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Anyone know what mod this armor is from? I'd likely change some stuff on it, and it looks kinda familiar, but I can't find it.
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# ? May 25, 2013 19:10 |
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# ? May 26, 2024 16:39 |
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Man, I really like how enbseries is making NV look, but I can't get over the fact that the characters still all look like muppets, made out of poorly rendered flesh. Also, why is robots not a playable race? I know that one mod, but it is just not the same. I will blame you forever for this, rope man.
Police Automaton fucked around with this message at 20:45 on May 25, 2013 |
# ? May 25, 2013 20:43 |
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On that topic, what are yalls ENB settings / mods? Was avoiding it but using Nevada Skies + URLified makes everything look really bad to be honest.
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# ? May 25, 2013 22:08 |
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Mr. Crow posted:On that topic, what are yalls ENB settings / mods? Was avoiding it but using Nevada Skies + URLified makes everything look really bad to be honest. I asked the same question and then realized that Millenia released his own preset. Problem solved
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# ? May 26, 2013 01:19 |
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Gyshall posted:Are you running with any other overhauls? IWS is kind of crazy sometimes, especially in Primm or the NCR facility. Took your advice and switched to Jsawyer, PN and Cirosan, just past Primm and while it was still mental due to IWS it was more manageable since my limbs weren't falling off every 3 seconds. Not sure whether I should have selected the DR + DT settings in Cirosan though, human enemies seem to take a lot of firepower to down...critters seem fine though. What settings do you guys use?
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# ? May 26, 2013 01:28 |
SpitefulHammer posted:Took your advice and switched to Jsawyer, PN and Cirosan, just past Primm and while it was still mental due to IWS it was more manageable since my limbs weren't falling off every 3 seconds. Are you playing on the highest difficulty? If you're playing on Hard or Very Hard, the changes to damage output and input make it so that NPCs can take a lot more damage...which might be a problem if you're combining it with CCO DR + DT. Also, for various reasons, most of those overhauls don't touch critters (CCO, JSawyer, PN, etc.) so you'll have radical changes applied to human opponents, yourself, and your weapons, but nothing (or very little) done to creatures. As a result, you'll generally be destroying most of the wildlife unless you use a mod that specifically modifies them. Cream-of-Plenty fucked around with this message at 01:42 on May 26, 2013 |
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# ? May 26, 2013 01:36 |
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Sorry if this is addressed in the thread, but are there any good mod packs for New Vegas? I'd like to try it again, but I don't want to install mods one by one, I'd rather just download an uber file.
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# ? May 26, 2013 03:13 |
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Sexual Aluminum posted:Sorry if this is addressed in the thread, but are there any good mod packs for New Vegas? I'd like to try it again, but I don't want to install mods one by one, I'd rather just download an uber file. People on the Nexus wake in cold sweat at the idea of their mods being used without their express, written permission, notarized, and in triplicate. So no. Suck it up.
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# ? May 26, 2013 03:23 |
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So I installed Fellout to make the outdoors look a bit prettier, and attempted to install FXAA shaders. I can easily tell Fellout is working fine, Edit: Changed to ENB, but am a bit overwhelmed with all of the options. Anyone have suggestions on where to start with it? crazkylo fucked around with this message at 04:24 on May 26, 2013 |
# ? May 26, 2013 03:52 |
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Sexual Aluminum posted:Sorry if this is addressed in the thread, but are there any good mod packs for New Vegas? I'd like to try it again, but I don't want to install mods one by one, I'd rather just download an uber file. I was playing around with doing this a few months ago, but there didn't seem to be any interest when I posted in this thread.
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# ? May 26, 2013 04:09 |
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SpitefulHammer posted:Took your advice and switched to Jsawyer, PN and Cirosan, just past Primm and while it was still mental due to IWS it was more manageable since my limbs weren't falling off every 3 seconds. I like the DT and DR system. It can be rough though. IWS is honestly pretty tough. I play my Jsawyer/CCO characters with high agility, almost no matter what class type I'm playing.
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# ? May 26, 2013 05:48 |
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Thanks for the answers guys, going to experiment with turning DR off but will most likely just swallow my pride and turn the in game difficulty down to lower hp a bit. I'm guessing power armour wearers will really be a bastard to fight otherwise.
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# ? May 26, 2013 09:27 |
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SpitefulHammer posted:Thanks for the answers guys, going to experiment with turning DR off but will most likely just swallow my pride and turn the in game difficulty down to lower hp a bit. I'm guessing power armour wearers will really be a bastard to fight otherwise. Difficulty does gently caress all except mess with HP values. Remember that.
