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al-azad
May 28, 2009



Playing Medal of Honor is weird. I can carry more than two guns, my health doesn't regenerate, there's no sprint button, no iron sights, no checkpoints, the arrow showing me where to go is very vague, I have to actually switch to grenades, and there's no dedicated melee button. This game must have been made when dinosaurs roamed the earth.

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RadicalR
Jan 20, 2008

"Businessmen are the symbol of a free society
---
the symbol of America."

al-azad posted:

Playing Medal of Honor is weird. I can carry more than two guns, my health doesn't regenerate, there's no sprint button, no iron sights, no checkpoints, the arrow showing me where to go is very vague, I have to actually switch to grenades, and there's no dedicated melee button. This game must have been made when dinosaurs roamed the earth.

I know you're joking, but man, I go :smith: when I see people post this kind of stuff. Makes me feel so old.

Quantum of Phallus
Dec 27, 2010

MOHAA is such a good game, I remember getting it for Christmas years ago and struggling to get it running on my piece of poo poo Compaq. Good times :unsmith:

al-azad
May 28, 2009



I have to say, I completely understand how Call of Duty got so popular. It came out a year after Allied Assault, played almost identically, but it was a massive leap forward in technology. I got a new computer around that time and playing the demo just completely blew my mind. That 2003-2004 year for PC games with Far Cry, Doom 3, Half-Life 2, and Call of Duty was insane.

Andrigaar
Dec 12, 2003
Saint of Killers
Let's at least be honest here:

Far Cry - Tech demo
Doom 3 - Tech demo
Half-Life 2 - Not a tech demo, but it shows its age poorly with annoying pontoon physics puzzles that do little more than show off the newest version of Havok
Call of Duty - No clue, I only played CoD2 which was a gamepad-friendly arcade shooter. Not going to blindly assume the apple didn't fall far from the tree.

It was a good year for graphical advancement in PC games though. Also may have been the point where in-game rendered cutscenes started to become massive development points beyond MGS2.

A Real Happy Camper
Dec 11, 2007

These children have taught me how to believe.
Call of Duty and Call of Duty 2 are pretty wildly different, but it's really not much more than a (very good) WWII shooter. The series really didn't hit it's prime until 4.

THE BAR
Oct 20, 2011

You know what might look better on your nose?

Andrigaar posted:

Call of Duty - No clue, I only played CoD2 which was a gamepad-friendly arcade shooter. Not going to blindly assume the apple didn't fall far from the tree.

It was a good year for graphical advancement in PC games though. Also may have been the point where in-game rendered cutscenes started to become massive development points beyond MGS2.

Do note that the first CoD was based on the id Tech 3 engine, the same used for Quake 3!

kirbysuperstar
Nov 11, 2012

Let the fools who stand before us be destroyed by the power you and I possess.

THE BAR posted:

Do note that the first CoD was based on the id Tech 3 engine, the same used for Quake 3!

That's okay, every CoD so far has been using a (heavily modified) idTech3 engine. I think Ghosts is changing that, though.

Dr. Video Games 0031
Jul 17, 2004

Andrigaar posted:

Let's at least be honest here:

Far Cry - Tech demo
Doom 3 - Tech demo
Half-Life 2 - Not a tech demo, but it shows its age poorly with annoying pontoon physics puzzles that do little more than show off the newest version of Havok
Call of Duty - No clue, I only played CoD2 which was a gamepad-friendly arcade shooter. Not going to blindly assume the apple didn't fall far from the tree.

It was a good year for graphical advancement in PC games though. Also may have been the point where in-game rendered cutscenes started to become massive development points beyond MGS2.

CoD1 was a pretty great game overall because while Doom 3 and Far Cry were really experimental in many ways which often led to poorly implemented gameplay, Infinity Ward took hardly any risks at all and simply did what they do best, for better or worse. If you liked MoH:AA, and a LOT of people did, then you'd like CoD even more, most likely.

THE BAR
Oct 20, 2011

You know what might look better on your nose?

kirbysuperstar posted:

That's okay, every CoD so far has been using a (heavily modified) idTech3 engine. I think Ghosts is changing that, though.

I'm just saying it was some fine repurposing back then, very much like when Valve took the muddy id Tech 1 and made bloody Half-Life out of it. They're both chiefly cinematic games made on a engine built for nothing of the sort.

THE BAR fucked around with this message at 10:11 on May 9, 2013

kirbysuperstar
Nov 11, 2012

Let the fools who stand before us be destroyed by the power you and I possess.

