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Paradox guys, any chance you could include Their Finest Hour in your webstore sale? Please?
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# ? May 25, 2013 06:42 |
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# ? May 30, 2024 16:30 |
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Jabarto posted:Everyone always said that forming the HRE in EU3 was really easy, but it's drat near impossible for me. Every time I try it, the same thing happens: It's been ages since the last time I ran with the HRE, and some of my information may be out of date. I seem to recall that liberating occupied territories is a very effective way of raising imperial authority - I played Brandenburg, I think, and by the time I got to the point where I could reliably get elected Emperor, quite a number of small HRE states had gotten annexed by someone or another. Declaring war after war to free them from oppression was my go-to method of raising authority until I got to the point where I was a hereditary monarch who vassalized everyone in the HRE, at which point authority gain slowed down dramatically. That said, it's been ages and I don't remember the details of all I did, and some of what I did might be out of date, so...
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# ? May 25, 2013 06:47 |
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One good way to gain authority after the Reformation hits is to convert to Protestantism immediately. That way, you'll gain authority every time someone spontaneously converts instead of losing it, plus you'll likely have many more targets for Religious Unity. As for getting that to work, have high relations, preferably vassalize them first, and just throw diplomats/money at them until it works. It might take some time, but as along as it doesn't say "Impossible" you've got a chance, and since failure only lowers relations and not authority, you can just keep throwing money at them to rebuild relations to 200.
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# ? May 25, 2013 06:53 |
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There's also a cheese aspect in that your authority won't go under 0, so you just let people convert for a while then, the next time you get some IA from somewhere else like a defensive war, you go and enforce religious unity on a bunch of minors all at once - then immediately spend the IA you gained on a reform. Another easy source of IA is expanding to the east until you border a horde. They'll auto-declare on you every 5 years and you will get 10 IA for beating them back.
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# ? May 25, 2013 09:14 |
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Gort posted:Can someone give me some information on how best to use the "influencing other countries" and "industrialising from nothing" mechanics, specifically for the Ottoman Empire? You shouldn't really be using the Encourage Craftsmen NF. The real goal is to get 1.0% Bureaucrats nationally (check the budget screen) so that people will promote often and quickly and 4.0% Clergymen per state so that people will be literate enough to promote. As your literacy passes 10-30%, people will start promoting to Craftsmen all by themselves. As your literacy passes 50%, people will start promoting to Clerks all by themselves. As for factories, I've long since given up on trying to make intelligent decisions on which ones to build. As far as I'm concerned, once you hit your literacy targets, the name of the game is increasing your Prestige (through techs, events, Humiliate CBs, colonization, etc.), decreasing the Prestige of those ranked higher than you (through total occupation and/or Humiliate CBs) and increasing your military score to increase your overall ranking. Once your overall ranking gets high enough, you should be able to get dibs on goods on the world market, which'll let your factories buy whatever they need to hum along smoothly, and the rest will take care of itself. The only other piece of advice I can give with regards to factories is that if you're running Laissez-Faire or Interventionism, it might be in your best interest to NOT subsidize factories. If a factory is being unprofitable, but the state keeps throwing it a lifeline, the Capitalists are never going to build a second factory until the state lets the first factory close down. As for Sphere of Influence, if a country is in your sphere, that means you get first dibs on anything it produces. This is another way to help out your factories: Get an African/South American nation in your sphere and your Luxury Furniture factories will be supplied with Tropical Wood even if your overall ranking wouldn't have been enough to let you buy it from the World Market. Influence points come from a variety of factors, but generally, the closer you are to a country and the more overall-powerful your country is relative to your target, the easier they are to influence. The key to stealing a nation from someone else's Sphere is to do a dance. Start influencing Greece. You'll see that UK will start influencing it too. Track how much influence the UK has. As they approach 50.0 influence, stop influencing Greece, and influence a different Sphere of the UK. Once you stop influencing Greece, the UK stops influencing Greece. Let influence build up with this second country, and stop again once UK is about to hit 50.0 influence. Go back to influencing Greece. UK's influence will have dropped a bit, and you should have room to get to 50.0 and turn Greece into having Cordial relations before being banned. Repeat to get Friendly with Greece, then repeat to remove Greece from UK's sphere, then usually you won't have to compete anymore after that to add Greece to your own Sphere. Sometimes you may need to alternate between 3 different Sphere'd countries.
