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It also drops dramatically whenever you add (or complete?) a wargoal which is really really annoying.
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# ? May 7, 2013 19:36 |
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# ? Jun 5, 2024 00:26 |
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Oh god war justification takes 2-3x as long in the beta patch. Can anyone point me towards where to change this? Also where in your save file is your badboy? I found my country using human=yes then searched for "badboy" and it showed me at 0. I'm using NNM and it's over-written the cheat event you can use to lower infamy and I spent a good 30 min searching through every NNM event file for anything that reduces badboy and found nothing Now I'm too stupid to even alter my save.
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# ? May 7, 2013 20:28 |
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Baronjutter posted:Oh god war justification takes 2-3x as long in the beta patch. Can anyone point me towards where to change this? Uh, justification times didn't change at all as far as I know. It's different for different CBs though.
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# ? May 7, 2013 20:29 |
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I decided to try one of those fancy "Prussia -> NGF -> Germany" games I keep seeing people do instead of a megagame that goes "(CK2) -> EU3 -> who cares you won like 2 games ago". I just ended up in "The Great War" the first Great War I've ever been in. It's Greater Germany and Ottomans against Russia, France, and Italy (And other minor powers that don't matter much because I don't have a land border with them, whatevs). Tricolors everywhere.
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# ? May 7, 2013 20:33 |
grancheater posted:I decided to try one of those fancy "Prussia -> NGF -> Germany" games I keep seeing people do instead of a megagame that goes "(CK2) -> EU3 -> who cares you won like 2 games ago It's more fun if you change nations each game.
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# ? May 7, 2013 20:35 |
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Here's a question, why did my military score drop like crazy after a revolution? The number of brigades I have doesn't seem to have changed but I went from having like 250 military score to sub 100.
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# ? May 7, 2013 20:40 |
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Gorelab posted:Here's a question, why did my military score drop like crazy after a revolution? The number of brigades I have doesn't seem to have changed but I went from having like 250 military score to sub 100. I think different war policies for the party in power changes the amount of supplies the army takes in, with jingoism in particular soaking up a lot more supplies than the army actually needs, which can artificially inflate military score since it's based not on troop count, but how many supplies those troops are using up (since generally more advanced troops use more supplies.)
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# ? May 7, 2013 20:44 |
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Gorelab posted:Here's a question, why did my military score drop like crazy after a revolution? The number of brigades I have doesn't seem to have changed but I went from having like 250 military score to sub 100. Military score is based on the amount of military supplies used, and you changed from a Jingoism/pro military to a anti-military/pacifism party.
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# ? May 7, 2013 20:45 |
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That'd probably be it then, since it went from a Jingoist conservative party to a pacifist Communist party. That's a kinda confusing mechanic though.
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# ? May 7, 2013 20:47 |
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Fintilgin posted:Yeah, although it seems to count up slowly during the war by some mysterious Victoria mechanism of which I am unaware. POPs get a bias towards jingoism when you're at war and have low war exhaustion.
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# ? May 7, 2013 20:52 |
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Gorelab posted:That'd probably be it then, since it went from a Jingoist conservative party to a pacifist Communist party. That's a kinda confusing mechanic though. Makes sense, though, if you think about it. People are going to be more frightened of a military under the control of a party of warmongering militant nationalists than they will be of the same military controlled by a party of avowed pacifists.
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# ? May 7, 2013 21:04 |
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WeaponGradeSadness posted:Yeah, but that's a separate issue. He said it was telling him that he didn't have enough warscore to add a goal so I figured it must have been the personal warscore thing. It did end up being a jingoism issue. I'll probably post some pictures tonight. About the time I took Moscow and Prussia occupied everything west of Moscow and all of Austria I started being able to add war goals. The issue was i had to push Britain back in India. My first few battles were from irregulars I had before I westernized so I had a huge battle score against me. It was a pretty fun world war from something that started as a crisis. Krataar fucked around with this message at 21:24 on May 7, 2013 |
# ? May 7, 2013 21:09 |
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Confidence.jpg
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# ? May 8, 2013 00:39 |
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Patter Song posted:
I like how it's juxtaposed with the Qing getting beaten by two minor states, of which only one should be even a minor problem for them.
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# ? May 8, 2013 01:16 |
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Anybody know of the most efficient way to steal somebody's spheres from under them? I've been trying to knock the UK out of Siam so I can use my Protectorate CB on the latter and not be totally raped afterwards. Problem is since they're already sphered the UK's counter always goes up faster than mine and I end up discredited/banned over and over again without being able to make any progress at all.
