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Bummey posted:A shitload of Gamevil games just went free if you want some grindy@gently caress Korean RPGs or <Sport> Superstars games. For some reason I thought all of their games were grindy f2p so I never played them. Any recommendations?
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# ? May 3, 2013 17:53 |
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# ? Jun 5, 2024 07:13 |
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Shalinor posted:I spend every dollar I make on only goon approved hobbies. You can be assured that a dollar to me is a dollar to The Right Things To Buy. Spinach will give you kidney stones. I do not approve, but it's for your own good.
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# ? May 3, 2013 18:05 |
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loudog999 posted:For some reason I thought all of their games were grindy f2p so I never played them. Any recommendations? The early ones weren't, but the newer ones totally are. Zenonia 1 and 2, Baseball Superstars 2011 and before, uhh.. others.
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# ? May 3, 2013 18:12 |
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.Z. posted:Back on topic though, anyone else playing Sorcery!? Is there any good reason to keep that pixie around?? I would be impressed if you managed to get rid of him!
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# ? May 3, 2013 18:24 |
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Samara posted:I've probably spent over $200 in Simpsons Tapped Out. If you think that is bad, you should see what goons are spending for Puzzle & Drgons.
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# ? May 3, 2013 19:49 |
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Flame112 posted:I would be impressed if you managed to get rid of him! I know how to get rid of him: When starting off, take the right-wards options and you will come across a old man in a tree. Chat with him and help him and he gives you a torn spellpage. A while later, you'll come across a lone house with an old lady in it who gives you tea. Stuff happens, she asks questions about the old man. If you give her the spellpage, she'll give you the option of having a pest banishing spell cast on you. It will get rid of the pixie.
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# ? May 3, 2013 20:49 |
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Man I was never part of the Star Command hype so I tried to like it but ugh I mean, EVERY CONVERSATION IS LIKE THIS. Three options that do the same thing. Sometimes you'll get a "crewmember or tokens" choice but in the end most of the game plays out as a prettier/worse FTL. Most of the game is me waiting for tokens to replenish.
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# ? May 3, 2013 21:19 |
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I have a question about "copyrights". This was really prevalent on the Android and I just recently switched to Iphone. A game comes out and gets VERY popular. About a month later 100 clones come out that are so blatantly obvious. Do developers have any recourse in this ? Blatant rip-offs seem like it would be a no contest. What is worse Is I'll read the reviews and people actually buy them.
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# ? May 3, 2013 21:26 |
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Bro Nerd Alpha posted:I have a question about "copyrights". This was really prevalent on the Android and I just recently switched to Iphone. A game comes out and gets VERY popular. About a month later 100 clones come out that are so blatantly obvious. I've seen games that straight up use promo art for other A list games for their preview images. One little ninja game I saw recently unashamedly used cg stills from ninja gaiden to frame the lovely pixel screenshots they had. Pretty certain I've seen some generic zombie minigame using a still from walking dead too.
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# ? May 3, 2013 21:33 |
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Bro Nerd Alpha posted:I have a question about "copyrights". This was really prevalent on the Android and I just recently switched to Iphone. A game comes out and gets VERY popular. About a month later 100 clones come out that are so blatantly obvious. There's no way to really copyright game mechanics, Polygon did a pretty neat article on Ridiculous Fishing a couple weeks ago. http://www.polygon.com/features/2013/4/24/4257958/cloned-at-birth-the-story-of-ridiculous-fishing
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# ? May 3, 2013 21:36 |
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Beef Assistant posted:Laughing my gently caress off here if you even use money Boycotting IAP until the iTunes Store is exclusively bitcoin driven.
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# ? May 3, 2013 21:52 |
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Coincidental that the copyright question just came up as I wanted to chime in on the love for Survivalcraft, bought it for my son this afternoon and he's been hooked ever since. It's pretty much Minecraft on the ipad done right. To his partial credit at least it's not just a 1:1 copy and it appears he wants to add tons more content, hopefully his apparently huge sales won't dim his enthusiasm for a while yet.