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# ? May 26, 2013 16:28 |
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SpookyLizard posted:Difficulty does gently caress all except mess with HP values. Remember that. Difficulty doesn't do anything to HP. It modifies the damage you do to enemies and the damage enemies do to you. Difficulty - Your Damage - Enemy damage Very Easy - 200% - 50% Easy - 150% - 75% Normal - 100 % - 100% Hard - 75% - 150% Very Hard - 50% - 200% Edit: VV That's true. Not sure which way it goes, and too lazy to check, but the damage formula is floating around somewhere in the wikis. Smol fucked around with this message at 17:31 on May 26, 2013 |
# ? May 26, 2013 17:13 |
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Smol posted:Difficulty doesn't do anything to HP. It modifies the damage you do to enemies and the damage enemies do to you.
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# ? May 26, 2013 17:23 |
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Is there a fix for the bug where Veronica won't trigger her conversations at the different locations so I can get her quest started?
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# ? May 26, 2013 18:12 |
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Stokes posted:Is there a fix for the bug where Veronica won't trigger her conversations at the different locations so I can get her quest started? http://fallout.wikia.com/wiki/I_Could_Make_You_Care#Fixes
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# ? May 26, 2013 18:33 |
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Smol posted:Difficulty doesn't do anything to HP. It modifies the damage you do to enemies and the damage enemies do to you. Puce Moose Tweaks has an esp - PMT Very Hard Damage Adjustment - that changes Very hard to where you still do 100% damage to remove that spongy feeling, but enemies do 250%. Or you can tweak those settings yourself: fDiffMultHPByPCVH / fDiffMultHPToPCVH, set the former to 1 and you do 100% damage.
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# ? May 26, 2013 18:59 |
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http://newvegas.nexusmods.com/mods/50412/ MTindle released his Saiga-12k, well worth checking out.
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# ? May 26, 2013 20:18 |
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Recently reinstalled the game with a bunch of mods + ENB, and having a blast. Theres something though that kind of annoys me, which is the lack of "splatter" when a dude dies after an explosion. Could I mod in more damage to limbs or more gore after an explosion?
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# ? May 26, 2013 22:03 |
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EVE sort of does that.
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# ? May 26, 2013 22:11 |
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lalaland posted:Recently reinstalled the game with a bunch of mods + ENB, and having a blast. Theres something though that kind of annoys me, which is the lack of "splatter" when a dude dies after an explosion. Could I mod in more damage to limbs or more gore after an explosion? I'm fairly certain Wrye Bash can mod those values directly into the bashed patch out of the box, no additional mods needed. Otherwise there should be a few mods on the Nexus.
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# ? May 26, 2013 22:22 |
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Already got EVE and I like it, but was looking for more. I just got wrye bash and everytime I open it, it loads my skyrim load order instead of FNV, eventhough its installed in the FNV folder.. ed: Ok I got it to work, but not sure how I could do that thing you talked about. Basically This is my problem. I fired a missile at this guy and he died in a huge explosion with limbs and giblets flying all over the place. But theres no blood decals at all. lalaland fucked around with this message at 10:08 on May 27, 2013 |
# ? May 26, 2013 22:49 |
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Okay just found out this could possibly be a bug so im gonna reinstall all mods. Can someone confirm this isnt normal?
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# ? May 27, 2013 16:59 |
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lalaland posted:Okay just found out this could possibly be a bug so im gonna reinstall all mods. Can someone confirm this isnt normal? Could be a glitch, you should try it a few more times just to be sure. Also post your load order. You can edit the things I mentioned when you make a bashed patch, I believe it's called Game Settings in the checkbox list.
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# ? May 27, 2013 18:50 |
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My load order:code:
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# ? May 27, 2013 19:06 |
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Lord Lambeth posted:I was playing around with doing this a few months ago, but there didn't seem to be any interest when I posted in this thread. There is interest.
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# ? May 27, 2013 20:34 |
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Lord Lambeth posted:I was playing around with doing this a few months ago, but there didn't seem to be any interest when I posted in this thread. Let's say I make a modpack that contains Project Nevada, WME and EVE. Well, what if you don't like EVE? Removing it will be a giant pain and you will likely spend way more time on it, then if you just installed Project Nevada and WME individually. I suppose it's possible to make an installer where you can select which mods you want exactly. But in the time it would take for me to set something like that up, you could probably do several complete playthroughs of New Vegas.
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# ? May 27, 2013 20:51 |
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lalaland posted:My load order: I miss this game. Maybe I should reinstall it. ...except that last time didn't end so well.
