Evan Montegarde posted:Just finished playing through Winter's Fury and I highly recommend it. The boss fights are kind of boring and overly difficult, but all in all some very solid gameplay coupled with some of the best visuals I've seen in a Doom wad. It's neat to see story-driven wads that try to be "cinematic" in the Doom (well, Zdoom) engine and actually work out. Makes me wonder what could have been if the original vision for Doom, like that in the Doom Bible, would have been like as a game with Zdoom scripting and level design possibilities. In addition to "Cold as Hell" and "Winter's Fury", there's stuff like "Unloved", "Cheogsh 2" (maybe; the first one definitely wouldn't qualify), and "DTS-T". DTS-T is a really, really good MegaWAD. You'll probably play it and think, "man, this is such a good MegaWAD, I wish I had another 32 levels of this to play with!" It's so good, you'll probably stop playing Doom afterwards. Forever.
|
|
# ? May 24, 2013 00:03 |
|
|
# ? May 31, 2024 23:14 |
|
Evan Montegarde posted:For that matter, has anyone ever tried to recreate Tom Hall's original vision for Doom? Seems like it would be very possible with Zdoom. It's been attempted several times, but nobody's really ever completed anything of note.
|
# ? May 24, 2013 00:56 |
|
Zeether posted:There was another map I played that tossed rocket boxes and shotgun ammo boxes haphazardly around without any weapon pickups in sight aside from shotguns dropped from sergeants. Did most of the people who made levels for this think it would be fun to just have the player go through levels with just the pistol and maybe a shotgun/super shotgun? Seeing as it was a completely random selection from idgames or what would become it, yeah probably. Commander Keenan posted:Fans of video game music: there's a new Game Music Bundle featuring classic soundtracks by DOS-era composers like Bobby Prince, Lee Jackson, and Alexander Brandon. There's a Duke3D remix album too. I immediately dropped $60 on this collection. Also, Robyn Miller's work on Myst.
|
# ? May 24, 2013 01:30 |
|
Cream-of-Plenty posted:In addition to "Cold as Hell" and "Winter's Fury", there's stuff like "Unloved", "Cheogsh 2" (maybe; the first one definitely wouldn't qualify), and "DTS-T". DTS-T is a really, really good MegaWAD. You'll probably play it and think, "man, this is such a good MegaWAD, I wish I had another 32 levels of this to play with!" It's so good, you'll probably stop playing Doom afterwards. Forever. Thanks! Downloaded DTS-T and will start it next. After that I've decided to play through all the Cacowards wads since 2004, multiplayer excluded, in order from past to present. Starting here: http://www.doomworld.com/11years/ I guess there are 10 more years before that but I think this will be plenty for a while.
|
# ? May 24, 2013 02:33 |
Evan Montegarde posted:Thanks! Downloaded DTS-T and will start it next. After that I've decided to play through all the Cacowards wads since 2004, multiplayer excluded, in order from past to present. Starting here: You're probably going to hate DTS-T actually. Like 8 or 9 people out of 10 really hate that WAD. It's...odd. The WAD, I mean.
|
|
# ? May 24, 2013 02:43 |
|
Cream-of-Plenty posted:You're probably going to hate DTS-T actually. Like 8 or 9 people out of 10 really hate that WAD. It's...odd. The WAD, I mean. That's because most of it is boring and ugly and not good.
|
# ? May 24, 2013 04:52 |
God is it ugly.
|
|
# ? May 24, 2013 05:28 |
|
Is there a way to make zdoom's multiplayer more stable? I've been playing Reelism coop with a friend and it's fun, but after a while it'll just freeze up and not continue until someone drops. This happens with vanilla Doom on it too so it's not a Reelism problem. (Though I think jrpgville going out of sync IS a reelism issue, but oh well)
|
# ? May 24, 2013 06:54 |
|
Tried Zandronum?
|
# ? May 24, 2013 07:36 |
|
We use it for other things, but Reelism doesn't work on Zandronum.
|
# ? May 24, 2013 08:46 |
|
Evan Montegarde posted:Thanks! Downloaded DTS-T and will start it next. After that I've decided to play through all the Cacowards wads since 2004, multiplayer excluded, in order from past to present. Starting here: Enjoy Combat Shock2, Hell Revealed 2, and so on!
|
# ? May 24, 2013 09:07 |
|
Keiya posted:Is there a way to make zdoom's multiplayer more stable? I've been playing Reelism coop with a friend and it's fun, but after a while it'll just freeze up and not continue until someone drops. This happens with vanilla Doom on it too so it's not a Reelism problem.
