I really hope that it ends up not being GTA/SR levels of combat heavy, but that's not looking likely now.
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# ? May 13, 2013 03:47 |
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# ? Jun 8, 2024 16:50 |
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Mae posted:I am going to be pretty disappointed if all the melee moves are lethal, though. I dunno, the little "Enemy Killed" indicator just rings of "placeholder" to me. Being non-lethal is obviously a thing, considering how much your reputation is supposedly banking on how much lethal force you use, and we've already seen the baton used in a non-lethal manner before. Or maybe they'll just make all the enemy guards kitten-punching assholes that have conversations about how good it felt to burn down an orphanage the night before so that there's nothing morally objectionable about killing them. It remains to be seen. Anatharon posted:I really hope that it ends up not being GTA/SR levels of combat heavy, but that's not looking likely now. I don't really see how this gameplay made it look any more action-heavy. The only hint that the game might force an action sequence onto the player was the very first gameplay video, where it seems like the traffic accident and following shootout was needed to get the guy Aiden was going after. This demo just seems like it's saying "here's a variety of stuff that you can do/that can happen in the open world", the car chase wasn't forced and neither was the small shootout at the outpost, they both happened because the player either wanted them to happen and/or because the player let them happen, not because the developer scripted them to happen. They've even said (or at least very heavily implied) that hacking can take the place of cover-shooting-slow-mo-action sequences if the player so desires, so I still have high hopes for it.
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# ? May 13, 2013 04:17 |
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Mae posted:I am going to be pretty disappointed if all the melee moves are lethal, though. Perhaps it's simply a typo. It didn't look like the character died. Maybe the text simply doesn't distinguish between a takedown and a kill
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# ? May 13, 2013 04:28 |
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Moartoast posted:I dunno, the little "Enemy Killed" indicator just rings of "placeholder" to me. Being non-lethal is obviously a thing, considering how much your reputation is supposedly banking on how much lethal force you use, and we've already seen the baton used in a non-lethal manner before. Agree on the hopes. It's looking like they've put alot of work into the multiple paths not all of which require you to shoot someone idea. The sticking point, I think, is going to be world detail. How much variety in NPCs and AI is there? How much of a world is there to interact with? How much can you try to set up before a mission to help things go your way? Are there really any not completely scripted options? Not like Assassin's Creed "Go steal three boxes of archers uniforms then go kill five archers then go actually do your assassination" but like maybe resources you can develop by doing strategic actions that give you new options to play with. This particular sandbox is going to depend alot on the variety and the quality of the toys they give us to build sandcastles with. They've shown alot of potential but I'm also kinda feeling like this is almost going to be a repeat of Assassin's Creed 1. Great concepts, not enough cool poo poo to do going from one major story event to another. Not enough potential for repeated ridiculous loving around and creative new approaches. I mean, I'm sure there are alot of ways to use the tools they give you but at the same time I've seen alot of "Press x to active this lift!" and such. Sometimes it's the little things. Do I just "disrupt" the traffic lights or can I set them to green, yellow, or red as I please and get three different effects (wrecks, cars driving slowly wondering about the yellow, or just complete permanent gridlock). That said, if we hit Watch Dogs 3 and I can fake a call to animal control and release rabid dogs into a club to clear it out except for the one dude I need to talk to who will cower in a room up top, I'll be a happy gamer. Bonus points if I then get negative rep for killing the dogs, because what kind of heartless monster shoots Old Yeller? TheSpiritFox fucked around with this message at 04:46 on May 13, 2013 |
# ? May 13, 2013 04:40 |
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TheSpiritFox posted:What kind of heartless monster shoots Old Yeller? Don't go near him, he's just as dangerous dead as alive.
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# ? May 13, 2013 05:07 |
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Has there been any substantial plot reveal yet? I've watched most of the videos but all I can glean is that everything in Chicago is on a network and this guy has a magic phone that can hack anything and there's some sort of vast, shadowy conspiracy that he's working against?
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# ? May 13, 2013 05:17 |
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The issue with games like this is, even if they're released, the PR has already set us up to be disappointed. You'd have to be kidding yourself to think that any of the mechanics they've revealed are actually going to be as indepth as they say they are. I mean, you can already kinda tell that by looking at the interview done by Adam Sessler where the guy says "You wouldn't think lowering a gate would be something that could help you with stealth." Come the gently caress on dude, I've been throwing rocks at the corners of rooms since 1998, distracting NPCs with other objects in the environment is nothing new. Then you realize this goes for pretty much almost everything else they're showing. The surveillance aspect is unique, but the mechanics are tired and have for the most part, already been done. It's almost insulting for them to be trying to elevate it so much. Just loving make it look fun instead of desperately trying to earn the dogshit fake-tag of revolutionary from every half-wit with a keyboard.
