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Booky
Feb 21, 2013

Chill Bug


If anyone wanted to see scans of SMT2's old manual, someone put up a few scans for it.

That Tokyo Millennium one looks pretty cool. Also, where exactly are the districts supposed to be located? In the little orb things around the pyramid, or the pyramid itself? :confused:

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01011001
Dec 26, 2012

jonjonaug posted:

The bonus bosses are pretty challenging from what I hear, but I was able to beat the final boss after turning auto-battle on after only three turns.

Yeah, I meant the bonus bosses - I haven't gotten to the end but the general consensus is not much is a huge challenge up to that point.

MarsDragon
Apr 27, 2010

"You've all learned something very important here: there are things in this world you just can't change!"
I keep getting squished in Soul Hackers when bad luck whacks Hero down before I can get healing up. I really need to get better armour.

Guess it's time to just go grind the casino with all my delicious bank cash, because Shax refuses to turn into a Dream Ticket. Bastard.

Strange Quark
Oct 15, 2012

I Failed At Anime 2022
Is the Labyrinth of Amala in Nocturne worth doing on a fresh file? What I've seen of the second Kalpa just seems really frustrating. I know it's necessary to unlock the True Demon ending, but I doubt I'm going to try it on a first run.

kirbysuperstar
Nov 11, 2012

Let the fools who stand before us be destroyed by the power you and I possess.

Strange Quark posted:

Is the Labyrinth of Amala in Nocturne worth doing on a fresh file? What I've seen of the second Kalpa just seems really frustrating. I know it's necessary to unlock the True Demon ending, but I doubt I'm going to try it on a first run.

Do you want Dante? Or the Super Pixie or whatever it was?

El Belmondo
Apr 3, 2011

by XyloJW

Strange Quark posted:

Is the Labyrinth of Amala in Nocturne worth doing on a fresh file? What I've seen of the second Kalpa just seems really frustrating. I know it's necessary to unlock the True Demon ending, but I doubt I'm going to try it on a first run.


It's really not that difficult, I think the third and fourth are more annoying having to change your magatama alignment and buff up your stats to get all those doors open.

Osaka White
Dec 26, 2010

im not falling
for it!!! tit face
There's one extremely annoying puzzle in the second kalpa, but once you figure out where you're going it's not so bad. For me the third kalpa was the most bullshit at first, but again once you work out what you're doing it's less irritating.

For completion's sake note that you can't fuse Futomimi or Sakahagi without doing a side quest in the fourth kalpa.

The Machine
Dec 15, 2004
Rage Against / Welcome to
Goddamnit, I'm having trouble with Overclocked.

I've gotten to the point in Day 2 where the big bad shows up and you have to run from the fight and I feel like I'm severely under leveled. I can't finish any of the story fights and even the non-hard free battle is annihilating me. My powerful demons are in the late teens and most of them are early teens at most, and the enemies are all in the early to mid twenties. I'm eleven hours in and previously I was having barely any trouble. This is a bummer, obviously.

Evil Eagle
Nov 5, 2009

Strange Quark posted:

Is the Labyrinth of Amala in Nocturne worth doing on a fresh file? What I've seen of the second Kalpa just seems really frustrating. I know it's necessary to unlock the True Demon ending, but I doubt I'm going to try it on a first run.

I'd say that the candelabrum bosses alone make the labyrinth worth doing. I just finished my first run of nocturne (on hard) and you're really missing out if you don't fight all of those interesting bosses. Definitely go for true demon.

Thuryl
Mar 14, 2007

My postillion has been struck by lightning.

The Machine posted:

Goddamnit, I'm having trouble with Overclocked.

I've gotten to the point in Day 2 where the big bad shows up and you have to run from the fight and I feel like I'm severely under leveled. I can't finish any of the story fights and even the non-hard free battle is annihilating me. My powerful demons are in the late teens and most of them are early teens at most, and the enemies are all in the early to mid twenties. I'm eleven hours in and previously I was having barely any trouble. This is a bummer, obviously.

I'm not sure how you managed to get that badly underlevelled that early on in the first place, but if all else fails you can bring up the menu at any time during a free battle and choose Retreat, keeping any experience you earned during the fight.

