Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
Are you getting the Wii U?
This poll is closed.
Yes 9031 65.25%
No 1191 8.60%
Maybe 808 5.84%
I'm an idiot 460 3.32%
Waluigi 1603 11.58%
Waa 748 5.40%
Total: 13841 votes
[Edit Poll (moderators only)]

 
  • Locked thread
Chronojam
Feb 20, 2006

This is me on vacation in Amsterdam :)
Never be afraid of being yourself!


Quest For Glory II posted:

You know in most industries, promoting someone's product is a paid service. I mean I'm just saying. In no other circumstance can someone say "you can promote our product on your (X), but ONLY if we get all the money" and not get laughed out of the building.

Gaming industry is full of the most backwards rear end poo poo.

In most industries, using footage of somebody's product can also be bad if you have no permission/sponsorship, which is why you get fake off-brand props that look vaguely similar to Coke unless Coke has paid you; and if Coke pays you, you hold the can of Coke with the label facing the camera for the length of a shot. It's also why you sometimes see white/silver laptop computers in various media with different fruit on them instead of an actual apple.

Adbot
ADBOT LOVES YOU

The 7th Guest
Dec 17, 2003

Chronojam posted:

In most industries, using footage of somebody's product can also be bad if you have no permission/sponsorship, which is why you get fake off-brand props that look vaguely similar to Coke unless Coke has paid you; and if Coke pays you, you hold the can of Coke with the label facing the camera for the length of a shot. It's also why you sometimes see white/silver laptop computers in various media with different fruit on them instead of an actual apple.
Yeah and most content networks like TheGameStation and Machinima secure permission with Nintendo before videos are even made, but it sounds like they're flagging all videos and violating those agreements, and possibly violating existing agreements with sites like IGN, and Gamespot, and any other network that hosts their reviews and hands-on impressions on Youtube.

It doesn't really matter to me if someone thinks LPers are sad nerds in basements, there is a legit correlation between the promotion that those channels provide and actual games sold, Steam Greenlight stats have shown it, and that service has a value. Nintendo or any copyright holder in general shouldn't get to have their cake and eat it too. They won't, either, because those channels will stop covering Nintendo products, which results in less awareness for a company that right now is extremely lacking in awareness and visibility right now.

Almost Smart
Sep 14, 2001

so your telling me you wasn't drunk or fucked up in anyway. when you had sex with me and that monkey
Whether Nintendo is justified in their actions or not, I can't see how it's prudent to risk pissing off and alienating some of your most hardcore fans. I don't know how much influence these bigwig LPers actually wield, but word of mouth can be a pretty powerful force in this industry.

The Taint Reaper
Sep 4, 2012

by Shine

Almost Smart posted:

Whether Nintendo is justified in their actions or not, I can't see how it's prudent to risk pissing off and alienating some of your most hardcore fans. I don't know how much influence these bigwig LPers actually wield, but word of mouth can be a pretty powerful force in this industry.

I really can't think of a good reason other than "Oh poo poo Wii-U isn't selling like hot cakes better nickel and dime everything" or they're making some exclusive new channel for the Wii-U where people will record their LPs of Nintendo games just for other Nintendo owners. I mean they have the Youtube channel up there on the Wii Menu why would they take the LPs off Youtube.

Kilometers Davis
Jul 9, 2007

They begin again

Maybe they're preparing for a miiverse update with the ability to record gameplay/commentary. Probably not.

Viewtiful Jew
Apr 21, 2007
Mench'n-a-go-go-baby!
One thing I'll say this is hurting is that right now the content-ID system can't differentiate between videos extending beyond a certain length and press related content so some channels like GameXplain and The Bit Block have certain large scale videos affected at this moment. Those are the kind of examples I hope get straightened out. Even then, the videos affected are ones for games that have both come out recently and are the mainstream Mario titles like Luigi's Mansion and NSMBU. The kind of games that a lot of LPers rush home from the Gamestop the day it comes out and slam jams the disk into the system so they're the FIRST ONES to get footage of the game on YouTube.

Gutcruncher
Apr 16, 2005

Go home and be a family man!

