you and is particularly hard on the game. He ended up replaying the main game when his level 50 wasn't going to cut it. Yeah, this review has pretty much been my exact experience with it. I just ended up bumping it to easy mode which still has the same unfortunate effect of leveling the poo poo out of your character in a game with no balance, which is also mentioned in the review.
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# ? Apr 24, 2013 19:03 |
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NESguerilla posted:Yeah, this review has pretty much been my exact experience with it. I just ended up bumping it to easy mode which still has the same unfortunate effect of leveling the poo poo out of your character in a game with no balance, which is also mentioned in the review. Yeah to be honest the game really lacks a lot of balance because you have to rely on AI, and that's never a good thing. It's not that bad but it usually is and it makes the job a lot harder. If people were able to design their own AIs then this problem would not even come close to existing. Old MMO Mabinogi let you design an AI routine for your pets for combat so they weren't entirely useless and required your constant command. Just using the commands in this game starts affecting your pawn inclination and they rarely do what you're wanting.
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# ? Apr 24, 2013 19:06 |
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I haven't delved very far into Bitterblack, since my magick archer's only 55, but thus far all of the items found have been fairly crap. Has anyone found any items that were fantastic without having to arm-wrestle dragons to get it? I haven't finished the main storyline quest yet and was hoping that I could nip into the dungeon, find some decent upgrades, then run back to finish the main quest and have them dragonforged in the process.
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# ? Apr 24, 2013 19:16 |
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So, is it possible to change classes? I'm not really enjoying Rogue/Knifeguy at the moment, and figured I might try out mage for a bit.
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# ? Apr 24, 2013 19:20 |
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ZenMasterBullshit posted:So, is it possible to change classes? I'm not really enjoying Rogue/Knifeguy at the moment, and figured I might try out mage for a bit. edit: I like swapping classes (and equipment) with my pawn from time to time. I think I'll do that right now!
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# ? Apr 24, 2013 19:22 |
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Lunethex posted:Yeah to be honest the game really lacks a lot of balance because you have to rely on AI, and that's never a good thing. It's not that bad but it usually is and it makes the job a lot harder. If people were able to design their own AIs then this problem would not even come close to existing. Old MMO Mabinogi let you design an AI routine for your pets for combat so they weren't entirely useless and required your constant command. I agree the AI could use improvement, because it never grows organically in the direction you want it to and even then it's unclear if it's doing what it should be doing. I've never seen any need to issue commands to them via the d-pad because the response is never spectacular, and I usually use those little items to make mine have the inclination that I wish. That indicates a problem. On the other hand, I completely disagree when you say that you have to rely on the AI. You really don't rely on pawns for anything precisely because of the fact that the AI is unreliable! They can make groups of enemies easier (sometimes), but they're far from necessary. Most hard encounters in the game are hard because there's easier ways than brute force to pass them, such as waiting to a different time of day or just running through. Worst case scenario: go to some other quests and level up a little, or change class appropriately for the situation. Generally the inclusion of ranged capability makes a lot of parts much easier, particularly when human enemies are involved. quote:So, is it possible to change classes? I'm not really enjoying Rogue/Knifeguy at the moment, and figured I might try out mage for a bit. Yup. Go to Gran Soren, the capital. If you're not there yet, you'll probably be there fairly soon. The cost to change class is one-time only (something I didn't know initially) so think of the price as a fee to unlock the class permanently.
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# ? Apr 24, 2013 19:23 |
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ZenMasterBullshit posted:So, is it possible to change classes? I'm not really enjoying Rogue/Knifeguy at the moment, and figured I might try out mage for a bit. Yes, you can change jobs at the inn once you get to the main city in the game. e: beaten twice Schlitzkrieg Bop fucked around with this message at 19:27 on Apr 24, 2013 |
# ? Apr 24, 2013 19:23 |
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Valatar posted:I haven't delved very far into Bitterblack, since my magick archer's only 55, but thus far all of the items found have been fairly crap. Has anyone found any items that were fantastic without having to arm-wrestle dragons to get it? I haven't finished the main storyline quest yet and was hoping that I could nip into the dungeon, find some decent upgrades, then run back to finish the main quest and have them dragonforged in the process. I found a Roman legionnaire's skirt? vv I don't know if upgrading with rift crystals is available outside Bitterblack, but I think that's their big progression framework. Once something's dragon forged you can take it higher with rarefying, and I think most of those upgrade materials are in Bitterblack. I'm level 90+ and frankly I'm enjoying it. It's not really challenging but it's not so trivial as to not be at all fun. I imagine being in the 70 range is better if you want it to be challenging without being overwhelming? marshmallow creep fucked around with this message at 19:29 on Apr 24, 2013 |
# ? Apr 24, 2013 19:25 |
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Lunethex posted:Yeah to be honest the game really lacks a lot of balance because you have to rely on AI, and that's never a good thing. It's not that bad but it usually is and it makes the job a lot harder. If people were able to design their own AIs then this problem would not even come close to existing. Old MMO Mabinogi let you design an AI routine for your pets for combat so they weren't entirely useless and required your constant command. Yeah, the AI is definitely one the biggest problems. In the vanilla game you were running around in open fields and it didn't really matter that pawns are dumb as bricks, but in Dark Arisen they are just loving suicidal. They are constantly falling off of cliffs or stepping into huge AOE attacks that are going to one shot them. The best moment I have had so far was opening a treasure chest and having my main pawn b-line it for the chest (because the pawns seem hell bent on picking up whatever is in the chest before you get a chance to look at it) while it was opening. He was going so fast that he actually ran over the chest and the lid launched him off of a cliff. He even said something along the lines of "i've been clumsy" on the way to his death. It was one of the funniest things I have ever seen in a game and I wish I had it on video.
