This sure took a turn. We're going to need a bigger
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# ? May 12, 2013 12:04 |
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# ? Jun 9, 2024 08:27 |
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Neruz posted:And everything we are made out of; every element in our world and every atom that makes us up is star poop. Most helium is Big Bang poop. edit: But most terrestrial helium is alpha poop from heavy radioactive isotopes. Male Man fucked around with this message at 16:47 on May 12, 2013 |
# ? May 12, 2013 16:44 |
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Male Man posted:Most helium is Big Bang poop. Isn't only hydrogen Big Bang poop? I thought everything heavier than hydrogen came later.
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# ? May 12, 2013 17:52 |
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Neruz posted:Isn't only hydrogen Big Bang poop? I thought everything heavier than hydrogen came later. It was a pretty big bang. I'm sure there is some purestrain helium out there.
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# ? May 13, 2013 12:08 |
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Neruz posted:Isn't only hydrogen Big Bang poop? I thought everything heavier than hydrogen came later. 75% hydrogen-1, 25% helium-4, small amounts of H-2, lithium and beryllium.
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# ? May 13, 2013 14:00 |
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So, excuse me, but I'm going to interrupt this absolutely dreadful discussion to give some special content. I doubt anybody's going to mind. I solved your puzzle, Dia-bee-tus.
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# ? May 14, 2013 08:55 |
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Suspicious Dish posted:So, excuse me, but I'm going to interrupt this absolutely dreadful discussion to give some special content. I doubt anybody's going to mind. Cool video but you should mark it a spoiler because it does give away some future game features that should probably be kept hidden.
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# ? May 14, 2013 09:22 |
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This has nothing to do with the biochemical makeup of hot peppers or poop, but it has something to do with Mario. My college decided to make an "M" (the letter it starts with) made out of flowers on one end of the campus. The college's colors are red and silver. The result is pretty much what you'd expect.
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# ? May 16, 2013 02:18 |
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No, I'm expecting the front part of Starship Mario's hat to stick out from the ground there. Honestly, this is quite neat. I think it's funny to see video game stuff end up in real life somehow.
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# ? May 16, 2013 07:25 |
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Looks more like a Kirby M Tomato to me, only with the colors sorta inverted. EDIT: No I'm just an idiot it's clearly Mario
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# ? May 16, 2013 07:31 |
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Just an FYI about Nintendo LPs hosted on youtube. I noticed that the early parts have ads on them now. http://penny-arcade.com/report/article/nintendo-takes-legal-action-against-its-own-community-claims-rights-over-yo
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# ? May 16, 2013 23:18 |
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Asiina posted:Just an FYI about Nintendo LPs hosted on youtube. I noticed that the early parts have ads on them now. From the looks of Diabetus's twitter I'm definitely sure he's well aware. This is also the discussion in the Sandcastle (and many other places) so this is probably news to very few people. Suspicious Dish posted:So, excuse me, but I'm going to interrupt this absolutely dreadful discussion to give some special content. I doubt anybody's going to mind. I don't even get how this works And you say there's something like it in Zelda too?
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# ? May 16, 2013 23:32 |
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Hmm, that's interesting, actually. Probably not a big thing for anyone on SA, but I imagine the LPers who actually rely on the ad revenue to any extent are pissed. I can see both sides really, and it's one thing that Nintendo are not asking Google and others to remove the videos, just allow them to profit from use of their stuff. The counter argument is that the LP itself is a form of advertising, and thus they're already benefiting, because it's getting eyes on their product, plus the revenue from the ads is going to be quite low, so they're being petty on that level.
Gaz-L fucked around with this message at 00:08 on May 17, 2013 |
# ? May 17, 2013 00:06 |
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Color Printer posted:I don't even get how this works And you say there's something like it in Zelda too? When you hit the Reset button on the Wii (hardware or Home Menu), it doesn't actually do anything at the system level. It just tells the app that's running "oh hey, the user pressed the Reset button, you might want to do something about that". In the case of the Zelda engine's case, it does a fade-out to black and then tries to reset the game state to the title screen. It turns out that if you die in a void (where you hear the whoosh sound and respawn) in the few frames it's trying to reset to the title screen, the game tries to respawn you on the title screen, and a bunch of shenanigans can happen — this is known as the Back in Time glitch, and it exists in Tetra-engine Zelda games (Wind Waker, Twilight Princess, Skyward Sword). Twilight Princess and Skyward Sword speedruns use this in weird ways — in Twilight Princess, you get a weird save file that lets you skip some parts of the game, and in Skyward Sword, you can set your character's coordinates to any of the save statues on the map, allowing you to warp over parts of the map. I have videos about this for Twilight Princess and Skyward Sword on my YouTube channel if you want to see them. It turns out that a similar glitch exists in Super Mario Galaxy 2. I go into more detail in video, but if you reset in a specific 2-frame window after getting a Game Over, the game will for some reason spawn items in weird places for the first zone of a planet (it's not necessarily the same places that the level normally puts them. I assume that walls, both invisible and visible, push the items around). It basically means you can get items in levels that they normally appear, assuming the items are fairly close to where you spawn.