Viewtiful Jew posted:

The kind of games that a lot of LPers rush home from the Gamestop the day it comes out and slam jams the disk into the system so they're the FIRST ONES to get footage of the game on YouTube.

What ever happened to just ya know, playing a game?

Kilometers Davis
Jul 9, 2007

They begin again

Gutcruncher posted:

What ever happened to just ya know, playing a game?

Egos.

TaurusOxford
Feb 10, 2009

Dad of the Year 2021

Gutcruncher posted:

What ever happened to just ya know, playing a game?

It's all Slowbeef's fault clearly. :colbert:

Kidding aside, Internet superstardom is a very attractive thing for people without a job or life, so if you can play videogames AND have thousands of people kissing your rear end at the same time, you're set for life.

Viewtiful Jew
Apr 21, 2007
Mench'n-a-go-go-baby!

TaurusOxford posted:

It's all Slowbeef's fault clearly. :colbert:

Kidding aside, Internet superstardom is a very attractive thing for people without a job or life, so if you can play videogames AND have thousands of people kissing your rear end at the same time, you're set for life.

Slowbeef's actually been spending the better part of the night trying to tell people who use the most amazing analogies how he feels:

Slowbeef posted:

But it is their cake! Why is no one understanding this! You're talking over CAKE THEY MADE AND BAKED!!!!

The Taint Reaper
Sep 4, 2012

by Shine

I can't wait until someone decides to nominate one of them for a Grammy or something. Then you'll have arguments like WHO IS THE MOST GAME?! to determine which person gives the better LP's and is the hardest of hardcore gamers which will probably lead to bloodshed. Eventually future generations will still light a candle every night and think that Billy Tupac-man Shakura Taisen didn't die in that shootout, he just went into hiding. He's would still be out there giving stealth LP's under new alias and they'll point to references saying he couldn't be dead if he's holding the new limited edition flavor of Mt.Dew in one of his supposed pre-death videos.

Dieting Hippo
Jan 5, 2006

THIS IS NOT A PROPER DIET FOR A HIPPO

Quest For Glory II posted:

You know in most industries, promoting someone's product is a paid service. I mean I'm just saying. In no other circumstance can someone say "you can promote our product on your (X), but ONLY if we get all the money" and not get laughed out of the building.

Gaming industry is full of the most backwards rear end poo poo.

At Nintendo HQ, a promoter starts his presentation.

"Now, I know this new Super Mario game is going to be great, but your audience needs the full experience. As part of this ad campaign, we're going to record one of our interns playing the game start to finish. People will get to see all of the content without ever touching the game, it's a new wave of advertising!"

The promoter is quickly escorted out of the building. Jeff the intern is sitting in a running car in the parking lot.

Jeff: "How'd the presentation go?"

Promoter: "gently caress those entitled assholes. We're taking our show to YouTube."

Supercar Gautier
Jun 10, 2006

I could see it argued than an LP can promote a niche title that few people are familiar with.

There is no way that LPs do a drat thing to promote a game like, say, NSMBU; on the contrary, pre-existing interest in these titles is what drives traffic to these videos. With heavy hitter new releases or super popular classics, LPers are riding the games' hype to promote themselves.

Gendo
Feb 25, 2001

His place shall never be with those cold and timid souls who know neither victory nor defeat.
I've reached 100% on Lego City Undercover for some reason. I think I got more value out of that game in terms of hours of game play than any game I've bought since GTA IV.

Loz Doyle from TT Fusion did say they built in support for DLC

quote:

Are there any plans for expansions, such as DLC packs?

Doyle: “Well, we have built in support for DLC and the city is certainly big enough to take any additional content but there is so much in the game already it would be difficult to know where to begin. We think it would take about 60 hours to get to 100% completion.”
I just hope there's enough demand. I'd happily buy a couple add on packs.

The 7th Guest
Dec 17, 2003

Supercar Gautier posted:

I could see it argued than an LP can promote a niche title that few people are familiar with.

There is no way that LPs do a drat thing to promote a game like, say, NSMBU; on the contrary, pre-existing interest in these titles is what drives traffic to these videos.
Right, because [insert anything related to Wii U even tangentally] is a huge cash cow right now, gotta ride that Wii U gravy train!!!