THE BAR posted:

I'm just saying it was some fine repurposing back then, very much like when Valve took the muddy id Tech 1 and made bloody Half-Life out of it. They're both chiefly cinematic games made on a engine built for nothing of the sort.

That's true enough. I always get a kick out of seeing engines used for weird things. Like UE3 being used for JRPGs (Last Remnant, Lost Odyssey) or a friggin' MMORPG (Tera).

THE BAR
Oct 20, 2011

You know what might look better on your nose?

kirbysuperstar posted:

That's true enough. I always get a kick out of seeing engines used for weird things. Like UE3 being used for JRPGs (Last Remnant, Lost Odyssey) or a friggin' MMORPG (Tera).

Also, the SAGE engine made for Emperor: Battle for Dune, a RTS, used a year later for C&C Renegade, a FPS.

Then back for an RTS again in Generals!

A Fancy 400 lbs
Jul 24, 2008

kirbysuperstar posted:

That's true enough. I always get a kick out of seeing engines used for weird things. Like UE3 being used for JRPGs (Last Remnant, Lost Odyssey) or a friggin' MMORPG (Tera).

Wasn't UE3 pretty much designed to be a multipurpose engine though? I remember one of the things they showed off in the beginning was Gears of War assets repurposed into a golf game.

kirbysuperstar
Nov 11, 2012

Let the fools who stand before us be destroyed by the power you and I possess.

A Fancy 400 lbs posted:

Wasn't UE3 pretty much designed to be a multipurpose engine though? I remember one of the things they showed off in the beginning was Gears of War assets repurposed into a golf game.

Maybe (I don't know if MMORPG would fit that though), but you basically never see it used for anything outside of FPS/3PS games.

The Machine
Dec 15, 2004
Rage Against / Welcome to
Deathtrap Dungeon is out!

Didn't this game have dinosaurs? I seem to remember one in the ads.

Hakkesshu
Nov 4, 2009


The Machine posted:

Deathtrap Dungeon is out!

Didn't this game have dinosaurs? I seem to remember one in the ads.

I don't recall, but I would not argue with anyone who put it in a "worst games ever made" list. Goddamn it, GOG.

What's next, Descent to Undermountain? :getin:

Hakkesshu fucked around with this message at 11:31 on May 9, 2013

The Kins
Oct 2, 2004

The Machine posted:

Deathtrap Dungeon is out!

Didn't this game have dinosaurs? I seem to remember one in the ads.
This game's based on a Fighting Fantasy book by Ian Livingston, who's currently the president-for-life of Eidos. Retro Gamer magazine asked him about this game a while back, and he basically apologised and admitted it was done by an inexperienced team that had to cut the RPG elements of the book to get the game done with their crappy engine.

So, not a glowing endorsement, then.

Dr. Video Games 0031
Jul 17, 2004

kirbysuperstar posted:

Maybe (I don't know if MMORPG would fit that though), but you basically never see it used for anything outside of FPS/3PS games.

That's just because that's the trend in the games industry, and are the games that get the most publicity and nontice. It was also used for last year's XCOM game, for the recent Tony Hawk HD remake, for a Silent Hill game, among many others.

Things are about to get even weirder though as major studios are pushing even more heavily towards unified engines. Konami's next Winning Eleven game is using Kojima's FOX Engine (the MGS5 engine), and EA is going to start using Frostbite (Battlefield engine) for Madden and possibly their other sports titles. UE4 is probably going to see a lot of use in pretty much every genre under the sun.

THE BAR
Oct 20, 2011

You know what might look better on your nose?

Dr. Video Games 0031 posted:

and EA is going to start using Frostbite (Battlefield engine) for Madden and possibly their other sports titles.

And Generals 2!

Mokinokaro
Sep 11, 2001

At the end of everything, hold onto anything



Fun Shoe

kirbysuperstar posted:

That's true enough. I always get a kick out of seeing engines used for weird things. Like UE3 being used for JRPGs (Last Remnant, Lost Odyssey) or a friggin' MMORPG (Tera).

Aion runs on CryEngine, Civ IV runs on Gamebryo. It's a lot more common than people think.

EDIT: Divinity 2 runs on Gamebryo and looks really pretty. It's not the engine but how Bethsoft uses it.

Mokinokaro fucked around with this message at 12:17 on May 9, 2013

kirbysuperstar
Nov 11, 2012

Let the fools who stand before us be destroyed by the power you and I possess.

Dr. Video Games 0031 posted:

That's just because that's the trend in the games industry, and are the games that get the most publicity and nontice. It was also used for last year's XCOM game, for the recent Tony Hawk HD remake, for a Silent Hill game, among many others.

