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Coolodile posted:The new Horde system seems better than the one from Divine Wind. Or at least with the colonization requirement gone you probably won't see Austria snaking their way to the Pacific. There's several fundamental changes with the difference between the time periods that should help prevent that anyway, most notably that rather than two big hordes (Timurids and Golden Horde) you have quite a few smaller hordes. Remnant Golden Horde and its three splitoffs, possibly four if Astrakhan secedes, though arguably Crimea shouldn't be a horde, the massively-reduced Timurids and the far larger White Sheep and Black Sheep Turkmen states.
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# ? Apr 30, 2013 02:46 |
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# ? May 31, 2024 00:39 |
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Torabi posted:Playing for a lot of Hearts of Iron 3 lately with a friend. First time I actually managed to play a paradox game without getting my rear end handed to me. despite the fact that I have no idea what I'm doing, but it works so that's good at least. The best way to do invasions imo is use some paratroopers to capture an undefended coastal province and then ship the army over on transports using the invasion mission. Invading troops get a pretty big penalty in combat if being launched from a transport but since the paratroopers have already done the fighting, you troops just take a day or two to disembark in good order. If your confusion stems from actually getting the dudes on the boat, have your ships (only transports or LCs can hold troops) docked in a province and then move your army to said province. In my experience one division fits nicely on one transport but due to weight not being listed in the production screen, a division of 5 super heavy tank brigades may not be transportable so don't build those (not like you'd have the IC to pump out more than like 3 of those at a time). I've never had an issue wrt to weight/transports but then again I rarely do large naval invasions when I play. Once they're in the same province when you select a division a small button at the top of the unit bar on the left should light up displaying a boat and a green arrow, click it to load the troops. Raskolnikov38 fucked around with this message at 03:29 on Apr 30, 2013 |
# ? Apr 30, 2013 03:02 |
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Baronjutter posted:Couldn't you just rip out the population demand stuff from all the other crap then? Or is it all too integrated? Coolodile posted:The new Horde system seems better than the one from Divine Wind. Or at least with the colonization requirement gone you probably won't see Austria snaking their way to the Pacific.
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# ? Apr 30, 2013 03:21 |
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Wolfgang Pauli posted:That's what NNM is.
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# ? Apr 30, 2013 03:24 |
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Wolfgang Pauli posted:That's what NNM is. NNM doesn't have the economy or immigration tweaks, though. e: f;b
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# ? Apr 30, 2013 03:41 |
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Patter Song posted:Liberia didn't formalize its constitution and legal status as something other than a US colony until 1847, and the game starts in 1836. That still seems a little wrong, especially since they're COMPLETELY uncivilized, i.e. zero reforms selected and 0% progress. What's really funny though is that Liberia starts as a democracy, but since uncivs can't pass any political reforms, they get elections in which nobody can vote
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# ? Apr 30, 2013 06:47 |
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So I uh, ran into an interesting bug playing the NNM mod. The Crimean war had triggered, pitching Russia against a bunch of European powers. At the same time, a crisis war set off and eventually concluded. Problem being, some of those European powers (Prussia, France) peaced out due to this but are still "at war" with Russia, although there's no longer any alliance leader and even tag switching doesn't allow anyone to actually make peace. Not quite sure how I'm supposed to revolve this, editing the save game I've found the war in question but I can only find the "history" where the countries in question joined the war. Not sure where I find the active participants. Any ideas? e: Managed to resolve it by removing prussia and france as defenders from the save file. Pimpmust fucked around with this message at 10:38 on Apr 30, 2013 |
# ? Apr 30, 2013 10:16 |
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I think there are some parts of the NNM that have been superseded by the crisis system. Like the Congress of Berlin event, which unceremoniously frees all of the Balkan states (usually). That said, I actually think crises in areas such as the Balkans should happen more often - perhaps tied to country ranking, so if a low ranked country holds non-core provinces, it goes very crisis happy. I might be in a minority here.
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# ? Apr 30, 2013 15:16 |
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How do you deal with politics, rebels and reforms in HoD? I had a game with the USA that was going mighty fine but in the 1890s, I had an anarchist-liberal revolt, the commies joind in and all my armies dissolved. Then Mexico decided it was time to take back some of their cores and a bourgeois dictatorship happened, two months later it was followed by a proletariat Dictatorship and then reactionaries started to revolt too. At that point, I threw the towel. How do you stop that stuff from happening ?