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# ? May 17, 2013 00:19 |
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You say it's not known because it doesn't really help speedrunners, is there no way to make it push stars around to places they shouldn't be with that glitch?
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# ? May 17, 2013 00:37 |
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Oh, whoops, I forgot to mention that the glitch only affects Layer0, which only contains coins and items. Goal stars, warp stars, NPCs, enemies, etc. are on Layer1, and other stuff is on other layers (platforms, level-specific gimmicks, gravity controllers, etc.)
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# ? May 17, 2013 00:42 |
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Ah, alright.
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# ? May 17, 2013 00:49 |
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Suspicious Dish posted:I go into more detail in video, but if you reset in a specific 2-frame window after getting a Game Over, the game will for some reason spawn items in weird places for the first zone of a planet
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# ? May 17, 2013 10:04 |
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Azriel Odin posted:That sounds like something that needed crazy researches (or pretty big luck) to find out, and that now needs crazy precision to accomplish on the real hardware . Kudos for that, it's pretty impressive. There are no limits to the lengths people will go in order to break a system. Give someone a system to operate in and eventually they will always try and see what the limits of the system are and what happens to the system when they exceed those limits; tis human nature. It might take awhile; some famous bugs\tricks in games were discovered years or even a decade after release, but someone will always find it in the end. Always.
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# ? May 17, 2013 10:11 |
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On the subject of the spring mushroom, I'm more of a fan of how the general concept was carried out in Voodoo Vince. If I remember correctly, there was one level where you had to get in a spring, and once you were in you were constantly bouncing, but the crucial thing is that they erred on the side of moving slowly, which made the level drag on a bit, but never ever resulted in feeling like you weren't in control of your character or like one wrong push of the control stick could send you careening into the abyss.
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# ? May 17, 2013 11:34 |
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Neruz posted:There are no limits to the lengths people will go in order to break a system. Give someone a system to operate in and eventually they will always try and see what the limits of the system are and what happens to the system when they exceed those limits; tis human nature. This is getting off-topic but the history of the Ocarina of Time speedrun is amazing, and it all happened after around 2006.
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# ? May 17, 2013 11:35 |
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Azriel Odin posted:That sounds like something that needed crazy researches (or pretty big luck) to find out, and that now needs crazy precision to accomplish on the real hardware . Kudos for that, it's pretty impressive. I originally found this on a random YouTube camcorder video called something like "SMG2 WTF ITEMS??" or a dumb title like that back when I was searching for glitch videos when the game came out, so I'm quite sure the guy found it by luck. A week ago, I spent some time TASing the trick with Dolphin, a very accurate Gamecube / Wii emulator, to figure out how big the frame window is. The layer stuff is because there's an active SMG research community for the purpose of building a ROM hack of it, and they published a document of it. The website that the documentation is on is down right now, but try this link a bit later, maybe?
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# ? May 17, 2013 15:22 |
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Part XX - Prankster Comets again! Baldurdash / YouTube (guests: slowbeef)
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# ? May 28, 2013 01:34 |
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Diabetus posted:
We talk about the recent Nintendo news but if you wanna sound off on it, post it in this thread instead of here. e: oops double post...I've been prankster comet-ed!!!!
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# ? May 28, 2013 01:37 |
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omg Diabetus stop double posting you shitposter. I was never very fond of the prankster comets, they all feel pretty dull and repetitive to me. "Do this thing you already did, but with SHADOW PEOPLE!" Never really did it for me.
