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I love getting to chat with with devs, freelancers, and other Catalyst guys on dumpshock. However, Dumpshock posters are the worst.
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# ? May 17, 2013 19:05 |
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# ? Jun 5, 2024 04:04 |
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Kenderama posted:So you can blow past your limits in a most amazing way - and makes edge even more awesome as a stat. Nyaa fucked around with this message at 05:19 on May 18, 2013 |
# ? May 18, 2013 05:17 |
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Kenderama posted:Remember this, however. "Push the Limit" lets you spend an Edge to ignore limits on test AND you get rule of Six. I just had an amazing thought. What if, when describing spell mechanics, they simply state that the Limit on spell tests is the chosen Force of the spell ... meaning that if you spend Edge on a spell test, you ignore Force as the cap on hits. I'm at a loss to figure out how awesome and/or terrible that would be.
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# ? May 18, 2013 05:37 |
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I'm currently working on translating the rather obscure Japanese Shadowrun Sega CD RPG, and I want to make sure I get the slang right. Can anyone point me to some good guides for in-world slang?
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# ? May 19, 2013 13:19 |
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MaterialConceptual posted:I'm currently working on translating the rather obscure Japanese Shadowrun Sega CD RPG, and I want to make sure I get the slang right. Can anyone point me to some good guides for in-world slang? http://www.intercom.net/user/logan1/glossary.htm Toplowtech fucked around with this message at 13:35 on May 19, 2013 |
# ? May 19, 2013 13:33 |
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Toplowtech posted:Here is the most complete one (some would say a little too complete since it accepts user submitted slang) and it should cover even the more obscure terms: Thanks! I have to say the Sega CD Shadowrun probably does the best job out of all the 16-bit games of conveying the experience of sitting down and going through a pen and paper Shadowrun campaign. People on here will probably enjoy it.
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# ? May 20, 2013 08:10 |
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Vavrek posted:I just had an amazing thought. What if, when describing spell mechanics, they simply state that the Limit on spell tests is the chosen Force of the spell ... meaning that if you spend Edge on a spell test, you ignore Force as the cap on hits. I'm at a loss to figure out how awesome and/or terrible that would be. Limit on spell tests is your mental limit. Overcasting could also complicate things too.
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# ? May 20, 2013 15:23 |
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MaterialConceptual posted:Thanks! I have to say the Sega CD Shadowrun probably does the best job out of all the 16-bit games of conveying the experience of sitting down and going through a pen and paper Shadowrun campaign. People on here will probably enjoy it. I was just talking to a buddy about how great this game looks and how sad it is it never got a translation. You are doing The Lord's Work here! Keep the thread updated on your progress.
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# ? May 20, 2013 16:40 |
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Quick rules question about recoil: The book says that every bullet fired after the first during an Actio Phase gets a -1 dice pool modifier. So if a character uses both his simple action during a single IP to fire a semi-auto pistol twice, the second shot gets a -1 modifier. If that character has 2 IPs and fires 2 more shots during his 2nd IP, do those 3rd and 4th shots get additional -1 modifiers (-2 and -3 respectively)? I only ask because the way the SMG example in the book is worded confuses me. It says that if a character fires 2 3-shot bursts, the first burst gets a -2 modifier, and the 2nd burst gets a -3 modifier. Are those cumulative or is it always just -1 for each additional instance of firing during an Action Phase?
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# ? May 20, 2013 16:55 |
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MaterialConceptual posted:Thanks! I have to say the Sega CD Shadowrun probably does the best job out of all the 16-bit games of conveying the experience of sitting down and going through a pen and paper Shadowrun campaign. People on here will probably enjoy it. I've always wanted to check that game out after reading about it at Hardcore Gaming 101, so thank you for working on this!
