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Baronjutter
Dec 31, 2007

"Tiny Trains"

Yeah I've played south america extensively and that noble continent has 0 coal for some reason. Good to hear they're improving this.

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Gort
Aug 18, 2003

Good day what ho cup of tea
OK, so what's the best guide to read/country to play if I never really played Victoria 2 before and I want to learn it? What's a good goal?

(I have a sneaking suspicion the answer is "Play Britain and suck it up")

Flappy Bert
Dec 11, 2011

I have seen the light, and it is a string


Prussia or Brazil. Prussia has very clear goals and industrialization already started, Brazil is a good place to industrialize from without worrying about war.

uPen
Jan 25, 2010

Zu Rodina!

Gort posted:

OK, so what's the best guide to read/country to play if I never really played Victoria 2 before and I want to learn it? What's a good goal?

(I have a sneaking suspicion the answer is "Play Britain and suck it up")

Never play Britain. Brazil is the go-to recommendation but I find playing in South America can be pretty dull. Sweden lets you get into European politics, has some highly populated cities waiting for factories to spring up and has some good goals to work towards in forming Scandinavia and beating the poo poo out of Russia. Two Sicilies and Sardinia-Piedmont are both good middling powers that have a powerful cultural union (Italy) to work towards but are slightly more difficult since you need to contend with Austria. If you can force Austria to release Hungary or you team up with Prussia/France to crush them you can easily become the strongest nation in the game.

Drone
Aug 22, 2003

Incredible machine
:smug:


With HoD, I'm a big fan of Sweden as a starter nation. It gives you a good taste of everything: good industrial base, some military stuff, becoming a Great Power in Europe and engaging the crisis system, and colonization. It's good for it all (thanks to Paradox bias) :v:

Brazil is also good but I'm not a huge fan of playing in the Americas without POD's immigration tweaks, but that's personal taste. Belgium and the Netherlands are also good choices. I'd honestly advise against Prussia because it's too easy to get overwhelmed managing a giant sphere for your first game.

burnishedfume
Mar 8, 2011

You really are a louse...
I'm thinking of trying out Mexico in V2: HoD, with the NNM. Any tips on winning the war against Texas, like preventing the USA from joining, or am I going to have to do gamey stuff to beat the USA, or is that not an option and I'll just have to let Texas go for now? I kinda want to early on cripple the USA as much as possible but I don't think Mexico can win against the USA in the war for Texas.

NEED TOILET PAPER
Mar 22, 2013

by XyloJW

DrProsek posted:

I'm thinking of trying out Mexico in V2: HoD, with the NNM. Any tips on winning the war against Texas, like preventing the USA from joining, or am I going to have to do gamey stuff to beat the USA, or is that not an option and I'll just have to let Texas go for now? I kinda want to early on cripple the USA as much as possible but I don't think Mexico can win against the USA in the war for Texas.

I tried out Mexico in AHD (maybe APD? It was a while ago) and I think what I did was blitz Texas as quickly as I could. Then, when the US decided to declare war on me over Texas or a cored region I sent some cavalry behind their lines to occupy territory and whatnot. I think this might be even more effective with HoD's ticking warscore, since the attacker gets penalized for having territory be occupied by the defender. Just be sure to keep your eye on those horsemen so you can move them out of the way of incoming doomstacks. Really, it's more a tactic of harassment and tying up US armies away from the front than anything else.

Also I had an alliance going with the UK, but that's neither here nor there.

A_Raving_Loon
Dec 12, 2008

Subtle
Quick to Anger

DrProsek posted:

I'm thinking of trying out Mexico in V2: HoD, with the NNM. Any tips on winning the war against Texas, like preventing the USA from joining, or am I going to have to do gamey stuff to beat the USA, or is that not an option and I'll just have to let Texas go for now? I kinda want to early on cripple the USA as much as possible but I don't think Mexico can win against the USA in the war for Texas.

Last time I checked a well-played Mexico could outfox the US army at game start, and if you can manage to break their standing forces then you're clear to push for some punishing wargoals to start tipping the scales in your favour. With the tweaks to attrition, it's actually easier to wear down an invading force by letting them overextend, since there's that base 2% that can't be avoided when occupying hostile territory. So, you let the Yankees starve to death in the desert while you reorganize your forces, then give 'em a good crushing when the time is right.

