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I spent a long time being a relatively successful youtuber, I managed to get my self suffocated by Minecraft fans so I kept making videos of that and other general poo poo, I've since abandoned that. Ads don't pay what they used to so everyone is having to step up how much content they produce to keep up with networks trying to drop how much they pay per X amount of views as well as youtube consistently managing to gently caress up their content delivery. That said, Q1 and some of Q2 of every year has a big lull in the ad revenue world so it's the worst time for youtubers who can actually make a living off of it. I'm friends with a few of the big timers and they're living pretty drat healthily but they have the luxury of relying on thousands of videos and global views to generate a bit of a buffer while the new content starts to bring in revenue. The longer you have been at it and the more of your audience you have retained, the better off you're going to be these days. That's why starting now is not as profitable unless your channel explodes for one reason or another. e. You have to be really churning out the most relevant content as quick as possible. Go look at guys like TetraNinja who consistently jump on the latest game and upload 20 videos in the two days following the release of the next big game. After a week or two those videos will start to pile on views and generate a poo poo ton of money. The average SA LPer would never reach that level, people like ProtonJon are an exception, I guess, they just managed to get lucky (not that their content doesn't hold up, but i mean they caught the eye of the viewer early on or a lot sooner than other SA LPers may have). It is pretty lucrative but you have to cut every corner you can and sacrifice quality and focus on quantity and relevance to the flavor of the week AAA title. Sundowner fucked around with this message at 22:57 on May 12, 2013 |
# ? May 12, 2013 22:51 |
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# ? Jun 2, 2024 03:01 |
Sundowner posted:I spent a long time being a relatively successful youtuber, I managed to get my self suffocated by Minecraft fans so I kept making videos of that and other general poo poo, I've since abandoned that. Ads don't pay what they used to so everyone is having to step up how much content they produce to keep up with networks trying to drop how much they pay per X amount of views as well as youtube consistently managing to gently caress up their content delivery. That said, Q1 and some of Q2 of every year has a big lull in the ad revenue world so it's the worst time for youtubers who can actually make a living off of it. That's the essential thing: people are putting out complete crap so that they show up first when people search for the game or whatever, in some kind of grand game of First Post. That's what I mean by not understanding why anyone would want to do this: people aspire to posting videos for their job, but if they actually wanted to do so then they would just have to rapid-fire shitpost like everyone else. And that's a very relative "relatively". If I remember right from that gigantic dramatic post you put up a while ago your subs and whatever were still utterly dwarfed by some of the bigger names, who will always be able to out-produce you by the sole merit of not being them, if nothing else. Not to be mean, just saying that scale is important.
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# ? May 12, 2013 23:13 |
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DreamShipWrecked posted:That's the essential thing: people are putting out complete crap so that they show up first when people search for the game or whatever, in some kind of grand game of First Post. That's what I mean by not understanding why anyone would want to do this: people aspire to posting videos for their job, but if they actually wanted to do so then they would just have to rapid-fire shitpost like everyone else. Oh absolutely, my old/dying channel is nowhere near the size of the guys who can call it a living these days but I was part of that 'scene' since pretty much the first network partnership went out via Machinima's Director program back in 09. I was one of the first few rolled up because Modern Warfare 2 exploded in popularity along with the idea of multiplayer gameplay commentary but at the time I was an angsty teen and stopped posting due to the community being pretty lovely at that point. I'm sure no one wants to hear nor cares for my history with it, I don't care to share it either.. I was just offering some perspective. I agree wholeheartedly though that it's lovely the way people go about earning their money on a medium that could be pretty great where it not so contemptuous toward anyone with even a lick of interest in quality over quantity. Sundowner fucked around with this message at 23:29 on May 12, 2013 |
# ? May 12, 2013 23:26 |
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DreamShipWrecked posted:So a person would have to get 10,000 views out of pushing in SA to even cover the it took to get in. Didn't Pewdiepie drop out of college because of the money he was making on his videos?
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# ? May 13, 2013 01:39 |
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To be honest, someone who decides to drop out of education to make youtube videos probably isn't graduate material anyway...
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# ? May 13, 2013 01:50 |
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Waffleman_ posted:Didn't Pewdiepie drop out of college because of the money he was making on his videos? Well If I was making over a 100 grand annually on some videos (I think), I would probably quit whatever Sweden college I'm in, too.
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# ? May 13, 2013 01:54 |
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Tae posted:Well If I was making over a 100 grand annually on some videos (I think), I would probably quit whatever Sweden college I'm in, too. I would be interested to know how much PewDiePie makes annually, considering some of the estimates a quick Google search range between $100,000 to $1 million. It's certainly possible.
