Are you getting the Wii U? This poll is closed. |
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Yes | 9031 | 65.25% | |
No | 1191 | 8.60% | |
Maybe | 808 | 5.84% | |
I'm an idiot | 460 | 3.32% | |
Waluigi | 1603 | 11.58% | |
Waa | 748 | 5.40% | |
Total: | 13841 votes |
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WendigoJohnson posted:So it looks like Monster Hunter 3 Ultimate did well enough on the Wii-U and 3DS to warrant brining MH4 to America. I think you misread that: quote:As for product strategies for the current fiscal year ending in March 31, 2014, the Company will take an aggressive stance focusing to promote large-scale titles with "Monster Hunter 4" (for Nintendo 3DS) and "Lost Planet 3" (for PlayStation 3 and Xbox 360) focused on the domestic and overseas markets respectively (snip)
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# ? May 8, 2013 23:08 |
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# ? May 30, 2024 23:18 |
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Lizard Wizard posted:I think you misread that: How did he? Domestic and overseas means international no?
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# ? May 8, 2013 23:10 |
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I'm reading it as Monster Hunter - domestic (Japan), Lost Planet 3 - overseas.
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# ? May 8, 2013 23:12 |
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Bobnumerotres posted:How did he? Domestic and overseas means international no? Respectively makes it mean something entirely different. They're going to focus on MH4 for the domestic market, and Lost Planet 3 for the overseas market.
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# ? May 8, 2013 23:13 |
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Bobnumerotres posted:How did he? Domestic and overseas means international no? The "respectively" makes it sound like they're focusing on MH4 domestically, and LP3 overseas, not that they're focusing on both markets for both games. e: Beaten like the Wii U.
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# ? May 8, 2013 23:14 |
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Lizard Wizard posted:Respectively makes it mean something entirely different. They're going to focus on MH4 for the domestic market, and Lost Planet 3 for the overseas market. But that's just for advertising, it still sounds like they plan on releasing MH4 in America. When they said that the PSP game wasn't coming over they stated it as such.
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# ? May 8, 2013 23:14 |
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WendigoJohnson posted:But that's just for advertising, it still sounds like they plan on releasing MH4 in America. And what gives you that impression?
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# ? May 8, 2013 23:24 |
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Quest For Glory II posted:Also I could be wrong but I'm pretty sure NSMB Wii outsold both Mario Galaxies combined, so there's not much of a financial incentive for Nintendo to make more inventive Mario games. I'm well aware, which makes me very, very sad. I don't have anything against the console NSMBs, even, they're good games. It's just sad that they're the only kinds of Mario games they're really putting out lately, and NSMB2 was one of the most soulless video games I've ever played. It's just, seeing such a sterile approach to an unique and colorful franchise like Mario hurts the art nerd inside me very deeply.
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# ? May 8, 2013 23:24 |
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Gendo posted:If you haven't played Lego City Undercover you should. It's good dumb fun. I'm really close to buying this game. Someone please post a video or one more reason to buy the game.
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# ? May 8, 2013 23:30 |
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Lizard Wizard posted:And what gives you that impression? Because when Portable 3rd wasn't coming to America they explicitly said so right off the bat. It was NOPE, YOU GUYS DIDNT BUY ENOUGH FREEDOM UNITE TOO BAD!
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# ? May 8, 2013 23:32 |
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nerdbot posted:Man I just do not get where some of you are coming from. If there's anything I've learned, it's that Nintendo will get by no matter what kind of bizarre decisions they make. This argument tends to crop up, often with references to the Gamecube, but Nintendo is like any other business and isn't guaranteed to survive just because they have before.
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# ? May 8, 2013 23:39 |
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So it turns out Denis Dyack and co. left Silicon Knights, started this new company Precursor Games, and "bought" the assets for ED2 from SK, a company with no employees anymore. So SK now has a multi-million dollar debt from the Epic counter-suit that won't ever be paid because it exists in name only now. Nothing shady going on here at all! Thankfully they're not even at 10% of the funding they need, and Kickstarter(esque) campaigns are usually insanely frontloaded, so maybe people aren't being blinded by nostalgia and throwing money at this farce.
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# ? May 8, 2013 23:41 |
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Sega eventually stopped producing hardware, it's not out of the realm of possibility for that to happen to Nintendo.
