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Riso posted:Rice and Salt already exists http://forum.paradoxplaza.com/forum/showthread.php?636879-The-Age-of-Great-Progress Neat. It'll be interesting to see what becomes of that.
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# ? Apr 30, 2013 21:21 |
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# ? May 30, 2024 16:00 |
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Riso posted:Rice and Salt already exists http://forum.paradoxplaza.com/forum/showthread.php?636879-The-Age-of-Great-Progress
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# ? Apr 30, 2013 21:27 |
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Fister Roboto posted:You need to have pretty high amounts of revanchism to get fascists riled up. If you've got all your cores in your control, you won't see many fascists. Ah, so I guess I need to throw a few wars like a rigged boxing match, then, eh? Thanks for the answer!
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# ? Apr 30, 2013 21:35 |
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I hope he updates to Heart of Darkness.Wolfgang Pauli posted:Hey Zearoth, does A Srb Divided have any music changes? Because you really do need new menu music. Argh, apparently you can't extend or replace the \music folder in a mod, you need to overwrite the main directory. Might add this as an optional download, I guess?
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# ? Apr 30, 2013 21:38 |
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Wolfgang Pauli posted:Hey Zearoth, does A Srb Divided have any music changes? Because you really do need new menu music. Singer's weird accent just kills this sublime classic melody. You can't sing "kill the Ustaše" when you can't pronounce š. And no, the menu music can only be this: https://www.youtube.com/watch?v=r-ysvb156f4
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# ? Apr 30, 2013 21:52 |
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WeaponGradeSadness posted:Ah, so I guess I need to throw a few wars like a rigged boxing match, then, eh? Thanks for the answer! You can also raise fascist support via events in NNM/PDM (such as the Freikorps, or fascist soup kitchens), NFs (it only makes people vote for fascists in presidential elections and not for determining the upper house composition, but NNM/PDM have events that cause fascist dictatorships to trigger if your fascist is in power long enough and has a certain % of the upper house), make lots of soldiers (as I recall soldiers go fascist easier than most other pops), keep lower class CON and MIL low while raising upper class CON and MIL (pissing off poor people often just triggers communist rebellions, rich classes will almost never become communist so pissing them off tends to create jacobins and fascists), and I think high war exhaustion may also affect it. Gamey solution is to just keep raising MIL until EVERYONE starts revolting, massacre all communist and jacobin rebels while ignoring fascist ones, and just let them take the capital. I played a game as the Ethiopian empire, I had every single one of my cores owned and I had conquered much of the Middle East and Persia, and yet I still got fascists to take over.
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# ? Apr 30, 2013 21:54 |
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Riso posted:Rice and Salt already exists http://forum.paradoxplaza.com/forum/showthread.php?636879-The-Age-of-Great-Progress That just makes me more sad, another alt-history mod trapped in AHD
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# ? Apr 30, 2013 22:05 |
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Is it possible to have a bunch of alt-history scenarios in one mod package and listed as separate starting dates? Or would that kill performance?
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# ? Apr 30, 2013 22:21 |
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ThatBasqueGuy posted:Is it possible to have a bunch of alt-history scenarios in one mod package and listed as separate starting dates? Or would that kill performance?
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# ? Apr 30, 2013 22:37 |
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I cloned a man Seriously though, I'm playing as Ethiopia and split my army, which of course had a general. This resulted in each army being led by a general with the same name and portrait, though with different stats. Anyone had this happen? I'm not complaining, the clone clearly inherited all the dominant genes, but I thought it was worth mentioning.
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# ? Apr 30, 2013 23:20 |
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The name and portrait lists aren't all that big, sooner or later you'll run into a double. He was probably in your list already, and got auto-assigned.
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# ? Apr 30, 2013 23:23 |
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Wolfgang Pauli posted:I don't mean a recreation of chapter 7 or anything, I mean Rice and Salt-like as in wiping out almost all of Europe (and European America) so the uncivs can colonize it. So MiscMods for Eu3? PBJ fucked around with this message at 23:37 on Apr 30, 2013 |
# ? Apr 30, 2013 23:33 |
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Bingo. Though it's more involved since there's plenty of POPery to be done.
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# ? Apr 30, 2013 23:39 |
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A_Raving_Loon posted:The name and portrait lists aren't all that big, sooner or later you'll run into a double. A_Raving_Loon posted:He was probably in your list already, and got auto-assigned. (I still like the idea that he's a clone better though, or possible a man who reproduces through binary fission.)
