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Blasphemaster
Jul 10, 2008

I've been enjoying the 'stomp the resistance' feel of Balmorra. Even the badass Sith Empire just hates hates hates how hard it is to put down an insurgency. That and getting to decide whether or not to be ok with rigging enemy corpses' gear to explode when nabbed, even though the natives use CHILDREN to retrieve gear from the fallen.

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Hulk Smash!
Jul 14, 2004

Rascyc posted:

Halp. I hit level 11 but I still can't create a legacy and never got a prompt, and the button at the top is grayed out.

You get a legacy name after finishing chapter 1 of your class quest. Around level 30 or so.

Rascyc
Jan 23, 2008

Dissatisfied Puppy

Hulk Smash! posted:

You get a legacy name after finishing chapter 1 of your class quest. Around level 30 or so.
But the online help files say level 10? Geez, this game.

Blasphemaster
Jul 10, 2008

Rascyc posted:

But the online help files say level 10? Geez, this game.

I'm pretty sure that's if you subscribe, since thats how it was with me.

Beef Hardcheese
Jan 21, 2003

HOW ABOUT I LASH YOUR SHIT


I got mine around level 10 or so, around the time I left Korriban. I'm not a sub, and just hit Legacy Level 2 at character level 26.

Edit: Though I was Preferred by then, since I had bought the speeder unlock.

Beef Hardcheese fucked around with this message at 21:10 on May 25, 2013

WarLocke
Jun 6, 2004

You are being watched. :allears:

Rascyc posted:

Halp. I hit level 11 but I still can't create a legacy and never got a prompt, and the button at the top is grayed out.

You create your legacy when you complete chapter 1 of your class story, which is usually around the level 32-34 range.

Blasphemaster
Jul 10, 2008

The online help file probably meant 'Prologue' instead of chapter one, then.

WarLocke
Jun 6, 2004

You are being watched. :allears:
Also the family tree portion of the legacy, while basically useless since it has no game mechanics function at all, makes me act like a girl. I'm already filling it out, starting with my Juggernaughts twin sister who is a Jedi Shadow :gay:

Rascyc
Jan 23, 2008

Dissatisfied Puppy
Ah okay, I'll go finish that. Been messing with staff in the fleet so I haven't even finished my prologue. Also FPs are funny because I get to watch people yell "SPACEBAR" at each over and over.

I just want to unlock rocket boost, which I think you can only do through the legacy menu? The cartel shop just has packs.

Dr. Video Games 0155
Aug 24, 2004

If in doubt, throw more men at it!
I think for me my favorite planets were Taris and Corellia. Taris for the fact the one competent Sith Lord with strong leadership actually manages to utterly thrash the Republic on Taris.. plus you get to kill Thana, gently caress her. Corellia for the final few planet story missions, guys like Commander Hasker of the Imperial Guard make the takeover of Corellia very epic; shame about what happens after though.

Least favorite has to be in retrospect Belsavis, the mere thought of leveling on there again made me play an alt for a day instead to wash the bad taste out. I think its the combination of somewhat boring planetary story missions and the absolute mess of the planets fast travel system makes me skip half the content there.

Reveilled
Apr 19, 2007

Take up your rifles
I made a character on another server while I was Preferred F2P in order to redo Korriban (when I subscribed at release I took a Warrior to level 10 and didn't want to delete her), and was prompted to choose a legacy while enroute to the shuttle to the fleet.

As to my favourite planets, It'd be Imperial Taris and Imperial Tatooine for their main planet stories. Nothing on the republic side (up to Alderaan so far) has captured me in quite the same way yet, though Coruscant had some very well done moral dilemmas surrounding corruption for quests while at the same time having some dogshit awful quest objectives (kill literally one hundred Merchant Guild people).

Reveilled fucked around with this message at 20:58 on May 25, 2013

WarLocke
Jun 6, 2004

You are being watched. :allears:
Imperial Tatooine had a nice planet chain, but it felt weird because IIRC Republic Tatooine ended up at the exact sma eplace (overrun Czerka base, talk to the Imprisoned One, etc), it's like there's some weird continuity glitch there? Aren't all the storylines supposed to be happening in parallel?

Aphrodite
Jun 27, 2006

Tatooine and I think Voss have you doing the same stuff on both sides.

