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UnCO3
Feb 11, 2010

Ye gods!

College Slice
I don't know about the other parts, but Geiger Counter might be good for any time the Hunter shows up. It's nominally about horror movies in the monster/slasher subgenre, where most of the main characters get slaughtered (some of the system's key points are its fragile characters and cinematic style). The game is broadly split into two periods - before the 'Menace' gains full strength, when things are relatively normal for the characters (for whatever definition of normal they have) and after it gains full strength, at which point things go to poo poo and people start dying left, right and centre while slowly whittling away the Menace or pursuing their own selfish goals (like finishing up their experiments involving injecting strange substances into the local megafauna). A key part of the game is the map you create and use to set the scenes, though it's drawn in the setup rather than the actual game. If you wanted you could use Geiger Counter as the base and extend the story back before the Menace arrives so you could have a map-drawing, base-building, research-performing, character-establishing section too, but that would probably need a different system to be bolted on to the original rules.

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Kalsco
Jul 26, 2012


I'm looking to just run a very quick and simple game to get a sense of how somebody I kinda-sorta know plays RPGs. Like, simple in the sense of I'm not wanting more than a couple dice at any time involved and is runnable over coffee.

RULESET: Freeform to Lite.
SUPPORT: DIY
CHARGEN: None to Quick
SETTING: Universal

I did want to bring another friend of mine into this, but we've a bit of an issue with timetables so my intended plan of running Everyone is John isn't as feasible, given the competitive nature of it. I was, however, just thinking of stripping out playing for a winner and a limited number of sleepings to try and keep the pace up in trying to complete whatever objective she chooses and whatever event I place in the near future of John.

That said, I'm wondering if anybody knows of something short, sweet, and easy for me to run that doesn't involve me stripping out a decent portion of an already rules-lite RPG.

InShaneee
Aug 11, 2006

Cleanse them. Cleanse the world of their ignorance and sin. Bathe them in the crimson of ... am I on speakerphone?
Fun Shoe
Check out InSpectres. It's fast, able to be (in fact, demands to be) run with no prep, and lends itself to the same sort of comedic tone of Everyone is John.

hectorgrey
Oct 14, 2011
Hmm... I have a hankering for an espionage style game, and I was wondering if anyone has some good suggestions. I'm thinking of something less James Bond, more George Smiley in flavour. I'd prefer to avoid SpyCraft, primarily for that reason but also because I generally dislike class based systems. The setting could be anything; from fantasy through recent history/modern times into sci fi or even Star Wars, but I'd prefer the system to be relatively crunchy (my first instinct was GURPS), with the idea that the crunch isn't used especially often, but is relatively believable (not necessarily realistic) when used. I'd prefer to avoid FATE, mostly because I'm a little old fashioned when it comes to this sort of thing ;). Cold City is something else I'd prefer to avoid for that reason. So, that in mind:

RULESET: Normal to CPA (as a side note, what does CPA stand for?)
CHARGEN: Involved to Days
SUPPORT: Any
SETTING: Any

Lurks With Wolves
Jan 14, 2013

At least I don't dance with them, right?

hectorgrey posted:

RULESET: Normal to CPA (as a side note, what does CPA stand for?)

Certified Public Accountant. Basically, stuff with a ton of numbers to crunch and such.

Anyway, I'd suggest Night's Black Agents. It's made for secret agents who don't currently work for an agency versus the vampire conspiracy, but you can remove the vampires easily. Also, it has a lot of suggestions for what rules to change to make the game act like whatever kind of spy fiction you want it to act like, which is really nice to have.

It is based on the Gumshoe system, though, so if you don't like that you probably won't get that much out of it.

hectorgrey
Oct 14, 2011
That could be interesting - I ran a game of Mutant City Blues for a conference quite recently, which was fun. I'll have to have a look at that. How's the combat in that game? I was thinking of something where taking a single bullet can be incredibly nasty, which wasn't my experience with MCB.