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# ? May 25, 2013 09:18 |
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Golden_Zucchini posted:One good way to gain authority after the Reformation hits is to convert to Protestantism immediately. That way, you'll gain authority every time someone spontaneously converts instead of losing it, plus you'll likely have many more targets for Religious Unity. This. Forcing HRE states to convert to your religion gives you 10 Imperial Authority. Really, it's very possible to form the HRE, especially once you hit the point in which you have the majority of HRE states vassalized. That best part about that is taht you can basically declare war on whoever and only have to move an army or two--after all, you have an army of minor German states perfectly happy to throw their armies into the fray, and all those tiny armies add up to something absolutely colossal! If you need some inspiration/ideas, allow me to direct you to Kersch's Austria LP. It should serve as a good guide on how to proceed, although TBF I find that Austria is one of the easier states to play if uniting the HRE is your goal. NihilCredo posted:Another easy source of IA is expanding to the east until you border a horde. They'll auto-declare on you every 5 years and you will get 10 IA for beating them back. Wait, really? In that case, I ought to get back to my own Austria game. I crapped out after I converted and vassalized all the heathen (read: Catholic) HRE states since I felt like I ran out of avenues through which to gain Imperial Authority (save for monarch deaths and subsequent re-elections, but those are only 10 IA anyways). Maybe I can get my dream of restoring the HRE after all...
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# ? May 25, 2013 09:31 |
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Thanks for the tips, I'll look at that LP and give the Protestant thing a try (I planned on switching at some point anyway). That reminds me, when I was doing some Googling I found a thread on the Paradox forums where a guy formed the HRE in 1407 by declaring war on one of the Russian minors, offering to convert to Orthodox in the peace deal, then using religious unity on every state in the Empire.
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# ? May 25, 2013 09:36 |
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SeaTard posted:
Yes you can, as long as you talk about publicly known stuff and don't talk about anything concerning beta or knowledge about it (it may be hard).
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# ? May 25, 2013 09:50 |
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Is there an EU3 mod that lets you reform the Roman Empire? (and not just the Byzantine Empire)
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# ? May 25, 2013 13:45 |
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gradenko_2000 posted:Is there an EU3 mod that lets you reform the Roman Empire? (and not just the Byzantine Empire) Death and taxes does. You even get a special Roman Empire government type and Roman expansionism casus belli. Think you have to do it as the Byzantines though and you won't get cores on everything the Roman Empire held since that'd be overkill. But it'd be pretty easy to give the decision to whoever you want to do it as if you don't like the Byzantines. It seems like everyone else who applied for the eu4 beta knows whether they're in or not. Anyone else not gotten an email either way yet?
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# ? May 25, 2013 15:29 |
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Checked your spam folder etc? Assuming so, there should be a thread up on the EUIV forum come Monday for people who got no email to request a resend.
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# ? May 25, 2013 16:33 |
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How exactly do you manage Diplo-Annex in EU3? I've managed it once, mainly because Athens was already Greek and Orthodox and I had Cores there I believe. Even then it took 3 attempts. Is this tethered to the leaders Diplo stat? I have The Knights as a vassal and I'd rather Diplo-Annex rather than breaking it and annexing that way. Also what is this "diplo" spam people are talking about. The Send Gift option?
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# ? May 25, 2013 16:41 |
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# ? May 25, 2013 16:42 |
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Darkrenown posted:Checked your spam folder etc? Assuming so, there should be a thread up on the EUIV forum come Monday for people who got no email to request a resend. Yeah, thanks for the reply. I'll check that thread out on Monday then.
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# ? May 25, 2013 18:38 |
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I've read alternately that prestige and that your total score determines the order of access to the world market in Victoria 2. Does anyone know for certain which one it is?
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# ? May 25, 2013 19:07 |
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Kersch posted:I've read alternately that prestige and that your total score determines the order of access to the world market in Victoria 2. Does anyone know for certain which one it is?
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# ? May 25, 2013 19:08 |
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James The 1st posted:It's total score. And that's the first I've ever heard of that. Does that go purely by raw score, or is it by ranking? It would explain why pops in uncivs can have a hard time meeting their needs even when they're making decent money.
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# ? May 25, 2013 19:14 |
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Kersch posted:I've read alternately that prestige and that your total score determines the order of access to the world market in Victoria 2. Does anyone know for certain which one it is? This is the first I've read about score determining order of access, I've always read that prestige determines it.
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# ? May 25, 2013 19:25 |
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YouTuber posted:How exactly do you manage Diplo-Annex in EU3? I've managed it once, mainly because Athens was already Greek and Orthodox and I had Cores there I believe. Even then it took 3 attempts. Is this tethered to the leaders Diplo stat? I have The Knights as a vassal and I'd rather Diplo-Annex rather than breaking it and annexing that way. Also what is this "diplo" spam people are talking about. The Send Gift option? I'm not 100% certain, but I believe you need to be of the same religious group as your vassal (i.e. Muslims can't diplo-annex Christians, as I recently found out in my first Ottomans game), you need to 190+ relations, the target must have been your vassal for at least 10 years, and you can't have diplo-annexed anyone else in the last 10 years. Use Send Gift to raise relations as far you can, then try it. If it fails, Send more Gifts to restore relations (failing lowers relations by 50) and keep trying. Eventually they'll accept as long as it doesn't the chance isn't Impossible. Success on most, if not all, diplomacy actions is affected by your ruler's Diplomacy score. The easiest way to boost that is to Sphere countries. Each country you have in your Sphere of Influence adds a +1 bonus to your diplomacy. With a bunch of sphered countries I've gotten the chances of success up to Likely.
