Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
Baronjutter
Dec 31, 2007

"Tiny Trains"

Fister Roboto posted:

I don't know if there is a way, but if you did that, you'd be allowing yourself and the AI to convert colonies to states very quickly, and there wouldn't be any negative impact to conquest beyond the infamy cost. It's an intentional design choice and changing it could have some unpredictable balance issues.

Also for your second question, here's yet another thing that new players don't usually pick up on because of poor documentation: encouraging party loyalty only makes POPs more likely to vote for that party. It does nothing to change their ideology. So if you encourage communist loyalty, you'll get a bunch of POPs who will vote for the communist party, but they won't necessarily identify as communists. And since upper house composition is based on ideology, not electoral vote, encouraging party loyalty won't affect the upper house.

Oh I understand needing to get my people to the colonies first, it would just be nice if the focus only worked on my own culture since it's wasteful and useless otherwise. Why would I even be hiring all these people if they can't work for my government? Like the airforce doing a hiring drive and hiring hundreds of thousands of colour-blind people knowing they're colour blind, putting them on the payroll and then stuffing them in a basement somewhere since they can't fly. That wouldn't happen, they'd just not be hired in the first place. So why is my bureaucrat focus hiring people that can't work for my government? If not make the focus not effect them, would there be any way to add a huge demotion pressure to bureaucrats not part of an accepted culture so they'll all eventually demote?

So how do you actually change ideology? I hear the same very vague general things "treat people bad and they'll become communist!" but I've never seen this occur in a game. Sometimes a tiny tiny but very angry minority will rise up and make a communist dictatorship, but no many what I do I've never seen more than a few percent ever identify as communist. My best game so far had about 30% socialist, 30% liberal, 20% conservative, 5% communist and 15% reactionary.

Are there any events that make people more communist or socialist? Any way to cheat it?

Baronjutter fucked around with this message at 18:16 on Apr 26, 2013

Adbot
ADBOT LOVES YOU

Cantorsdust
Aug 10, 2008

Infinitely many points, but zero length.

Baronjutter posted:

Oh I understand needing to get my people to the colonies first, it would just be nice if the focus only worked on my own culture since it's wasteful and useless otherwise. Why would I even be hiring all these people if they can't work for my government? Like the airforce doing a hiring drive and hiring hundreds of thousands of colour-blind people knowing they're colour blind, putting them on the payroll and then stuffing them in a basement somewhere since they can't fly. That wouldn't happen, they'd just not be hired in the first place. So why is my bureaucrat focus hiring people that can't work for my government? If not make the focus not effect them, would there be any way to add a huge demotion pressure to bureaucrats not part of an accepted culture so they'll all eventually demote?

So how do you actually change ideology? I hear the same very vague general things "treat people bad and they'll become communist!" but I've never seen this occur in a game. Sometimes a tiny tiny but very angry minority will rise up and make a communist dictatorship, but no many what I do I've never seen more than a few percent ever identify as communist. My best game so far had about 30% socialist, 30% liberal, 20% conservative, 5% communist and 15% reactionary.

Are there any events that make people more communist or socialist? Any way to cheat it?

I have a nice set of cheat decisions that lets you manipulate your upper house and pops however you want. I'll upload it this evening when I get home.

Pimpmust
Oct 1, 2008

Yeah, I wish the game would make massive Jacobin uprisings less of a thing once the communists show up.

White Reactionaries would be a better fit.

It's just weird to have Jacobins take turns at the helm.

Those massive revolts are in general too common, they should at most be once-a-decade things, not yearly events- even in lovely countries. Especially against late game armies that just butcher rebels.

Perhaps armies should have a suppression value on their own, over a certain % of your maximum brigade numbers. A country that has lost most of its standing armies would be a lot more ripe for revolutions then, uh unless it's already like that and I'm just not noticing?