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# ? Apr 24, 2013 19:29 |
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NESguerilla posted:Yeah, the AI is definitely one the biggest problems. In the vanilla game you were running around in open fields and it didn't really matter that pawns are dumb as bricks, but in Dark Arisen they are just loving suicidal. They are constantly falling off of cliffs or stepping into huge AOE attacks that are going to one shot them.
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# ? Apr 24, 2013 19:30 |
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The Mimic posted:I agree the AI could use improvement, because it never grows organically in the direction you want it to and even then it's unclear if it's doing what it should be doing. I've never seen any need to issue commands to them via the d-pad because the response is never spectacular, and I usually use those little items to make mine have the inclination that I wish. That indicates a problem. I could spend hours on telling pawns to do in every single situation in the game. Encounter X Use Magic Enchantment X! Do as you will! Encounter X Use this magic! (x) Help Teammates being grappled. Encounter X Aim for the weakness with bow skill X Use skill with no regard for stamina! That's the dream I just fought the Dark Bishop in Dark Arisen again, the one with the dragon pet, and my pawn cast Thunder Enchantment on me. I won in 20 seconds by shooting him in the face and my strider pawn was also using her skill that helped completely stun him. This can be so efficient and easy and non-frustrating when they finally do something good!
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# ? Apr 24, 2013 19:32 |
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Lunethex posted:I could spend hours on telling pawns to do in every single situation in the game. That is, however, completely anathema to how I'd want to play the game, personally. If I want to command everyone constantly in every situation, I probably want to play a JRPG. The AI isn't perfect, but I do appreciate that they can usually do a few logical things, here and there, when needed. In general, mages will heal me when my health is low, although they might not cancel a long-cast spell they're in the middle of. It's a lot more fun to me personally when the pawns appear to be thinking and making their own decisions (and mistakes), rather than me playing as four different characters simultaneously. The ratio of good decisions to mistakes is a little off for some people. For me, the dream is having more ability to correct that. I have a sneaking suspicion that the more you order pawns with the d-pad, the more idiotic and bungling they become, as if the act of sending orders is confusing them further. Sometimes calling "Help!" will make a mage enchant a weapon (or heal), but I've never had them react favorably to "Go!" or "Come!", whatever the other two are.
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# ? Apr 24, 2013 19:41 |
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My main pawn has been killed by Death both times he has appeared for me so far which I predicted was going to happen as soon as I saw that it's an instant KO. The player can see the attacks coming a mile away but the AI isn't smart enough to get away even if you start yelling at them to come to you. In general any enemy attack that would force them to disengage and run away they have a rough time with, like the Ur Dragon's Holy Furor spam. I think one of the problems I had in the zombie dragon fight I couldn't beat yesterday was that the mage became singularly focused on trying to heal everybody since the melee pawns were constantly getting beaten up so all she would ever do is cast Anodyne all the time instead of buffing weapons or using offensive magic.
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# ? Apr 24, 2013 19:47 |
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The Mimic posted:That is, however, completely anathema to how I'd want to play the game, personally. If I want to command everyone constantly in every situation, I probably want to play a JRPG. The AI isn't perfect, but I do appreciate that they can usually do a few logical things, here and there, when needed. In general, mages will heal me when my health is low, although they might not cancel a long-cast spell they're in the middle of. It's a lot more fun to me personally when the pawns appear to be thinking and making their own decisions (and mistakes), rather than me playing as four different characters simultaneously. When you call for Help the Mage will buff you, heal you even if you have 1 HP less than your current max, and perhaps cast an enchantment on you and your other pawns. Everyone else should in theory be coming to your aid, but they'll attack whatever's nearby anyway. Help is also assigned to both Left and Right on the D-pad too, for some reason. Guess they had another command they wanted but never came through on it. Dr. Abysmal posted:My main pawn has been killed by Death both times he has appeared for me so far which I predicted was going to happen as soon as I saw that it's an instant KO. The player can see the attacks coming a mile away but the AI isn't smart enough to get away even if you start yelling at them to come to you. In general any enemy attack that would force them to disengage and run away they have a rough time with, like the Ur Dragon's Holy Furor spam. My pawns react to his lantern attack by jumping away. Usually into a wall but their resistance to sleep is almost perfect so it's never an issue and that attack of his just leaves him wide open for arrows. But when he starts rearing that scythe back? They stand there and take it like champs. Or try to just saunter away at the regular movement speed and get cleaved on the rear end end of his scythe's range. Then I immediately pull out Godsbane and kill myself to try again. I'm usually mashing "COME ON" at Death fights to keep them from dying and hopefully getting my strider pawn to use Fracture Dart and knock his rear end down. If my Sorceror would cast Gicel he'd be toast in seconds as I have come to see that Death might have a weakness to Ice over everything else, but physical works just as well. Lunethex fucked around with this message at 19:53 on Apr 24, 2013 |
# ? Apr 24, 2013 19:48 |
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If I start a new game after my data in imported from DD, do I still get to keep all of the bonuses? Or are they lost forever?