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# ? May 13, 2013 05:26 |
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That's all really to be expected for any AAA game nowadays, especially with a new IP like this. I can at least appreciate that they've shown a lot of what they're hyping up, rather than just promising the world based on literally nothing like Todd Howard or Peter Molyneux do. We can still realistically predict that it will be a decent game with some fun and interesting concepts based purely off of what gameplay we've seen so far. Though, that's not to say that the people already claiming that it's ~super-revolutionary~ are any less ridiculous or hilarious.
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# ? May 13, 2013 07:05 |
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JebanyPedal posted:The surveillance aspect is unique, but the mechanics are tired and have for the most part, already been done. My main fear about the game is that Microsoft or Sony are going to shower Ubi with money for exclusivity and force us to wait months for the PC version .
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# ? May 13, 2013 07:45 |
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grrarg posted:But have they been done in an open world game? Multiple ways to complete objectives is more like Deus Ex than most sandbox games. The option to hack, shoot, or sneak is more than we usually get in these types of games. Fear Allayed " Ubisoft's press site has filed platform listings for Watch Dogs: PlayStation 3, Xbox 360 and PC." It was in the OP
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# ? May 13, 2013 07:49 |
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TheSpiritFox posted:Fear Allayed Eeeeh, this is Ubisoft we're talking about here. They're pretty infamous for delaying their PC versions shortly before release, though they have been showing all of the gameplay demos on high-end PCs with "similar specs to the PS4", so I guess there's a chance of them not delaying the PC version for once.
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# ? May 13, 2013 09:00 |
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It's gonna be the new generation though. The PS4/Nextbox editions might have some ridiculous promotional poo poo that the PC version will never get.
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# ? May 13, 2013 11:13 |
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Bobnumerotres posted:It's gonna be the new generation though. The PS4/Nextbox editions might have some ridiculous promotional poo poo that the PC version will never get. As if there isn't enough promotional nonsense already.
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# ? May 13, 2013 12:26 |
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Woah, this got an 18-rating? What does it do to carry that?
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# ? May 13, 2013 12:36 |
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Well, you can murder people with cyber-terrorism, a lot of said people are police or other armed forces, and the game takes place in a fictional version of a real city. That seems worthy of a 18/M rating to me. Also, some of the flavor text you get with citizens says they are pro-abortion!
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# ? May 13, 2013 12:45 |
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CJacobs posted:Well, you can murder people with cyber-terrorism, a lot of said people are police or other armed forces, and the game takes place in a fictional version of a real city. That seems worthy of a 18/M rating to me. That guy was pro-life. (The irony of him also being a tobacco exec was not lost on me, however. )
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# ? May 13, 2013 14:23 |
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Moartoast posted:Eeeeh, this is Ubisoft we're talking about here. They're pretty infamous for delaying their PC versions shortly before release, though they have been showing all of the gameplay demos on high-end PCs with "similar specs to the PS4", so I guess there's a chance of them not delaying the PC version for once. I feel a little better nowadays about Ubisoft nowdays given that when they went the route of always-on DRM and activation limits and everyone hated it they publicly made it company policy never to do it again. I guess they can thank EA for moving the goalposts.
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# ? May 13, 2013 20:46 |
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Mordaedil posted:Woah, this got an 18-rating? The PEGI 18 rating isn't the same as ESRB's AO. Plenty of popular games like Mass Effect and GTA are rated 18.
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# ? May 13, 2013 21:00 |
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Peewi posted:The PEGI 18 rating isn't the same as ESRB's AO. Plenty of popular games like Mass Effect and GTA are rated 18. Oh right. I've been hanging around american forums for too long. Kind of unusual to see European advertisement so early on and forgot it's not the American rating thing.
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# ? May 14, 2013 08:32 |
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If they do have a "My god, my recklessness in my quest for vengeance has caused untold suffering! " twist I hope they have the sense to make it something big, because odds are the player will have managed to do much, much worse than, say, shoot a hapless bystander, in the open world.
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# ? May 16, 2013 06:46 |
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The Droid posted:If they do have a "My god, my recklessness in my quest for vengeance has caused untold suffering! " twist I hope they have the sense to make it something big, because odds are the player will have managed to do much, much worse than, say, shoot a hapless bystander, in the open world. My enemies are in this city, I could hunt them down, or I could push a button on my phone and make the city explode. ~Infamous 3
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# ? May 16, 2013 07:34 |
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Neo Rasa posted:My enemies are in this city, I could hunt them down, or I could push a button on my phone and make the city explode. ~Infamous 3 I was thinking of something more like Spec Ops: The Line.
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# ? May 16, 2013 20:06 |
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This looks really fun but why do they still do the staggered release dates thing? "Hey it's out November 19th worldwide! Oh except Europe, you guys can wait 3 days".
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# ? May 18, 2013 19:53 |
Leaked E3 CG trailer for Watch_Dogs http://vimeo.com/67988814 Watch it before it gets taken down.
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# ? Jun 10, 2013 00:36 |
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Why do a CG trailer now when the reveal was promoted as in-engine?