Wark Say
Feb 22, 2013

by Fluffdaddy

The Machine posted:

Goddamnit, I'm having trouble with Overclocked.

I've gotten to the point in Day 2 where the big bad shows up and you have to run from the fight and I feel like I'm severely under leveled. I can't finish any of the story fights and even the non-hard free battle is annihilating me. My powerful demons are in the late teens and most of them are early teens at most, and the enemies are all in the early to mid twenties. I'm eleven hours in and previously I was having barely any trouble. This is a bummer, obviously.

I'm pretty sure you're on Day 3, dude. Stick with the free fights for a while; don't go into them "blind", though. Make sure to adjust your parties properly so you can actually have results against demons because, unless you have like 8 demons that are too similar, you shouldn't be having that many issues even if you and your demons are slightly under-leveled. I know this is going to sound like a pain in the rear end, but when grinding, switch it up between the "Normal" and Hard free-fights; it'll be worth it.

Level up your main character to the point where he's at least at 16 or 17 in Strength and of average vitality so the for-reals fight with Beldr isn't so difficult. Oh, and get a Kishin (Preferably Nalagiri, since Ubellurs is around mid-teens and will go down real fast if not leveled-up).

The Machine
Dec 15, 2004
Rage Against / Welcome to
Oops, yes Day 3. I didn't realize I could retreat and keep my XP so I'll give that a shot if I keep wiping out. Should I be going back to my older, low-level demons and leveling them up?

Mailer
Nov 4, 2009

Have you accepted The Void as your lord and savior?

Strange Quark posted:

Is the Labyrinth of Amala in Nocturne worth doing on a fresh file? What I've seen of the second Kalpa just seems really frustrating. I know it's necessary to unlock the True Demon ending, but I doubt I'm going to try it on a first run.

The super painful parts of the Kalpas (if you're doing them totally blind) probably aren't going to be helped by doing them on NG+. TDE forever because more content is always better.

The_Frag_Man
Mar 26, 2005

The Machine posted:

Oops, yes Day 3. I didn't realize I could retreat and keep my XP so I'll give that a shot if I keep wiping out. Should I be going back to my older, low-level demons and leveling them up?

You should try to fuse new ones with good abilities if your demons are too low level.

Nate RFB
Jan 17, 2005

Clapping Larry

The Machine posted:

Oops, yes Day 3. I didn't realize I could retreat and keep my XP so I'll give that a shot if I keep wiping out. Should I be going back to my older, low-level demons and leveling them up?
General rule of thumb in Devil Survivor games (and much of SMT to be honest) is that it's always better to fuse new demons than to power up old ones. After a few levels, where they will presumably learn the rest of their abilities, it just becomes too difficult to let them keep pace.

Nate RFB fucked around with this message at 13:20 on May 27, 2013

RentCavalier
Jul 10, 2008

by T. Finninho

01011001 posted:

So far the only difficult part was the Finnegan mirror match if you decide to fight him summoner to summoner. It was also a really fun fight to figure out. From what I hear the endgame's a motherfucker though.

Its interesting, but that fight is completely different depending on whether you do it solo or with help. I tried solo, died, tried to do it with a group, died, did it solo and totally trashed his poo poo.

Genpei Turtle
Jul 20, 2007

So for anyone else playing SMTIV, do you have any strategies for making money? I rarely if ever buy anything, and it always seems like I'm perpetually penniless. Grinding for artifacts is tedious and selling a bunch of LAN cables and blood pressure gauges for 50 Makka apiece doesn't do much when equipment and Compendium summons costs thousands of Makka each. I'm almost tempted to sell off my nifty Demonica suit for the cash since it's worth so much.

Speedball
Apr 15, 2008

"Selling a bunch of LAN cables and blood pressure monitors."

...this game sounds awesome if that is the form the vendor trash takes.

Genpei Turtle
Jul 20, 2007

Speedball posted:

"Selling a bunch of LAN cables and blood pressure monitors."

...this game sounds awesome if that is the form the vendor trash takes.

It's an amusing touch because your medieval-society party doesn't know what the hell any of this stuff is and you'll get the name of the item, but its description is your party making usually hilariously wrong guesses as to what the function is.