Pimpmust fucked around with this message at 18:24 on Apr 26, 2013

Baronjutter
Dec 31, 2007

"Tiny Trains"

I like how I have massive revolutions over the idea of moving from non-secret to secret ballots yet my government refuses to let them have that one minor reform. I get the idea of the upper house and everything in V2 I just think it's not quite working in a way that correctly abstracts politics or is fun. Certainly not the later.

Would it be possible to actually mod the voter loyalty focus to actually make the people more X ? Like not just make them more likely to vote, but actually change their ideology?

canepazzo
May 29, 2006



Are there any other ways to gently caress around with an enemy nation, other than wars and removing their spheres? There's this overpowered Germany that eventualy declares on me, and no matter how many brigades I kill, they get 2 more. Insane, they mobilized to 400 and after a solid half hour of them losing every battle they were at 620 and kept climbing. Actually, what the gently caress was up with that?

Janissary Hop
Sep 2, 2012

You mobilize over time now and a united Germany can mobilize... a lot.

Blarghalt
May 19, 2010

Did they change around the immigration with Heart of Darkness? With Texas I pretty much rely on that huge wave of immigrants at the start, and now it's nothing but a trickle.

Wiz
May 16, 2004

Nap Ghost

Blarghalt posted:

Did they change around the immigration with Heart of Darkness? With Texas I pretty much rely on that huge wave of immigrants at the start, and now it's nothing but a trickle.

As far as I know we didn't intentionally change immigration, but any of a number of economic/NF tweaks may have changed it.

binge crotching
Apr 2, 2010

RabidWeasel posted:

EU4 Dev Diary: Scotland, Hansa, The Reformation. A fairly information-rich dev diary this time. The Scottish NIs sound really strong and I will probably play a game as them some time (I've never done so in EU3) and the Hanseatic League has taken over Venice as my planned first ever EU4 game in order to learn the new trade mechanics. The new Reformation stuff sounds interesting but it's going to be one of those 'wait and see' things as to how well it works in practice but at least they're putting some effort into it.

As an aside if anyone wants to use my EU4 signup referral that would be great http://signup.europauniversalis4.com/r/3eb9a34ebf9 :shobon:

Can you post a copy of the diary? I can't get to it at work, and my phone won't pull it up for some reason.

Wiz
May 16, 2004

Nap Ghost
Our forums seem to be down at the moment.

Riso
Oct 11, 2008

by merry exmarx
Johan kicked the server again, didn't he?

Baronjutter
Dec 31, 2007

"Tiny Trains"

Doesn't really count as a real forum server if some white guy with an accent can just march in and knock it over.

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!

uPen posted:

Such a simple change that made the game so much more fun. I used to absolutely hate warfare in this game but now I think I might actually enjoy it.

It's kind of ironic that ticking WS was added into the Paradox series that needed it the least (i.e. the CK series) where EU3/V2 have been in clear need of some way of making wars more decisive for years. It just makes waiting for EU4 harder when it's the last one to get the sweet candy :negative:

ZearothK
Aug 25, 2008

I've lost twice, I've failed twice and I've gotten two dishonorable mentions within 7 weeks. But I keep coming back. I am The Trooper!

THUNDERDOME LOSER 2021


While we are talking about the Paradox forums, could they stop censoring links to SomethingAwful.com?

KoldPT
Oct 9, 2012
How is it possible to have fun playing Greece in Vicky 2? So far it seems to me that all you can do is sit on your hands and hope Russia spheres you and you can use them against the turks.

NihilCredo
Jun 6, 2011

iram omni possibili modo preme:
plus una illa te diffamabit, quam multæ virtutes commendabunt

ZearothK posted:

While we are talking about the Paradox forums, could they stop censoring links to SomethingAwful.com?

They know there is a heroin thread and they don't want any competition.

Farecoal
Oct 15, 2011

There he go
Montevideo is the largest city in the Americas in my current Vic 2 game :wtf:

NEED TOILET PAPER
Mar 22, 2013

by XyloJW

KoldPT posted:

How is it possible to have fun playing Greece in Vicky 2? So far it seems to me that all you can do is sit on your hands and hope Russia spheres you and you can use them against the turks.