And like the other guy says, take advantage of the fact the Mex-USA wars involve a gigantic front that neither of you will be able to fill for a long time. If you know the yanks have committed to one front, sneak a few dudes out to harass other areas while they're tied down.

A great goal I've found to reach for is to liberate New England. If you can snap that off they'll be strong enough to put up their share of a fight, draw immigrants away from the USA to cut down their pop advantage over you, and give the USA even more loving land to keep track of when you're fighting. If they try to come down hard on New England, it leaves you free to rampage through the south, if they move to block you it leaves them open to be stabbed in the heart by your buddies on the east coast.

A_Raving_Loon fucked around with this message at 00:19 on May 5, 2013

Mister Bates
Aug 4, 2010
Fun with newspapers!



"And what? AND WHAT?!"

burnishedfume
Mar 8, 2011

You really are a louse...
Thanks for the Mexico tips! It sounds like my general strategy should be let the Americans kill themselves on attrition, and meanwhile send small dedicated cavalry regiments (6000-9000?) out to parts of the USA that are far away from their doomstacks and siege their poo poo, while moving up a support unit to shadow the cav should mobilized regiments attack them. Is 6-9k a good size for the siege units, or should they be bigger?

Mister Bates posted:

Fun with newspapers!



"And what? AND WHAT?!"

Yeah it's a problem I noticed when a GP adds allies to a war, it sometimes counts it as a new war and puts it in the paper. I believe the beta patch fixes this.

Patter Song
Mar 26, 2010

Hereby it is manifest that during the time men live without a common power to keep them all in awe, they are in that condition which is called war; and such a war as is of every man against every man.
Fun Shoe
Mexico tips!

A. Never, under any circumstances, attack Sam Houston. Set a unit out as bait and then flood troops in when he attacks you. Sam Houston is a fantastic defensive general, if you attack him, even at 3-1 odds, you will lose.
B. Disband some of your starting irregs and build some infantry and artillery, and mobilize on day 1.
C. Time your sieges so that multiple provinces will fall at once. USA will intervene as soon as your warscore is positive, so if you can take San Antonio, Austin, and Lubbock on the same day that's a good way to start.
D. All you have to do is sack all five of Texas' provinces and you can make a separate peace deal with Texas to annex them. Do that, and all the sudden the USA will have a much harder time of it.
E. When fighting USA in the first war, keep your forces congregated close together and pick fights you think you can win, let them occupy a ton of your poo poo if you have to.

A_Raving_Loon
Dec 12, 2008

Subtle
Quick to Anger

Patter Song posted:

Mexico tips!
E. When fighting USA in the first war, keep your forces congregated close together and pick fights you think you can win, let them occupy a ton of your poo poo if you have to.

Remember, your land north of the Rio Grande is almost completely empty. It doesn't cost much more than warscore if its grabbed.

Punished Chuck
Dec 27, 2010

Hey, all, didn't know if it's been mentioned or not but I don't recall seeing it in this thread: The Old Gods's page on Paradox Plaza has announced a release date: 05/28/2013, a little less than 4 weeks from now. I'm looking forward to bringing Zoroastrianism back into style :D.

Lord Hydronium
Sep 25, 2007

Non, je ne regrette rien


It seems like it would be hard, but I think I need to play a game that forms Babylon and becomes fascist. One reason:



Badass flag, or the most badass flag?

telcontar
Dec 8, 2006
Least badass flag. It looks like a metal band's logo.

NEED TOILET PAPER
Mar 22, 2013

by XyloJW
I figured I'd get my feet wet on the HoD unciv mechanics (I haven't had much time to play, so the most I've gone is up to the 1880s as Prussia/NGF/Germany) and chose to go as Japan since they usually have an interesting road to westernization. It's not yet 1855 and I've westernized already, but I'm wondering: what are some good avenues to expand? For reference, I already control Korea and Brunei (they still get a ton of oil in the later game, right?) and am considering annexing Johore. Any other good spots?

Agean90
Jun 28, 2008


India :getin:

Cynic Jester
Apr 11, 2009

Let's put a simile on that face
A dazzling simile
Twinkling like the night sky
China :getin:

Edit: The main annoyance with conquering after westernizing is that everything turns into colonies. It's sort of weird. Makes me sad.