|
# ? May 24, 2013 09:23 |
|
I just tried on wired. Apparently my connection in general is just too dodgy. We got through an entire round though! Technically. It broke while el cyberdemo was exploding XD
|
# ? May 24, 2013 10:46 |
|
Keiya posted:I just tried on wired. Apparently my connection in general is just too dodgy >_>
|
# ? May 24, 2013 10:49 |
|
Cream-of-Plenty posted:I guess I should have been more specific. While several of the JJ3 songs don't really sound anything like UT99 (too...jazzy) some of the music is really similar, even after considering they're on the same engine. I think the similarity owes less to the engine and more to the fact the composer is Alexander Brandon in both cases.
|
# ? May 24, 2013 11:05 |
|
GOG has a whole bunch of classic manshoot action 50% off for the weekend. And also Blood 2 and Dredd Vs. Death. Can't win them all, I suppose.
|
# ? May 24, 2013 11:24 |
|
Cream-of-Plenty posted:In addition to "Cold as Hell" and "Winter's Fury", there's stuff like "Unloved", "Cheogsh 2" (maybe; the first one definitely wouldn't qualify), and "DTS-T". DTS-T is a really, really good MegaWAD. You'll probably play it and think, "man, this is such a good MegaWAD, I wish I had another 32 levels of this to play with!" It's so good, you'll probably stop playing Doom afterwards. Forever. Awesome, this is just what I was looking for.
|
# ? May 24, 2013 17:34 |
|
The Kins posted:And also Blood 2 and Dredd Vs. Death. Can't win them all, I suppose. I like Blood 2. It's certainly worth it for $3. Well, the engine is held together by scotch tape, Elmer's glue and bubblegum, so that's assuming it actually works. But if it does I think it's worth $3. Shame that RotT isn't in the sale though.
|
# ? May 24, 2013 21:27 |
|
The Kins posted:GOG has a whole bunch of classic manshoot action 50% off for the weekend. And also Blood 2 and Dredd Vs. Death. Can't win them all, I suppose. I have had a GoG account for a couple of years, and only made one or two purchases until 2 days ago, when I bought Blood, Riddick, Shadow Warrior, and Rise of the Triad.
|
# ? May 24, 2013 22:02 |
|
daft punk railroad posted:D!Zone had nothing on the NUKE IT CDs of crappy Duke levels with the glowing green skull on the cover and hundreds of levels with nothing but comically oversized strippers and lo-fi Metallica sound loops. And Duke!Zone, I guess. Why didn't I listen when you mentioned how bad Nuke It is? I actually sought it out, put the maps in my eDuke folder (in quarantine, didn't want them getting mixed in with the others), and skipped ahead to the M's just to get a sample. I played about 10 maps, and not a single one was playable or "good" in any sense of the word. I have it on good authority that every single map in that compilation is complete poo poo, and it wouldn't surprise me if they were all made by whoever released that CD. There were 8 maps all called "MYHOUSE", and they were all the same oversized furniture and vertically-sliding door map, with slight variations each time. You know, I used to think the oversizing thing was due to the mapper just being lovely and having no sense of proper scale, but now I think it's because they're all 9 years old and that's how they see the world. They think all normal furniture and adult-sized people are gigantic.
|
# ? May 25, 2013 21:41 |
|
Tewratomeh posted:You know, I used to think the oversizing thing was due to the mapper just being lovely and having no sense of proper scale, but now I think it's because they're all 9 years old and that's how they see the world. They think all normal furniture and adult-sized people are gigantic.
|
# ? May 25, 2013 21:49 |
|
Segmentation Fault posted:Holy poo poo Virt's track on the Duke remixes album. Totes throwing money at this.
|
# ? May 25, 2013 22:03 |
|
I bought it for Cosmo's Cosmic Adventure, Duke 2 and Wacky Wheels. I'm such an OPL2 whore.
|
# ? May 25, 2013 22:19 |
|
Is Unreal 2 worth it? I liked the rest of the series.
|
# ? May 25, 2013 22:22 |
|
Unreal 2 has a few cool moments and ideas spread miles apart, with boring mans-shoot in between. If you got it with the Steam Unreal pack it might be worth a play, but I honestly wouldn't seek it out on its own unless you're a total completionist. Edit: The writing is pretty good, if anything can be said in its favor
|
# ? May 25, 2013 23:10 |
|
Starhawk64 posted:Is Unreal 2 worth it? I liked the rest of the series. EDIT: although I enjoyed the scene where you battle enemies on the roof of a research facility, while the scientist you're protecting constantly trash-talks you via your comm Zero Star fucked around with this message at 23:14 on May 25, 2013 |
# ? May 25, 2013 23:12 |
|
Ah, I won't bother with Unreal 2 then. All this Unreal talk has gotten me to replay Unreal Gold at least. Goddamn the music is fantastic. Also, it makes me wonder why Unreal style games aren't more popular these days. Could it be due to UT3 tanking?
|
# ? May 25, 2013 23:14 |
|
Unreal Anthology is a little over 5 bucks on Amazon. It's complete and comes with a soundtrack CD. Might as well get all of them in my opinion.