Lurks With Wolves
Jan 14, 2013

At least I don't dance with them, right?

hectorgrey posted:

That could be interesting - I ran a game of Mutant City Blues for a conference quite recently, which was fun. I'll have to have a look at that. How's the combat in that game? I was thinking of something where taking a single bullet can be incredibly nasty, which wasn't my experience with MCB.

There's an optional rule that makes all gunshot wounds count as serious wounds and that, if a bullet takes you down to 0 Health, you just skip the whole "too beat up to act properly but still alive" phase and just go directly to dead. And even without that you probably can't take more than one or two bullets before you go down.

KazigluBey
Oct 30, 2011

boner

I've been meaning to run a mech-focused game for a few friends of mine. I'm aware of some of the big names as far as rule-sets (Mechwarrior, Cthulutech), but they tend to be a little too much on the rules side of things. The game would be mostly a PbP affair, though I'm not adverse to having some dice-rolling come into play for combat. And at least some customization options for whatever it is the players end up piloting would be neat.

RULESET: Normal or lighter. Crunchy is fine as long as it doesn't bog combat down too much (I have read that this is is an issue with Cthulutech).
SUPPORT: DIY or User Generated.
CHARGEN: Preferably Quick, Involved is acceptable in a pinch.
SETTING: Doesn't matter. I can probably adapt anything I get to what the players decided they'd like to face in the long run (as in, Military Campaign, Merc, Pirates, etc...)

I've been mucking about looking at systems like FATE (which I find quite interesting), but as far as dedicated mech-game systems go I've come up dry thus far, or not found anything that's really grabbed me. Any suggestions would be awesome!

GimmickMan
Dec 27, 2011

Heroic Journey's MECHA sounds like it is right up your alley. It is simple to pick up and play and definitely gets the anime feel for mecha action right, but it doesn't have a lot of depth in gameplay or replayability. I reviewed it over at Fatal & Friends if you want an analysis before you buy, though it is only five bucks.

There's also my pet system Giant Guardian Generation which is a lot more involved in character and mecha creation but still focuses on cinematic action and aims to make turns not involve more than a single die roll. It can get complicated if you want to make combiners or use wacky gimmick strategies but you could also just stick to the simple weapons and upgrades. Also it is free so you lose nothing by giving it a look over.

Both are super easy to reskin to whatever the hell you feel like and have sample settings to use.

KazigluBey
Oct 30, 2011

boner


Thank you very much for your suggestions! I'm currently reading through your review of Mecha, seeing some things I like, others I don't. Going to give GGG a look as well.

Throwing around the idea of hacking together something through Dungeon World, of all things. Maybe with a gestalt-type system where the mech functions like a second character stat/ability-wise. Dunno, this idea may be absolutely dreadful, just kicking it about some right now.

GimmickMan
Dec 27, 2011

I wouldn't know much about hacking Dungeon World but there has to be a mecha hack of the * World engine somewhere.

That said I do frankly think that robots are best as separate (yet Gestalt-ish) characters, but you could make them equipment that boosts some stats and changes the scale of effects (say one point of damage for a robot is 5 for a character) and it can work out fine too.

edit: clarity

GimmickMan fucked around with this message at 04:55 on Mar 27, 2013

Echophonic
Sep 16, 2005

ha;lp
Gun Saliva
There IS an Apocalypse World hack for CthuluTech, if that's up your alley.

http://www.scribd.com/collections/3035009/Aeon-World-a-Cthulhutech-Apocalypse-World-reskin

Ichabod Sexbeast
Dec 5, 2011

Giving 'em the old razzle-dazzle
So I'm thinking of cobbling together a MUD for shits, giggles and programming practice. Could someone recommend a decent system to save me the effort of balancing and whatnot myself?

RULESET: Crunchy or CPA
SETTING: Universal-ish
CHARGEN: Fairly swift
SUPPORT: Established or Deep would be nice, but not essential.

e: Suppose I should be clearer about what I had in mind - I'm thinking of an alternate Europe/world around the mid-19th century, where magic is real and it's all steampunky. Clichéd as hell, I know. An intruigue/espionage mechanic of some degree would be cool, as I want early communists/anarchists to be a faction in there. Maybe some political mechanics too? Also, a pony. I want a pony.