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# ? Apr 30, 2013 23:57 |
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Is the game even long enough to really have such sweeping re-population and colonization? That's one thing I love about EU, it's huge time-frame. It's a time frame you can really build an empire, change the course of history, see the rise and fall of entire religions and peoples. V2 is rad but the time frame is so short you don't really have the ability to make these sweeping changes to the world. Which is why I kinda wished V2 was more of just an addon to EU. God I'd love it so much if they just made a single super good base EU game and then sold an expantion that adds middle-ages stuff. Not as detailed as CK2, but ok. Then an expansion that adds in victorian stuff. Not as detailed as v2, but still pretty good. Basically I want to play a game that's a mix of civilizations history-spanning scope and paradox's focus on detail, history and realism. And isn't stepp wolf.
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# ? Apr 30, 2013 23:58 |
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DrProsek posted:You can also raise fascist support via events in NNM/PDM (such as the Freikorps, or fascist soup kitchens), NFs (it only makes people vote for fascists in presidential elections and not for determining the upper house composition, but NNM/PDM have events that cause fascist dictatorships to trigger if your fascist is in power long enough and has a certain % of the upper house), make lots of soldiers (as I recall soldiers go fascist easier than most other pops), keep lower class CON and MIL low while raising upper class CON and MIL (pissing off poor people often just triggers communist rebellions, rich classes will almost never become communist so pissing them off tends to create jacobins and fascists), and I think high war exhaustion may also affect it. Gamey solution is to just keep raising MIL until EVERYONE starts revolting, massacre all communist and jacobin rebels while ignoring fascist ones, and just let them take the capital. Awesome, thanks a lot! Unrelated, does anyone know if there's an effortpost I can find somewhere describing the significance behind all the flag changes based on government in V2? A lot of them are just stuff like a hammer and sickle replacing some existing part of the flag if they go communist, like Texas. But some of them aren't quite as obvious and have historical/cultural significance behind them. To name a few examples from the more obvious ones, Persia as a republic gets the Republic of Iran's flag, fascist CSA gets the Confederate battle flag, and so on. If someone on the Paradox forums or somewhere had a writeup of what all those mean, I'd really like to see it. Punished Chuck fucked around with this message at 00:37 on May 1, 2013 |
# ? May 1, 2013 00:17 |
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Baronjutter posted:Is the game even long enough to really have such sweeping re-population and colonization? That's one thing I love about EU, it's huge time-frame. It's a time frame you can really build an empire, change the course of history, see the rise and fall of entire religions and peoples. V2 is rad but the time frame is so short you don't really have the ability to make these sweeping changes to the world. Which is why I kinda wished V2 was more of just an addon to EU. God I'd love it so much if they just made a single super good base EU game and then sold an expantion that adds middle-ages stuff. Not as detailed as CK2, but ok. Then an expansion that adds in victorian stuff. Not as detailed as v2, but still pretty good. Eh, I completely disagree. The strength of Paradox games is that they have systems to model and evoke the era they deal with, which Civ must abstract heavily by necessity. CK2 deals with the medieval era very well in that the lines on the map are transient and unstable, but the gist of How Things Are Done is stagnant. You don't need a detailed social model because gently caress it, only the opinions of a tiny elite group of people even matter at all. EU is about the rise of nations and empires in a long era of sweeping and lasting geopolitical change because that's what happened in the time period. V2, however, is about the transformation of these nations and empires once they've developed - some might rise, some might decline, but the stage in general is already set. Sure, the time period is short, but you can really feel the change happening. In 1836, the typical country is an absolute monarchy, liberalism is a dissenting minority, most people work in fields, democracy is a newfangled and subversive idea, and warfare still consists of people standing in a line and firing in unison. By the endgame, you have vast factory complexes churning out thousands of cars, radios, tanks and airplanes in a struggle between democracy, fascism and communism. Sure, the map might not be redrawn as radically, but I love the flavor where the winds of history are blowing harder than ever and you either ride them or fall over. I don't think any game that tried to cover both, say, the religious conflict of the Reformation and the ideological conflict of the Industrial Revolution with the same mechanics could quite evoke the feel of either. (not that I don't love Civ, but really, there's a good reason why Pdox games don't try to copy its scale)
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# ? May 1, 2013 00:33 |
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Baronjutter posted:Basically I want to play a game that's a mix of civilizations history-spanning scope and paradox's focus on detail, history and realism. And isn't stepp wolf. I've come to the realization that the only way I'll ever get a game like that is if I made it myself. I'm in the planning stages of Ancient Egypt.
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# ? May 1, 2013 00:35 |
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In my own opinion, the easiest way to create a fascist revolution is to purposely start a great war, then lose it by surrendering. It drives up fascist pops like crazy.