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# ? Apr 30, 2013 15:22 |
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I guess China just westernised But. Maybe someone can explain what I'm doing wrong here. All this immigration is nice and all, but not when they're all unemployed. There's supposedly plenty of space in my RGOs. The number of farmers employed by this one has been decreasing lately, it was at 19% full at best. How do I get these leeches to start working?
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# ? Apr 30, 2013 15:43 |
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Playing a game of HoD, with NNM (in case that matters), and Guyana has become completely independent of the UK. Me being Gran Colombia, I of course want to liberate these poor people since I have a core on one of their provinces. Problem is, I don't get a casus belli. Anyone have an idea as to why that is? Is it because they only have a single state*, and I don't have cores on all their provinces? (*or part of one even, since the Dutch and the French have some of it as well.) A Buttery Pastry fucked around with this message at 15:48 on Apr 30, 2013 |
# ? Apr 30, 2013 15:46 |
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So I'm glorious communist France in 1890. Where do I go from here?
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# ? Apr 30, 2013 15:50 |
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Spread the will of the proletariat to the rest of the world, by the sword if necessary
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# ? Apr 30, 2013 15:59 |
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Fister Roboto posted:That still seems a little wrong, especially since they're COMPLETELY uncivilized, i.e. zero reforms selected and 0% progress. What's really funny though is that Liberia starts as a democracy, but since uncivs can't pass any political reforms, they get elections in which nobody can vote Well, Liberia didn't actually have an election of any sort until 1847, despite being founded to be a democracy, so a democracy with no elections might not be that far off. You might want to try loading Liberia up in the 1861 scenario, it's quite a bit further along there.
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# ? Apr 30, 2013 15:59 |
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Take the Rheinland and reverse-revenge Prussia
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# ? Apr 30, 2013 15:59 |
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Baruch Obamawitz posted:So I'm glorious communist France in 1890. Where do I go from here? Have you spread the light of Communism to the rest of Western Europe? If not, get cracking.
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# ? Apr 30, 2013 16:06 |
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RagnarokAngel posted:Spread the will of the proletariat to the rest of the world, by the sword if necessary SpaceViking posted:Have you spread the light of Communism to the rest of Western Europe? If not, get cracking. These are the only acceptable answers here.
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# ? Apr 30, 2013 16:12 |
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Jabu posted:
RGOs will lay off workers if their good is being overproduced, as is often the case in the late game with how high RGO productivity gets. The market only has room for so much beef, and the % of people farming it takes to hit that limit goes down over time.
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# ? Apr 30, 2013 16:12 |
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A Paradox published game came out today, and it looks amazing. Or at least the trailer is amazing: https://www.youtube.com/watch?v=Vxxnq5YAVHw I'll probably pick it up on Steam when I get home from work today. Looks like it has actual cross platform play, so you can play the game on your desktop, save and quit, and then resume right from your tablet. Has co-op too, which if I can find someone else to buy the game I'd love to try out. Seriously, watch that trailer it is the best thing Paradox Interactive has ever done.
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# ? Apr 30, 2013 16:41 |
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Bought game solely because the trailer is amazing.
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# ? Apr 30, 2013 17:09 |
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I was going to download the New Nations Mod and try it out, but then I saw it added 150 tags and my face melted. Given how much new tags slow down Paradox titles, doesn't this slow the game to a craaaaaawl? It already seems slow enough past about 1880 or so.Sheep posted:Bought game solely because the trailer is amazing. It doesn't look like the sort of game I'd normally be interested in, but yeah... that trailer very nearly (and still may) sold me on it.
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# ? Apr 30, 2013 17:22 |
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Fintilgin posted:I was going to download the New Nations Mod and try it out, but then I saw it added 150 tags and my face melted. Given how much new tags slow down Paradox titles, doesn't this slow the game to a craaaaaawl? It already seems slow enough past about 1880 or so. It doesn't really, not anymore. I think tags have stopped causing real slowdowns since Divine Wind. PDM does cause considerable slowdown in the game though, but that's due to all the new goods and the troop sizes.
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# ? Apr 30, 2013 17:33 |
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Fintilgin posted:I was going to download the New Nations Mod and try it out, but then I saw it added 150 tags and my face melted. Given how much new tags slow down Paradox titles, doesn't this slow the game to a craaaaaawl? It already seems slow enough past about 1880 or so.
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# ? Apr 30, 2013 17:36 |
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I can say I've absolutely noticed NNM goes slower than vanilla, but not much slower. It's maybe a 20-25% decrease.