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# ? May 8, 2013 23:43 |
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Even $119K is disappointing but I'm not really surprised. They did make a cool trailer though. If you ignore how much their version of Hell or whatever looks like Hell from the Ghostbusters game.
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# ? May 8, 2013 23:44 |
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Crowbear posted:So it turns out Denis Dyack and co. left Silicon Knights, started this new company Precursor Games, and "bought" the assets for ED2 from SK, a company with no employees anymore. I think you've got the wrong thread.
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# ? May 8, 2013 23:45 |
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Samara posted:Sega eventually stopped producing hardware, it's not out of the realm of possibility for that to happen to Nintendo. Sega stopped producing hardware in America but they still produce arcade hardware overseas. The Dreamcast and Saturn both lived out the average lifespan of a console in Japan and were not considered failures.
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# ? May 8, 2013 23:46 |
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Samara posted:Sega eventually stopped producing hardware, it's not out of the realm of possibility for that to happen to Nintendo. Before you get too far with it, the topic of Nintendo becoming a third-party developer leads to anger and has been declared off-limits for this thread.
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# ? May 8, 2013 23:49 |
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Samara posted:Sega eventually stopped producing hardware, it's not out of the realm of possibility for that to happen to Nintendo. Sega made a series of costly mistakes leading up to the Dreamcast. Nintendo has the fortune of releasing the Wii U after raking in billions from the DS and Wii. Unless the leadership at Nintendo changes dramatically, we won't see Nintendo developing games for competing platforms for at least a couple of decades. The Operative fucked around with this message at 23:54 on May 8, 2013 |
# ? May 8, 2013 23:51 |
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Paper Jam Dipper posted:Even $119K is disappointing but I'm not really surprised. The trailer was nifty, but the majority of that stuff was made by a bunch of Silicon Knights staff (including some they pulled from other projects that couldn't afford it) back in the day and just ported to CryEngine because Dyack isn't allowed to use UE3 anymore. There's no way these guys can make a full game of comparable quality with the tiny staff they currently have, and even if they hit the goal $1.5 million for 2 years of development isn't even remotely enough to hire as much staff as they'd need. Lizard Wizard posted:I think you've got the wrong thread. It's (theoretically) a Wii U game. And my disgust for Denis Dyack cannot be contained to one thread.
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# ? May 8, 2013 23:52 |
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The Operative posted:Sega made a series of costly mistakes leading up to the Dreamcast. Nintendo has the fortune of releasing the Wii U after raking in billions from the DS and Wii. Unless the leadership at Nintendo changes dramatically, we won't see Nintendo developing games for competing platforms for at least a couple of hardware generations. It's also very possible that all of Nintendo's veteran designers would just retire if they couldn't make games the way they wanted to. And Nintendo would probably just stick to the handhelds that are still very successful and will be for a long time. And if 20 years from now Nintendo has to make stuff on phones or on a Sanyo television deal, they still won't be making $200M Super Smash Bros. Frostbite 12. It will be all about selling simple Mario games to a casual market. It's a stupid pipe dream and why we tell people to shut up about it.
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# ? May 8, 2013 23:55 |
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Toady posted:This argument tends to crop up, often with references to the Gamecube, but Nintendo is like any other business and isn't guaranteed to survive just because they have before. Sure, but I really feel like people are exaggerating things. I see comparisons to the Dreamcast a lot, but that was after Sega failed to release a single new installment for Sonic, their biggest cash cow franchise, for an entire generation, and then taking it in an incredibly weird realistic direction on the Dreamcast. Looking back I couldn't have called that Sega would've gone under before it happened, but I don't think Nintendo has done anything that stupid yet. Saying the Wii U might fail is one thing, but to say Nintendo is going to keel over completely is just sensationalism. They're not going anywhere unless Pokemon takes a huge, unprecedented drop in popularity. nerdbot fucked around with this message at 23:59 on May 8, 2013 |
# ? May 8, 2013 23:57 |
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Samara posted:Sega eventually stopped producing hardware, it's not out of the realm of possibility for that to happen to Nintendo. I can't imagine Nintendo stopping their handhelds, since they've carried the company through difficult times, such as the Gamecube, and now the Wii U. I would like to see them make some proper HD games from Nintendo, since they haven't really made anything that pushed the graphical barrier past the Gamecube launch title, Luigi's Mansion. Everything from 2001 to 2012 has been at the same resolution and level of detail, and while they are able to make some fantastic looking games like Super Mario Galaxy and Kirby: Return to Dreamland, they look so much better in Dolphin at 720p and above. Pikmin is a great candidate for an HD entry, since it's a combination of cartoony characters and photo-realistic natural environments.