Kersch
Aug 22, 2004
I like this internet
Remember when you read the last EU4 dev diary and it mentioned the fact that provincial decisions were not going to be in EU4? Remember how betrayed you felt, how much you felt like the final nail had been driven into the EU4 coffin? Remember? Provincial decisions? Hello? Anybody? Well the Paradox forums has its share of PDLs (provincial decision lovers) who were pretty upset.

quote:

I was excited not for its base game, but for its modding potential. The Provincial Decisions are essential for that. EU4 just won't be EU for me under these circumstances.

quote:

My enthusiasm is waning, though. As a (probably apocryphal) British admiral said, when armor was adopted, "First Steam, and now this."

quote:

And whats the hate on Province decisions? modders need it, it was a feature of the past, bring it back now.

Dese God derm New features kickem mah old features of derm Jerbs.

quote:

With the minimal changes of warfare and now provincial decisions gone, i think that game gonna be bad like war of the roses vs chivalry bad

quote:

Well Mods cant go deeper, so i guess making mods would be easier, just whip out a map, add countries, done?

Evil Agita
Feb 25, 2005

Lord Fool, give me another chance. I'll prove my strength to you!

Cynic Jester posted:


Edit: The main annoyance with conquering after westernizing is that everything turns into colonies. It's sort of weird. Makes me sad.

So if you conquer something as an unciv it'll be a state though?

Hey hows the beta patch? Everything all nice and fixed now so that I can buy the expansion?

CharlieFoxtrot
Mar 27, 2007

organize digital employees



Going off a comment made earlier about wanting an EU-style game that covered all of world history: one of my fondest memories of the EU2 era was doing a mega-game as Connacht in CK all the way to the sprawling Irish Empire fighting the Prussian Blob in HOI2. Of course, by 1939 the thing was unplayable since all the game systems had broken down, the Comintern consisted entirely of the puppet rump state of the Islamic Republic of France, and three provinces in Africa produced 90% of the rare materials in the world... but it was pretty fun getting there.

Have people been trying to work on game-to-game converters? Or is Clausewitz too difficult to deal with in that regard?

NEED TOILET PAPER
Mar 22, 2013

by XyloJW

CharlieFoxtrot posted:

Have people been trying to work on game-to-game converters? Or is Clausewitz too difficult to deal with in that regard?

I know there's been work done on an EU3 to V2/V2 to HoI3 converter, but damned if I know whether it still works for Vicky2 given all the expansion packs and whatnot.



I'm planning on doing both in one go and annexing India when I get around to playing as the Chinese Empire. If you're going to break the game, break it as fully you can as quickly as possible :black101:

Though I probably will expand into China now that my military is way ahead of theirs technology-wise. Should I just chip away at it via the substates so that other substates don't get involved (ie: Xinjiang won't intervene if I invade Manchukuo) or will they get involved anyways?

James The 1st
Feb 23, 2013

Kersch posted:

Remember when you read the last EU4 dev diary and it mentioned the fact that provincial decisions were not going to be in EU4? Remember how betrayed you felt, how much you felt like the final nail had been driven into the EU4 coffin? Remember? Provincial decisions? Hello? Anybody? Well the Paradox forums has its share of PDLs (provincial decision lovers) who were pretty upset.
Are the province decisions the only way to add complex type stuff to the game or something?

Eiba
Jul 26, 2007


NEED TOILET PAPER posted:

I figured I'd get my feet wet on the HoD unciv mechanics (I haven't had much time to play, so the most I've gone is up to the 1880s as Prussia/NGF/Germany) and chose to go as Japan since they usually have an interesting road to westernization. It's not yet 1855 and I've westernized already, but I'm wondering: what are some good avenues to expand? For reference, I already control Korea and Brunei (they still get a ton of oil in the later game, right?) and am considering annexing Johore. Any other good spots?
All those nice independent states in Southeast Asia are pretty tasty and easy.

Picking on China is always fun and practical, but you might want to just sphere/puppet them/take a couple treaty ports if you don't want to deal with digesting all that.

I like the idea of forcing the Europeans out of east Asia. Keep your navy relatively strong and Spain and the Netherlands are easy targets... so long as they aren't allied with the UK.

"Liberating" India would be a nice endgame goal. Siberia is another possible goal, to create a strong buffer. Maybe take Alaska while you're at it and fight the UK on two fronts (or three if you invade Australia). You know, if you're feeling like you want a nice globe-spanning death-match between unstoppable island-based empires to round out your game.

Basically as Japan, you're drowned in options, and you can probably achieve all of them with a little determination.