It kind of sucks though that it's seemingly the only reliable way to get money though, and is my only real complaint about the game so far.

Though I guess those money-making side-quests at least have some amusement factor, when you realize that you're being sent through terrifying hellscapes to fight powerful mini-bosses for a light bulb or some power cables.

Genpei Turtle fucked around with this message at 16:27 on May 27, 2013

El Belmondo
Apr 3, 2011

by XyloJW

Genpei Turtle posted:

So for anyone else playing SMTIV, do you have any strategies for making money? I rarely if ever buy anything, and it always seems like I'm perpetually penniless. Grinding for artifacts is tedious and selling a bunch of LAN cables and blood pressure gauges for 50 Makka apiece doesn't do much when equipment and Compendium summons costs thousands of Makka each. I'm almost tempted to sell off my nifty Demonica suit for the cash since it's worth so much.

I hear that there are Burroughs apps that make demons give you tons of stuff, like macca and items. I'd say the only other way would be to fuse the demons in the area, and run around talking to them while finding artifacts at the same time.

PunkBoy
Aug 22, 2008

You wanna get through this?

Genpei Turtle posted:

It's an amusing touch because your medieval-society party doesn't know what the hell any of this stuff is and you'll get the name of the item, but its description is your party making usually hilariously wrong guesses as to what the function is.

It kind of sucks though that it's seemingly the only reliable way to get money though, and is my only real complaint about the game so far.

Though I guess those money-making side-quests at least have some amusement factor, when you realize that you're being sent through terrifying hellscapes to fight powerful mini-bosses for a light bulb or some power cables.

I'm reminded of my time playing Imagine, where apparently the best way to make money was to farm cans of tuna fish.

Kagon
Jan 25, 2005

Wark Say posted:

Level up your main character to the point where he's at least at 16 or 17 in Strength and of average vitality so the for-reals fight with Beldr isn't so difficult. Oh, and get a Kishin (Preferably Nalagiri, since Ubellurs is around mid-teens and will go down real fast if not leveled-up).

If you're not already building the main character for strength, I would advise against this. You really don't want to split your main attack stat between the two.

Boss spoiler for that day: the damage Beldr takes if I recall is mainly based on your level, so jacking up your strength massively is a waste if you're not already planning that. The fight is completely doable without putting a single point in strength- I never did when I encountered him, and it honestly wasn't bad at all. If a ton of strength does make it easier, you've basically traded long term utility to make that boss easier. Of course, Devil Survivor isn't a hard enough game to demand min/maxing stats, but it's much better to stick with either physical or magic.

Genpei Turtle
Jul 20, 2007

El Belmondo posted:

I hear that there are Burroughs apps that make demons give you tons of stuff, like macca and items. I'd say the only other way would be to fuse the demons in the area, and run around talking to them while finding artifacts at the same time.

I have Fund and Scout Gift, but neither of them is that great. It looks like there's an upgrade for Fund but Application Points are so few and far between, I always spend them on skill slots or extra demon slots or things that are more immediately useful. I suppose I can try saving for the upgrade and see if that works.

Arbitrary Coin
Feb 17, 2012

:minnie: Cat Army :minnie:
2nd Battalion
For DS1 you definitely want to make the MC magic focused. There's not really enough physical skills to go around without screwing over Atsuro and why would you ever want to leave him behind?

Booky
Feb 21, 2013

Chill Bug


Genpei Turtle posted:

So for anyone else playing SMTIV, do you have any strategies for making money? I rarely if ever buy anything, and it always seems like I'm perpetually penniless. Grinding for artifacts is tedious and selling a bunch of LAN cables and blood pressure gauges for 50 Makka apiece doesn't do much when equipment and Compendium summons costs thousands of Makka each. I'm almost tempted to sell off my nifty Demonica suit for the cash since it's worth so much.

Apparently for SMT4 the real money's in the sidequests, so I guess do a ton of them? v:shobon:v

And what does the team call some of the items?