Yeah, I guess, it just always seemed like more of a dudeshoot engine to me.

Mokinokaro posted:

Aion runs on CryEngine, Civ IV runs on Gamebryo. It's a lot more common than people think.

Catherine used Gamebyro as well, and looked really really good while doing so, which surprised me because the first thing that comes to mind with Gamebryo is Elder Scrolls.

Myron
Jul 13, 2009

The Machine posted:

Deathtrap Dungeon is out!

Didn't this game have dinosaurs? I seem to remember one in the ads.

:eng101: Pitfiends! They look like T-Rexeses.

Fun fact: the level design of the psx version is completely diferent from the PC version. It's like someone took the PC levels, hacked them into smaller bits and then greatly expanded (and improved) them. Playing the PC version for a bit after finishing the psx version felt like playing a prototype. The controls are largely the same (not really well suited to the action), but both versions have slightly different quirks. I did enjoy the psx version, and, from what I've played, it's better than the PC version, though I wouldn't recommend either. There are tons of weapons, spells and enemies and some well-designed levels (in the psx version, at least), but the slow controls, terrible A.I. and a bunch of other issues pretty much ruin it all.

macnbc
Dec 13, 2006

brb, time travelin'

Dr. Video Games 0031 posted:

That's just because that's the trend in the games industry, and are the games that get the most publicity and nontice. It was also used for last year's XCOM game, for the recent Tony Hawk HD remake, for a Silent Hill game, among many others.

Things are about to get even weirder though as major studios are pushing even more heavily towards unified engines. Konami's next Winning Eleven game is using Kojima's FOX Engine (the MGS5 engine), and EA is going to start using Frostbite (Battlefield engine) for Madden and possibly their other sports titles. UE4 is probably going to see a lot of use in pretty much every genre under the sun.

Which I think is only a good thing. Why have dev teams spend half of a game's development time and resources on essentially reinventing the wheel? The less time/money/staff they have to allocate towards developing the engine, the more they can push towards content.

al-azad
May 28, 2009



Andrigaar posted:

Let's at least be honest here:

Far Cry - Tech demo
Doom 3 - Tech demo
Half-Life 2 - Not a tech demo, but it shows its age poorly with annoying pontoon physics puzzles that do little more than show off the newest version of Havok
Call of Duty - No clue, I only played CoD2 which was a gamepad-friendly arcade shooter. Not going to blindly assume the apple didn't fall far from the tree.

It was a good year for graphical advancement in PC games though. Also may have been the point where in-game rendered cutscenes started to become massive development points beyond MGS2.

You can call them tech demos but Far Cry and even Doom 3 were more fully utilized than most modern shooters. Doom 3 in itself is surprisingly long and well designed, I just wish I could say the gameplay was exciting. Far Cry still has some of my favorite set pieces in a shooter although the trigens really cheapen some of the areas.

macnbc posted:

Which I think is only a good thing. Why have dev teams spend half of a game's development time and resources on essentially reinventing the wheel? The less time/money/staff they have to allocate towards developing the engine, the more they can push towards content.

Sometimes it's necessary. Obsidian had nothing but poor luck using other people's engines that practically cripple all the games they make. Then they write their own engine for Dungeon Siege 3 and it's nearly bug free.

e: the characters in deathtrap dungeon look like they wandered off the set of a BDSM movie.

al-azad fucked around with this message at 13:52 on May 9, 2013

Myron
Jul 13, 2009

al-azad posted:

e: the characters in deathtrap dungeon look like they wandered off the set of a BDSM movie.

Here's the infamous ad:


Also check out one of the earlier outfits for the female character here: http://www.hardcoregaming101.net/deathtrapdungeon/deathtrapdungeon.htm :psyduck: This is also the only article I know that recognizes that the PC and PSX versions are fairly different. One difference is that, in th PC version, damage becomes visible on your character and they pretty much look like walking corpses if you're low on health. Especially when your taking heat damage.

al-azad
May 28, 2009



I don't know how I forgot that ad. I guess over the years my mind stopped associating it with a video game and thought it was just a porno or something.

hong kong divorce lunch
Sep 20, 2005
Does anyone know of any good tutorials or beginner's guides for Space Empires 4? I'm kind of flailing around but seem to be doing OK, but I'm afraid all my illusions will be shattered in the mid-game. I just encountered the first foreign race and luckily they're not hostile.

GreenNight
Feb 19, 2006
Turning the light on the darkest places, you and I know we got to face this now. We got to face this now.

Wrong thread.