Supercar Gautier
Jun 10, 2006

Console slump or not, I think if you're LP'ing a game whose sales are approaching 2 million, the game is drawing people to you and not the other way around. You can swap out other examples, including non-Nintendo titles, and the point doesn't change.

Crowbear
Jun 17, 2009

You freak me out, man!

Gendo posted:

I've reached 100% on Lego City Undercover for some reason. I think I got more value out of that game in terms of hours of game play than any game I've bought since GTA IV.

Loz Doyle from TT Fusion did say they built in support for DLC
I just hope there's enough demand. I'd happily buy a couple add on packs.

How close were you to that 60 hour estimate?

I just got done with finals so I have a bunch of free time for the next few weeks and I need a game I can just kick back have some mindless fun with, and Lego City sounds like it fits the bill. I always end up getting 100% in Lego games though, and 60 hours is just about double what each of the other ones took me.

The 7th Guest
Dec 17, 2003

Supercar Gautier posted:

Console slump or not, I think if you're LP'ing a game whose sales are approaching 2 million, the game is drawing people to you and not the other way around.
How about drawing people towards buying the system? Attach rate of NSMBU to Wii Us sold is insanely high, which means that A) NSMBU is an effective system-seller, and B) Aint nobody fuckin buying Wii U for anything else, so any promotion of The Only Game That Sells the System benefits Nintendo while we're sitting around in limboland waiting until the end of the summer before the next big release.

All I know is, as a Youtube Partner (who doesn't do anything game-related), I'm really grossed out at the flagrant misuse and abuse of the Content ID system and this is no exception. Youtube's policy already is against use of game footage without commentary at a baseline level, so all gameplay footage that passes Youtube TOS qualifies as fair use and the videos that don't have commentary are not supposed to be on Youtube in the first place and should be reported. Content ID is all too often used to blanket-strike the entire network and ends up impacting people who didn't in any way infringe copyright or damage a company financially, or may even have had permission in the first place and have now just had their permission basically stomped on.

There's no benefit to Nintendo doing this because it results in fewer videos posted which means less visibility which means less awareness; that's at minimum, excluding the conversation rate that channels like TotalBiscuit have at turning viewers into buyers. You don't even have to agree with me on my points above to agree with me on this. Wii U right now might as well be INVISIBLE, based on how things are right now. I don't see how any strategy that involves chasing promotion away helps them.

Dieting Hippo
Jan 5, 2006

THIS IS NOT A PROPER DIET FOR A HIPPO

Quest For Glory II posted:

Content ID is all too often used to blanket-strike the entire network and ends up impacting people who didn't in any way infringe copyright or damage a company financially

Please tell us more about how companies should allow all of their game content to be displayed (without permission) without them seeing a single cent. :allears:

Also:

quote:

...excluding the conversation rate that channels like TotalBiscuit have at turning viewers into buyers.

You got a source on that?

Gendo
Feb 25, 2001

His place shall never be with those cold and timid souls who know neither victory nor defeat.
I don't know how you'd begin to quantify that, but it seems like forward thinking companies like having their stuff out there.

It reminds me of the sports leagues and their attitudes towards content. The MLB and their stodgy, incestuous leadership have a directive in place to issue DCMA take down requests for the smallest clip (and even debated taking action on animated gifs). The NBA, who get new media, don't care if you post complete games on Youtube.

Boten Anna
Feb 22, 2010

What I think sucks is there's apparently no "let's split it 50/50" option. Sure, LPers who get income from it are nerds, but an LP is a decent amount of work, often costly equipment-wise, and adds value to game footage. On the other hand, they're showing footage of a copyrighted game.

It's sad then that it seems Content ID is just a big sledgehammer, and there's no differentiation between uploading game soundtracks (which should 100% go to the copyright owner) and let's plays/speedruns (which should be split).

The 7th Guest
Dec 17, 2003

Dieting Hippo posted:

Please tell us more about how companies should allow all of their game content to be displayed (without permission) without them seeing a single cent.
Because contrary to (apparently) popular belief, you do not need to get permission from companies to use their copyrighted material if you're providing commentary or criticism on the work. It's the entire premise of fair use.