I've never played as Greece but I imagine you could piggyback off other wars to expand, ie: declaring war on Egypt over Crete during the Oriental Crisis or something. If nothing else, you could at least kill time bullying small countries like Tunisia or Brunei (which gets a lot of oil later in the game IIRC). I'm pretty sure there's an event that turns some Ottoman holdings in Europe into independent nations which fires in the latter quarter of the 19th century.

Of course, I could be horribly wrong since the last time I played Vicky 2 that far was in APD.

A_Raving_Loon
Dec 12, 2008

Subtle
Quick to Anger

KoldPT posted:

How is it possible to have fun playing Greece in Vicky 2? So far it seems to me that all you can do is sit on your hands and hope Russia spheres you and you can use them against the turks.

As of Heart of Darkness, you work to get your land back with the crisis system. Use your focuses to stir up poo poo in your cores until some great power decides to back you up, then ride their coattails to victory. Repeat until you have enough of your stuff back to stand on your own.

CharlestheHammer
Jun 26, 2011

YOU SAY MY POSTS ARE THE RAVINGS OF THE DUMBEST PERSON ON GOD'S GREEN EARTH BUT YOU YOURSELF ARE READING THEM. CURIOUS!

KoldPT posted:

How is it possible to have fun playing Greece in Vicky 2? So far it seems to me that all you can do is sit on your hands and hope Russia spheres you and you can use them against the turks.

You could just straight up ally with them. If that fails, ally with the Austrians. That is what I did. In the downtime, conquer some colonies, like Algeria or something. Its what I did. This was AHD though. So I would also probably use the crisis system as well. Though be aware, Russia will want something in return, which will be annoying later down the road.

Wolfgang Pauli
Mar 26, 2008

One Three Seven
I wonder if the Pdox forums are still on a computer under Johan's desk.

Pimpmust posted:

Those massive revolts are in general too common, they should at most be once-a-decade things, not yearly events- even in lovely countries. Especially against late game armies that just butcher rebels.
It's because the battles aren't killing them, they're only killing 0.2 of them. Make soldier-to-POP casualties 1:1 and you'll start seeing fewer rebels, simply because you'll have killed them all. (Mind you, your armies will need close management so that you aren't carelessly bleeding away your reserves to attrition. HoD's 2% siege attrition is loving brutal, I've had to start detaching hussars to minimize losses).

Baronjutter posted:

Would it be possible to actually mod the voter loyalty focus to actually make the people more X ? Like not just make them more likely to vote, but actually change their ideology?
http://victoria2wiki.com/Full_list_of_effects

*edit*
vvvvvvvvvv :wtc:

Wolfgang Pauli fucked around with this message at 00:33 on Apr 27, 2013

Jabu
Feb 11, 2004

There are no heroes left in man
hod.jpg

Farecoal
Oct 15, 2011

There he go

Jabu posted:

hod.jpg



Wait, is Prussia surrendering to all those tiny countries, or the other way around?

Edit: What are the map projections used in the different Paradox games? Is Victoria 2's Mercator?

Farecoal fucked around with this message at 03:05 on Apr 27, 2013

Baronjutter
Dec 31, 2007

"Tiny Trains"

Wolfgang Pauli posted:

I wonder if the Pdox forums are still on a computer under Johan's desk.

It's because the battles aren't killing them, they're only killing 0.2 of them. Make soldier-to-POP casualties 1:1 and you'll start seeing fewer rebels, simply because you'll have killed them all. (Mind you, your armies will need close management so that you aren't carelessly bleeding away your reserves to attrition. HoD's 2% siege attrition is loving brutal, I've had to start detaching hussars to minimize losses).

http://victoria2wiki.com/Full_list_of_effects

*edit*
vvvvvvvvvv :wtc:

I changed
communist_focus =
{
ideology = communist
loyalty_value = 0.003 # By that much pops will be more loyal
icon = 29
}

to

communist_focus =
{
ideology = communist
factor = 0.003 # By that much pops will be more loyal
icon = 29
}

It doesn't do anything. Clearly I've done something wrong. I should probably just head to the paradox modding forums, I'm just kinda scared of that place.