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# ? May 25, 2013 19:31 |
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A_Raving_Loon posted:And that's the first I've ever heard of that.
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# ? May 25, 2013 19:40 |
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It's absolutely RANK that determines who gets first dibs on the world market. People just think it's prestige because gaining prestige is one of the easier ways to bring your rank up or bring down some other guy's rank and almost everything brings up prestige so being #1 in rank tends to correlate closely with being #1 in prestige anyway, but you can absolutely move up in rank by making your army bigger (or turning up the National Stockpile sliders), which makes your industry more productive, which moves you up in rank further, all without having touched your prestige. And yes, this does mean that uncivs are always going to find it very difficult to buy stuff from the world market: Even at a million prestige, they're always going to be ranked lower than GPs, Secondary Powers and regular Civilized Nations, which would put them at #67 or thereabouts in 1836
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# ? May 25, 2013 19:59 |
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For industrializing from nothing, here's a couple good tips. First, build factories that produce goods that are needed by the state. Anything that is needed for building/maintaining factories or troops, like cement and canned food. Luxury clothes, for recruiting hussars and guards, is a crucial one, but you'll need some source of silk for it of course. These are the factories that you absolutely want to subsidize, because all you care about is having the goods and not whether they're profitable or not. For any other factory, like paper or furniture, it might be a good idea to just let the capitalists build those, and not bother subsidizing them.
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# ? May 25, 2013 22:19 |
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Golden_Zucchini posted:I'm not 100% certain, but I believe you need to be of the same religious group as your vassal (i.e. Muslims can't diplo-annex Christians, as I recently found out in my first Ottomans game), you need to 190+ relations, the target must have been your vassal for at least 10 years, and you can't have diplo-annexed anyone else in the last 10 years. Use Send Gift to raise relations as far you can, then try it. If it fails, Send more Gifts to restore relations (failing lowers relations by 50) and keep trying. Eventually they'll accept as long as it doesn't the chance isn't Impossible. Well, that is annoying. Is there any way to convert vassal religion?
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# ? May 25, 2013 22:36 |
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YouTuber posted:Well, that is annoying. Is there any way to convert vassal religion? Nope. Break vassalage, invade, annex, re-release. The main use of diploannexing is so that you can release vassals in troublesome regions until things are better in your more 'core' territories (so you're not paying stab costs but still getting half the income) and then take them back later. Basically you can treat vassals you release (but not ones you force vassal) as more or less only temporarily independent.
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# ? May 25, 2013 22:45 |
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Just don't do that in the 5.2 beta because releasing vassals also removes all your cores in the released provinces.
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# ? May 25, 2013 23:02 |
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DrSunshine fucked around with this message at 23:43 on May 25, 2013 |
# ? May 25, 2013 23:31 |
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gradenko_2000 posted:Is there an EU3 mod that lets you reform the Roman Empire? (and not just the Byzantine Empire) I think MEIOU also allows you to do this for a select number of nations.
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# ? May 26, 2013 00:39 |
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Does anybody use this mod for AHD? Recommend / Not Recommended? http://forum.paradoxplaza.com/forum/showthread.php?585133-AHD-Svoboda-i-Rabstvo-mod Iseeyouseemeseeyou fucked around with this message at 01:25 on May 26, 2013 |
# ? May 26, 2013 01:20 |
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Regarding units in HoD, are cuirassiers any good? I'm not really sure what niche they fill since they don't have recon, and I'm skeptical that they'd do well charging into infantry with artillery backing it up. Should most armies just be lots of infantry, a good amount of artillery for support, an engineer, a hussar, and a couple dragoons? And then later on, a bunch of infantry, a bunch of artillery, and a couple tanks and planes?
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# ? May 26, 2013 01:27 |
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Kersch posted:Regarding units in HoD, are cuirassiers any good? I'm not really sure what niche they fill since they don't have recon, and I'm skeptical that they'd do well charging into infantry with artillery backing it up. Should most armies just be lots of infantry, a good amount of artillery for support, an engineer, a hussar, and a couple dragoons? And then later on, a bunch of infantry, a bunch of artillery, and a couple tanks and planes? I've found cuirassiers and guards to be a huge trap, unless you've got more soldiers than you care to count; they're supposed to pack a punch but have lower defence (the guards at least, not sure about the cuirassiers but combat results are roughly equal), but what that ends up in is a slaughter of the brigades with the cuirassiers and guards, and a proportionaly large decrease in the soldier POP type they came from. If you're population-starved, for instance an American country that is not the USA (and perhaps even then!), you should treasure your soldier POPs much more than whatever combat advantages these brigades bring; they are essentially one-use.