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# ? May 3, 2013 21:54 |
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Bro Nerd Alpha posted:I have a question about "copyrights". This was really prevalent on the Android and I just recently switched to Iphone. A game comes out and gets VERY popular. About a month later 100 clones come out that are so blatantly obvious. It's a very difficult, time consuming and complicated process to determine who owns the rights to anything. For example, Ron Gilbert is the original creator of <Video Game> but he can't make a new <Video Game> because he doesn't own the rights to it, doesn't know who owns the rights to it, and can't find out who owns the rights to it, even though that's the guy who created it, owned the company that made it, etc etc. He can't work with his own creation because the rights are lost in space, owned by some shadow figure who doesn't even know they own it or a forgotten, fossilized legal remnant of a corporation. It is not Apple's job to enforce anything. They can only respond to complaints, and for good reason. With how long review processes are at the current time, after years of building the App Store, hiring, training employees, imagine how much work it would take them to individually research every piece of data that is submitted to them, among the hundreds of thousands of junkbox poo poo apps made by no name developers whose only barrier to entry is a $100 fee and a macintosh OS. They can either issue blanket denials on everything that even approaches a known copyright/trademark, which will hurt their profits and generate ill will among developers and consumers, or let everything through and leave it up to the rights holders to defend their copyrights and trademarks as they see fit. Bummey fucked around with this message at 22:06 on May 3, 2013 |
# ? May 3, 2013 22:03 |
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Vhak lord of hate posted:Man I was never part of the Star Command hype so I tried to like it but ugh Yeah this is a particularly egregious example of how they seem to have spent 2 years designing 1 mission and I guess drawing some art. You know what I think the weirdest thing about the game is? The game is clearly supposed to be rooted in Star Trek but you could scarcely design a less Trekky game. There are virtually no nods to the source material. Which is a shame because it would be pretty easy to make a funny game out of lampooning Trek a little. Sidpret fucked around with this message at 22:14 on May 3, 2013 |
# ? May 3, 2013 22:12 |
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Bummey posted:It's a very difficult, time consuming and complicated process to determine who owns the rights to anything. For example, Ron Gilbert is the original creator of <Video Game> (I forget the game this specific scenario revolves around, but it's one of his great, early adventure games. I may get a few things wrong here but shut up, bear with me) but he can't make a new <Video Game> because he doesn't own the rights to it, doesn't know who owns the rights to it, and can't find out who owns the rights to it, even though that's the guy who created it, owned the company that made it, etc etc. He can't work with his own creation because the rights are lost in space, owned by some shadow figure who doesn't even know they own it or a forgotten, fossilized legal remnant of a corporation. In many ways the app store has started to remind me of dollar/pound stores with their knockoff toys. Buy genuine 'Mutant Hero' who is totally not just a He-Man figure with a mangled Ninja Turtles head! I saw a rip off of puzzle fighter yesterday that not only mimics the gameplay/style but also redraws the (I think) exact character designs from street fighter. Here: https://itunes.apple.com/gb/app/gem-fighter/id587817907?mt=8
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# ? May 3, 2013 22:15 |
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Sidpret posted:Yeah this is a particularly egregious example of how they seem to have spent 2 years designing 1 mission and I guess drawing some art. The desiccated kosmonaut was pretty good though.
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# ? May 3, 2013 22:15 |
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So I got SpaceAgency recently and it's pretty awesome! Basically you build rockets, launch them into orbit, dock to stations and do other miscellaneous space type stuff. Seems like there's probably a moonshot in there too, in a later level. Totally worth the price of free!
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# ? May 3, 2013 22:48 |
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Sad lions posted:In many ways the app store has started to remind me of dollar/pound stores with their knockoff toys. Yeah, that's a pretty blatant akuma, blanka, etc. Some of the characters you can say are generic enough that those look-alikes are just coincidence, but a lot of those totally aren't.
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# ? May 3, 2013 22:49 |
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I like how the terrible translation is even in the screenshots. "Retard of 16 seconds."