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# ? May 13, 2013 01:59 |
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judge reinhold posted:I would be interested to know how much PewDiePie makes annually, considering some of the estimates a quick Google search range between $100,000 to $1 million. It's certainly possible. I think his YouTube income is supposedly between $400,000 and $1 million using the idea that YouTube pays you a dollar or three for every 1000 views a video gets (that I was never able to confirm was an actual thing). Then you have to remember he is selling merchandise that, no matter how stupid it seems, people buy. Considering that he has probably made a couple thousand more from just that. As Sundowner has attested to, YouTube fame is fleeting. Imagine he does this for a couple more years and then starts bleeding subs and views because who wants to watch a man fake scream for 20 minutes at a time for five years? He hasn't made "retire at 40" money, so he'll either have to complete his education or try to enter the workforce. Now imagine the person who comes across his resume and the fact that there will either be a huge gap in it or he will list his YouTube stuff as his experience. A couple clicks later and his resume is in the trash.
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# ? May 13, 2013 02:20 |
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Lazyfire posted:I think his YouTube income is supposedly between $400,000 and $1 million using the idea that YouTube pays you a dollar or three for every 1000 views a video gets (that I was never able to confirm was an actual thing). Then you have to remember he is selling merchandise that, no matter how stupid it seems, people buy. Considering that he has probably made a couple thousand more from just that. It is indeed fleeting. Several years ago I followed and watched a lot of people who rose high on their YouTube subscribers, and in the last year or so, one in particular just a few months back, they've been abandoned and have faded, they've tumbled from their high horses due to the changing climes and due to the fact they've all made huge mistakes in how they treat others. Anyone who rides and subsists on their vaunted e-careers will lose it and more, yet they won't ever stop to think there's a problem with it. I once knew someone who had a friend who became a YouTube partner and immediately started raking in money. Afterwards, he spat in the faces of his friends and threw them away. I imagine he's still doing just that, but at this point he's probably bled a fair amount of subscribers. This is how most "YouTube Celebrities" will be seen after their time is up. "Hi, thank you for applying to work at our company. What did you do before this?" "I made videos for the internet!" They'll be laughed all the way out the building. This all being said, it's still really, really depressing to think that people who incomprehensibly scream rape 'til falsetto for 20 minutes in every video are making more than hard working people who facilitate his way of life ever will.
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# ? May 13, 2013 03:06 |
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Really? There is not a single employer that would be impressed by "Yeah, I spent some years making stupid YouTube videos that earned me between $400,000 and one million dollars annually."? I find that awfully hard to believe.
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# ? May 13, 2013 03:19 |
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Thanks for the feedback on the Folklore LP, everyone. I've posted the thread here, and I'll be adding the Keats prologue videos likely this week.
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# ? May 13, 2013 03:30 |
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Agent355 posted:Monetizing Let's Plays is something that has crossed my mind in the past. I decided that if I ever got up to something like 20k views per video, reliably that I would turn ads on and try for some youtube bux. Doesn't seem inherently evil to me to monetize if you've been putting out good videos, putting out videos with the sole intention of trying to rake in the dollars however seems like putting the cart before the horse. I had ads when initially putting up the videos to my Indiana Jones and The Last Crusade LP. It was mostly ignored, but we managed to make enough money on the subpar views to do a SteamGifts giveaway for one copy of the game with the last update which was kind of nice. But we only just about made that amount. Also because it was so small I never actually got the money from Google. Some day, huh? But now I've taken all the ads off because they're dumb and also ads on LPs is somewhat morally grey and I can't be bothered with that business.
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# ? May 13, 2013 03:33 |
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Earnestly posted:Really? There is not a single employer that would be impressed by "Yeah, I spent some years making stupid YouTube videos that earned me between $400,000 and one million dollars annually."? Watch a PewDiePie video. Or TobyGames. Or whatever. It really is low-effort and none of them try at all. You really do just have to kick out three videos a day and that's it. In all honesty, yeah, you might be able to finagle a job in entertainment with that, but when most see your source material, I'm genuinely not sure how many producers think that'd translate into a TV show. Especially considering a lot of this is "look the other way" type of advertising. If MTV Networks decides to make a Let's Play show they really will have to pay the game producers or work out agreements to use their shows to run ads on. Unless you mean that it's not a bad way to explain an employment gap, which in some way, I guess it's not, but that's an industry-to-industry thing. Honestly, employment gaps in certain industries (like tech) mean you miss out on what the market's currently interested in, and it's hard to catch up.
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# ? May 13, 2013 03:48 |
Jesus christ. I've never watched PewPewDie before, so I went on a search to see what all the fuss is about. *That* is what people throw all the views at? I've been high-effort this whole time and I never knew it! It's like a roulette to see who can become the most memetic and roll on that to youtube stardom. I could understand the position of "drop out and make videos" if they were intelligible, well-crafted, and could be put forward as an example of cleverness for consideration for a job. This... this is just crap. Someone needs to introduce them to the Archive. VVVVV "I don't get it, they say that they're doing live commentary but there's no facecam! Bullshit, I think they're lying!" CuddleCryptid fucked around with this message at 04:42 on May 13, 2013 |
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# ? May 13, 2013 04:24 |
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I can already tell you how that will go. "Why isn't he talking?" "What do you mean, 'post commentary'?" "The gently caress's an SSLP?!" "'Informative'? You mean they don't make jokes? Why would anyone watch that?" "Ten bucks? gently caress that."