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# ? May 8, 2013 02:11 |
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Sulla posted:Anybody know of the most efficient way to steal somebody's spheres from under them? I've been trying to knock the UK out of Siam so I can use my Protectorate CB on the latter and not be totally raped afterwards. Problem is since they're already sphered the UK's counter always goes up faster than mine and I end up discredited/banned over and over again without being able to make any progress at all. If anyone else has influence there I think if you keep yours below theirs until the UK's ticks up to the point they can ban or discredit someone they will choose to do it to them. At that point if you focus all your influence there you might be able to get to the point where you have enough points to increase relations before they get enough points to ban you or whatever. Additionally, make sure you have high relations with Siam as that gives a bonus to influence gain. It's not relevant in this instance but if it's a civilised nation you should try and invest in the country to get rid of the 'Other Foreign Investors' negative modifier (and possibly give it to other countries?).
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# ? May 8, 2013 02:38 |
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Patter Song posted:
Found it in the flag folder. I've no doubt Latvia can turn the tide of that war. Also, some of the awesome flags in there make me sad I don't see more fascist countries. Magissima fucked around with this message at 03:54 on May 8, 2013 |
# ? May 8, 2013 03:46 |
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Puella Magissima posted:
I recall seeing plenty of fascists, but it's always the same handful of nations. Like, fascist Germany, Britain, and Mexico are basically bound to happen in my games, plus one or two wild cards. I rarely see fascist Russia despite Russia losing a lot of land in my games strangely.
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# ? May 8, 2013 04:34 |
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DrProsek posted:I recall seeing plenty of fascists, but it's always the same handful of nations. Like, fascist Germany, Britain, and Mexico are basically bound to happen in my games, plus one or two wild cards. I rarely see fascist Russia despite Russia losing a lot of land in my games strangely. I had one game where all of Western Europe went Fascist (Italy, France, Spain, Great Britain, Belgium) and were opposed in World War I by Communist Germany, the Socialist-led democratic Danubian Federation, Communist Scandinavia, Communist Ireland and the 'Near East Popular Union' (Ottoman Empire after a Communist revolution). I would have killed to see a flagchat discussion from that universe, everyone had awesome flags.
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# ? May 8, 2013 05:06 |
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Mister Bates posted:I had one game where all of Western Europe went Fascist (Italy, France, Spain, Great Britain, Belgium) and were opposed in World War I by Communist Germany, the Socialist-led democratic Danubian Federation, Communist Scandinavia, Communist Ireland and the 'Near East Popular Union' (Ottoman Empire after a Communist revolution). I would have killed to see a flagchat discussion from that universe, everyone had awesome flags. This sounds like 1984 poo poo
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# ? May 8, 2013 05:19 |
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Nuclearmonkee posted:It's more fun if you change nations each game. I had a Norwegian game (this was just in EU3) that I tried to colonize all of north America as Norway (which I ended up doing due to rushing for QotNW), and then I switched over to Finland (to go conquer the east) and then 40 years later Norway fell apart and it really depressed me. Of course this was vanilla, because I forgot how dumb it was so the biggest colonizers were Norway, France, Castille and Sardinia-Piedmont () AI formed it on it's own and I've never seen that happen.
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# ? May 8, 2013 05:19 |
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I was about to come blazing into this thread extolling the virtues of NNM Ethiopia(Shewa) as the perfect beginner unciv. The early game has a lot of really tense and exciting unciv conquest, there's a few interesting decisions/events but no big "press me to westernize" button like Japan, and there's a lot of very fun economy/military balance that teaches you a lot about how to westernize effectively in AHD/HoD. But now I've united all of Ethiopia (including Eritrea), conquered or puppetized all of Somaliland and Sudan, and now I'm just battling reactionary rebels every few years or so while I wait for 50% westernization, at which point things will become interesting again. I've been at 40% and bored for the last 10 years or so. It's kind of a drag. But it's still one of the more interesting games of Vic2 I've played. France and the UK have gone to war several times, Austria has been completely ruined from the top down several times, the USA is complete and dominant and it's about time for them to have a civil war. I'll post some maps and screens when I westernize, because right now I'm the 4th most prestigious country in the world and I imagine I'll GP when I eventually do so. It's 1856, I'm thinking I'll probably westernize around 1870 or so. Sulla posted:Anybody know of the most efficient way to steal somebody's spheres from under them? I've been trying to knock the UK out of Siam so I can use my Protectorate CB on the latter and not be totally raped afterwards. Problem is since they're already sphered the UK's counter always goes up faster than mine and I end up discredited/banned over and over again without being able to make any progress at all. Pour influence into a country until they discredit you, then immediately stop, wait for the discredit to wear off, and start again. A lot of AI countries, especially the UK, sphere so many countries at once that if there's no direct competition they just leave the meter alone. By stopping when they discredit you, they use up their 30 points over and over again while you slowly build up to 100. YMMV. It's very slow. Also it doesn't always work; sometimes the AI likes to keep influence up in a country even if there's no competition, but not always. I've formed Italy and NGF/TGE several times very consistently with this method, but I've never touched Indochina. quadrophrenic fucked around with this message at 05:38 on May 8, 2013 |
# ? May 8, 2013 05:22 |
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Top Hats Monthly posted:This sounds like 1984 poo poo Sounds more like Red Alert to me. Oh, to play a Paradox Red Alert game
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# ? May 8, 2013 05:24 |
Dr. Video Games 0031 posted:Other forums doing LPs has no bearing on LP forum rules. The reason for the three month rule is to prevent the zero effort rush to do a game as soon as it's out. I don't know why a Paradox dev giving their okay would change that. slowbeef posted:Additionally, you can LP indie games and projects before the three-month rule passes if you ask the game's author/staff and they give you approval. I don't know if Paradox is indie enough for this but yeah, the developers can give the okay for early LPs. Approval from podcat or whoever, combined with the fact that AARs of HoD already exist on the developer's forums should be enough if anyone is interested. An updated instructional LP for V2 would be really nice to have, honestly.