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# ? May 20, 2013 17:52 |
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My understanding of the rules is that, in 4th edition, recoil resets at the end of every Action Phase. If Joe Adept has a cheap pistol and three Initiative Passes, he can fire it at Tank Trollsen six times per turn, taking a -1 recoil penalty on every other shot. (2nd shot, 4th shot, 6th shot.) These aren't cumulative with each other—the odd-numbered shots have no recoil penalty. The evidence for this is that the book's combat chapter describes everything in terms of the Action Phase, and says things like "The first shot is unmodified". I rather like the concept of stretching it out over the turn, though, or as long as the person keeps firing, and I'm interested to see how it's handled in 5th edition. Also, that example is confusing. It has so much going on in it at once. After staring at it for a while, I have an answer for you: On the first short burst, the unmodified recoil is -2. On the second short burst, the unmodified recoil is -5 (-2 plus -3). The character in the example has a weapon with recoil compensation 2. This cancels out the first shot's recoil ("Though his recoil compensation of 2 accounts for the burst's -2 recoil"), and part of the second shot's. Thank you for making me look at that. I think I misunderstood recoil. (I would've had the modifier on the second shot be -1, because I figured recoil comp applied separately to each shot.)
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# ? May 20, 2013 18:00 |
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It's surprisingly easy and cheap to modify your weapon to completely negate recoil, no matter how many times you shoot. Let's take a Colt Cobra TZ-118 as an example. The submachine gun has Recoil Compensation of 1 off-the-shelf due to the Stock. So that first burst will still suffer a -1 Recoil Modifier if no further modifications are made. We can add a number of different recoil compensation modifications and/or accessories, but we need to check Page 198 of Arsenal to see if they can stack or not. A bunch of them can't, but that's not a problem because there are enough that do. We'll add a Sling and Foregrip, each adding a point of RC for a total of 3. The Sling costs 15 bucks and the Foregrip is 100. Then we can add the Personalized Grip modification - meaning it has to be done by someone with the Armorer skill - which adds another point of RC for another 100 bones. At this point your Cobra has an RC of 4. Still need more? Install the Gas Vent 2 modification for 200 bucks. Now you have an RC of 6 and will never suffer a Recoil Modifier again.
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# ? May 20, 2013 18:22 |
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Zarikov posted:I was just talking to a buddy about how great this game looks and how sad it is it never got a translation. You are doing The Lord's Work here! Keep the thread updated on your progress. Thanks, will do! At the present moment we have the text dumped for the first two chapters, the rough draft of the Chapter 1 script translated, and a quarter of the Chapter 2 script translated. It's probably going to be somewhat slow going, but I hope we can finish it up by the end of "The Year of Shadowrun."
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# ? May 21, 2013 03:16 |
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Please post this in the Games forum too, I'm sure a good hanful of people there who do not read Traditional Gaming would be interested. When you're done, I mean.
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# ? May 21, 2013 12:03 |
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Upcoming book release schedule: http://forums.dumpshock.com/index.php?showtopic=38858 SR5 - June Run Faster - August (Looks to be like Runner's Companion, so nice of them to nickle and dime us immediately)
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# ? May 22, 2013 02:49 |
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http://www.amazon.com/Shadowrun-Fifth-Edition/dp/1936876515/ref=sr_1_1?ie=UTF8&qid=1369202016&sr=8-1&keywords=shadowrun+5th+edition Amazon claims 7/3 Take with a grain of salt and a preorder.
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# ? May 22, 2013 06:55 |
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It's a catalyst book, so the PDF will probably be out in June with the book out... later.
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# ? May 23, 2013 15:03 |
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Bigass Moth posted:Upcoming book release schedule: And I know I'm going to be right up there to buy it.
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# ? May 23, 2013 17:14 |
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Is anyone else going to GenCon this year? I'd love to play some 5E games with some other people from this thread.
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# ? May 23, 2013 17:16 |
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Sorry for the double post but it's been a while since the last one. How do you GMs deal with people taking 6/6 contacts? My new game is going to start tomorrow night and I have 3 people with large number contacts. I didn't restrict contacts and I don't want to screw them out of the BP they spent on them, but I also don't want them to be able to get whatever they want whenever they want. The best thing I can think of right now is just time. Even people with worldwide contacts need time to call those people and arrange things. Then there's the dice rolls. What are some reasonable dice pools for 6/6 contacts trying to get info or gear for PCs?
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# ? May 25, 2013 02:34 |
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"Your best friend the president of the UCAS? Guess what, he's a bit busy keeping Aztlan from invading Denver again." Pretty easy way to deal with it. 6 connection contacts are seriously important people. They don't deal with little things really.
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# ? May 25, 2013 02:40 |
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MohawkSatan posted:Pretty easy way to deal with it. 6 connection contacts are seriously important people. They don't deal with little things really.