Ichabod Sexbeast fucked around with this message at 14:44 on Apr 3, 2013

Ichabod Sexbeast
Dec 5, 2011

Giving 'em the old razzle-dazzle
quote!=edit

Lemony
Jul 27, 2010

Now With Fresh Citrus Scent!
So, I'm thinking of running a game set in the very early Victorian era where all the characters are gentleman adventurers and associated archetypes. Basically going for a game where the characters set off to deal with a man eating tiger that's halted the progress of a railway when suddenly they receive an invitation to a fancy ball from the governor's wife. It would be rude to refuse, so they divert to attend, only it turns out that a rival of theirs is also attending and they have to spend the evening being icily polite to one another, maybe getting into a duel over the treatment of a lady. Mostly I want to run things straight and semi serious, so a system that's tilted too heavily towards ADVENTURE! style play doesn't really interest me. Think more boy's adventure novel. A little over the top stuff is fine though, after all it is an adventure.

RULESET: Normal or lighter. Streamlined systems are preferred. As an example, I loved 3:16 for its brilliant simplicity but would like something with a little more crunch to it for this.
SUPPORT: Ideally User Generated.
CHARGEN: Involved and down.
SETTING: Neutral, but if there's a universal system that would work I'm all ears. Or I guess a system specifically built for this.

Doodmons
Jan 17, 2009

Lemony posted:

So, I'm thinking of running a game set in the very early Victorian era where all the characters are gentleman adventurers and associated archetypes. Basically going for a game where the characters set off to deal with a man eating tiger that's halted the progress of a railway when suddenly they receive an invitation to a fancy ball from the governor's wife. It would be rude to refuse, so they divert to attend, only it turns out that a rival of theirs is also attending and they have to spend the evening being icily polite to one another, maybe getting into a duel over the treatment of a lady. Mostly I want to run things straight and semi serious, so a system that's tilted too heavily towards ADVENTURE! style play doesn't really interest me. Think more boy's adventure novel. A little over the top stuff is fine though, after all it is an adventure.

RULESET: Normal or lighter. Streamlined systems are preferred. As an example, I loved 3:16 for its brilliant simplicity but would like something with a little more crunch to it for this.
SUPPORT: Ideally User Generated.
CHARGEN: Involved and down.
SETTING: Neutral, but if there's a universal system that would work I'm all ears. Or I guess a system specifically built for this.

Straight World of Darkness could be an option. In the corebook (which is all you'd need) you can pretty much ignore all the supernatural elements and players don't even get access to them. Character creation is interesting and can make a wide variety of different skillsets, combat is simple but has enough crunch if you want to get into it. Most importantly for your campaign idea, Politics, Socialise, Expression (art, music or making speeches), Persuasion and Intimidation are all their own skills and there's a lot of ways to build social advantages into your character, like having a butler, friends in high places, a mentor, people who owe you favours, bags of cash etc.

crowtribe
Apr 2, 2013

I'm noice, therefore I am.
Grimey Drawer
My group is currently playing a L5R game, but due to the GM's work (film and music editor/reviewer for a local paper) he often has events or screenings to attend, meaning game sessions get cancelled. I've got Paranoia XP for less serious sessions to run one-shots, but I was thinking what I could do with a futuristic L5R/samurais and ninjas game.

We're experienced with GURPS, Savage Worlds and L5R systems amongst others, but we'd rather not relearn something else entirely again as well (unless it was as easy as L5R's system). I'd like magic, but it's not required, but futuristic samurai are a must, and associated futuristic items. An existing setting would also be good, so I'm not reinventing the wheel.

It may never get played, so let your minds go wild on possibilities, but I'll look into each and see if something's plausible for our group. I have in my mind an image of "L5R2000" or ShadowunRun Lite.