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# ? May 8, 2013 05:43 |
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1. My latest Victoria game had no newspapers between 1911 and 1920 for some reason. 2. Does anyone know how the Sikh Empire forms? I'd like to try playing them next.
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# ? May 8, 2013 06:24 |
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E:^^^^^ They should be there at game start in NNM. If you go to modern day Pakistan/India and see a nation called Punjab, you don't have it, and if you see Sikh Empire, you got it. I'd imagine permission from Paradox plus explaining the LP is to get a proper educational LP out there to get people able to be able to play the game themselves may impact the decision to allow for ignoring the three month's rule. Either way worth a shot .
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# ? May 8, 2013 06:26 |
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For those asking about Casus Belli generation/justification being too slow, drop this line into static_modifiers.txt under one of the difficulty headings (or create your own triggered modifier/event): cb_generation_speed_modifier = 0.3 Change the number to taste.
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# ? May 8, 2013 06:49 |
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I dunno I can't handle the rejection man Maybe I should have gone to slowbeef.
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# ? May 8, 2013 07:08 |
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Any way to keep revolutions from totally screwing over one's sphere of influence? I just had a Jacobin revolution in Russia. I only had a couple of states left to sphere (they were at Friendly) before I had all of China in my grasp
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# ? May 8, 2013 07:18 |
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AtomikKrab posted:I dunno I can't handle the rejection man Maybe I should have gone to slowbeef. Or maybe you can just wait a few months, it's not that big of a deal.
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# ? May 8, 2013 07:35 |
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I think it's something to do with NNM or maybe the beta patch but I have a very odd problem. I'm trying to make quebec a state within france. Since it's accepted culture I just sat there with an admin focus till I got the 1%. The whole time it was saying it would cost 86 colonial points, ok fair enough. So I hit 1% and suddenly it costs 1806 points. I... I'm a huge french empire and I only have about 700 points. If I'm at war or if the bureaucrats go under 1% it goes back to reporting the cost to be 86. It's super annoying and I don't know how to fix it or what is causing it.
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# ? May 8, 2013 07:37 |
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Baronjutter posted:I think it's something to do with NNM or maybe the beta patch but I have a very odd problem. The 1806 number is the correct one, turning colonies into states doesn't really happen until you've got battleships and/or dreadnoughts.
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# ? May 8, 2013 07:43 |
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DrProsek posted:I recall seeing plenty of fascists, but it's always the same handful of nations. Like, fascist Germany, Britain, and Mexico are basically bound to happen in my games, plus one or two wild cards. I rarely see fascist Russia despite Russia losing a lot of land in my games strangely. In my ideal world, the first ideology that should get a crack at toppling the old order should generally be the communists, with fascists having pretty limited support for most of the game. If a communist uprising failed though, the pops who supported it should begin to drift quickly towards fascism, as a revolutionary ideology that gave them easy answers now that the communists had failed. This would make the game more in line with history**, and make Fascism an even more obviously reactionary ideology, as well as push its introduction back a bit. A greater mish-mash of communist, fascist and liberal states in the end game would be nice, as it could really shake up the political landscape. Which reminds me, I sometimes wish there was state ideology map. I actually wanted it so bad I modded the usual GP's so they all have custom fascist and communist colors, just so it stands out on the map if they fall to revolution. *and assorted smaller states, such as Tibet (which population became majority fascist without losing a single province in my China game.), or any of the poor African states that can be released which will then be missing some of their cores due to other powers having colonized them. **obviously still not a 100% perfect on the small scale, but as an overall system I think it would be better. Enrico Dandolo posted:1. My latest Victoria game had no newspapers between 1911 and 1920 for some reason.