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# ? May 3, 2013 22:52 |
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SquadronROE posted:Spinach will give you kidney stones. ... also, Jones On Fire is currently the #1 free app on Amazon App Store. Being the free app a day set it up, then it just kinda took off - it's even beating the newly released Angry Birds. I'm really, really curious to see how that reflects back to iOS sales. This should be interesting. Related, we're doing a 50% off weekend for Cinco de Mayo, so anyone thinking of buying, hold off until the price change percolates through. EDIT: VV I keep meaning to... hmm, time to check Netflix Shalinor fucked around with this message at 00:23 on May 4, 2013 |
# ? May 4, 2013 00:17 |
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Shalinor posted:So do the other healthy leafy greens, fruits, vegetables, etc. Even quinoa is high in what causes them. I think I'll risk some kidney stones. You should go watch Deadwood.
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# ? May 4, 2013 00:20 |
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Kheldarn posted:If you think that is bad, you should see what goons are spending for Puzzle & Drgons. I'll be honest. I've spent more on P&D than all other IAP for every other game I've downloaded. Game clicks with me like nothing else. Bejeweled on crack AND Pokemon? Yes. Yes. Yes. But more importantly: GungHo (developers) give out the IAP currency out like candy. Every time there's an event (once a month or so) they ALWAYS give you 1 stone per day for 7-10 days. So you can genuinely roll/max out your stash and friends without spending a single dime. If you're in Japan or have the JP version, you get even more poo poo. They have tournament and events and basically whenever anything remotely related to the game happen, you get free IAP. It's not as good in the US but they have done an outstanding job motivating the community to keep playing the game. It also helps that the game is really loving fun.
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# ? May 4, 2013 00:33 |
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But look at all the amazing parts of my town I spent real money on. Springfield mountain http://imgur.com/Hjv2fyC The brewery http://imgur.com/ilie7BX Krustylu http://imgur.com/zJomPww The Xmas shop http://imgur.com/rmTggDN I sped up the stadium http://imgur.com/xkl4eDc The tire fire and the bad guy lair! http://imgur.com/YoE7uYp Kill me now.
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# ? May 4, 2013 00:41 |
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More of a rhetorical question, but you spent money on that? It doesn't even look impressive
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# ? May 4, 2013 00:47 |
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Isn't Tapped Out just Farmville with a Simpsons skin?
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# ? May 4, 2013 00:57 |
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Bottom Liner posted:Isn't Tapped Out just Farmville with a Simpsons skin? "Farmville with a xxxxx" skin is an entire genre.
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# ? May 4, 2013 00:58 |
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Just making sure I was correct before I laugh at that post.
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# ? May 4, 2013 00:59 |
I've never done this before, and I've tried to avoid all the social gaming IAP stuff, but if anyone is about to play Motor World: Car Factory, use the code HDJ2004. I need some more mystery cards, donuts, and a neat car. I'm trying to resist the temptation to post it on Facebook. I've only spent 99 cents on it, though. You can easily play for free. Can you play Puzzles & Dragons for free? Count Chocula fucked around with this message at 01:03 on May 4, 2013 |
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# ? May 4, 2013 01:00 |
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Fazana posted:Coincidental that the copyright question just came up as I wanted to chime in on the love for Survivalcraft, bought it for my son this afternoon and he's been hooked ever since. It's pretty much Minecraft on the ipad done right. He just posted a video on upcoming fence gates. A silly thing to get excited about, but his version is better than Minecraft's implementation of the same thing. You can place two side by side, and they are jumpable by the player, but not by animals. In real Minecraft you end up needing to make some kind of airlock setup to animal pens because they always bumrush open gates. It's going to be easier to get animals in, and easier to keep them in. Yeah, it's Minecraft but with a dev that gives a poo poo about the small details, and with a greater sense of realism rather than than just a pile of fantasy tropes. SurvivalCraft is a clone that has the potential to be so much more. Going to really enjoy watching where this one goes over coming months.
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# ? May 4, 2013 01:08 |
Puzzles & Dragons isn't available in Australia. That's probably a good thing.
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# ? May 4, 2013 01:12 |
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Does anyone play Hero Academy ? Just to preface this, I've had my Iphone5 for a week. I really like this game for it's make a move and wait style. It fits my schedule perfectly. Ill play a few moves on the toilet. Ill get a few moves in before work sitting in the parking lot having a smoke and my morning redbull. Back to my earlier post about copyrights, thanks for the responses. The article posted about that fishing game was interesting as hell. It's like the app game is some wild west lawless land of "HA HA GOT IT FIRST" on the intellectual properties. Speaking of which, I have a new game I'm developing calling Disgruntled Avian. It's a card based battle game where you explore an 8bit world using cards to capture creatures that you use in a match 3 style puzzle game to help build your village and manage its people. And it can be played online with your Facebook friends.