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# ? May 25, 2013 02:54 |
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Nyaa posted:What if he's like, your dad that loves you a lot? Then he loves you, but is never around and always too busy and drinks way too much and no that isn't mommy and loving bitch we're getting a divorce and mommy and daddy go separate days and daddy drinks more and he only hits you because he loves you and wants you to be good and and and... Basically, 6/6 contacts are not always good things. Plus, can you imagine how bad it is when THEY call you up with a favor?
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# ? May 25, 2013 02:58 |
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Nyaa posted:What if he's like, your dad that loves you a lot? Alternate scenario: some rival of your father knows he loves you too. And he is going to send some bad guy to capture you first. Then said bad guy will beat you, tell you that you are nothing without your powerful daddy, cut you hand to prove his point than force your razor-girl bodyguard to fight a bear spirit. Worse scenario: your mother is even worse. And i am even not talking about your jealous sister. Toplowtech fucked around with this message at 03:07 on May 25, 2013 |
# ? May 25, 2013 03:04 |
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MohawkSatan posted:"Your best friend the president of the UCAS? Guess what, he's a bit busy keeping Aztlan from invading Denver again." Also, 6/6 contacts expect poo poo in return even more than regular contacts. If your BFF, the president of the UCAS, does this for you, he might ask the runner and his group to pull a job bugging phones in the opposition party's headquarters or silencing some journalists and they'll expect to do this for free.
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# ? May 25, 2013 03:31 |
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Treat it as a thing the player spent a load of XP on for gently caress's sake, don't make this some monkey paw poo poo. Contact is often busy, sure. Expects big favors in return, absolutely, part of the whole thing. But this "Oh he secretly HATES you and WORKS AGAINST YOU!" thing? What the gently caress?! Just say "I don't want you to have 6/6 to start off with" if that's the case. I mean poo poo, a 6/6 contact is your player essentially grabbing your collar, thrusting themselves forward, and screaming in your face, "Here is a plot hook! Use this! You can use this as your plot hook! I am giving you like ten adventures here!"
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# ? May 25, 2013 04:36 |
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Elephant Ambush posted:Sorry for the double post but it's been a while since the last one. Shadowrun 4e 20th Anniversary page 286 posted:Before a character can obtain a contact’s help, he has to get in touch with the contact first; they don’t just sit around waiting for someone to call and ask for favors. A contact’s availability should first and foremost depend on the gamemaster’s plans for the adventure at hand. If the contact might be able to help the character get a hold of some piece of information or gear that the gamemaster doesn’t want the players to get a hold of yet, or if the characters are pursuing a false lead that will take them nowhere, then the contact is too busy to help right now (but you can leave a message at the tone). On the other hand, if the contact holds the secret to a clue that the characters are missing, but they haven’t tried reaching the contact yet, maybe the contact calls up with business of his own, or just to chat—and in the process, helps the characters out.
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# ? May 25, 2013 06:12 |
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Elephant Ambush posted:Is anyone else going to GenCon this year? I'd love to play some 5E games with some other people from this thread. I'll be running some booth demos for Catalyst thursday and friday mornings but playing in the tournament with some friends. (We plan on being a crew of 4 metrosexual germans named Hans, Franz, Dieter and Frau Brucher.)
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# ? May 25, 2013 16:57 |
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According to SR freelancer Patrick Goodman, the SR5 quick start rules will be available in print on June 15 for Free RPG Day, and the PDF may be released sooner than that. I assume the main book will be ready by then as well to capitalize on curious buyers. Another interesting factoid: Jason Hardy has said that chargen will be a priority based system with some karma involved. What that means exactly is anyone's guess, but the freelancers online of course defend it to the death. To me all it says is "if you don't like it buy the Runner's Companion, available August 2013, with expanded character generation rules!!"
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# ? May 25, 2013 17:23 |
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Bigass Moth posted:Another interesting factoid: Jason Hardy has said that chargen will be a priority based system with some karma involved. What that means exactly is anyone's guess, but the freelancers online of course defend it to the death. To me all it says is "if you don't like it buy the Runner's Companion, available August 2013, with expanded character generation rules!!" Priority system is A-B-C-D-E in five fields: Race, Attributes, Skills, Resources, and Magic. It's what Shadowrun has used since its inception, although I believe 4th/25th Anniversary brought out the point system from Runner's Companion and put it in the main book. The Karma part is a new touch, and is probably a way to flesh out characters further so they're not all the same starting off. That way, if you put set Magic as A priority, you can spend Karma to make your 'runner an Elf or Troll since you have to set Race to A priority for that. Or spending Karma to get more spell points (if they have those) since they were previously tied to Resources and most other-than-human Magic Users used Resources as a dump priority.