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# ? May 28, 2013 01:40 |
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Neruz posted:I was never very fond of the prankster comets, they all feel pretty dull and repetitive to me. "Do this thing you already did, but with SHADOW PEOPLE!" Never really did it for me. I actually just finished replaying the first half of Galaxy 2, and I'm needing some Galaxy goodness so bad I'm playing through the Galaxy 1 levels again. Man, that game just feels so unpolished compared to this one. It's still a loving ingenious game, but if Galaxy 1 had been like Galaxy 2, then it would have been heralded as the greatest innovation in platforming since Super Mario 64, instead of just a very good game. poo poo, I hope whatever they do for the WiiU is as good as Galaxy 2.
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# ? May 28, 2013 02:57 |
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Prankster comets are great; my babygames need more extra challenges.
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# ? May 28, 2013 02:57 |
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Cool Chulainn posted:Prankster comets are great; my babygames need more extra challenges. It'd be nice if instead of prankster comets being "Do this thing you've done before but with a restriction" thing they were a "Do a romhack hard version of this level that our level designers made because they hate you and everything you love." thing.
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# ? May 28, 2013 03:03 |
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The prankster comets, especially the cosmic clone and daredevil comets, get much more interesting in the later worlds. Yes, some even manage to boost an already tough world into "romhack hard" territory, just through those restrictions, imho. Without spoiling too much, cosmic clones + tight spaces + timed obstacles = dijon du jour fucked around with this message at 03:15 on May 28, 2013 |
# ? May 28, 2013 03:11 |
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SpiderHyphenMan posted:It's still a loving ingenious game, but if Galaxy 1 had been like Galaxy 2, then it would have been heralded as the greatest innovation in platforming since Super Mario 64, instead of just a very good game. I'm pretty sure Galaxy 1 was heralded as such. Galaxy 2 was simply so much better in every way that it only looks bad in comparison. Well, maybe not every way. Where's my Ice Flower Nintendo?
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# ? May 28, 2013 03:14 |
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CandyCrazy posted:I'm pretty sure Galaxy 1 was heralded as such. Galaxy 2 was simply so much better in every way that it only looks bad in comparison. The best thing they did with the Ice Flower in Galaxy was wall-jumping up waterfalls, and this game had that. Also, ice-skating.
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# ? May 28, 2013 04:12 |
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I really like the idea behind the Cosmic Clones, but I always feel like the level designers always feel a need to throw in a segment where you have to wait for something, just to give them a chance to catch up to you. And then, to avoid them, you skirt back and forth across the level like you're running a lawnmower and it just kills the flow the game. KingEffingFrost fucked around with this message at 06:21 on May 28, 2013 |
# ? May 28, 2013 06:13 |
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What Diabeetus didn't show off is that once the timer in the speed run levels goes under 10 seconds, the bomb collar fastened around Mario's neck begins to beep louder and louder with each passing second.
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# ? May 28, 2013 06:19 |
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# ? May 29, 2013 01:41 |
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It's great if you like nonsensical plots.
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# ? May 29, 2013 05:16 |
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I liked Subspace Emissary until I found out the last level is a bad Metroidvania that lasts way too loving long.
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# ? May 29, 2013 08:32 |
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Subspace Emissary was worth it for exactly three things: 1. Ness, Lucas and the Pokemon Trainer being the entire lineup for a stage, since they were all essentially made by the same people. 2. Captain Falcon's introduction. 3. The entire universe is saved by the great hero King Dedede. It could do whatever the hell it wanted to after those events, and the rest was generally a solid passing grade, but those parts made it. Oh, also it being the origin of the only good scene in Other M.
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# ? May 29, 2013 09:45 |
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Cleretic posted:Oh, also it being the origin of the only good scene in Other M. You're going to have to explain this one, because I don't remember any good scenes in Other M, let alone ones reminiscent of Smash Bros.
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# ? May 29, 2013 10:01 |
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DarkHamsterlord posted:You're going to have to explain this one, because I don't remember any good scenes in Other M, let alone ones reminiscent of Smash Bros. On review I was misremembering Ridley's introduction cutscene in Other M, which I thought included Ridley picking Samus up and grinding her against the wall of a circular room, in the same way he arrived in the Subspace Emissary. I just re-watched the scene though, and while it does look like Ridley's doing that in a couple of shots, that's just because of some poor direction in the cutscene.
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# ? May 29, 2013 10:35 |
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# ? Jun 9, 2024 08:27 |
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Smoking Crow posted:It's great if you like nonsensical plots.
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# ? May 29, 2013 11:10 |