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# ? May 8, 2013 23:57 |
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Nintendo currently sits on $10.5 billion. Their next game console could perform as poorly as the Wii U and they would still stay afloat.
The Operative fucked around with this message at 00:23 on May 9, 2013 |
# ? May 9, 2013 00:01 |
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The Operative posted:Nintendo currently sits on $10.5 billion. Their next game console could perform as poorly as the Wii U and they would still stay afloat. Yeah but after a console fails they usually elect a new CEO and ditch the other higher ups.
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# ? May 9, 2013 00:23 |
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WendigoJohnson posted:Yeah but after a console fails they usually elect a new CEO and ditch the other higher ups. Yeah but they don't just hire some random old farts. They promote people that have been in the company for ages and know all about Nintendo design and quality standards. Even the second parties have nothing but vets at the top.
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# ? May 9, 2013 00:32 |
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nerdbot posted:I'm well aware, which makes me very, very sad. You can at least take comfort in the fact that Mario 3D Land has currently outsold NSMB 2 by ~2 million copies.
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# ? May 9, 2013 00:43 |
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Lets take a trip down first party lane: Sega had some stuff that was popular and then did the master system. It wasn't huge in America but did extremely well in Europe, brazil and Japan because it wasn't as regions off as the nes. In Europe for example, there were actually two regions for the Nintendo which would cause confusion as some games would work on a Nintendo but others were for the Mattel Nintendo. Then the genesis which flourished. Them the Saturn which failed everywhere outside Japan. Then the dreamcast that started well but died due to terrible third party support and not enough genres in games. It did fantastic in Japan, having releases well into the 2000s but nowhere else. In that time they tried a handheld with game gear but it fizzled due to technology limitations among other things. Nintendo on the other hand had a string of successful consoles and handhelds, virtual boy and maybe GameCube being the only real black sheep that didn't meet expectations. They got so much money from their ds line and Wii that they could have a decade of lovely numbers and still be sustainable. For the last 5 years or so before sega went software-only in the console market their only profitable venture was arcades which are dying. They also can't figure out how to operate as a third party and have woes developing software that hits as it did in the 80s and 90s. To compare the business models is like comparing hp to apple. Any sort of comparison of the companies past omg sega does what nintendoesnt is stupid.
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# ? May 9, 2013 00:51 |
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Gutcruncher posted:More complaining about the bad advertising: I tell a friend of mine that next time we both get a chance, we should play my Wii U. He asks me "does it work on the regular Wii?" This is Marketing 101, and Nintendo has utterly failed at it: Tell people what you're selling and why they want to buy it. The hardcore crowd sees Nintendo coming out of the gate crowing about how the Wii U will run Assassin's Creed III and Mass Effect III and thinks "yeah, but I have two consoles that do that now and they're going to be obsolete in a year, this thing is underpowered and does nothing I can't already do", and the casual crowd sees that apparently Nintendo glued some buttons onto an iPhone and they want you to play them on the iPhone, I guess this is supposed to be a mobile platform? Full disclosure, I don't own a Wii U either, but it's because I haven't seen a single reason to buy one. They're not selling the loving thing at all! The utter lack of games is a problem too, but it's a distant second place.
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# ? May 9, 2013 00:56 |
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Gamecube really shouldn't be lumped in with the Virtual Boy. They failed (if you can even call it that for the Gamecube) on two completely different levels.
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# ? May 9, 2013 00:58 |
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What's funny about the GameCube is older people hated it but it was super popular with kids. There is no used game shop without 20 copies of Harry potter games. I've never looked at the numbers in that generation specifically but I doubt they lost much money at all on it. The thing that a lot of people that don't realize saying Nintendo should do a, b, c is that these corporations aren't stupid. They do tons of analysis, run simulations based off directions and act off what they see is profitable for them. An example of this would be IBM. They started in the consumer market but lost to cheaper third parties. They evaluated and entered the enterprise market with services, software and hardware. They grew and while not as huge as the 80s they've maintained profitability. Nintendo isn't retarded, they know what they're doing and wouldn't be where they are now if it was run with a ship of fools.