Gasoline
Jul 31, 2008
Belsavis is probably my favorite. The atmosphere is amazing and it's very pretty, even if getting around is kind of a pain.

I found the Dread Masters intriguing too, it's a shame they were turned into neutral bad guys.

Catsworth
Sep 30, 2009

Who doesn't wanna be Johnny Cat?

Hulk Smash! posted:

You get a legacy name after finishing chapter 1 of your class quest. Around level 30 or so.

WarLocke posted:

You create your legacy when you complete chapter 1 of your class story, which is usually around the level 32-34 range.

It was changed to level 10 (Or when you finish the starter planet? Not 100%) when the game went free to play.

Catsworth fucked around with this message at 23:49 on May 25, 2013

Warmachine
Jan 30, 2012



I loved Imperial Taris and liked Voss from a Force User perspective. Imperial Tatooine was nice too, and Republic Balmorra as a Consular feels the best in terms of continuity between factions. I wish they'd do more with Tython and Korriban. I'm a Jedi geek, so being able to explore the jungles and ruins on Tython (and there are a lot) would be amazing fun. They'd also both have some end game justification in that canonically they have some seriously dangerous poo poo lurking on them that no other worlds have. Tython, it turned out, was too dangerous for non-Force users to live on, so the original Jedi sent all their non-Force using brothers and sisters to the other planets in the system. :eng101:

But gently caress Belsavis. If prisons were fun, they wouldn't be called prisons, would they?

wtftastic
Jul 24, 2006

"In private, we will be mercifully free from the opinions of imbeciles and fools."

I really enjoyed Taris on my IA and liked Corellia with both my Sorc and Juggernaut. The storyline pay offs for those two classes on Corellia make you feel like a loving boss.

Also Voss is boring as poo poo, gently caress Voss. At least Belsavis has the Dread Masters and taunting a dying man's comrades over a holo by imitating his voice .

Rascyc
Jan 23, 2008

Dissatisfied Puppy

Catsworth posted:

It was changed to level 10 (Or when you finish the starter planet? Not 100%) when the game went free to play.
I was able to create it just right before leaving Hutta through the main missions.

HOTLANTA MAN
Jul 4, 2010

by Hand Knit
Lipstick Apathy
So far Taris and Balmorra have by far been my favorite planets. Especially the battlefield on Balmora, where you have really cool setpieces like the giant Imperial turbolasers going off and the crater with an escape pod and stranded Republic soldiers.

Rookersh
Aug 19, 2010

WarLocke posted:

Imperial Tatooine had a nice planet chain, but it felt weird because IIRC Republic Tatooine ended up at the exact sma eplace (overrun Czerka base, talk to the Imprisoned One, etc), it's like there's some weird continuity glitch there? Aren't all the storylines supposed to be happening in parallel?

This game's canon is all sorts of messed up, don't know if you noticed.

Most planets have the Empire quests happening first, and then the Republic quests happening afterwards, cleaning up with the Empire did. However on Tatooine/Voss, while that stays true, there are a few questchains both sides do, so I guess the Empire versions are just noncanon.

There's also the issue of Imperial Taris. As someone on the forums pointed out at game launch, it's not actually possible/probable for those events to occur, since by the time of the Clone Wars, Taris has been rebuilt, and no longer has a Rakghoul problem. So it sounds like Republic Taris was the canon even, while Imperial Taris was just the players going in, doing class quests, then leaving.

That's also not counting how the storylines get mixed up. The Jedi Knight Act 3 happens before the Sith Warrior Act 3, but they end at the same time, but the Empire planet quests on Belsavis/Corellia happen before the Republic version planet quests, so technically, the Jedi Knight is either travelling forward in time to do things, or the Sith Warrior is travelling backwards in time to fix things.

Oh, and I also forgot Flashpoints. Outside of just a few, the majority happen for both sides, but obviously that's impossible, you can't have both sides claim Cadimumu for example. Who knows whats the canon result for those, although judging by the ending of the game, it's safe to assume the Republic versions are canon.

Ossipago
Nov 14, 2012

Muldoon

Rookersh posted:

There's also the issue of Imperial Taris. As someone on the forums pointed out at game launch, it's not actually possible/probable for those events to occur, since by the time of the Clone Wars, Taris has been rebuilt, and no longer has a Rakghoul problem. So it sounds like Republic Taris was the canon even, while Imperial Taris was just the players going in, doing class quests, then leaving.

