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Baronjutter posted:What's the difference between Liberate country and Free People? One frees provinces in a nation with the core you select (so if you select Poland, all provinces with a Polish core), and one is liberate a province with a foreign core (so if you pick Poland, and then Wielkopolska). I have no idea which is which but the one with more infamy is probably the one that frees all their provinces. (as a side note, this is part of why I wish you could move capitals in V2: sometimes I see Poland pop up sans Warsawa, so they put the capital in another province like Lvov (rather than Krakow, which they do have ), later regain Warsawa, and then not move the capital. It was really annoying) Kainser posted:So uh, Italy was just formed by the Papal States I see that happen all the time .... to be fair though I am often the one playing the Papal States. Sadly, even if you don't get the Crown from the Gutter, there is nothing special from becoming pope of all of Italy. The game will even still refer to you as king .
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# ? Apr 24, 2013 20:46 |
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# ? May 31, 2024 19:04 |
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Kainser posted:So uh, Italy was just formed by the Papal States The only proper Italy I'm still disappointed your tag didn't change to "Kingdom of God" in EU3 when you did that decision.
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# ? Apr 24, 2013 20:52 |
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Farecoal posted:The only proper Italy It does change to Kingdom of God in EU3.
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# ? Apr 24, 2013 20:55 |
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uPen posted:It does change to Kingdom of God in EU3. What? No, I distinctly remember the taste of bitter disappointment, you just stayed as the Papal States.
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# ? Apr 24, 2013 21:00 |
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Yes, you only received an event proclaiming said kingdom. And for no sensible reason the papal election system was disabled.
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# ? Apr 24, 2013 21:07 |
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Riso posted:Yes, you only received an event proclaiming said kingdom. I'm fairly sure that the logic given was essentially that as the Pope's temporal power was now on par with the other major powers of Europe, his role in both internal and external politics would move closer to that of a regular monarch. Not perfect but actually fairly reasonable.
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# ? Apr 24, 2013 21:43 |
I take back what I said about great war capitulations. Is it bugged at all? Long story short I'm in a Great War and winning with like 38% warscore. Then the UK (in charge of the war) somehow makes a separate peace with a small country on the other side... and concedes capitulation to them. Even though 1.) we were winning the loving war and 2.) separate peace isn't possible in a Great War. So now I took a huge prestige hit, can't produce any units, and am paying hefty reparation for a war that I won.
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# ? Apr 24, 2013 21:55 |
So uh, winning great wars against the UK, Netherlands and Austria is ... interesting Indemnities last for 3 years right?
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# ? Apr 24, 2013 21:58 |
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RabidWeasel posted:I'm fairly sure that the logic given was essentially that as the Pope's temporal power was now on par with the other major powers of Europe, his role in both internal and external politics would move closer to that of a regular monarch. Not perfect but actually fairly reasonable. I just wish it also changed the government type from a Papacy to a Theocracy, along with changing the tag. There should probably also be a way for a third party country to reinstate the Papacy with all the trappings, if they can manage to win enough wars to force the release of PAP. I've modded some of that into my version of EU3, but I also have the Kingdom of God decision not set papacy_active = no, because trying to reset papacy_active = yes always crashes the game for me.
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# ? Apr 24, 2013 22:05 |
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Stupid question, can you rename things in V2? I loved to rename things in paradox games. I'll even spend silly amounts of time searching for culturally, geographically, and historically valid things to name things based on the nation/culture I'm playing.
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# ? Apr 24, 2013 22:14 |
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^^^ Only armies and fleets.
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# ? Apr 24, 2013 22:18 |
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DrSunshine posted:Discovering Transwarp Gates will allow you to port in your brick of troops from the Pope Dimension to anywhere in the world. Baronjutter posted:There should never be a case where a unit isn't reinforcing because his attached pop isn't high enough, yet there's hundreds of thousands of free soldier pops. I do like that manpower is tied to POP size, though, because wars are incredibly lethal in my homebrew mod. I set POPs-to-casualties at 1:1. Drone posted:I take back what I said about great war capitulations. Is it bugged at all?