Now, you would say, "But these LPers play games to their entirety", and it does happen, and that goes against what fair use is about, which is why the top LP guys get hit up by aggregators like Machinima and TGS who have the proper permissions so they can do longplays legally where they can play the entire game. But again, my contention is with the Content ID system that usually ends up flagging EVERYONE including people who do not longplay entire games and are within their rights to monetize their content.

If Nintendo wants to go after people that play their entire game without any commentary without permission, whatever; I disagree with doing it, but it's their call. But flagging everyone with Content ID is just terrible. And Content ID.. it's a poo poo scraper. There are people whose home videos of birds chirping have been flagged as Content ID violations and had their audio muted or the video taken down. Bystanders get sideswiped. It's been used to claim material that companies don't even own. And violating Partners can lose their Partner features, like channel-wide monetization, videos longer than 15 minutes, certain channel customization, and other essentials.

quote:

You got a source on that?
I don't know if there's any concentrated articles on it. There is some definite hard data but not with console games (because how would anyone get analytics from the sales of those?) but in the PC world, TotalBiscuit's generated a lot of business for developers. There are Kickstarters that literally went from nothing to funded because of a WTF Is video, and Steam Greenlight projects that got the votes they needed. There's definitely analytical data there and some of it's been shared in the Greenlight thread and you can also look at Kicktraq on those Kickstarters that TotalBiscuit has helped and see the huge spike.

I wouldn't even know where to get analytical breakdowns of game sales by demographic, region, and referrals.

The 7th Guest fucked around with this message at 07:15 on May 16, 2013

TechnoSyndrome
Apr 10, 2009

STARE

Quest For Glory II posted:

I don't know if there's any concentrated articles on it. There is some definite hard data but not with console games (because how would anyone get analytics from the sales of those?) but in the PC world, TotalBiscuit's generated a lot of business for developers. There are Kickstarters that literally went from nothing to funded because of a WTF Is video, and Steam Greenlight projects that got the votes they needed. There's definitely analytical data there and some of it's been shared in the Greenlight thread and you can also look at Kicktraq on those Kickstarters that TotalBiscuit has helped and see the huge spike.

I can understand why you're upset then, Nintendo is a pretty indie company. They should be happy that people are spreading the word about niche titles they never would have even heard of like New Super Mario Bros U. How do they expect to meet funding for their next Kickstarter now.

a.lo
Sep 12, 2009

On the January 23rd Nintendo Direct, Iwata said they're expecting a playable demo of the new 3D Mario game at E3. Is there any possibility that the demo would show up on the eShop?

The 7th Guest
Dec 17, 2003

TechnoSyndrome posted:

I can understand why you're upset then, Nintendo is a pretty indie company. They should be happy that people are spreading the word about niche titles they never would have even heard of like New Super Mario Bros U. How do they expect to meet funding for their next Kickstarter now.
I knew someone would post this but it's not like I work for Nintendo; I can only go by the data that exists, and TotalBiscuit's audience buys and supports the games he plays and recommends.

Ad rates on Youtube are really horrible, by the way. If you get a dollar to a thousand views you're really lucky. A LP video of a game from a really popular Youtube channel maybe makes back enough money to cover the cost of buying the game at most, so as long as the amount of people who watch the video and then go buy the game is higher than ONE, the video game developer profits more than the video creator.

The way that LPers make any real money on Youtube, and some of them definitely do, comes from constantly uploading videos. So, what happens here is that.. they'll replace Nintendo games in their queue with, basically anything else. Any one video, it doesn't do much. So they'll just work on other games. It hurts Nintendo more than it hurts them, because there are plenty of developers that either don't flag videos, or actively want people to post their content on Youtube and keep the ad money (like Valve, for example). So they'll work with those publishers.

In the end, less people are bringing Nintendo to the attention of their audiences, some people will get flagged inappropriately by a poo poo rear end system for not doing anything wrong, and it just doesn't seem like it carries any benefit whatsoever? For a mega corp I can't imagine Youtube has any purpose other than promotion because the ad revenue generated is like less than pennies to them, even at the higher CPM they get. And promotion on Youtube is all about getting viral and getting out there and casting as wide a net as possible. Not being insular.