Clone Wars? This is a long time off though, unless I missed something.

KittyEmpress
Dec 30, 2012

Jam Buddies

Ossipago posted:

Clone Wars? This is a long time off though, unless I missed something.

It's 3600 or so years, which yeah, is more than enough time for anything the Imperials did to be reversed completely.

hobbesmaster
Jan 28, 2008

I mean this empire falls well before the clone wars. Is there anything definitive on that?

M_Sinistrari
Sep 5, 2008

Do you like scary movies?



Rand Ecliptic posted:

So I'm just curious, which planets have been everyone's favorite so far, in terms of story, design, etc.?

As far as looks go, it's a tie between Nar Shadda (space vegas) and Alderaan (I live in a desert so the direct opposite's nice for me to stare at for a bit) for me.

Questwise, I really enjoy Korriban followed by Dromond Kaas.

BigDes
Dec 27, 2012

hobbesmaster posted:

I mean this empire falls well before the clone wars. Is there anything definitive on that?

According to the Star Wars timeline the next 2000 years are pretty much a constant war between Sith and Jedi until the death of most of the Jedi Order and the Sith at the Battle of Ruusan and the subsequent introduction of the Rule of Two.

Also, is anyone playing on Tomb of Freedon Nadd?

Warmachine
Jan 30, 2012



BigDes posted:

According to the Star Wars timeline the next 2000 years are pretty much a constant war between Sith and Jedi until the death of most of the Jedi Order and the Sith at the Battle of Ruusan and the subsequent introduction of the Rule of Two.

Also, is anyone playing on Tomb of Freedon Nadd?

This Empire falls before the New Sith Wars begin. The New Sith Wars end around 1000 BBY, and the Ruusan Reformation that takes place at that time is what leads to the era we see in the movies.

As for WHEN it falls, we don't know yet. The New Sith Wars begin around 2000 BBY, which is 1653 ATC. But before those there is a long, steady decline, IIRC.

"Soon" is, I think, a good estimation.

dorkanoid
Dec 21, 2004

BigDes posted:

Also, is anyone playing on Tomb of Freedon Nadd?

I have some chars on ToFN, empire side; my most played is Arfusec (currently level 41)

EDIT:
Also, from previous thread:

Styles posted:

add me to friends "Axelfoley" "Derptrain" "Billyjean" all empire

Pex-Corrh
Oct 15, 2011

That thing, you have, I need it.
Okay, I'm hooked again. I could use TNG guild invites for Zerá and Nostera, too, and whichever sith warrior I decide I'm going to go the distance with.

KittyEmpress
Dec 30, 2012

Jam Buddies

For favorite planets, I have to say nearly every one is Republic side, but I enjoy Empire Side Balmorra, mostly because there's no Sith Lord asking you to do incredibly stupid things, and the one who shows up for the final quests/the bonus series actually has a plan that's not retarded.

That's probably my big complaint about most of the planet stories Imp side - the quest givers tend to be Sith Lords who ask you to do dumb things and get dumb results. Just once I'd like a Sith Lord who's 'light side', and isn't a cackling screechy dummy.


That said, Tattooine's pretty good too, because the Reclamation Service isn't really a Sith Lord.

WarLocke
Jun 6, 2004

You are being watched. :allears:
I think my favorite example of really stupid Imperial questgivers was the guy on Balmorra who kept losing troops to Colicoids. His plan? Give you the chopped-up remains of his troops, which had been laced with poison, so you can dump the pieces in Colicoid feasting mounds and as they died from eating poisoned people meat they would learn to avoid people.

:psyduck:

KittyEmpress
Dec 30, 2012

Jam Buddies

WarLocke posted:

I think my favorite example of really stupid Imperial questgivers was the guy on Balmorra who kept losing troops to Colicoids. His plan? Give you the chopped-up remains of his troops, which had been laced with poison, so you can dump the pieces in Colicoid feasting mounds and as they died from eating poisoned people meat they would learn to avoid people.

:psyduck:

I had actually forgotten about that one. I guess Balmora has as much stupidity as elsewhere.