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# ? Jun 10, 2013 00:41 |
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Funkz posted:Leaked E3 CG trailer for Watch_Dogs
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# ? Jun 10, 2013 00:43 |
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Funkz posted:Leaked E3 CG trailer for Watch_Dogs Eh, isn't Aiden Pierce the protagonist's name? Probably a leak by Ubi. I really hope this lives up to what its promising. Because drat.
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# ? Jun 10, 2013 00:43 |
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I don't care if it's CG. If this is the tone of the game, I'm squealing in joy right now. That was awesome.
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# ? Jun 10, 2013 00:47 |
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Person of Interest: the Game confirmed, again.
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# ? Jun 10, 2013 00:58 |
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Funkz posted:Leaked E3 CG trailer for Watch_Dogs Oooooooooooohhh this looks really drat awesome.
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# ? Jun 10, 2013 01:16 |
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Definitely waiting for reviews on this one. Seems really ambitious, and I love new IPs, but having enough depth and variation in the gameplay will be key, and I'm skeptical they can pull it off.
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# ? Jun 10, 2013 02:06 |
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Funkz posted:Leaked E3 CG trailer for Watch_Dogs So we're playing an NSA operative in this, right?
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# ? Jun 10, 2013 04:41 |
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I'm wondering if the reason for the trailer "leak" is the whole NSA/PRISM poo poo that's going down right now, because once the "I'M WATCHING YOU" and "You'll never be free again" stuff hit, that's all I could think of, and I don't know just how shook people are right now. Don't want to make a big deal out of the game right now, so dump the trailer, minimize the hype, and hope everything dies down before the release date.
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# ? Jun 10, 2013 06:07 |
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C. Everett Koop posted:I'm wondering if the reason for the trailer "leak" is the whole NSA/PRISM poo poo that's going down right now, because once the "I'M WATCHING YOU" and "You'll never be free again" stuff hit, that's all I could think of, and I don't know just how shook people are right now. Don't want to make a big deal out of the game right now, so dump the trailer, minimize the hype, and hope everything dies down before the release date. I'm pretty sure they "leaked" the trailer to increase hype, especially due to recent events
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# ? Jun 10, 2013 06:09 |
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Darke GBF posted:Definitely waiting for reviews on this one. Seems really ambitious, and I love new IPs, but having enough depth and variation in the gameplay will be key, and I'm skeptical they can pull it off. We're having this very discussion about Saints Row 4 in it's respective thread right now. I agree with what was said above though. If they keep the tone of that CG trailer throughout the game I'm squealing with glee too and they can have my drat money. I'll buy this in hopes for a part 2 where they take the engine and put all of their time into the world and a few new useful features. I had to play Assassin's Creed at least once too.
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# ? Jun 10, 2013 06:18 |
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The Ubisoft marketing team is constantly going "lol just infiltrated #ubihq #watchingu" so I qm concerned about the narrative.
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# ? Jun 10, 2013 06:26 |
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C. Everett Koop posted:I'm wondering if the reason for the trailer "leak" is the whole NSA/PRISM poo poo that's going down right now, because once the "I'M WATCHING YOU" and "You'll never be free again" stuff hit, that's all I could think of, and I don't know just how shook people are right now. Don't want to make a big deal out of the game right now, so dump the trailer, minimize the hype, and hope everything dies down before the release date. To be perfectly honest, they should probably try to capitalize on and embrace the scandal rather than try to shy away from evoking it. The whole message of Watch Dogs is supposedly that Big Brother is evil. This is a great opportunity for them to tap into the breach of trust with a message that could resonate with a lot of people. They would be really wise to market those aspects of the game as aggressively as possible while the PRISM stuff is still fresh in peoples' minds.
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# ? Jun 10, 2013 07:18 |
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I like how the phone is mightier than the gun and stuff.
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# ? Jun 10, 2013 08:01 |
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supermegaultra posted:I like how the phone is mightier than the gun and stuff. Considering phones these days are super-mega computers compared to 10 years ago fit into the palm of your hand, I think it's a pretty drat apt metaphor for "might" of the technological age.
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# ? Jun 10, 2013 09:41 |
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# ? Jun 8, 2024 16:50 |
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C. Everett Koop posted:I'm wondering if the reason for the trailer "leak" is the whole NSA/PRISM poo poo that's going down right now, because once the "I'M WATCHING YOU" and "You'll never be free again" stuff hit, that's all I could think of, and I don't know just how shook people are right now. Don't want to make a big deal out of the game right now, so dump the trailer, minimize the hype, and hope everything dies down before the release date. Good or bad, this game seems to keep running headfirst into current events. I suppose that that is to be expected since the main character is a cyber-terrorist/vigilante but I almost wouldn't be surprised if there's one more big scandal/disaster/etc that it unintentionally parallels.
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# ? Jun 10, 2013 10:12 |