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# ? May 4, 2013 01:25 |
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Count Chocula posted:Puzzles & Dragons isn't available in Australia. That's probably a good thing. That is a good thing. Make a US account, download it, and play it knowing that you can't add funds to said account!
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# ? May 4, 2013 02:18 |
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Turpitude posted:I'm really enjoying this game Hungry Shark Evolution. It's super fun, you swim around gobbling everything up and avoiding obstacles while doing quests like "Eat 5 Pelicans" and "Survive for 4 minutes". Your shark gains size and stats as you level up and spend points on it. The tilt controls are really solid and fun to use. It feels really good when you get lined up just right to launch yourself way up out of the water, usually at a person on a beach!
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# ? May 4, 2013 02:28 |
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Happy Noodle Boy posted:That is a good thing. Make a US account, download it, and play it knowing that you can't add funds to said account! The only time being from Australia is a good thing.
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# ? May 4, 2013 02:35 |
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Parkingtigers posted:He just posted a video on upcoming fence gates. A silly thing to get excited about, but his version is better than Minecraft's implementation of the same thing. You can place two side by side, and they are jumpable by the player, but not by animals. In real Minecraft you end up needing to make some kind of airlock setup to animal pens because they always bumrush open gates. It's going to be easier to get animals in, and easier to keep them in. I'll be dropping some cash on this game soon. I like block building games but MCPE seems to be lacking and I don't have acces to a PC to try things like Tekit so this seems to be a happy medium. Besides a dev who releases 22 updates in 18 months that both add content and fix bugs is a dev that deserves support.
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# ? May 4, 2013 04:35 |
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Bummey posted:It's a very difficult, time consuming and complicated process to determine who owns the rights to anything. For example, Ron Gilbert is the original creator of <Video Game> but he can't make a new <Video Game> because he doesn't own the rights to it, doesn't know who owns the rights to it, and can't find out who owns the rights to it, even though that's the guy who created it, owned the company that made it, etc etc. He can't work with his own creation because the rights are lost in space, owned by some shadow figure who doesn't even know they own it or a forgotten, fossilized legal remnant of a corporation. Yeah, I have no clue who owns "The Pyramid of Peril." Heck, I know the people doing the reboot of a major adventure game and what they went through to get the rights was crazy. And the worst thing? In many of these cases the games will never be remade.
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# ? May 4, 2013 05:44 |
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Bro Nerd Alpha posted:Does anyone play Hero Academy ? Just to preface this, I've had my Iphone5 for a week. Yeah, it was the goon favorite for a while, there was even a tournament. I played the crap out of it for a month or two.