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# ? Apr 24, 2013 22:30 |
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Baronjutter posted:Stupid question, can you rename things in V2? I loved to rename things in paradox games. I'll even spend silly amounts of time searching for culturally, geographically, and historically valid things to name things based on the nation/culture I'm playing. Bastastic posted:^^^ You can create decisions and/or events that rename provinces. Belgium, for example, if it takes over the Congo area it can rename the provinces there to 'Leopoldville", "Stanleyville", etc.
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# ? Apr 24, 2013 23:31 |
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If you can get through a game of Vicky 2 without writing some decision or event while going "No, no, that's wrong. You're wrong, game", then you're a better man than I.
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# ? Apr 24, 2013 23:45 |
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Wolfgang Pauli posted:If you can get through a game of Vicky 2 without writing some decision or event while going "No, no, that's wrong. You're wrong, game", then you're a better man than I. If you can get through any paradox game without getting angry and spending weeks searching for mods to 'fix' the game to how you want it then digging into that mod and modding the mod to fix the mod and then finding a mod to mod your modded mod then you're playing paradox games wrong. Speaking of which I got the square flags mod, such an improvement! Any HoD mods out yet? I'd love to dig into some of those economy/population overhaul mods.
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# ? Apr 24, 2013 23:54 |
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I have a huge problem in my current game (AHD with NMM Full). Its about 1917, and I'm stuck economically; if I don't let my factories and PoPs buy from my stockpile for cheap, my factories require huge subsidies and make me have to borrow money, or if I don't give them subsidies they fire workers and close down, causing unemployment and militancy. If I do open up my stockpile, my factories are fine and my pops are employed, but the world economy is flooded with cheap goods and crashes. What do I do?
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# ? Apr 24, 2013 23:59 |
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Take whatever command you used to add to your stockpile, and remove whatever you gave yourself? The console commands usually accept negative inputs.
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# ? Apr 25, 2013 00:06 |
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Farecoal posted:I have a huge problem in my current game (AHD with NMM Full). Its about 1917, and I'm stuck economically; if I don't let my factories and PoPs buy from my stockpile for cheap, my factories require huge subsidies and make me have to borrow money, or if I don't give them subsidies they fire workers and close down, causing unemployment and militancy. If I do open up my stockpile, my factories are fine and my pops are employed, but the world economy is flooded with cheap goods and crashes. What do I do?
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# ? Apr 25, 2013 00:07 |
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Baronjutter posted:Speaking of which I got the square flags mod, such an improvement! Any HoD mods out yet? I'd love to dig into some of those economy/population overhaul mods. It really is, isn't it? I'm not a fan of the elaborate, overwrought flag frames. I also wipe out the map overlay file that adds paper folds/map lines to the map. Ugh. In fact, I stole the flag frame from this 650 b.c. mod to use in my standard EUIII. So much better:
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# ? Apr 25, 2013 01:09 |
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As a secondary nation how do you escalate to a great power without war? I'm playing Belgium and it seems like I start to lose hold around 1840 or so because I can't keep up in military or prestige. I know prestige can be improved with cultural poo poo but how do I keep my ratings for the 3 rising enough to hit rank 8?
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# ? Apr 25, 2013 01:23 |
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Fintilgin posted:It really is, isn't it? I'm not a fan of the elaborate, overwrought flag frames. I also wipe out the map overlay file that adds paper folds/map lines to the map. Ugh. A. Which file is that in Vic2? B. Which file is that in said mod?
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# ? Apr 25, 2013 01:29 |
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Farecoal posted:A. Which file is that in Vic2? A.) Victoria 2/map/terrain/map_overlay_tile.dds You can't just delete it, you have to open it up in Gimp or Photoshop or something and erase everything so it's blank. OR download this: Clear Map Overlay. B.) I believe if you download that 650 B.C. mod and open up gfx\interface\ you'll see six .dds files that start with 'shield' or 'large shield'. Back up those same files in your EUIII\gfx\interface\ and drop the mods in. I think that'll do it. EDIT: I also like to edit the fog of war in the latest games to a flat gray color instead of misty 'swirls' so that it's just darker and not animated/moving. Fintilgin fucked around with this message at 01:53 on Apr 25, 2013 |
# ? Apr 25, 2013 01:43 |
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New question: is there no pop editor or just general scenario editor for Victoria 2? The only one I found was defunct. Also, what controls the assimilation rate of pops? Is there an event command I could use to change a pop to another culture instantly?