Nate RFB
Jan 17, 2005

Clapping Larry

Arbitrary Coin posted:

For DS1 you definitely want to make the MC magic focused. There's not really enough physical skills to go around without screwing over Atsuro and why would you ever want to leave him behind?
If I remember correctly a lot of enemies in the final few days have Reflect Phys as well.

I just wrapped up the Mizar fight on Day 6 in DS2 myself. It was a bit harrowing thanks to a few bad decisions/luck at the end, but I finished with maybe one or two turns to spare.

punk rebel ecks
Dec 11, 2010

A shitty post? This calls for a dance of deduction.
Is this where I ask for advice when I'm stuck in Soul Hackers?

Because I can't beat Six's "big" sister ghost. Whenever it just gets down to me and my demons against just her she just spams mabufula until I run out of beads and die. I was thinking of buying magic mirrors but I can't purchase them anywhere. And I don't have any demons that do a reflect move.

NinjaDebugger
Apr 22, 2008


punk rebel ecks posted:

Is this where I ask for advice when I'm stuck in Soul Hackers?

Because I can't beat Six's "big" sister ghost. Whenever it just gets down to me and my demons against just her she just spams mabufula until I run out of beads and die. I was thinking of buying magic mirrors but I can't purchase them anywhere. And I don't have any demons that do a reflect move.

You can buy Magic Mirrors at the casino.

Also, have you tried finding a demon you can run that reflects cold?

edit: For what it's worth, the mabufula spam isn't automatic, as far as I know. I didn't get it at all.

NinjaDebugger fucked around with this message at 20:58 on May 27, 2013

punk rebel ecks
Dec 11, 2010

A shitty post? This calls for a dance of deduction.

NinjaDebugger posted:

You can buy Magic Mirrors at the casino.

Also, have you tried finding a demon you can run that reflects cold?

Yeah I can't find a demon that can. But yeah to the casino I go!

01011001
Dec 26, 2012

RentCavalier posted:

Its interesting, but that fight is completely different depending on whether you do it solo or with help. I tried solo, died, tried to do it with a group, died, did it solo and totally trashed his poo poo.

The fun part is that if you choose not to do it with Nemissa he has exactly the same demons you have including your reserves, and tries to arrange them in the same way. If you're smarter than the average bear you can game this fairly easily.

Wark Say
Feb 22, 2013

by Fluffdaddy

Kagon posted:

If you're not already building the main character for strength, I would advise against this. You really don't want to split your main attack stat between the two.

SPOILERS

poo poo, really? That actually seemed to work well for me in the long run, though. From day 4 onwards I was completely destroying entire groups of enemies on my own, not even using the extra turns.

Arbitrary Coin posted:

For DS1 you definitely want to make the MC magic focused. There's not really enough physical skills to go around without screwing over Atsuro and why would you ever want to leave him behind?

For Gin or Kaido/Frosty, obviously. :colbert:

a crisp refreshing Moxie
May 2, 2007


Wark Say posted:

poo poo, really? That actually seemed to work well for me in the long run, though. From day 4 onwards I was completely destroying entire groups of enemies on my own, not even using the extra turns.


For Gin or Kaido/Frosty, obviously. :colbert:

If I remember correctly some of the changes to DS1:Overclocked made physical MC builds a lot more viable than in vanilla DS. Are you playing that?

Ibram Gaunt
Jul 22, 2009

Most of the improvements to phys/agi characters only appear on the 8th day.

Kagon
Jan 25, 2005

Yeah Overclocked has some 8th day skills that helps relieve the issues somewhat, but for most of the game, running 2 physical characters doesn't work as well since you're limited to having one copy of each skill used. Of course that's not to say that you can't do that- especially since it was working for you. You're just spread a lot more thin since it leaves Atsuro without his niche.

In comparison, you could run the MC as magic and wreck absolutely everything with the broken holy dance/drain combo since he can be a better user of it than any of the other characters.

Wark Say
Feb 22, 2013

by Fluffdaddy
Yep! I'm playing the Overclocked version. And since the girlfriend came back from touring a month ago, she bought herself a 3DS without knowing that the thing is region locked. :xd:

She bought three games and one of those was the Japanese version of Overclocked. Since she doesn't know Japanese all that well, she's been playing my 3DS and I've been playing the mint one she brought.