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# ? May 27, 2013 21:00 |
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Raygereio posted:The problem with a big modpack is that everyone's prefences for what they like in their modded games is different. I can see if I could make them all fomods so they would be a complete snap to install/uninstall. I don't think I would include any visual mods like eve and fellout/urwlified, I don't think we would be able to reach consensus on which looks best. Off the top of my head, here are some mods that I think would make a pretty good pack: CCO and his Ulysses mod Jsawyer's Mod Fallout Uncut: Outside Bets New Vegas Character Enhancements Mission Mojave Ultimate edition Lonesome Road alignment fix Secret Stash Radio Mod I'm trying to think of mods that aren't overly taxing on the ordinary computer. Any suggestions?
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# ? May 27, 2013 21:49 |
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Lord Lambeth posted:I can see if I could make them all fomods so they would be a complete snap to install/uninstall. The problem is that if you have a mergepatch to fix conflicts, disabling a mod suddenly breaks everything that uses that patch. You'd have to have a dozen merge patches merging different mods to account for whatever different combinations people might have.
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# ? May 27, 2013 21:53 |
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Deleuzionist posted:How's your gore otherwise? I can't recall explosion behavior with the blood mod you have but I do remember places were pretty red after a good fight and I never felt a want of gore on the setting that was in your mod list. Yeah the gore with other weapons is just fine, its only with explosions that its really lacking. I tried turning off the mods one by one and play without mods at all and it must be the engine that is incapable of blood decals after an explosion.
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# ? May 27, 2013 21:57 |
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Mr.Hotkeys posted:The problem is that if you have a mergepatch to fix conflicts, disabling a mod suddenly breaks everything that uses that patch. You'd have to have a dozen merge patches merging different mods to account for whatever different combinations people might have. Did that TCOM pack for Oblivion do that? Because that's basically what I want to do, except for New Vegas.
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# ? May 28, 2013 00:27 |
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Lord Lambeth posted:Did that TCOM pack for Oblivion do that? Because that's basically what I want to do, except for New Vegas. I want to say TCOM made you make your own bash, but I'm not certain. I definitely wouldn't make users make their own merge patches, though, that kind of defeats a lot of the point.
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# ? May 28, 2013 00:38 |
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Lord Lambeth posted:Off the top of my head, here are some mods that I think would make a pretty good pack:
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# ? May 28, 2013 04:17 |
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That honestly sounds really nitpicky. Unless it adds more bugs then it takes out, I see no reason not to include it. I never had a problem with it on any of my multiple runs of the game. I'm not trying to reduce the shocking fact that the modders are sexist, it's just that specific example isn't really enough for me to stop using Mission Mojave. It would be easier for me to determine whether or not to include it if they had a bloody changelog somewhere. TCOM may not have been the best example because New Vegas isn't nearly as broken as Oblivion, on a fundamental level. vvv Lord Lambeth fucked around with this message at 05:34 on May 28, 2013 |
# ? May 28, 2013 05:19 |
I've spent a lot of time in the Oblivion modding thread, and it's really surprising how problematic TCOM and FCOM are for people--even those who are experienced with modding the game. Common advice nowadays is to simply avoid them and install mods, one at a time, until you get to where you want to be. Because of the way it stacks and loads individual mods, the Gamebryo engine (as Oblivion and Fallout exist on it) simply doesn't lend itself to comprehensive all-in-one modding that utilities like TCOM shoot for. The exception to this are utilities like some Morrowind overhauls, where they are intended to be installed and left alone, with little user input on what stays and goes*. *Although there are ways to modify some Morrowind overhaul installers so they skip unwanted mods, but then this invites compatibility issues when mods that are supposed to be installed no longer are.
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# ? May 28, 2013 05:19 |
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I'm getting my PC back soon and since I've been playing Fallout 1 and 2 a lot in the meantime I definitely think it's time to revisit New Vegas for the umpteenth time. Do I have to do anything to get Project Nevada and EVE to play together nicely or do I just add EVE to my existing mod setup?
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# ? May 28, 2013 05:36 |
TehGherkin posted:I'm getting my PC back soon and since I've been playing Fallout 1 and 2 a lot in the meantime I definitely think it's time to revisit New Vegas for the umpteenth time. Do I have to do anything to get Project Nevada and EVE to play together nicely or do I just add EVE to my existing mod setup? You need to download a Project Nevada - EVE patch here. Not sure if the compatibility patch covers the latest version(s) of EVE, however.
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# ? May 28, 2013 07:20 |
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# ? May 26, 2024 16:39 |
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Lord Lambeth posted:I'm not trying to reduce the shocking fact that the modders are sexist, it's just that specific example isn't really enough for me to stop using Mission Mojave. Raygereio fucked around with this message at 09:59 on May 28, 2013 |
# ? May 28, 2013 09:54 |