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# ? Apr 25, 2013 01:44 |
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What causes cotton to become unavailable on the world market? It seems like I can barely get any most days.
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# ? Apr 25, 2013 01:50 |
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Raneman posted:As a secondary nation how do you escalate to a great power without war? I'm playing Belgium and it seems like I start to lose hold around 1840 or so because I can't keep up in military or prestige. I know prestige can be improved with cultural poo poo but how do I keep my ratings for the 3 rising enough to hit rank 8?
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# ? Apr 25, 2013 01:52 |
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Fintilgin posted:A.) Victoria 2/map/terrain/map_overlay_tile.dds You can't just delete it, you have to open it up in Gimp or Photoshop or something and erase everything so it's blank. Thanks a buncharooni
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# ? Apr 25, 2013 01:57 |
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Raneman posted:As a secondary nation how do you escalate to a great power without war? I'm playing Belgium and it seems like I start to lose hold around 1840 or so because I can't keep up in military or prestige. I know prestige can be improved with cultural poo poo but how do I keep my ratings for the 3 rising enough to hit rank 8? Economic might. Try to become a "Singapore". Switch to a state-capitalist or socialist ruling party as soon as you can, choose one industry that would be profited by the RGOs in your few states, and massively promote it, and any accompanying supply chains that can develop from it. If you have iron and coal, steel is a great industry because you can also build machine parts factories, electric gear factories and other stuff. Once you've maxed out your number of factories, build vertically, expanding as much as you can and abusing your NFs to increase immigration and craftsmen growth. EDIT: Remember, though, that you'll need to do a lot of catching up o keep GP status on economic might alone. You'll need to have level 30 or 40 factories in the late game, so your choices on what to build will in many ways set your destiny. Make your choices wisely-- destroying a level 20 factory when you've only got 3 states will hit you much more. DrSunshine fucked around with this message at 02:43 on Apr 25, 2013 |
# ? Apr 25, 2013 02:28 |
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Farecoal posted:What? No, I distinctly remember the taste of bitter disappointment, you just stayed as the Papal States. There is at least one mod which changes you into the Kingdom of God, but yes, in vanilla you just remain the Papal States. I just did it a couple months ago and shared your disappointment.
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# ? Apr 25, 2013 02:47 |
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In the Taiping rebellion event chain, does the Kingdom of Heaven get the same westernization progress as the regular kingdom? Or a boost to RP after winning? I want to give them a spin but dont want to have to redo westernization afterwards.
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# ? Apr 25, 2013 02:54 |
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Fintilgin posted:EDIT: I also like to edit the fog of war in the latest games to a flat gray color instead of misty 'swirls' so that it's just darker and not animated/moving. HOW do you do this? This would be my number one graphical complaint with Paradox games these days and I thought it was unchangeable.
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# ? Apr 25, 2013 02:56 |
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How do you revert a country to Absolute Monarchy/get Reactionaries? I tried passing reforms that had no support and taking militancy-increasing options in events, but I think that just pissed off the Jacobins as well.
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# ? Apr 25, 2013 03:45 |
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I've never really gotten into CK2 but right now I'm trying to give it another chance and I want to know: are there any negative repercussions for sending multiple kids to be educated by one person? Seems my current ruler's been pretty busy in the bedroom and now has a ton of rugrats that need some book-learnin' but both his wife and his heir's wife are pretty much amazing at everything so I've been sending the kids to be educated by them.
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# ? Apr 25, 2013 04:58 |
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gradenko_2000 posted:How do you revert a country to Absolute Monarchy/get Reactionaries? I tried passing reforms that had no support and taking militancy-increasing options in events, but I think that just pissed off the Jacobins as well. You'll pretty much only get reactionaries if you have low literacy and low consciousness. Mostly because the only POPs that have a strong tendency towards reactionism are aristocrats and artisans.