Beamed
Nov 26, 2010

Then you have a responsibility that no man has ever faced. You have your fear which could become reality, and you have Godzilla, which is reality.


Kersch posted:

Remember when you read the last EU4 dev diary and it mentioned the fact that provincial decisions were not going to be in EU4? Remember how betrayed you felt, how much you felt like the final nail had been driven into the EU4 coffin? Remember? Provincial decisions? Hello? Anybody? Well the Paradox forums has its share of PDLs (provincial decision lovers) who were pretty upset.

It's a little disappointing but haha holy poo poo, god drat. These people need to sit back and re-evaluate every priority their life has ever taken.

AnoMouse
Feb 13, 2012

James The 1st posted:

Are the province decisions the only way to add complex type stuff to the game or something?

Someone can correct me if I'm wrong, but the base game never did much with them, and even started removing/simplifying province decisions as the expansions wore on. The only thing I really remember mods doing was adding in (micromanagement hell) extra buildings, which Divine Wind added in proper. Maybe Magna Mundi did something amazing with them, though I only remember it being used for Mediterranean pirate nonsense.

Cynic Jester
Apr 11, 2009

Let's put a simile on that face
A dazzling simile
Twinkling like the night sky

NEED TOILET PAPER posted:

Though I probably will expand into China now that my military is way ahead of theirs technology-wise. Should I just chip away at it via the substates so that other substates don't get involved (ie: Xinjiang won't intervene if I invade Manchukuo) or will they get involved anyways?

It's easiest to Sphere the substates and beat up on the Chinese Empire first, though you'll want to grab the substates with less than 5 states before they westernize.

NEED TOILET PAPER
Mar 22, 2013

by XyloJW

Cynic Jester posted:

It's easiest to Sphere the substates and beat up on the Chinese Empire first, though you'll want to grab the substates with less than 5 states before they westernize.

That's what I'm doing now and it's all going pretty swimmingly. Oddly though, I can't any other GP, influence the Chinese Empire proper. Same goes for other GPs :confused: So far I have Manchukuo, Guanxi, and Mongolia but am working to bring the other states into the fold as well. I'm also annexing SE Asia and aiming to take Java from the Dutch (only allied with Spain and Austria, so I may even get the Philippines out of the deal). Long-term, if I end up in a Great War against UK, I am definitely taking as much of India as I can.

Kurgarra Queen
Jun 11, 2008

GIVE ME MORE
SUPER BOWL
WINS

AnoMouse posted:

Someone can correct me if I'm wrong, but the base game never did much with them, and even started removing/simplifying province decisions as the expansions wore on. The only thing I really remember mods doing was adding in (micromanagement hell) extra buildings, which Divine Wind added in proper. Maybe Magna Mundi did something amazing with them, though I only remember it being used for Mediterranean pirate nonsense.
It used them for all sorts of building chains that were pretty cool.
Other than that, I can't really think of a use for them(the above is better handled via a building system, after all).

Gorelab
Dec 26, 2006

Huh, I just had the conservatives win with 100% of the vote. I've never seen that happen.

NEED TOILET PAPER
Mar 22, 2013

by XyloJW
So how much do I have to influence pops to go socialist before I can move the NF to a different region? Because right now my most populated one if at 1.0XX and I'm thinking that's deep enough red that I can go to work on others, but, at least in my Germany game, regions can sometimes revert to neutral. What causes that?

Cynic Jester
Apr 11, 2009

Let's put a simile on that face
A dazzling simile
Twinkling like the night sky

NEED TOILET PAPER posted:

That's what I'm doing now and it's all going pretty swimmingly. Oddly though, I can't any other GP, influence the Chinese Empire proper. Same goes for other GPs :confused: So far I have Manchukuo, Guanxi, and Mongolia but am working to bring the other states into the fold as well. I'm also annexing SE Asia and aiming to take Java from the Dutch (only allied with Spain and Austria, so I may even get the Philippines out of the deal). Long-term, if I end up in a Great War against UK, I am definitely taking as much of India as I can.

Sphering the Chinese Empire proper can lead to your economy tanking hardcore unless you've really built up your industry. I think they programmed the AI to never do it based on my games.