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# ? May 13, 2013 04:34 |
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Let's Play Snowboard Kids, Big-Nose Edition Video. I'd like some opinions and criticisms on my video, please. The music is a bit choppy at times, especially during the intro, and as far as I can tell it's like that all the time with my emulator and I don't know what to do about it. This is really my first time doing solo voiced commentary but I did a couple takes and while I didn't use a set script I wrote down some things I wanted to talk about. As mentioned though in future videos I plan on having guests so this will probably be the only one with me solo. Thanks for your time.
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# ? May 13, 2013 05:07 |
Catsworth posted:Let's Play Snowboard Kids, Big-Nose Edition The quality of the video seems fine, and the commentary is pretty good in levels, although you might want to duck down the music a bit more while you're talking. Might also put a post in the tech thread about that music waffling, it's really annoying. What are you going to talk about for most of the races? It seems like you were kinda running out of things to say even by the end of the first video. E. Also, that lift mechanic is the biggest BS I've ever seen in a game. Basically, the first person is always first, then the second/third/fourth person just randomly get in whenever. CuddleCryptid fucked around with this message at 05:22 on May 13, 2013 |
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# ? May 13, 2013 05:18 |
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Catsworth posted:Let's Play Snowboard Kids, Big-Nose Edition As much as I like Snowboard Kids (the sequel moreso than this), I can't imagine you having very much to talk about after this. Maybe you could sprinkle in some goon races in between courses with the magic of netplay so there's some audience participation? That aside, it all looks and sounds ok, but the sound is kind of an issue. The guys over at the TSF might know how to fix it.
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# ? May 13, 2013 05:26 |
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Alright, thanks guys. I'll definitely drop it by the other thread and see if anyone can figure a solution. As for running out of things to talk about, I absolutely agree and that's why I plan on bringing new guests for each episode. There's also a surprisingly decent amount of board customization which I figured I could let people vote on as well as which character to use. Multiplayer matches are also something I've considered and think would be a lot of fun but I wanted to see about getting the basics set up first. Anyway thanks again!
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# ? May 13, 2013 05:34 |
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Howdy Sandcastle! In another thread a goon posted a link to a program called Gifcam. Act's like a video recorder, spits out gifs. I did a quick and dirty of a special move from my Tales of Destiny LP and wanted some feed back on it. This is how I presented the special move in the LP: http://lpix.org/sslptest/index.php?id=12260 And here is the gif: http://i.imgur.com/2BVvmVW.gif I don't use Imgur for hosting on my LP, I just wanted a quick and dirty upload for the sandcastle.
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# ? May 13, 2013 05:40 |
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All I can see in the GIF is that it's fuzzy. Text isn't sharp like the images.
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# ? May 13, 2013 05:56 |
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It's fuzzy and slow. That's a really bad framerate.
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# ? May 13, 2013 05:57 |
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Volume posted:Howdy Sandcastle! In another thread a goon posted a link to a program called Gifcam. Act's like a video recorder, spits out gifs. I did a quick and dirty of a special move from my Tales of Destiny LP and wanted some feed back on it. Why are they different sizes? The gif isn't a fair comparison since it's been resampled for that size. Also the framerate is weird and the colors aren't properly indexed.
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# ? May 13, 2013 06:17 |
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Figured it was too good to be true. There aren't any options to fix any stuff like the colors or frame rate. I guess I'll just go gifless for now. Yes I've read the tutorial in the tech thread on gifs but I haven't been able to make that work. Was hoping this would cut it but oh well. Explosionface posted:Why are they different sizes? Well the emulator screen caps at a native resolution and then I resize by 200% in Irfan where as the gifcam is just recording what's on my screen.
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# ? May 13, 2013 06:25 |
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frozentreasure posted:I can already tell you how that will go. It's always fun when someone does pay the ten dollars and tries to YouTube Superstar from this subforum. I recall a guy a couple months ago doing a facecam (my god the Chrome word processor recognizes that as a valid word) XCOM series that was supposedly on Season 4 and another person trying to get the Sandcastle to watch his videos full of rape jokes around the same time and got really, really mad when everyone told him they weren't funny. You also forgot to add in "How will I know who is playing if the video thumbnail isn't a picture of them making a face over a screen from the game?"