Baronjutter fucked around with this message at 03:13 on Apr 27, 2013

Huskalator
Mar 17, 2009

Proud fascist
anti-anti-fascist
Any way to avoid getting gang raped by all the other GP's as the Ottomans during the Greek crisis that pop up?

Fister Roboto
Feb 21, 2008

Baronjutter posted:

I changed
communist_focus =
{
ideology = communist
loyalty_value = 0.003 # By that much pops will be more loyal
icon = 29
}

to

communist_focus =
{
ideology = communist
factor = 0.003 # By that much pops will be more loyal
icon = 29
}

It doesn't do anything. Clearly I've done something wrong. I should probably just head to the paradox modding forums, I'm just kinda scared of that place.

It should be

code:
ideology = {
   factor = 0.003
   value = communist
}
But I'm not entirely sure that will work either.

But generally, POPs become socialist if they want social reforms, and communist if they also have high militancy. They won't want social reforms if you have low consciousness, or if you've already passed them all.

Cantorsdust
Aug 10, 2008

Infinitely many points, but zero length.
Okay, here's a decisions file for fun cheats! http://pastebin.com/NJG8d0Un

just copy and paste it into a blank text file in the Victoria 2/decisions folder. Then go to common/event_modifiers.txt and add in the last little bit at the end, without the #'s, to the file.

Wolfgang Pauli
Mar 26, 2008

One Three Seven

So I saw this on /r/paradoxplaza and it gave me a great idea for a civil war between True Scotland and No True Scotland.

Farecoal posted:

Wait, is Prussia surrendering to all those tiny countries, or the other way around?

Edit: What are the map projections used in the different Paradox games? Is Victoria 2's Mercator?
It's the AI peacing out with the insignificant nations on white peaces, which is a pretty regular thing we've all done. Except in Great Wars a white peace will enforce demands. Wargoals are broken until the next patch, where they will be fixed or justice will be dealt.

Baronjutter posted:

It doesn't do anything. Clearly I've done something wrong. I should probably just head to the paradox modding forums, I'm just kinda scared of that place.
Those effects may not work outside of events and decisions, and effects are not the same thing as modifiers. It doesn't help that V2 is pretty arbitrary and jury-rigged compared to CK2. In Paradox script in general you're always fighting the code rather than writing it, and in V2 in particular it feels like you just keep running into the wall until you eventually go through the door.

Tahirovic
Feb 25, 2009
Fun Shoe

Cantorsdust posted:

Okay, here's a decisions file for fun cheats! http://pastebin.com/NJG8d0Un

just copy and paste it into a blank text file in the Victoria 2/decisions folder. Then go to common/event_modifiers.txt and add in the last little bit at the end, without the #'s, to the file.

That's really handy, better than editing a lot of events (like the infamy one). I added this to kickstart countries:

fountain_of_youth = {
alert = no
potential = { ai = no }
allow = { }
effect = {
any_pop = {
reduce_pop = 2.0
}
}
ai_will_do = { factor = 0 }
}

Tried to do popspecific ones but can't get the scope to work right. Note that the above is only usable at the start, as it doubles every poptype. I don't think you'll want to double your capitalists ever.
Ideally I'd manage to write one that makes sure all soldier pops that currently have a regiment have the size to support it. Basically I am tired of having to disband units because their pop is too small.

Shorter Than Some
May 6, 2009
I was curious to see what would happen to the world with negative population growth, but it seems once they hit 0 a weird rebound effect occurs and countries start growing with a positive growth of whatever the negative growth was set to. Disappointing, I was hoping to see a post apocalyptic wasteland.

Edit: Do changes to defines.lua only take effect when you start a new game? If not I could just set the popgrowth back to normal once the worlds population gets low enough, trouble is some will hit zero faster than others.