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# ? Apr 25, 2013 05:01 |
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NEED TOILET PAPER posted:I've never really gotten into CK2 but right now I'm trying to give it another chance and I want to know: are there any negative repercussions for sending multiple kids to be educated by one person? Seems my current ruler's been pretty busy in the bedroom and now has a ton of rugrats that need some book-learnin' but both his wife and his heir's wife are pretty much amazing at everything so I've been sending the kids to be educated by them. Nothing specific but you get an opinion boost from each person to whom you entrust a child, and it doesn't stack with multiple wards sent to the same person. It's not huge (+10 I think) but it's a way to get some use out of kids who'll never succeed.
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# ? Apr 25, 2013 05:17 |
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Fister Roboto posted:You'll pretty much only get reactionaries if you have low literacy and low consciousness. Mostly because the only POPs that have a strong tendency towards reactionism are aristocrats and artisans. The only way to lower literacy and con is to unfund education, don't pass reforms giving people news papers or public schools, and (ironically) murder priests wherever possible. Literacy naturally raises con so lowering literacy should long run help you lose con.
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# ? Apr 25, 2013 05:47 |
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Reveilled posted:HOW do you do this? This would be my number one graphical complaint with Paradox games these days and I thought it was unchangeable. For example, in CKII the file is in map/terrain/fogofwar.dds, EUIII is map/terrain/fog.dds. Open it up in Gimp or whatever and it'll look like noise. Pick a nice light/medium grey and paint over all the noise. Crazy fog gone! I think it looks cleaner and smoother. CKII does continue to 'pulse' a bit, growing gradually and slowly darker and lighter, but the 'clouds' are gone. If I remember correctly, EUIII does not pulse the same way.
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# ? Apr 25, 2013 06:25 |
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Ok, I've just got another quick CK2 question (boy this thread moves quickly; my old question was pages ago now): How come the small arsenal I built in my republic a little while ago (the republic of Cyprus. I should be fine unless I invest all my gold into internet monopoly money, eh?) disappear when a new Grand Mayor took charge? I'm sure that didn't happen in my old Gotland game, so I'm not certain about what's up. I don't suppose anyone here knows?
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# ? Apr 25, 2013 10:10 |
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Cantorsdust posted:New question: is there no pop editor or just general scenario editor for Victoria 2? The only one I found was defunct. This editor works for Rome, EU3, HoI3 and V2, it really should be added to the OP, since this question comes up a lot. The POPAdjuster in this thread is an amazing tool for quickly editing POPs for a mod. Make sure you backup your files until you're familiar with it.
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# ? Apr 25, 2013 10:43 |
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Man, Great Wars would be fun if the military AI wasn't completely retarded. I just had a Great War happen in 1898 between an Anglo-German alliance on one side and a Russian-French alliance on the other, and it seems the AI can't run a war on multiple fronts, instead it just chooses one and throws everything at it. I (as a released Australia) joined the British and what I saw in Europe was a pretty sad spectacle. Germany had an extremely short front with Russia thanks to the existence of an independent Poland, they only bordered in East Prussia, but rather than park some troops in those two provinces and pull a Thermopylae, they threw every man and cannon they had at France, leaving the east completely undefended, and promptly got occupied by the Russian hordes. The UK's enormous and modern armies destroyed the French in Africa, then hosed around occupying provinces there, while all their mobilized troops and their entire fleet sat on their asses in Ireland. They could effortlessly completely blockade their enemies and probably do a good job of invading France, but no. Meanwhile my Aussie troops strolled through Siberia from Vladivostok entirely unopposed because Russia keeps her entire army in the west. It's like an Ouroboros of incompetence.
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# ? Apr 25, 2013 11:25 |
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# ? May 31, 2024 19:04 |
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So which country are you going to play in tonight's EUIV stream? I think you should pick Austria and gently caress with Poland and the Balkans for maximum fun!
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# ? Apr 25, 2013 13:31 |