Beef Hardcheese
Jan 21, 2003

HOW ABOUT I LASH YOUR SHIT


WarLocke posted:

I think my favorite example of really stupid Imperial questgivers was the guy on Balmorra who kept losing troops to Colicoids. His plan? Give you the chopped-up remains of his troops, which had been laced with poison, so you can dump the pieces in Colicoid feasting mounds and as they died from eating poisoned people meat they would learn to avoid people.

:psyduck:

That quest could have gone much darker. From what he was saying, I was expecting him to say something like "We have some prisoners who we've injected with this poison. Escort them to the Colicoid mounds and make sure they don't get eaten by the ones above ground. We want you to shove them into the tunnels so that they'll be eaten by the queens and larvae. Make sure they're still alive when you do this, their screaming will attract attention faster."

dorkanoid
Dec 21, 2004

Hm, after playing solo for a few days, I must admit I've been playing stupidly up until now.

Since I was playing with 3 friends (while on voice chat), we basically crushed all quests and flashpoints, and just moved from planet to planet leaving a wake of destruction. Our hobby was buying the epic item containers (24 planetary comms), since by the time we were done with each planet we had plenty, some times even enough for two. The gambling was fun - and we often got useful items, but none of us stopped to think that those 24 comms could buy level-tuned armoring, mods and enhancements for two whole items, with enough spare to buy another mod/enhancement. I didn't really "see the point" of orange gear either :woop:

Maybe others find this obvious, but this could maybe be put in a "for total noobs" part of the OP? :v:

Another thing that may not be obvious, but cartel items bought from GTN are added to your collections, which means that buying one of those +41 endurance, requires level 10, cartel market crystals (180k on my server) means you'll have crystals for both mainhand and offhand for you and all companions, and if you spend 60CC to unlock it for legacy, that goes for all your chars and their companions - from level 10!

I know of rocket boost being a good way to spend your first CC from this thread, but are there other things that I should've figured out earlier? :)

At least on my server, adaptive mounts are dirt cheap on the GTN if you're not picky - 10-15k last I checked.

Buying all the pieces of an adaptive armor set on the GTN adds it to your collection (cost me around 50k for the Thul Statesman's Set), which means you can use it for all your companions (and, probably, for a small amount of CC, all your chars).

Tezzeract
Dec 25, 2007

Think I took a wrong turn...

dorkanoid posted:

I know of rocket boost being a good way to spend your first CC from this thread, but are there other things that I should've figured out earlier? :)

Itemization isn't a huge deal while leveling. If you're 2 levels above the mobs, you'll stomp them regardless. That said, I did use Flashpoints and Heroics to gear up, so I'm not endorsing going all greens. The extra stats help a lot and getting your companion well geared is pretty important for the tougher fights.

It's good that you're thinking in terms of mods and statistics, because endgame gearing requires a lot more attention to detail.

dorkanoid
Dec 21, 2004

Tezzeract posted:

Itemization isn't a huge deal while leveling. If you're 2 levels above the mobs, you'll stomp them regardless. That said, I did use Flashpoints and Heroics to gear up, so I'm not endorsing going all greens. The extra stats help a lot and getting your companion well geared is pretty important for the tougher fights.

It's good that you're thinking in terms of mods and statistics, because endgame gearing requires a lot more attention to detail.

Of course itemization is a bigger deal in terms of stats in the endgame, but it's very easy for items to fall behind (especially on companions). I was about 2 levels underleveled when I hit Hoth (since I skipped all of Nar Shadaa, except for the class quest), and I haven't done many flashpoints since - so pimping out my companion with full orange gear with somewhat level-appropriate mods made a huge difference. I don't look up whether I should use surge rating or alacrity rating or whatever though :v: whichever is cheapest on GTN!

It's like heirlooms in WoW, or doing those odd quests that give a - for the level - good item as reward; not necessary to hit max level, but it makes the process much smoother (like rocket boost)!

Givin
Jan 24, 2008
Givin of the Internet Hates You
Looking for an invite for an alt. Names Slange. I still don't know how to /who That's No Goon proper yet.