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# ? May 26, 2013 01:37 |
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# ? May 26, 2013 01:48 |
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I just bought Victoria 2 in the 75% off sale. I'm playing as france, when I try to make an alliance with the US it says it's impossible even though I have 200 relation and have given them war subsidies. What am I doing wrong?
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# ? May 26, 2013 02:45 |
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Kersch posted:Regarding units in HoD, are cuirassiers any good? I'm not really sure what niche they fill since they don't have recon, and I'm skeptical that they'd do well charging into infantry with artillery backing it up. Should most armies just be lots of infantry, a good amount of artillery for support, an engineer, a hussar, and a couple dragoons? And then later on, a bunch of infantry, a bunch of artillery, and a couple tanks and planes? Cuirassiers are better than infantry in every way except cost until you research either Strategic Mobility (which puts infantry ahead by a point of defense) or Muzzle-Loaded Rifles (which puts infantry on par with the cuirassiers' offense). Cuirassiers don't get any upgrades at all, so they're meant to be gradually phased out, but they still serve a purpose as flankers, at least until you unlock guards, which are meant to completely replace them. And while we're on the subject, the battle system might not work the way you're used to. Unlike in EU3, where a unit's offensive and defensive stats are factored in whether it's attacking or defending, in V2, offense only factors in when the unit is attacking and vice-versa. So that means that guards will be next to worthless in a defensive fight.
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# ? May 26, 2013 02:50 |
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sparatuvs posted:I just bought Victoria 2 in the 75% off sale. I'm playing as france, when I try to make an alliance with the US it says it's impossible even though I have 200 relation and have given them war subsidies. What am I doing wrong? If you have HoD it will tell you if you hover over the question mark in the dialogue. But it's probably either "too many alliances" or "political considerations".
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# ? May 26, 2013 02:52 |
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thread posted:Cuirassier chat So now that we're touching on military composition chat, I might as well ask away: I've finally gone past 1900 in my Vicky 2 game for the first time in HoD, and I've been wondering what my army composition should look like once tanks and airplanes become available. Up until now, my armies have looked something like this: 4 regulars, 2 guards, 4 artillery, 2 engineers, and one each of hussars, cuirassiers, and dragoons, for a grand total of 15 units. I understand that cavalry are supposed to be phased out in favor of the technologically newer units, but I'm not sure how the presence tanks and aircraft should be proportioned according to the other unit numbers.
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# ? May 26, 2013 03:03 |
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Does anyone know exactly how much RP you get for conquering as an unciv? If you conquer Korea as Japan with all four RP-boosting reforms selected, you hit the maximum of 25K RP, and I hate the idea that I'm wasting some. defines.lua just says "RESEARCH_POINTS_ON_CONQUER_MULT = 360" but I'm not sure exactly what that means.
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# ? May 26, 2013 03:14 |
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sparatuvs posted:I just bought Victoria 2 in the 75% off sale. I'm playing as france, when I try to make an alliance with the US it says it's impossible even though I have 200 relation and have given them war subsidies. What am I doing wrong? The most likely scenario is that either you or they are already allied with a Great Power. Each country can only be allied with a single Great Power until a certain point towards the tail end of the game. I'm sorry, I don't remember what the trigger is that sets it so you can have as many great power allies as will accept you (I think it's either reaching a certain year or researching a certain tech), but until sometime around the late 1800s you'll want to be real careful about which GP you want to ally with.
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# ? May 26, 2013 03:23 |
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Fister Roboto posted:Does anyone know exactly how much RP you get for conquering as an unciv? If you conquer Korea as Japan with all four RP-boosting reforms selected, you hit the maximum of 25K RP, and I hate the idea that I'm wasting some. defines.lua just says "RESEARCH_POINTS_ON_CONQUER_MULT = 360" but I'm not sure exactly what that means. A quick google suggests that it might mean 360 RP per province (not state) per military reform, so Afghanistan at 8 provinces would be worth 2880 RP with 1 reform.
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# ? May 26, 2013 03:38 |
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Well that does add up since Korea has 19 provinces, making for 19 * 360 * 4 = 27360. 2360 RP down the drain is nothing to scoff at so I might try conquering with only 3 of the RP reforms researched.
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# ? May 26, 2013 03:48 |
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# ? May 30, 2024 16:30 |
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Fister Roboto posted:Well that does add up since Korea has 19 provinces, making for 19 * 360 * 4 = 27360. 2360 RP down the drain is nothing to scoff at so I might try conquering with only 3 of the RP reforms researched. Or you could conquer them in 2 stages unless you're rushing to westernize.
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# ? May 26, 2013 03:57 |