CURATOR OF ANIME posted:

On the January 23rd Nintendo Direct, Iwata said they're expecting a playable demo of the new 3D Mario game at E3. Is there any possibility that the demo would show up on the eShop?
I hope so. I remember in 2007 when Microsoft and Sony promised game demos on the show floor would be available to consumers, and that didn't really materialize. I'd love if companies shared the show floor demos with the public.

The 7th Guest fucked around with this message at 07:46 on May 16, 2013

Spacebump
Dec 24, 2003

Dallas Mavericks: Generations

CURATOR OF ANIME posted:

On the January 23rd Nintendo Direct, Iwata said they're expecting a playable demo of the new 3D Mario game at E3. Is there any possibility that the demo would show up on the eShop?

I wish E3 demos would show up in the eShop.

truckington
Sep 15, 2011
My issue with all of this is that it is a nuanced problem that Nintendo is approaching as anything but. There is a difference between raw gameplay footage, walkthrough, cutscenes only, boss guides, full LPs, commentaries, etc. But Nintendo is using an automated system to apply a single decision that is completely justified in some cases and absolutely insane in others. And more to the point, I simply don't understand the reasoning behind it. There are few enough people making relevant sums of money off their games that they could have just approached them individually with a reasonable offer for the type of content they produce. As it stands, any person making a living off producing LPs/streaming (who are generally the most popular ones anyway) will just not play your games anymore as they now make 0% of the money from those videos. And the less popular videos make so little money that it doesn't even matter. So what is the point? It just seems like an altogether poorly thought out and executed plan. Like some Nintendo Executive saw that popular reddit post on /r/games about complete cinematic videos with gameplay removed, freaked out, and implemented the fastest laziest fix they could think of.

On a personal level, it also comes down to why people watch LPs/streams. I, personally, have a handful of people that I follow and will watch play basically any game they choose. I don't watch LPs specifically for the game, but more for the person playing them and the commentary. So while I agree it is completely fair that the developer/publisher deserves a cut if you are making money/a living off their content, I also think it is completely unfair for that cut to be 100%. It's insulting to the LPer/Streamer and to me the viewer to say that person's contributions to the overall value of the video is nothing.

fivegears4reverse
Apr 4, 2007

by R. Guyovich
Nintendo can't be criticized for being protective of their IPs, every media company ever does this and it definitely falls within their rights address these issues as they see fit. They can be criticized for completely failing to both understand and address why their latest console is trying to make the Vita look good, and they can definitely be criticized for failing at public relations.

High-income LPers (and LPers in general, really) were not hurting Nintendo's bottom line nearly as much as, say, all but killing the Wii two years ago by allowing the flow of incoming games to dry up (forcing their fans to essentially beg for games to get localized outside of Japan), releasing an overpriced successor console with little in the way of appealing software, failing to secure major third party support, launching with an OS that needed at least another year in the oven, and launching their new console lacking in features and power compared to the competition that is less than a year away. They have made almost every mistake necessary to tank the Wii brand, which is really quite impressive. Going after LPers fixes none of their problems, and only serves to alienate a portion of their potential customers. Yeah, its a very small portion of the overall market, but it's not like they're in the same position of strength they were back when the Wii was at its prime AND the DS line was committing war crimes against any potential competition on the console and portable front. This is going to get spun negatively by folks, and I don't think Nintendo should be trying to drive that sentiment.

I'm curious to see how other companies are going to handle the "threat" of LPs in the future. The PS4's Share Button (uuuuuuuugh) is basically there to help people make LPs/post snippets of gameplay with their own narration.

AngryCaterpillar
Feb 1, 2007

I DREW THIS
What is this thread even about anymore

Hamsterlady
Jul 8, 2010

Corpse Party, bitches.

AngryCaterpillar posted:

What is this thread even about anymore

The same thing it's always been about. Circular arguments in which people keep repeating the same points that have already been made, and no one's opinion is changed.

PaletteSwappedNinja
Jun 3, 2008

One Nation, Under God.
I was gonna suggest closing the thread until E3 but then I remembered Super Metroid was out, so, new plan: talk about how cool Super Metroid is until E3, yo.