Gin's voice actor sounds so coolly-angry all the time, I love it. :allears:

Also, Midori's Japanese voice actress is so adorable: Instead of annoying, she just comes off as being cheerfully unaware of how boned we all are. The only one I think that pretty much remained the same overall was Yuzu. After playing for a while through the Japanese version, I insist that DS1 would have been a better choice for an anime.

In my first play-through(Amane's Route), I did give Atsuro most of the physical skills. I think I gave him Deathbound around Day 5 or so and he was destroying opponents with stupid ease. I just decided to mix it up with different strategies in every new playthrough, although I do leave at least one powerful Physical attack to him.

In Naoya's route, he was basically my main man for all the battles that didn't require magic, and he accomplished that task with gusto. :black101:

e: Yeah, but don't you get bored of doing the same thing on every route? Yes, when he's the only guy with good-to-great physical stats, of course I go with Atsuro for crazy phys attacks, but when you start getting new characters in the last 2 days, isn't it more fun to try different stuff? Hell, most of the legwork is done by the demons and in some cases, your characters (especially Atsuro and Yuzu) tend to get different stat boosts when leveling-up, even if you're seemingly doing the same things in battle. Hell, Gin's last battle isn't that hard, whether it is on NG+ or on your first play-through. Babel's forms are pushovers compared to Lucifer or Metatron

vvvv vvvv

Wark Say fucked around with this message at 02:35 on May 28, 2013

Arbitrary Coin
Feb 17, 2012

:minnie: Cat Army :minnie:
2nd Battalion

Wark Say posted:


For Gin or Kaido/Frosty, obviously. :colbert:

Well those lameos only come in on the last day. Yeah, even if it is a spoiler I think anyone playing DS1 should be warned about the fact that you at best have 4 commanders, aside from MC, to select from for the first 6 days, aka pretty much all the game.

And Atsuro is required on Gin's last battle

Nate RFB
Jan 17, 2005

Clapping Larry
More DS2 talk: I don't how I lived without Evil Flow+Assassin on Jungo before. It's like I have a little sniper on every map :3:

I will admit I was getting a little frustrated with one particular map on Day 7, so I just bought 3 more Pythons from the compendium (who happened to have Holy Dance) and proceeded to nuke the entire map from the opposite side.

King of Solomon
Oct 23, 2008

S S

Nate RFB posted:

More DS2 talk: I don't how I lived without Evil Flow+Assassin on Jungo before. It's like I have a little sniper on every map :3:

I will admit I was getting a little frustrated with one particular map on Day 7, so I just bought 3 more Pythons from the compendium (who happened to have Holy Dance) and proceeded to nuke the entire map from the opposite side.

The final boss practically requires you to do this.

Genpei Turtle
Jul 20, 2007

Booky posted:

Apparently for SMT4 the real money's in the sidequests, so I guess do a ton of them? v:shobon:v

Sidequests so far have pretty sad rewards, though you can do them again and again.

I've found that poking around certain "tougher" areas that require a lot of legwork to get usually yield pretty decent artifacts. It's still not great but doable.

quote:

And what does the team call some of the items?

My favorite so far is a game DVD. "This is a round hand mirror."

Some of them are kind of silly though, since you can't find out what they are until you cash them in. Like, was the party really hauling around three computer desks and two chairs? They must look like a walking rummage sale.

Genpei Turtle fucked around with this message at 03:02 on May 28, 2013

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Booky
Feb 21, 2013

Chill Bug


Genpei Turtle posted:

Sidequests so far have pretty sad rewards, though you can do them again and again.

I've found that poking around certain "tougher" areas that require a lot of legwork to get usually yield pretty decent artifacts. It's still not great but doable.


My favorite so far is a game DVD. "This is a round hand mirror."

Some of them are kind of silly though, since you can't find out what they are until you cash them in. Like, was the party really hauling around three computer desks and two chairs? They must look like a walking rummage sale.

I'm imagining like 3 of them carrying a table at a time now. :allears:

I guess save up money, do a lot of sidequests, and sell a lot of drops? That's all I can think of, sorry... :shobon:

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