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# ? May 1, 2013 00:36 |
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The Imperialist Adventures of Srbja & Friends April 30th 2013 Edition Download! Checksum: XXFM -Integrated with the latest version of NNM; -Some map changes for reasons? -Mysterious changes to Defines.lua; -Spain will now lose its cores in Catalunya, Léon and Portugal after some time; -Likewise, Vijayanagara will lose its cores on Bengal if they lose a war over it; -Tepehuacu civil war fully implemented; -The Romance of The Five Duchies should now facilitate the unification of France. Do pursue Louis le Beau; -Added base industries to several countries in order to fix the economy; -Serbia Strong added. To enjoy its benefits copy the "thecoronation_titletheme" from mod\TIAoSB&F\music to \Documents\Victoria II\A Srb\Music; (thanks to Wolfgang Pauli!) I was this close to adding "We Are the Serbs", but let's save that one for the HoI incarnation -Minor tweaks & fixes; ZearothK fucked around with this message at 00:49 on May 1, 2013 |
# ? May 1, 2013 00:45 |
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Baronjutter posted:Is the game even long enough to really have such sweeping re-population and colonization? That's one thing I love about EU, it's huge time-frame. It's a time frame you can really build an empire, change the course of history, see the rise and fall of entire religions and peoples. V2 is rad but the time frame is so short you don't really have the ability to make these sweeping changes to the world. Which is why I kinda wished V2 was more of just an addon to EU. God I'd love it so much if they just made a single super good base EU game and then sold an expantion that adds middle-ages stuff. Not as detailed as CK2, but ok. Then an expansion that adds in victorian stuff. Not as detailed as v2, but still pretty good. That said, I wish the Americas had gotten more love in terms of alternate history. such as an American conquest of Canada, how this would affect the issue of slavery, and the possibility of Mexico managing to stop the Americans and putting a stop to the idea of Manifest Destiny. Not to mention the kind of stuff that could happen if a South American GP sprung up. Brazil dominating it all, or the old Spanish colonies joining together as one, a counterweight to the Americans in the north? More interesting at least than what usually happens, which is Paraguay being kicked around a bit, and every state south of the Rio Grande going through every type of government available. I agree with Guildencrantz about things largely being set in stone, but for the Americas I think there should be a possibility for more radical change, due to the age of the states and the low population densities. I feel that better captures the fact that while Europe was redrawing states along ethnic lines, in the Americas states were redrawing ethnic lines. A Buttery Pastry fucked around with this message at 00:49 on May 1, 2013 |
# ? May 1, 2013 00:46 |
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ZearothK posted:The Imperialist Adventures of Srbja & Friends April 30th 2013 Edition Oh man, I was just looking for a nice alt-history mod for HoD to play with! I'll check this out and see how it goes. ("Louis le Beau." Heh.)
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# ? May 1, 2013 00:55 |
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ZearothK posted:The Imperialist Adventures of Srbja & Friends April 30th 2013 Edition I wish all changelogs were like this.
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# ? May 1, 2013 01:15 |
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Should I use Prince and Thane or CK2+? Has anyone tried the new Elder Scrolls mod?
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# ? May 1, 2013 01:45 |
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Playing the Srbja mod as Egypt (I was the one who, way back when the LP was still in CK1 conquered Egypt) and I'm getting multiple Cholera events per month - is this supposed to be a joke about Srbs living on a river or an actual game bug?
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# ? May 1, 2013 02:05 |
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On V2 mods, I found this fairly small "quick fix" mod with a couple of good ideas: * State-scope election events can be removed in favor of country-wide election events, so you don't get spammed by decisions as much. The downside is that you lose the election decision interface, * State-scope RGO improvement events can be replaced by country-wide events, so you only get a single event for Tractors or Mechanized Mining for your entire nation. * POPs are more likely to promote into Capitalists, a minimum number are guaranteed to stay Capis, and they can produce goods like Artisans so the very first Capis are never completely reliant on player investment.
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# ? May 1, 2013 02:12 |
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Scrree posted:Playing the Srbja mod as Egypt (I was the one who, way back when the LP was still in CK1 conquered Egypt) and I'm getting multiple Cholera events per month - is this supposed to be a joke about Srbs living on a river or an actual game bug? I think Cholera chances go way down after you research Medicine.
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# ? May 1, 2013 02:12 |
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Patter Song posted:I think Cholera chances go way down after you research Medicine. Yeah, this is in HoD by default. If you don't research medicine reasonably fast, you end up with negative population growth from all the various diseases and epidemics that'll hit. Especially true for smaller nations.
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# ? May 1, 2013 02:17 |
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PBJ posted:In my own opinion, the easiest way to create a fascist revolution is to purposely start a great war, then lose it by surrendering. It drives up fascist pops like crazy. Lance corporal discovers 1 simple secret solution to fascist revolution, find out why Reichstag hates him!