The 7th Guest
Dec 17, 2003

All I'm saying is people don't know Wii U exists and Nintendos bold strategy so far this year has been: don't advertise anywhere, hide from E3, convince Youtubers not to want to promote them, and speak only to the echo chamber. Its so different from how aggressively they worked to get the original Wii in so many homes. It's so weird. You have to actually find Wii U promotion rather than it finding you. When the original Wii existed you couldn't get away from those We Would Like to Play ads. They had rented out large spaces in different venues to show off their poo poo, in malls, in convention centers, in mobile units. They bought time slots on Monday Night Football, and 24, and American Idol. They did everything they could to get everyone to look at it, see it in action, demo it.

I wanna talk about Super Metroid too because it's one of my favorite games, although its 4 am here so I'll probably give it a spin tomorrow. I really hope they get Zero Mission up in the VC when the GBA section launches.

The 7th Guest fucked around with this message at 08:50 on May 16, 2013

a.lo
Sep 12, 2009

If anything I forgot you can dash in Super Metroid by holding B. A certain room gave me trouble to say the least :sweatdrop:

Also Rayman is still fun.

Hamsterlady
Jul 8, 2010

Corpse Party, bitches.

CURATOR OF ANIME posted:

If anything I forgot you can dash in Super Metroid by holding B. A certain room gave me trouble to say the least :sweatdrop:

Also Rayman is still fun.

The room in Brinstar with the collapsing bridge, right? I love that room, because you have to go through it, and it's impossible to get to the other side without running. It's a really good example of how Super Metroid organically teaches mechanics to the player.

a.lo
Sep 12, 2009

DarkHamsterlord posted:

The room in Brinstar with the collapsing bridge, right? I love that room, because you have to go through it, and it's impossible to get to the other side without running. It's a really good example of how Super Metroid organically teaches mechanics to the player.

After getting the Charge Beam? Yes.

a.lo fucked around with this message at 09:13 on May 16, 2013

fivegears4reverse
Apr 4, 2007

by R. Guyovich
Man I never stopped running in Super Metroid. I'm always amazed to read about people "missing" the function.

I wonder how much of this game I've forgotten over the years :sigh:

Gendo
Feb 25, 2001

His place shall never be with those cold and timid souls who know neither victory nor defeat.

Crowbear posted:

How close were you to that 60 hour estimate?

I just got done with finals so I have a bunch of free time for the next few weeks and I need a game I can just kick back have some mindless fun with, and Lego City sounds like it fits the bill. I always end up getting 100% in Lego games though, and 60 hours is just about double what each of the other ones took me.
It looks like I clocked in at just under 80 hours. That's a bit inflated due to me loving around a lot and falling asleep while playing a couple times.

That's a commentary on my sleep issues not the quality of the game. :)

That Fucking Sned
Oct 28, 2010

fivegears4reverse posted:

Man I never stopped running in Super Metroid. I'm always amazed to read about people "missing" the function.

I wonder how much of this game I've forgotten over the years :sigh:

Some people got through Resident Evil 4 without knowing how to run either.

There's a patch on Romhacking.net that brings the controls closer to Fusion and Zero Mission, if you don't mind playing it on an emulator. L is used to both aim up and down, R is used to switch between your normal beam and your equipped weapon, and the X-ray visor has its own button. It's also possible to be always running without needing to press a button, but the only downside is that you can no longer moonwalk :slick:

elf help book
Aug 5, 2004

Though the battle might be endless, I will never give up

Quest For Glory II posted:

All I'm saying is

I should hope everyone in this thread knows exactly what you are saying, considering you've made the same post nearly 400 times now.

Adbot
ADBOT LOVES YOU

Almost Smart
Sep 14, 2001

so your telling me you wasn't drunk or fucked up in anyway. when you had sex with me and that monkey
Super Metroid hasn't aged particularly well. It was awesome back in the day, and many of my favorite 2D action platformers owe a lot of their inspiration to it, but Super Metroid feels so clunky and drab in comparison now. It's only $0.30 so buy it regardless, but I stopped at the second savepoint and doubt I'll ever load it up again.

  • Locked thread