RULESET: Normal or lighter. L5R chargen and roll and keep system is a good basis, or something of similar difficulty or less.
SUPPORT: Established/Deep (or user-gen at a stretch)
CHARGEN: Quick/Involved
SETTING: Any

EDIT: Just saw Technoir in someone else's response, and I suppose that would be a similar rule/chargen system to what I want to play, but with a more eastern influence.

crowtribe fucked around with this message at 08:46 on Apr 19, 2013

Oxford Comma
Jun 26, 2011
Oxford Comma: Hey guys I want a cool big dog to show off! I want it to be ~special~ like Thor but more couch potato-like because I got babbies in the house!
Everybody: GET A LAB.
Oxford Comma: OK! (gets a a pit/catahoula mix)
I need a system for a modern day campaign. Bonus points if it has rulebooks for a ton of military vehicles and such. NO GURPS!

hectorgrey
Oct 14, 2011
Twilight 2000 and its successors sound like what you're after.

Lynx Winters
May 1, 2003

Borderlawns: The Treehouse of Pandora
Why no gurps?

hectorgrey
Oct 14, 2011
Maybe he's already considering GURPS and wants to hear a few alternatives, just in case there's something that can do it better? Have to be honest though, GURPS would be my choice...

UrbanLabyrinth
Jan 28, 2009

When my eyes were stabbed by the flash of a neon light
That split the night
And touched the sound of silence


College Slice
Spycraft 2.0?

Elfgames
Sep 11, 2011

Fun Shoe

BattleMaster posted:

Just out of curiosity, has anyone ever made a system that tries to capture the feel of a Japanese console RPG? There's the fan-made Final Fantasy one but as I recall it was a design-by-committee mess of mismatched mechanics.

Hey i know this was a couple of pages back but anyone interested in somthing like this should check out Retro Phaze. Its a really good game based on early final fantasy and other JRPG games. (and it's free)

Pinball
Sep 15, 2006




I'm planning to run an online space horror game for some friends over Roll20. We usually play Dread, but as I'm across an ocean from them, we obviously can't do Jenga. Something free is a bonus.

RULESET: Freeform to Lite
SUPPORT: No real preference.
CHARGEN: None to Quick
SETTING: Universal to Neutral

Project1
Dec 30, 2003

it's time
I had an idea for a game something like a cross between Strange Adventures in Infinite Space and Star Trek. The players are the first explorers from Earth, tasked with wandering aimlessly and seeing what interesting races, items and astronomical features they can find. On board is a small mining drone and fabrication device, that can very slowly harvest minerals and fabricate fuel, armaments, and personal equipment, though it's faster and easier to trade/steal from aliens.

RULESET: Lite
SUPPORT: User-generated to deep, as long as reskinning is easy.
CHARGEN: None to Quick
SETTING: Universal to Neutral

I'd want very simplistic support for hyper/warp jumps and fuel, equipment and it's costs, space and ground combat. Preferably free or at least with a quickstart, and an idiot should be able to run it.

saberwulf
Mar 3, 2009

Pipe rifles and snack cakes.
RULESET: Lite to Crunchy
SUPPORT: User-generated to Deep
CHARGEN: None to Days
SETTING: Universal to Established

So I got a new setting into my head. Cyberpunk, with factions divided down style lines. Their fashion, slang, demeanor, possessions and (importantly) music taste define which gang a person slots into. Megacorps with their brands control everyday life, real world or in cyberspace. Any systems built like this, or at least easy enough to reskin? I'm also open to GURPS if anyone knows what books I could use for it.

hectorgrey
Oct 14, 2011
Cyberpunk 2020 sounds like it could be right up your alley. There's a game that's actually based around style over substance...

Project1
Dec 30, 2003

it's time
Oh, I have another one. This one is a sort of Disney Noir, players take on characters like Mickey, Donald, etc. and run a detective agency. I want most things like equipment etc. to be abstracted, so players just say "I have a revolver" or whatever, and that's what they use in combat. The setting would be sort of 30s Chicago or whatever, fairly grimdark, and the system should allow for fairly "lethal" and brutal combat. Injuries would be a cross between the real world and the cartoon world, that is, a gut wound would leave a character screaming for days (or maybe just hours), an anvil to the head puts them in a coma, but they can eventually recover from any injury.