Lord Lambeth
Dec 7, 2011


kirbysuperstar posted:

Catherine used Gamebyro as well, and looked really really good while doing so, which surprised me because the first thing that comes to mind with Gamebryo is Elder Scrolls.

Something is up at bethesda because outside of elder scrolls and fallout, gamebryo seems rather robust.

Oldstench
Jun 29, 2007

Let's talk about where you're going.

Lord Lambeth posted:

Something is up at bethesda because outside of elder scrolls and fallout, gamebryo seems rather robust.

Yeah. They kind of suck at making games.

MagusDraco
Nov 11, 2011

even speedwagon was trolled

kirbysuperstar posted:


Catherine used Gamebyro as well, and looked really really good while doing so, which surprised me because the first thing that comes to mind with Gamebryo is Elder Scrolls.

Defense Grid uses Gamebryo of all things.

Party Plane Jones
Jul 1, 2007

by Reene
Fun Shoe

Lord Lambeth posted:

Something is up at bethesda because outside of elder scrolls and fallout, gamebryo seems rather robust.

Some of the issues with Gamebyro stem from a clusterfuck of a Havok engine implementation. It's only in Skyrim that they finally fixed the whole "pick up something, watch everything else on the table float 3 inches" problem.

Saoshyant
Oct 26, 2010

:hmmorks: :orks:


havenwaters posted:

Defense Grid uses Gamebryo of all things.

And, much like other Gamebryo games, it required quite a few patches to fix the mess. Earlier versions had amusing things happening like cores floating backwards or aliens becoming invincible at certain points and, even the current version, still has a hard time sometimes not getting the walkways confused when they cross each other and you use the orbital laser on the aliens on one of them. I'd know; I have 150 hours on that game.

Other Gamebryo horror stories I heard include all sorts of weird glitches in Civ 4 and Divinity 2. Gamebryo is rather versatile as you can see by how different those games are, but robust? Holy hell no.

Party Plane Jones posted:

Some of the issues with Gamebyro stem from a clusterfuck of a Havok engine implementation. It's only in Skyrim that they finally fixed the whole "pick up something, watch everything else on the table float 3 inches" problem.

Fix one issue, leave all the others in:

https://www.youtube.com/watch?v=Fr5RyGeSg-Y

Saoshyant fucked around with this message at 16:56 on May 9, 2013

al-azad
May 28, 2009



Civ4 had a nasty memory leak when first released.

The Elder Scrolls series has a long history of bugs. It wasn't uncommon to be locked out of finishing Daggerfall completely. When Skyrim launched, Todd Howard said that they intentionally left the "funny" bugs in like giants sending you to orbit. Yeah, thanks Todd. Only you would justify leaving in errors because they're funny.

C-Euro
Mar 20, 2010

:science:
Soiled Meat
But that bug is hilarious :confused: Also in my experience, it only happens when said giant kills you, so it's not like the bug breaks your game as you would be reloading anyway. I can see why it would bother people, but it's never bothered me.

VV It was a sabrecat but whatever :hfive: I have a GIF of that somewhere but can't find it.

E: Better clip.

C-Euro fucked around with this message at 18:22 on May 9, 2013

Guillermus
Dec 28, 2009



I think it was on GB's quicklook, when they first got hit by a giant they literally cried of laughter when they got put into orbit. Bethesda games (mainly TES) may be buggy, but they're still awesome and some of their bugs (some never got fixed on Skyrim just by the sake of fun) are hilarious.

The MSJ
May 17, 2010

Horses and rabbits counting as crime witnesses is also hilarious. Too bad they had to patch out backwards dragons (I think the bug made them unkillable?).

Dr. Video Games 0031
Jul 17, 2004

al-azad posted:

Only you would justify leaving in errors because they're funny.

Any reasonable person would, if said errors aren't really problematic. There's a lot of reasons to criticize Bethesda, but that bug is awesome and I'm glad they kept it.

Lunchmeat Larry
Nov 3, 2012

Bethesda get away with bugs/glitches because they have a reputation for hilarious wacky harmless issues like that, so everyone expects a buggy experience and doesn't criticise them or score their games lower for it. No other company gets away with this - see New Vegas getting criticised as a buggy mess when half the bugs were inherited from FO3. It's pretty frustrating.

Anyway! Adventure game sale this weekend. Everything in it is on sale pretty often, but for some reason I always forget to buy any of them.

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ChikoDemono
Jul 10, 2007

He said that he would stay forever.

Forever wasn't very long...


The adventure game sale is nuts. Primordia for $3.99. Time to finish my Wadjet Eye collection.

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