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# ? May 13, 2013 09:49 |
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Lazyfire posted:I recall ... another person trying to get the Sandcastle to watch his videos full of rape jokes around the same time and got really, really mad when everyone told him they weren't funny.
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# ? May 13, 2013 10:04 |
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JT Jag posted:Doesn't something like this happen more or less every two weeks like clockwork though This was more memorable because he linked to his Twitter in the video description. When the Sandcastle told him things were bad he outright said he was just looking for views and that we were all fat neckbeards. I mean, I'm overweight, but anyone should instantly recognize that my beard is an exact duplicate of Petyer Balish's from Game of Thrones.
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# ? May 13, 2013 10:23 |
Earnestly posted:Really? There is not a single employer that would be impressed by "Yeah, I spent some years making stupid YouTube videos that earned me between $400,000 and one million dollars annually."? Some ad agencies in London require their creative applicants to produce material on youtube or fb and get x number of likes or views as a stage in the interview process. I know of at least one person who got through to a final interview on the strength of their youtube celebrity status, but I don't think it worked out well for them once they actually had their product scrutinised.
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# ? May 13, 2013 13:09 |
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First off let me say that getting fame from doing Let's Play on youtube is kind of a stupid way of getting fame. You see there are people who got their start doing things on the internet and actually making enough to make a living off of it, the difference is that those people do actually display talent for example Jon LaJoie got started doing videos for the internet and now does standup for a living, if I remember correctly he even got a half hour special on comedy central. Chris Hastings of Dr. McNinja fame does actually make a living salary off the t shirts that he makes alongside his webcomic. The problem with making money off of youtube let's plays is that you're just playing video games, that's not too impressive as doing stand up comedy or writing a webcomic. Doing those things require actually having talent, jon LaJoie is a pretty funny guy and he does have enough charisma to actually be on TV, and Dr. Mcninja is one of the best webcomics out there, that art is good and the writing does show quite a bit of imagination and it has actually landed Hastings a Job writing a crossover tie in for one of Marvels biggest names and that's not always an easy feat. Playing video games and being able to shout "rape" loud enough to max out the mixer bars for a good thirty seconds are not much of a talent, a trained money can do that.
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# ? May 13, 2013 20:52 |
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Thanks David
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# ? May 13, 2013 21:05 |
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How are short games usually handled? I'm talking 1-3 hours tops, probably on the shorter end of that scale. Are they worth their own thread? I'd have thought there would be some kind of short games thread, I know they've existed in the past.
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# ? May 13, 2013 21:09 |
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Sundowner posted:How are short games usually handled? They're handled right here!
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# ? May 13, 2013 21:17 |
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Oh christ, I even knew that thread existed. That went right over my head. Thanks!
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# ? May 13, 2013 21:19 |
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What are my options if I want to continue an old LP of mine that was archived a while ago? Should I just post a link to the archived thread in the new one and hope for the best? It seems rather counterintuitive to just repost everything, as it's a SSLP, but maybe that would be the best way to get people new to the LP caught up...
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# ? May 13, 2013 23:16 |
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Son Ryo posted:What are my options if I want to continue an old LP of mine that was archived a while ago? Should I just post a link to the archived thread in the new one and hope for the best? It seems rather counterintuitive to just repost everything, as it's a SSLP, but maybe that would be the best way to get people new to the LP caught up...
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# ? May 13, 2013 23:23 |
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Niggurath posted:Your best option is probably just to start a new thread; that's what I think most people do. Well, obviously. I think you missed the point of my post. I was talking about how to sum up what I got through in the old thread.
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# ? May 13, 2013 23:27 |
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Yeah, not everyone has archives access, so it's not a good idea to count on the people who do to turn out in droves. Also, if you're just going to repost all your old updates, don't post more than one a day, maybe rarely two. Give us time to have a conversation.
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# ? May 13, 2013 23:27 |
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Son Ryo posted:What are my options if I want to continue an old LP of mine that was archived a while ago? Should I just post a link to the archived thread in the new one and hope for the best? It seems rather counterintuitive to just repost everything, as it's a SSLP, but maybe that would be the best way to get people new to the LP caught up... I did pretty much the same thing a bit ago, but sense it was a VLP linking videos is a lot easier they screenshot stuff. I'd say find a way to repost them, you don't want to make people have archives to see the first part of the game. So I'd say just make a new thread and copy everything over.
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# ? May 13, 2013 23:28 |
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Either repost the old updates in the SSLP Test Poster or do one per day or so in-thread until you're caught up. If you have a lot of posts, I'd recommend the former so the thread doesn't get bogged down with old posts.
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# ? May 13, 2013 23:33 |
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# ? Jun 2, 2024 03:01 |
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I think the best way to do that for SSLP stuff is to just put the old updates on the test poster, and have the first new update be the first one in-thread. That's what the .hack// thread did at least, and it seems to work fine there.
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# ? May 13, 2013 23:34 |