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# ? May 9, 2013 01:17 |
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flyboi posted:What's funny about the GameCube is older people hated it but it was super popular with kids. There is no used game shop without 20 copies of Harry potter games. I've never looked at the numbers in that generation specifically but I doubt they lost much money at all on it. It sold worse than the original Xbox. It sold a little more than 1/8th as many units as the PS2. They had to slash the price down to $150 after 6 months, then down to $99 a year later. They literally stopped producing them for a while in 2003 because they couldn't sell the ones they had out in the market. It was a flop by all definitions of the word. Lucky for them the Gameboy Advance was selling like crazy at the same time and kept them profitable.
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# ? May 9, 2013 01:23 |
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Units moved are insignificant when you are a company that bases their numbers on attachment rate and your consoles don't sell at a loss.
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# ? May 9, 2013 01:27 |
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flyboi posted:Units moved are insignificant when you are a company that bases their numbers on attachment rate and your consoles don't sell at a loss. The Gamecube sold at a loss initially, and a big majority of Gamecubes were sold after the $99 price drop when they were selling at a loss again. The attach rate was also unspectacular.
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# ? May 9, 2013 01:32 |
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flyboi posted:The thing that a lot of people that don't realize saying Nintendo should do a, b, c is that these corporations aren't stupid. They do tons of analysis, run simulations based off directions and act off what they see is profitable for them.
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# ? May 9, 2013 01:34 |
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flyboi posted:Units moved are insignificant when you are a company that bases their numbers on attachment rate and your consoles don't sell at a loss. If your consoles don't sell it's fine, because you're not basing your numbers on console sales! If the games don't sell it's fine, because you're not basing your numbers on game sales! Wait...
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# ? May 9, 2013 01:35 |
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When complaining about New Super Mario Bros and how much it outsold Galaxy, you do have to keep in mind it added Co op multiplayer which had never been in a Mario game before, so it was actually fairly new ground for the Mario series, unlike the following two New games which added nothing new to the franchise at all.
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# ? May 9, 2013 01:38 |
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Fallom posted:If your consoles don't sell it's fine, because you're not basing your numbers on console sales! If the games don't sell it's fine, because you're not basing your numbers on game sales! Wait... Please explain to me how Wii was a failure then As I said earlier, I don't know much about the GameCube era but the Wii console never sold at a loss. An example of attachment rate making numbers is Microsoft. With the xbox to get penetration according to analysts it was priced in a way that the console was a loss until a consumer purchased 3 games and the licensing costs made for the loss in hardware costs. Problem is the average game player purchases maybe 6 games, not 30 and it blew up in their face. Overall the Xbox was a huge loss for Microsoft but they wanted to eat it to make it into the market which evolved into the 360.
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# ? May 9, 2013 01:44 |
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Since when was buying a Nintend system so drat complicated? As long as it gets Mario Party, Mario Kart, and Smash Bros. I can continue to host Tropical Thursdays. With Sonic Racing and Nintendo Land I already have two out of three. NSMB U is awesome because of the challenges and boost mode. Those two things have made Mario one of the best party games. My wife and daughter have also been playing the hell out of it, and they didn't touch Galaxy. I have no idea why it's so appealing, but I would say its the best Mario game since Mario 64.
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# ? May 9, 2013 01:50 |
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flyboi posted:Please explain to me how Wii was a failure then No? We were talking about the Gamecube, which had both a bad console sale rate and a bad attach rate. The thing about attach rates is that you also kind of need consoles to attach those extra sales to.
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# ? May 9, 2013 01:52 |
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# ? May 30, 2024 23:18 |
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flyboi posted:Please explain to me how Wii was a failure then I'm pretty sure nobody here is saying the Wii was a financial failure. It was a great success, primarily for Nintendo, and it reached out to markets that hadn't previously been targeted with the same level of zeal or success. However, few third parties games shared in that success to a significant degree, especially compared to how well some third parties did on the HD consoles. The market that supported the Wii so vigorously at its height has not shown up for the Wii U. The argument to be made here isn't that the Wii was actually a failure (though thanks for trying to take the thread in that direction), it should be "Is that market actually exploitable for sustainable success?" You can't say anything for certain at this point, but things for the Wii U aren't exactly looking great. Hopefully there's some amazing poo poo around the corner I can get excited about, because right now the only thing I really play on my Wii U is Monster Hunter. Nothing else I've played on the system has kept my interest for more than a day or two.
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# ? May 9, 2013 01:56 |