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# ? Apr 24, 2013 20:02 |
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PunkBoy posted:If I start a new game after my data in imported from DD, do I still get to keep all of the bonuses? Or are they lost forever? It imported my data and I chose to start a new game. I got the 100,000 RC(which I promptly spent) and my eternal ferrystone was in my stash.
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# ? Apr 24, 2013 20:03 |
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I think he's asking what happens if he wants to start a completely new game after already starting a new game in DA?PunkBoy posted:If I start a new game after my data in imported from DD, do I still get to keep all of the bonuses? Or are they lost forever?
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# ? Apr 24, 2013 20:04 |
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Lunethex posted:I could spend hours on telling pawns to do in every single situation in the game.
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# ? Apr 24, 2013 20:05 |
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Awesome! Thanks for the help!
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# ? Apr 24, 2013 20:05 |
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Is there anyway to fast travel? I really don't want to have to hoof it all the way back to the witches house.
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# ? Apr 24, 2013 20:09 |
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ZenMasterBullshit posted:Is there anyway to fast travel? I really don't want to have to hoof it all the way back to the witches house. There's things called Portcrystals in Gran Soren and Cassardis(later you get a portable one) that you can travel back to using Ferrystones. Other than that, no.
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# ? Apr 24, 2013 20:10 |
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When does the Rift shop guy show up? Is it after the Hydra?
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# ? Apr 24, 2013 21:40 |
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Johnathan at the encampment? Should be there once you get the Hydra's head to Gran Soren.
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# ? Apr 24, 2013 21:44 |
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Lunethex posted:Johnathan at the encampment? Should be there once you get the Hydra's head to Gran Soren. No, he's there immediately after the hydra attack.
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# ? Apr 24, 2013 21:56 |
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ZenMasterBullshit posted:Is there anyway to fast travel? I really don't want to have to hoof it all the way back to the witches house. Unless they changed it for DA, you can take a shortcut there with abilities that let you scale higher cliffs. The easiest is levitate, the staff core skill. Mystic Knight's Sky Rapture definitely works, while I believe Magick Archer's Sunflare works (Almost certainly works with Reset since that will take you higher than Sky Rapturing a cliff), and maybe the Strider's Skull Crusher skill with Reset. e: I left out the actual shortcut, durr. Ram your face in to the little cliff right outside Cassardis that you almost definitely used to get out of the Witchwood once you found Selena. Count Uvula fucked around with this message at 22:07 on Apr 24, 2013 |
# ? Apr 24, 2013 22:02 |
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Wow, I just completely blew the southwest fort attack mission, like I never have before. First, I didn't destroy the ballistas on the far side because I accidentally destroyed the one on the near side, but I thought oh well, it's still not a very hard fight. But I found out that if all the king's soldiers get killed in the fight then you...lose, or something? The quest marker changed back to Maximillian back at Grand Soren, before I had beaten the cyclopses. I am not sure what would have happened, I ragequit after that happened and I don't think it saved. edit: also I had just switched to the warrior class and had forgotten that a low-level warrior is the weakest loving thing in the game. Samurai Sanders fucked around with this message at 22:21 on Apr 24, 2013 |
# ? Apr 24, 2013 22:06 |
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added my info to the Goon List, glad to be back in this game. Time to go jump in a big hole and punch Satan in the dick.
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# ? Apr 24, 2013 22:20 |
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I played through Bitterblack until after the second boss. I like hte dungeon better then the everfall, but I think DD works so much better out in the woods. My favorite part of the game was wandering around, lost in the woods and trying to survive. Good to see that every time I start to think I'm hot poo poo by dire gouging a dracolich, my pawn will lay the smackdown with Maelstrom and wreck EVERYTHING. If I could, I'd just have her cast that all day, every day, even if I can't see anything.
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# ? Apr 24, 2013 22:33 |
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Cool poo poo I've learned about Dragons Dogma today: You can actually throw exploding barrels at the mining points to make all the ore pop out at once. You can also do this by casting comestion at them proving wizards are the best.
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# ? Apr 24, 2013 22:46 |
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# ? May 31, 2024 14:54 |
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Oh snap. I wonder if using other special abilities could work too?
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# ? Apr 24, 2013 22:48 |