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

Lance of Llanwyln posted:

It used them for all sorts of building chains that were pretty cool.
Other than that, I can't really think of a use for them(the above is better handled via a building system, after all).
They do allow you to target a province directly, instead of having to have random events do it for you. (Or a country decision that causes that event to be enabled, then randomly go through every province until you get the one you want.) Considering that stuff like the building chain system existed in province decision form for a long time before it was included in the main game, it seems like a pity that they would drop it for EU4. I can easily imagine a similar mod-to-game feature inspiration for other province decisions, but now we'll never know. We'll never know.* Those Paradox forumers are pretty bad at being constructive in their complaints though.

That said, if the building system allows the possibility of adding more building (chains) then that might at least alleviate some issues, even if it's not perfect.


*:qq:

Tomn
Aug 23, 2007

And the angel said unto him
"Stop hitting yourself. Stop hitting yourself."
But lo he could not. For the angel was hitting him with his own hands

Gort posted:

OK, so what's the best guide to read/country to play if I never really played Victoria 2 before and I want to learn it? What's a good goal?

(I have a sneaking suspicion the answer is "Play Britain and suck it up")

To go into a little more detail, the reason why Britain is not recommended is because it's huge and sprawling and you need to intervene in all sorts of poo poo right off the bat despite not knowing what the hell you're doing and OH GOD A CRISIS. It's a little like playing the Soviet Union in Hearts of Iron at the start of Operation Barbarossa for your first game.

NEED TOILET PAPER
Mar 22, 2013

by XyloJW

Tomn posted:

To go into a little more detail, the reason why Britain is not recommended is because it's huge and sprawling and you need to intervene in all sorts of poo poo right off the bat despite not knowing what the hell you're doing and OH GOD A CRISIS. It's a little like playing the Soviet Union in Hearts of Iron at the start of Operation Barbarossa for your first game.

Speaking of HoI and not knowing what the hell one is doing, I bought it a while back in a Steam sale and really want to give it a chance, so: is there any good(read: Kersch-like tutorial) that I can use to get the hang of everything? What's a good country to start with?

Star
Jul 15, 2005

Guerilla war struggle is a new entertainment.
Fallen Rib
The new patch is great and really makes for a more fun game. I'm playing as Japan and declared war on Spain so I could grab their East Asian colonies. The war is a piece of cake but suddenly Italy, France and Britain intervenes. I've always been used to them not being a threat as long as they can't reach me by land but after the patch they're everywhere. France and Italy had launched a couple of amphibious attacks on my main island and Britain has gotten military access from Russia and are swarming through Siberia to invade Japanese Korea. It's like a different game post-patch.

AtomikKrab
Jul 17, 2010

Keep on GOP rolling rolling rolling rolling.

Some people have mentioned they wish to see an LP of the game mechanics and stuff... I've been tossing around doing a VIC II LP...


Does the 3 month rule apply due to the expansion?

Can I work on a test post and plans even so?

I'd do france to show off a whole lot of things.

incidently Lev: warships is worth 10 bux. Botes

Alchenar
Apr 9, 2008

AtomikKrab posted:

Some people have mentioned they wish to see an LP of the game mechanics and stuff... I've been tossing around doing a VIC II LP...


Does the 3 month rule apply due to the expansion?

Can I work on a test post and plans even so?

I'd do france to show off a whole lot of things.

incidently Lev: warships is worth 10 bux. Botes

Well you'd need to ask in the LP forum but there's a decent case to be made that the 3 month rule doesn't really apply to any Paradox developed game for obvious reasons.

ZearothK
Aug 25, 2008

I've lost twice, I've failed twice and I've gotten two dishonorable mentions within 7 weeks. But I keep coming back. I am The Trooper!

THUNDERDOME LOSER 2021


AtomikKrab posted:

Some people have mentioned they wish to see an LP of the game mechanics and stuff... I've been tossing around doing a VIC II LP...

Does the 3 month rule apply due to the expansion?

Can I work on a test post and plans even so?

I'd do france to show off a whole lot of things.

incidently Lev: warships is worth 10 bux. Botes

The three month rule for expansions is mostly for those with new campaigns and stuff like that, since Paradox expansions only add new mechanics it shouldn't apply to them, so just send a PM/e-mail to slowbeef or zorak for the go ahead. I still suggest you wait for the official patch (should be hitting in a week if there are no issues with the beta) to smooth the edges out.

ZearothK fucked around with this message at 10:43 on May 5, 2013

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Baloogan
Dec 5, 2004
Fun Shoe
edit: please ignore

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