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# ? May 4, 2013 08:54 |
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So Star Command. I marathoned through the game and I'd say all in all I enjoyed myself. It's definitely an uneven product. Basically the game boils down to two things: commanding space battles and managing your ship and crew in between. The space combat itself is pretty solid. Every room on your ship provides some sort of tactical benefit in combat, and most of them require charging up prior to using them. The number of crew members assigned to the room, as well as said crew members' skills, increases each room's effectiveness. The rooms' effects are straightforward: weapons rooms fire upon the enemy ships, shield boosters recharge your shields, sick bays heal your injured, and so on. Upon activation, each weapon room initiates its own minigame with your performance dictating the success of the attack. When your shields go down, enemy parties will board your ship and their ship's weapons will actually cause locational damage which can prevent you from using rooms or even breach your hull. It is at these moments Star Command is at its best, when your bridge crew is dashing across the ship to repel invaders, your engineers are scurrying about to seal a breached hull, your medics are tending to wounded in the sick bay, and you yourself are overseeing the mayhem while also ensuring that you're still returning fire and maintaining your ship's defenses. Your crew members themselves are largely self-sufficient, and will perform the appropriate actions—operating rooms, firing on enemies, healing, or repairing the ship—so long as you've moved them into range. The exception is environmental hazards, such as hull breaches, which they will merrily wander into and get sucked into space. Upon destroying the enemy ship, you are awarded tokens that are used to purchase rooms, upgrades, and crew members. The tokens come in red, yellow, and blue varieties, corresponding with the game's three classes: security, engineering, and science, respectively. For instance, if you want to purchase a sick bay or upgrade your shields, you'll need to spend blue tokens. Outside of combat, you'll spend your time managing your ship and crew. After a battle, frequently your ship is in shambles and the game requires you to complete all the repairs yourself. I'm sure many will find it tedious to hustle engineers around the ship to put out the fires and seal the hull without of the immediacy of combat, but I found it relaxing, especially after an intense battle. Additionally, a number of rooms like the torpedo bay or dodge generator require ammunition to function, which is created on site by your crew. You can build up your stores of ammo before combat, giving you an advantage early in, but again this is something that requires time and attention outside of combat and the game could have easily provided a fast forward function. As you progress through the campaign, you'll finish building rooms and staffing your ship and turn your attention to upgrading the rooms and cultivating the skills of your crew. Ship upgrades are all physically represented in the game world, and by late game your ship is much more fleshed out and interesting to look at, but as a consequence is more difficult to navigate and the pathing in this game leaves much to be desired. As your crew level up, they will unlock random class abilities, such as an instant heal for scientists, or a range doubler for engineers' repairs. Aesthetically, this game is a home run. While I personally am getting burnt out on the retro indie look, this game has an undeniable charm to it and I really enjoyed watching my crew move about and interact with my ship, especially after it was fully upgraded. The campaign itself is disappointing though, with forgettable characters, intentionally hammy (but still terrible) dialogue, and a throwaway plot. Star Trek this is not. Upon finishing the campaign you are given access to a New Game+ mode, with new classes of ships and all new rooms to try out, such as the armory, which equips your security staff with grenades. You are then able to take your original crew onto your new ship and play through a more difficult version of the campaign. Unfortunately, as close as this game comes to being awesome, it really misses the mark in some areas. First and foremost, the game is either poorly optimized or has some sort of memory leak which causes performance to suffer terribly on my iPhone 4 as I proceeded through the campaign. The game started out running great (and did on the New Game+ campaign, too), but as I filled out my ship and upgraded the rooms, the frame rate slowly dropped until, by the final mission, it was almost unplayable. This is not a niggling complaint but a huge issue, hopefully one that can be resolved by patching. Another problem is that the game does a poor job explaining how some of the rooms and abilities function. The minigames confused the hell out of me at first and it took me awhile to figure out what some of the class-specific abilities were actually doing. Hell, I still don't know what having my bridge crew actually on the bridge accomplishes, or the benefit I receive from having more engineers in the engine room. The game also suffers from a host of minor issues that don't ruin the experience but slightly drag it down. An example: if you try to swap two crew members between rooms and they run into one another in the hall, they will simply stand there staring at each other instead of sidestepping around. I didn't follow Star Command's storied development, and am not invested in the title's success or failure. Had I been a backer of the Kickstarter, or bought into the hype, I would have been sorely disappointed. Likewise, were I a hater, Star Command would not prove to be the miserable failure I'd have hoped. Nor do I agree with the reviews calling the game mediocre. Star Command is a good—not great—game. As someone who has not yet played FTL, Star Command offered a unique experience and introduced me to a type of game I've never played before. I really wish I could give this game an unqualified recommendation, because when everything works right it's simply awesome. Unfortunately everything does not work right quite a bit of the time. If only we could have a game with the charm and aesthetics of Star Command coupled with the quality gameplay of FTL, we would have something truly great in our hands. For now, I would say pick up Star Command if the idea appeals to you and you don't mind a gem of a game if it is seriously lacking in polish.
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# ? May 4, 2013 11:12 |
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Nice review. io_burn, hire this man!
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# ? May 4, 2013 11:17 |
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# ? Jun 5, 2024 07:13 |
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Very nice review. Is there any reason to keep someone on the bridge at all?
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# ? May 4, 2013 12:12 |