WarLocke
Jun 6, 2004

You are being watched. :allears:

Simon Draskovic posted:

That quest could have gone much darker. From what he was saying, I was expecting him to say something like "We have some prisoners who we've injected with this poison. Escort them to the Colicoid mounds and make sure they don't get eaten by the ones above ground. We want you to shove them into the tunnels so that they'll be eaten by the queens and larvae. Make sure they're still alive when you do this, their screaming will attract attention faster."

Oh yeah, and something like that would have been smart (if really horrible) for the Imperials to do. I was just struck by something I read somewhere (may have been in here, actually) about how the Imperial apparatus is full of incompetents who have plans like 'go kill a bunch of my officers and bring me their skulls so I can build a skull wall to keep the rakghouls out, that should work right?'

In other news, I finally had a Light Side choice turn around and bite me in the rear end (Jaesa Willsam spoilers): When I found her parents, I talked them into becoming my servants instead of attacking. I specifically said MY servants, I never mentioned Baras, and I told them to head to the spaceport and wait for instructions. I then never mentioned to Baras that I hadn't killed them, I just said things were taken care of. I figured this way I could use them to get to Jaesa without Baras getting to torture them like the sicko he is.

Fast forward an hour later, and I get one of those post-quest fluff emails: "Oh, we're getting used to Dromund Kaas, it's actually not that bad. Oh yeah and we're meeting some Baras guy tomorrow." I guess I shouldn't expect the plot to handle what is basically a trivial detail but for gently caress's sake at this point it may have been more merciful to have killed them. :cripes:

Reveilled
Apr 19, 2007

Take up your rifles

WarLocke posted:

In other news, I finally had a Light Side choice turn around and bite me in the rear end (Jaesa Willsam spoilers): When I found her parents, I talked them into becoming my servants instead of attacking. I specifically said MY servants, I never mentioned Baras, and I told them to head to the spaceport and wait for instructions. I then never mentioned to Baras that I hadn't killed them, I just said things were taken care of. I figured this way I could use them to get to Jaesa without Baras getting to torture them like the sicko he is.

Fast forward an hour later, and I get one of those post-quest fluff emails: "Oh, we're getting used to Dromund Kaas, it's actually not that bad. Oh yeah and we're meeting some Baras guy tomorrow." I guess I shouldn't expect the plot to handle what is basically a trivial detail but for gently caress's sake at this point it may have been more merciful to have killed them. :cripes:


I went for Offering them a life of opulence on Dromund Kaas, which came with some pretty good lines, which in turn led to me telling Darth Baras they were still alive, him indicating an intention to torture them, my explaining the bargain we struck, and him musing this would torment Jaesa even more because instead of hearing her parents screams through the force (which she'd basically be expecting), she'd be hearing her parents gratitude and loyalty to the empire instead. Got a nice email from them telling me how awesome life is on Dromund Kaas too.

Just finished Chapter 1 of the Smuggler tonight, had a blast. Rather disappointed I didn't get any near-death post fight gloating when I fought Skavaak but otherwise top notch. Was also very pleased that Risha didn't betray me and believe it or not the Republic side of my server is so dead I didn't actually know she becomes a companion! The smuggler story feels like a Star Wars / Firefly mashup with the snappy dialogue and the Wild West type outfits and revolvers. And while I couldn't honestly say whether I like the Agent or Smuggler storylines more, I can definitely say the Smuggler companions are much better than the ones in the Agent Warrior and Inquisitor stories.

Reveilled fucked around with this message at 01:07 on May 27, 2013

WarLocke
Jun 6, 2004

You are being watched. :allears:

Reveilled posted:

I went for Offering them a life of opulence on Dromund Kaas, which came with some pretty good lines, which in turn led to me telling Darth Baras they were still alive, him indicating an intention to torture them, my explaining the bargain we struck, and him musing this would torment Jaesa even more because instead of hearing her parents screams through the force (which she'd basically be expecting), she'd be hearing her parents gratitude and loyalty to the empire instead. Got a nice email from them telling me how awesome life is on Dromund Kaas too.

ffff I backed out of the convo as soon as he started going on about torture but that sounds like a better resolution. Damnit.

And yeah, the early Smuggler stuff is great. Every third convo you can say something like "forget that, what about my ship?" As you say, a very Firefly feel to it.

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Vildiil
Dec 16, 2003
Stuff
Two full door respawns ugh, one of these dumb Voidstars of Civil Wars I'm breaking 2 mil dammit.

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