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# ? Apr 30, 2013 17:36 |
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Fintilgin posted:I was going to download the New Nations Mod and try it out, but then I saw it added 150 tags and my face melted. Given how much new tags slow down Paradox titles, doesn't this slow the game to a craaaaaawl? It already seems slow enough past about 1880 or so. I thought it was just me that noticed a slowdown. I thought I was going crazy because 1. it's just extra tags and 2. AHD-NNM didn't seem to come with a slow-down. And besides, what NNM really needs is an "all possible tags released" mod-mod.
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# ? Apr 30, 2013 17:37 |
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I guess I'll give it a shot and see how it goes!
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# ? Apr 30, 2013 17:53 |
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SeaTard posted:A Paradox published game came out today, and it looks amazing. Or at least the trailer is amazing: Ship gets boater in the release trailer. https://www.youtube.com/watch?v=Ab9e764D7cI
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# ? Apr 30, 2013 18:00 |
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I'm quite proud of the minimod I just made.
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# ? Apr 30, 2013 18:12 |
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Is there some trick to creating nations? I tried to make http://forum.paradoxplaza.com/forum/showthread.php?492541-Mod-Afrique-Tribal work but it always crashes on the flag loading part. The validator finds nothing, and it's only 71 new tags.
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# ? Apr 30, 2013 18:15 |
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Riso posted:Is there some trick to creating nations? RiSo, the flag files are causing crashes because the modders mispelled some of the flags (like TAG_facist rather than TAG_fascist), it's a known problem with that mod. The reason why NNM is somewhat slower than vanilla is because it has more active nations in Africa, so it has more goods, POPs and armies to calculate at the start. In the 20th century (when the whole map is colonized) it runs at pretty much the same speed as vanilla. Roboto, I love you, now upload it.
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# ? Apr 30, 2013 18:42 |
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Misspelt flags crash the game? What the gently caress.
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# ? Apr 30, 2013 19:55 |
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Noreaus posted:I think there are some parts of the NNM that have been superseded by the crisis system. Like the Congress of Berlin event, which unceremoniously frees all of the Balkan states (usually). That said, I actually think crises in areas such as the Balkans should happen more often - perhaps tied to country ranking, so if a low ranked country holds non-core provinces, it goes very crisis happy. I might be in a minority here. I'd really like to see crises make more sense in general - more logic in who's backing whom, more flavor events related to crises, and a real Great War system that works like you'd expect. I'm optimistic that the next couple of patches will improve things a lot.
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# ? Apr 30, 2013 19:55 |
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All right, testing shows it clearly is not the flags. The game is not that broken. I just want African nations without all the other junk in NNF.
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# ? Apr 30, 2013 20:19 |
NNF does add some cool stuff though, especially the "dictatorship thaw" events that happen when you're a dictatorship and then pass a voting reform. Makes it a hell of a lot easier than just waiting for Jacobin rebels. I do kinda hate that Transvaal/Oranje aren't available in the 1836 scenario for NNM though.
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# ? Apr 30, 2013 20:34 |
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So what do you do to get the fascists to revolt in vanilla? I've only ever had Jacobins and occasionally Communists revolt on me, and every LP I've read on these forums ends with goons shrieking at the OP to make the country as leftist as possible, so I'm kind of interested in seeing the other side of things, but as far as I can tell Fascists just kind of sit there and do nothing after getting like 8% of the upper house. I've never once had them rebel on me and the only time I've ever seen the AI fall to a fascist dictatorship was in my Persia game that I managed to finish, where New Zealand, of all places, turned Fascist.
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# ? Apr 30, 2013 20:52 |
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You need to have pretty high amounts of revanchism to get fascists riled up. If you've got all your cores in your control, you won't see many fascists.
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# ? Apr 30, 2013 21:03 |
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Fister Roboto posted:I'm quite proud of the minimod I just made. This is fantastic.
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# ? Apr 30, 2013 21:06 |
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Hey Zearoth, does A Srb Divided have any music changes? Because you really do need new menu music.The Narrator posted:Take the Rheinland and reverse-revenge Prussia So I'm thinking about doing a pseudo-Rice and Salt mod just to see how the colonization of Europe would play out.
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# ? Apr 30, 2013 21:12 |
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Wolfgang Pauli posted:Hey Zearoth, does A Srb Divided have any music changes? Because you really do need new menu music. This has to be added to the mod.
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# ? Apr 30, 2013 21:13 |
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# ? May 31, 2024 00:39 |
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Rice and Salt already exists http://forum.paradoxplaza.com/forum/showthread.php?636879-The-Age-of-Great-Progress
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# ? Apr 30, 2013 21:14 |