|
# ? May 25, 2013 23:19 |
|
Starhawk64 posted:Ah, I won't bother with Unreal 2 then. All this Unreal talk has gotten me to replay Unreal Gold at least. Goddamn the music is fantastic. It shouldn't be but probably is. They made terrible art choices (did they spend all their color on 2k4 or something and have to do desaturated everything in order to get the game out the door? And what was with the superchunky armor everywhere?) and tried to justify CTF as part of a 'real' war. The color thing I'll probably eventually forgive them for, but the CTF thing...
|
# ? May 26, 2013 00:27 |
|
I was playing UT3 on a laptop that had a Gears of War advertisement covering half the space in front of the keyboard when I opened the box. No points for guessing where Epic Games's attention has been the past 6 years.
|
# ? May 26, 2013 01:27 |
|
The best thing to come out of Unreal 2 is this front page review, which is still funny (and accurate) despite some amazingly dated references.
|
# ? May 26, 2013 02:06 |
|
Zero Star posted:No. It's just a really bland game. You can see they were trying to replicate Halo and it didn't work out. Another annoying thing was how they severely cheaped out on making enemies have somewhat intelligent dodging and fighting patterns, all the enemies have this magic loving slide'n'shoot thing whenever they get hit which makes the majority of the fights in the game really loving bland as well as annoying
|
# ? May 26, 2013 05:57 |
|
I seem to be having trouble with Brutal Doom and V2 of the Ultimate Arsenal Pack, it's only letting me carry one weapon in a slot no matter how many ways I set "Infinite Inventory" on. What am I getting wrong?
|
# ? May 26, 2013 06:10 |
|
It plays nothing like the original Unreal, but Unreal tournament 2 for the xbox was a stupid amount of fun. They added melee combat and every match was like Jedi Outcast's slash and pray on speed. Totally nonsensical but a great time, especially at parties.
|
# ? May 26, 2013 08:37 |
|
It's a few days old, but Brutal Doom's creator posted up a new video showing off a few new death animations that will appear in version 19. Oh my loving god that former human.
|
# ? May 27, 2013 01:26 |
|
Finally got around to playing through NOLF2. I'm so sad this IP is in limbo, the games are so refreshingly hilarious and don't take themselves too seriously. I wish we could look forward to another.
|
# ? May 27, 2013 05:31 |
|
Just a quick question to anyone sufficiently experienced with Doom-builder - how can I grab a texture I really like from another wad (shameless)? Particularly the orange wall texture from Sunder.wad. Cheers!
|
# ? May 27, 2013 07:05 |
|
maev posted:Just a quick question to anyone sufficiently experienced with Doom-builder - how can I grab a texture I really like from another wad (shameless)? Particularly the orange wall texture from Sunder.wad. Cheers! IIRC it'll load a list of everything within the wads you select in the preferences, by default you use something like doom2's wad to get the base textures, so perhaps you can just add it to the list and it'll show up in the textures menu? I haven't used it in awhile.
|
# ? May 27, 2013 07:30 |
|
maev posted:Just a quick question to anyone sufficiently experienced with Doom-builder - how can I grab a texture I really like from another wad (shameless)? Particularly the orange wall texture from Sunder.wad. Cheers! Here's a tutorial on how to import all textures from a single other wad into your own, but keep in mind that pinching just a single texture, or textures from multiple other wads is going to be a bit trickier thanks to Doom's not very user-friendly way it deals with textures. If the graphics aren't showing up correctly in Slade 3 you may need to set up a Base resource archive in Slade 3 like how you set doom2.wad as a resource in Doom Builder. If you need more help let me know, textures can be a bit of a pain in the rear end. Information that's probably helpful to know is how Doom's textures work. The actual graphics of the textures are referred to as "patches" and if lots of textures need to re-use the same graphics (such as certain bricks or wall panels or whatever) all of these textures will use the same patch image. The textures themselves are just a list of patches and co-ordinates, i.e. "texture X is made up of a patch at location (0,0) and another patch at (32,0)" etc. This was done to cut down on the wad files being bloated with lots of wall graphics that all looked very similar but with small differences. They only need to store the one image and can re-use it on lots of textures. This big list of textures is hiding inside a single lump called TEXTURES1 which Slade will let you view. The patches are all stored as individual images inside the wad between two lumps called PP_START and PP_END, but there also is a lump called PNAMES that lists the patches so the TEXTURES1 lump can refer to them. I hope that all made sense.
|
# ? May 27, 2013 10:22 |
|
|
# ? May 31, 2024 23:14 |
|
Are fantasy FPS dead? I was thinking I really miss Heretic, but I can't think of any recent fantasy FPS (and actually, I can't think of any fantasy FPS other than Heretic, the Hexens and augh Witchhaven)
|
# ? May 27, 2013 23:17 |