RULESET: Lite
SUPPORT: User-generated to deep, as long as reskinning is easy.
CHARGEN: None to Quick
SETTING: Universal to Neutral

Free or free quickstart preferred.

Project1 fucked around with this message at 03:12 on Apr 27, 2013

Echophonic
Sep 16, 2005

ha;lp
Gun Saliva

Lemony posted:

So, I'm thinking of running a game set in the very early Victorian era where all the characters are gentleman adventurers and associated archetypes. Basically going for a game where the characters set off to deal with a man eating tiger that's halted the progress of a railway when suddenly they receive an invitation to a fancy ball from the governor's wife. It would be rude to refuse, so they divert to attend, only it turns out that a rival of theirs is also attending and they have to spend the evening being icily polite to one another, maybe getting into a duel over the treatment of a lady. Mostly I want to run things straight and semi serious, so a system that's tilted too heavily towards ADVENTURE! style play doesn't really interest me. Think more boy's adventure novel. A little over the top stuff is fine though, after all it is an adventure.

RULESET: Normal or lighter. Streamlined systems are preferred. As an example, I loved 3:16 for its brilliant simplicity but would like something with a little more crunch to it for this.
SUPPORT: Ideally User Generated.
CHARGEN: Involved and down.
SETTING: Neutral, but if there's a universal system that would work I'm all ears. Or I guess a system specifically built for this.

I got pitched Castle Falkenstein in the chat thread. It may hit the points you want. It's steam tech (not all that over the top, I don't like steampunk very much and this is inoffensive) and magic in a Victorian era. Chargen seems simple enough, but I've just given it a skim, so I don't know how accurate that is.

3:16 is a fantastic game, though. One of my absolute favorites. Seeing it worked into a party situation would be hilarious. You have one guy working charm, one telling jokes to win people over, and another guy with a flamethrower.

Oxford Comma
Jun 26, 2011
Oxford Comma: Hey guys I want a cool big dog to show off! I want it to be ~special~ like Thor but more couch potato-like because I got babbies in the house!
Everybody: GET A LAB.
Oxford Comma: OK! (gets a a pit/catahoula mix)

hectorgrey posted:

Maybe he's already considering GURPS and wants to hear a few alternatives, just in case there's something that can do it better? Have to be honest though, GURPS would be my choice...

So I've kinda thought about this and can describe better what I'm looking for:

This is going to be a Play-by-Post game. I don't need something with a lot of numbers, dice-rolling, etc. Its almost going to be a CYOA-type game. I would be content with something that says, "Player A is good at driving, shooting, and talking. He's bad at swimming, very poor, and has a fear of heights." Any suggestions?

Babysitter Super Sleuth
Apr 26, 2012

my posts are as bad the Current Releases review of Gone Girl

Fate Accelerated is pretty much exactly what you'd want for that, as it's one of the lightest systems I've ever seen that can be properly classified as an RPG. It's basically: "Describe your character in four words. Now give him a character flaw and a few personality traits, and one or two stunts and tricks he can do. Got it? Here's six ways you can approach problems, rank how good your character is at using them."

It's not technically released yet (the drafts were released to backers of the larger FATE Core kickstarter) but I imagine that someone would be willing to give you the cliffs notes of the rules in return for feedback on how it runs.

Oxford Comma
Jun 26, 2011
Oxford Comma: Hey guys I want a cool big dog to show off! I want it to be ~special~ like Thor but more couch potato-like because I got babbies in the house!
Everybody: GET A LAB.
Oxford Comma: OK! (gets a a pit/catahoula mix)

mr. stefan posted:

Fate Accelerated is pretty much exactly what you'd want for that, as it's one of the lightest systems I've ever seen that can be properly classified as an RPG. It's basically: "Describe your character in four words. Now give him a character flaw and a few personality traits, and one or two stunts and tricks he can do. Got it? Here's six ways you can approach problems, rank how good your character is at using them."