Edit2: Actually on closer inspection I'm not sure what causes the bounceback at all, it happens to some countries way way before 0 and some countries don't get it at all and actually run out of pop.

Shorter Than Some fucked around with this message at 10:55 on Apr 27, 2013

Darkrenown
Jul 18, 2012
please give me anything to talk about besides the fact that democrats are allowing millions of americans to be evicted from their homes

WeaponGradeSadness posted:

As someone who is like one-half Scottish-American, I'm digging this. :scotland: I'm glad to see they're including stuff like John Knox, the Doron, and so on, since most people's perception of Scotland is "those barbarian dudes from Braveheart." Which is a pretty kick-rear end stereotype as far as those go, but it's nice to see attention paid to Scotland's contributions to political thought, science, and so on.

Both our main designer and myself are Scottish, so it's not rare that Scotland gets some love. Although neither of us had anything to do with Scotland's Braveheart events in EUIII.

ZearothK posted:

While we are talking about the Paradox forums, could they stop censoring links to SomethingAwful.com?

We did yesterday in fact. Podcat got annoyed trying to link something here.

Speaking of linking, no one has linked me to the great AAR writer yet, or I have missed it if they did.

Wolfgang Pauli posted:

I wonder if the Pdox forums are still on a computer under Johan's desk.

No, there's fancy servers and IT people that oil them daily, it's just more people keep joining and no one listens to my suggestion of banning all the Balkan nationalists :(

Dr. Video Games 0031
Jul 17, 2004

Darkrenown posted:

No, there's fancy servers and IT people that oil them daily, it's just more people keep joining and no one listens to my suggestion of banning all the Balkan nationalists :(

The crazed nationalists make up like half your customer base, and provide entertainment for the rest of us. That's probably for the best :v:

Banemaster
Mar 31, 2010
Any opinion about which HoI I should play?

I own all of them (HoI2/3, AoD, DH), but haven't played them in a while (year or so?), so I don't really know about any recent developments.

Edit. Oh, and any interesting mods?

Wolfgang Pauli
Mar 26, 2008

One Three Seven

Darkrenown posted:

No, there's fancy servers and IT people that oil them daily, it's just more people keep joining and no one listens to my suggestion of banning all the Balkan nationalists :(
Honestly, it doesn't help that your game registration and support are completely integrated with the forums.

Sheep
Jul 24, 2003
I've still not figured this out: what's the deal with flashpoints? I've noticed that, for example, Sweden can place the flashpoint NF in North Finland on day one, but if Sweden becomes a Great Power, suddenly you can't place that NF anymore. Are flashpoint NFs only for non-GPs or something? The tooltip just says it needs to be a potential flashpoint for one of your cores, which doesn't change when you attain GP status. Poor tooltip text, weird bug, something else?

psychofishhead
Oct 30, 2010



Whoops

pdxjohan
Sep 9, 2011

Paradox dev dude.

Dr. Video Games 0031 posted:

The crazed nationalists make up like half your customer base, and provide entertainment for the rest of us. That's probably for the best :v:

Not in the world where customer = players who pay for it..

Hot Karl Marx
Mar 16, 2009

Politburo regulations about social distancing require to downgrade your Karlmarxing to cold, and sorry about the dnc primaries, please enjoy!
What's a good number of capitalists to have to be effective for laissez faire economics? Around .05% or .1% or more?

Captain No-mates
Apr 3, 2010

Can someone point me to a guide on how to actually get the Upper House to pass reforms, I'm trying to attract some immigrants for my factories but they seem content to sit at like 40% conservative for the entire game.

Adbot
ADBOT LOVES YOU

Freudian
Mar 23, 2011

Darkrenown posted:

Speaking of linking, no one has linked me to the great AAR writer yet, or I have missed it if they did.

Avindian is the one who did the excellent Spanish Expedition AARs for the HoD Beta.

  • Locked thread