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# ? May 8, 2013 09:19 |
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If you want to make a LP of V2:HoD, just go ahead. There, developer approved. E: No story spoilers though!
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# ? May 8, 2013 09:38 |
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Zerf posted:If you want to make a LP of V2:HoD, just go ahead. There, developer approved. Yeah, don't want to give away the piano cat arc.
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# ? May 8, 2013 09:41 |
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Wiz posted:Yeah, don't want to give away the piano cat arc. So I'm supposed to make my newspapers look like a CIA document?
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# ? May 8, 2013 10:27 |
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Wiz posted:Yeah, don't want to give away the piano cat arc. Dude, come on. Also, nthing A Buttery Pastry's want for an ideology mapmode. I play Vicky 2 for the crazy political shenanigans, and I want to be able to tell whose politics are wrong, dammit! Speaking of which, here's the roundup from my NNM United States game in HoD, starting in 1836. I've wrapped up about halfway through 1933 because the double-punch of Communists and Jacobins every year is starting to be a drag (and my game's starting to slow down to the max): The USA was a staunch and open democracy (passed every political reform I could) until shortly after Fascism unlocked. Somehow I managed to liberalise enough before the civil war struck to ban slavery and avoid wasting time. I've never played a Fascist nation before (normally I haven't lasted that long in a game of V2 before starting a new one), so I did some electioneering "encourage ideology" national focuses to help my Socialist voters see the iron fist's side of the argument Fascism has done a lot better than Communism, becoming the popular choice for Britain (I think the Fascists got elected somehow), Russia and France (both of those two were the effects of a Total War), as well as GP Australia and formerly-GP Italy (both of those thanks to install Fascism wargoals courtesy of me). What few Proletarian Dictatorships there are are mostly bit-player decolonized African or Asian states ("dismantle empire" wargoals are great at giving the globe some exciting new secondary powers). The NNM Total Wars are suitably devastating. It's beautiful to see nations completely collapse in the post-war peace agreements. Thanks to some big wars and lots of rebel problems, Russia turned to a Presidential Dictatorship, then turned into the USSR, then Fascist, then USSR again, before finally sticking to Fascism. The UK released Rupert's Land and Canada, and I managed to get them and Columbia independent through war before bringing them into the US (mostly through war). Pretty much the day after Canada was released they petitioned to join the union Australia seems well-primed for becoming a GP for some reason, despite having not really done much colonising or war they became a GP of their own accord after being released as a dominion. I'm not sure whether it's a HoD effect or a NNM effect, but it seems like every country manages to civilize by the end of the game. China seems to civilize really frequently and ends up becoming a GP. At one stage in the game the GPs were UK, France, USA, republican North Germany, presidential-dictatorship Beiyang China, Japan and Australia. It made for an interesting balance in the world - Asia ended up fighting wars pretty frequently. China inevitably collapsed into civil war again, and seems pretty solidly shattered by now. Germany formed very late, the NGF only formed in about 1890-1900 or so and Germany only came about after 1920. I was kind of worried for a minute there about the alt-history implications of no strong unified German state. Austria got dicked on pretty solidly, losing Slovakia, forming A-H and eventually releasing Hungary and Croatia as satellite states. They also lost Slavonia somehow so Austria's empire went down pretty ignominiously.
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# ? May 8, 2013 10:51 |
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I love how much PI fucks up in regard to mac compatibility.
Iseeyouseemeseeyou fucked around with this message at 11:17 on May 8, 2013 |
# ? May 8, 2013 11:09 |
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The Narrator posted:I'm not sure whether it's a HoD effect or a NNM effect, but it seems like every country manages to civilize by the end of the game. China seems to civilize really frequently and ends up becoming a GP. At one stage in the game the GPs were UK, France, USA, republican North Germany, presidential-dictatorship Beiyang China, Japan and Australia. It made for an interesting balance in the world - Asia ended up fighting wars pretty frequently. China inevitably collapsed into civil war again, and seems pretty solidly shattered by now. Germany formed very late, the NGF only formed in about 1890-1900 or so and Germany only came about after 1920. I was kind of worried for a minute there about the alt-history implications of no strong unified German state. Austria got dicked on pretty solidly, losing Slovakia, forming A-H and eventually releasing Hungary and Croatia as satellite states. They also lost Slavonia somehow so Austria's empire went down pretty ignominiously.
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# ? May 8, 2013 11:28 |
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# ? Jun 5, 2024 00:26 |
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The AI blows at forming NGF, which I often wonder about because for all intents and purposes NGF is really easy to form, mods or no. Especially compared to Germany. I think it's because the NGF is easiest to form through sphering, which is one of the areas of the game where the AI is most computery.
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# ? May 8, 2013 11:57 |