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# ? May 25, 2013 19:38 |
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Elephant Ambush posted:Is anyone else going to GenCon this year? I'd love to play some 5E games with some other people from this thread. I'm game.
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# ? May 25, 2013 20:13 |
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Young Freud posted:Priority system is A-B-C-D-E in five fields: Race, Attributes, Skills, Resources, and Magic. It's what Shadowrun has used since its inception, although I believe 4th/25th Anniversary brought out the point system from Runner's Companion and put it in the main book. I know what the priority system has been, but they indicate it is different now. Unfortunately, it doesn't give a lot of leeway for character creation (want to be an elf mage with non-lovely stats? Too bad).
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# ? May 26, 2013 01:16 |
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Bigass Moth posted:I know what the priority system has been, but they indicate it is different now. Unfortunately, it doesn't give a lot of leeway for character creation (want to be an elf mage with non-lovely stats? Too bad). I wonder if, instead of the type of magic being determined by the priority system, it will be the Magic attribute to be chosen by priority. It would fit with the previous editions' nerfing of magic characters by having them pay to get the most out of that stat instead of starting out with it maxed out at 6 as in first through third editions.
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# ? May 26, 2013 01:35 |
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If you can read German, you can have these quick start rules: http://rpg.drivethrustuff.com/product/114998/Shadowrun%3A-Schnellstartregeln---F%C3%BCnfte-Edition Cliff's notes from Dumpshock: quote:And some quick infos from these rules More discussion here: http://forums.shadowrun4.com/index.php?topic=11110.0 Bigass Moth fucked around with this message at 13:37 on May 29, 2013 |
# ? May 29, 2013 13:29 |
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gently caress, are they really going with that awful "you are class x so you MUST be like this" poo poo? That used to be one of the things I really liked in Shadowrun. But now it's all going to be oh so you want to be a
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# ? May 30, 2013 05:44 |
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No, I'm pretty sure those are just the limits of the given, statted-out characters. The shaman happens to be a more socially-oriented character than the others, not "shamans are talky people."
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# ? May 30, 2013 06:22 |
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Vavrek posted:No, I'm pretty sure those are just the limits of the given, statted-out characters. The shaman happens to be a more socially-oriented character than the others, not "shamans are talky people." Yeah, it looks like, from the discussion on Dumpshock, that it's highest stat plus lowest stat in those categories multiplied by 2/3. How's the Limits and Accuracy supposed to work again? Do they add together or does the lowest override the other? I do love the change to include more close combat in the game. I noticed that melee weapons and unarmed don't have an Accuracy rating. Also, short and long ranges sound like something out the Apocalypse World games.
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# ? May 30, 2013 07:10 |
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Young Freud posted:Yeah, it looks like, from the discussion on Dumpshock, that it's highest stat plus lowest stat in those categories multiplied by 2/3. Yes, that is certainly intuitive.
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# ? May 30, 2013 07:38 |
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Young Freud posted:How's the Limits and Accuracy supposed to work again? Do they add together or does the lowest override the other? You don't use your Physical Limit when firing guns. You use Accuracy as your limit. Character stat based Limits are irrelevant to Firearms. I get the impression, from you saying melee weapons don't have any sort of Accuracy, that they are relevant for melee combat.
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# ? May 30, 2013 09:33 |
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# ? Jun 5, 2024 04:04 |
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ProfessorCirno posted:Yes, that is certainly intuitive. Yeah, the Dumpshock guys are already joking that you need a Math SPU implanted in your brain to run SR5. Vavrek posted:You don't use your Physical Limit when firing guns. You use Accuracy as your limit. Character stat based Limits are irrelevant to Firearms. I get the impression, from you saying melee weapons don't have any sort of Accuracy, that they are relevant for melee combat. That makes some sense. I'm wondering how much of a factor metahuman bonuses, cyberware, magic, and adept powers is going to have on Limits.
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# ? May 30, 2013 11:38 |