It's not technically released yet (the drafts were released to backers of the larger FATE Core kickstarter) but I imagine that someone would be willing to give you the cliffs notes of the rules in return for feedback on how it runs.

I will take a look at that. Thanks. :)

aldantefax
Oct 10, 2007

ALWAYS BE MECHFISHIN'

Oxford Comma posted:

So I've kinda thought about this and can describe better what I'm looking for:

This is going to be a Play-by-Post game. I don't need something with a lot of numbers, dice-rolling, etc. Its almost going to be a CYOA-type game. I would be content with something that says, "Player A is good at driving, shooting, and talking. He's bad at swimming, very poor, and has a fear of heights." Any suggestions?

FATE or PDQ for general suggestions. For time era specific, consider Leverage, Hollowpoint, and so on. Depends on what you need.

Interstellar Owl
Nov 3, 2010

"The universe seems neither benign nor hostile, merely owl like."
Looking to play a Zombie Apocalypse game, I want to make more than just run of the mill zombies, as it is an alien virus and has begun to mutate wildlife as well. I want to incorporate city building things like in Kingmaker (the Pathfinder epic campaign).

RULESET: Normal or lower
SUPPORT: Established, User Generated is ok.
CHARGEN: Quick would be preferable, but Normal is okay.
SETTING: Modern Day, or can be fitted to Modern Day for a Zombie setting.

mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




Interstellar Owl posted:

Looking to play a Zombie Apocalypse game, I want to make more than just run of the mill zombies, as it is an alien virus and has begun to mutate wildlife as well. I want to incorporate city building things like in Kingmaker (the Pathfinder epic campaign).

Apocalypse World, with possibly mass combat lifted from The Regiment, would work for this. Unless you're expecting gun nuts in the group, in which case you might not have enough detail or crunch in the mechanics.

hectorgrey
Oct 14, 2011
All Flesh Must Be Eaten might be worth your attention - the Unisystem is pretty simple overall, and Cinematic Unisystem (the version used Buffy the Vampire Slayer and Angel) makes the game even more lightweight by merging the skills together. It defaults to classic zombies, including the ability for PCs to catch the virus, but I'm pretty sure it also allows for the other things you're after, since it's designed around the idea of the GM deciding the origin of the zombie outbreak.

Interstellar Owl
Nov 3, 2010

"The universe seems neither benign nor hostile, merely owl like."
I took a look at All Flesh Must Be Eaten, but is the combat done on a map like in d20 games? I was just confused as I've only played 3 systems (Warhammer 40k Roleplay, d20 and Mutants and Masterminds). It seemed like combat was resolved in a weird RP manner, also what do you mean by gun nuts? They want this campaign to be very combat heavy if that's what you're asking.

PublicOpinion
Oct 21, 2010

Her style is new but the face is the same as it was so long ago...
By "gun nuts" I think he means that they'll expect a meaningful mechanical difference between a Glock and a 1911 instead of those just being "Semi-auto Pistol" with a fluff difference.

hectorgrey
Oct 14, 2011
The game isn't designed around using a map, but I'm sure you probably could if you wanted - just translate the distance into squares/hexes, and you're good to go.

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Oxford Comma
Jun 26, 2011
Oxford Comma: Hey guys I want a cool big dog to show off! I want it to be ~special~ like Thor but more couch potato-like because I got babbies in the house!
Everybody: GET A LAB.
Oxford Comma: OK! (gets a a pit/catahoula mix)

PublicOpinion posted:

By "gun nuts" I think he means that they'll expect a meaningful mechanical difference between a Glock and a 1911 instead of those just being "Semi-auto Pistol" with a fluff difference.

Wait, which Glock? The G17 and G19 are both 9mm but given the larger size of the G17, it handles recoil better but is less adept at being carried in a concealed manner. Also, are we talking 3rd or 4th generation Glocks?

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