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# ? May 1, 2013 02:24 |
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So I've got a question. I've got several provinces with Poland-lithuania's cores on them which means I can't ally them. How do I strip their cores from the provinces?
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# ? May 1, 2013 02:33 |
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uPen posted:So I've got a question. Holy poo poo, how did that happen? And with an independent Krakow, no less!
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# ? May 1, 2013 02:55 |
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PrinceRandom posted:Should I use Prince and Thane or CK2+? Has anyone tried the new Elder Scrolls mod? I think The Prince and The Thane is a more radical change than CK2+, adds provinces and stuff, and I think it makes slightly bigger mechanics changes but I've not played it enough to really say for sure. You'll probably have to play both to see which you prefer. I'm playing EK 1.1 as I type this and it's a lot of fun just having the different map and being able to be a loving lich and all, but if you're not a TES fan it's probably one you want to wait a bit on, because it's still very unpolished and many features are either unimplemented or barebones. For you and anyone else interested, two other mods I've tried recently that bear mentioning: Britannia 467 The Winter King, and Lux Invicta. The former is just the British Isles and the northmost coast of France but yeah you can be Arthur Pendragon or play as Saxon invaders or what have you. The latter is an insane reworking of vanilla which adds like 100 cultures and 150 religions and pretty much every power on the map starts out with just a few provinces so you can have a whale of a time conquering. Also the buildings are redone totally and instead of going up to 5 or 6 stages some go up to 21. More importantly I have a game there where I, Rix Cambo I of Kernow, am bringing the darkness of Angra Mainyu to the world. The fires shall be extinguished, be they the fires of Zoroaster or of Sol Invcitus.
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# ? May 1, 2013 03:04 |
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Are there any mods that have/allow the dissolution of the US into a bunch of smaller states for HoD? Vanilla and NNM only allow me to release Canada (in one province, no less) New England, and Cherokee. Edit: I tried out Victoriana but every time I try to load it up I get an error reading: File exception: Exception in: virtualfilesystem.cpp, line: 662. Description: The system cannot find the file specified. Any solutions? NEED TOILET PAPER fucked around with this message at 03:16 on May 1, 2013 |
# ? May 1, 2013 03:12 |
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I started painting North America for Plague Rat. I still need to change New York's color more so you can see Washington D.C.-as-Byzantium. It's also really hard to get nice-looking borders out of the pointy states. I haven't done jack to Mexico or Canada (that's what my homebrew Canada looks like). I'm thinking of emptying Mexico so that North America is more than just a race to British Columbia. Canada will mostly be a Quebec and St Lawrence River affair. *e* ^^^^ NNM has a bunch of disunited state files and all the state flags, it just doesn't use them. I think there's a Disunited States mod, but I don't know if it's HoD compatible. Wolfgang Pauli fucked around with this message at 03:16 on May 1, 2013 |
# ? May 1, 2013 03:14 |
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Just give northern Maine to New England from the start it's driving me crazy.
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# ? May 1, 2013 03:24 |
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Mister Bates posted:Holy poo poo, how did that happen? And with an independent Krakow, no less! I got sick of Russia allying France so I wanted a border state between me and them so I forced them to release Poland-lithuania. Krakow has just been chilling out all game, nobody wants to annex them for some reason. e: And I was going to declare war on Austria to get their Austrian controlled cores for them but they decided to go and do it themselves. Beating up the Austrians just like their dad uPen fucked around with this message at 03:39 on May 1, 2013 |
# ? May 1, 2013 03:25 |
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mmtt posted:Ship gets boater in the release trailer. Has anyone played this yet? It looks great, but I can't find anyone talking much about it.
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# ? May 1, 2013 03:40 |
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Rasmussen posted:Has anyone played this yet? It looks great, but I can't find anyone talking much about it. Gameplay is very slow and turns take a lot longer to process than they should. Other than that it's pretty similar to gratuitous tank battles. I'm not sure if it's worth $10 but ymmv.
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# ? May 1, 2013 03:52 |
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Is NNM for HoD worth a shot? How significant are the changes to Great Wars? The other things in the changelog all sound pretty good (mostly involved with some political fuckery to make communism more popular, some events regarded weird colonisation etc), so I'm starting to think of giving it a try. On a related note, is there a mod-management style for Vicky 2 in the same way as CK2 or EU3? Or will I have to backup my game and copy all the mod files over?
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# ? May 1, 2013 04:01 |
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# ? May 30, 2024 16:00 |
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RagnarokAngel posted:Just give northern Maine to New England from the start it's driving me crazy. Oh, thank God. I thought I was the only one.
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# ? May 1, 2013 04:05 |