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James The 1st posted:The Paradox forums can be bad sometimes. Random idiots keep posting in the Victoria 2 forum how HoD is not very good/disappointing. I sorta think this too I think my biggest problem is that HoDs improvements to diplomacy and imperialism now makes the economy and army management seem so much worse than before, even if they are the same.
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# ? May 30, 2013 19:10 |
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# ? May 31, 2024 12:54 |
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Personally, I'm hoping for a sidescroller beat'em up game where you play as various European Monarchs and each level represents a different historical world culture starting from the easier ones like brazilian or caribbean native people and going up in difficulty till you face someone bad rear end as the end boss like Timur or a Chinese Emperor.
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# ? May 30, 2013 19:12 |
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meatbag posted:I sorta think this too They made SP improvements that didn't translate well to MP. Once again there was a severe lack of QA at the MP level. Crises can get bugged out requiring a restart, I feel that there is more OOS more often, and colonization is bugged sometimes with it saying 'no naval port close enough' despite that being a bit fat lie. The worst part is the new colonization system makes it even harder for smaller nations to get pieces of Africa since nations like UK can put points into almost everything they can reach and reinforce it. Also, since armies require more stuff now, every game runs into massive shortages in the mid-game, most notably iron. This only gets semi-resolved by 1880-1890 by techs picking up the slack. Until the recent patch, France was the undisputed king of the game.
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# ? May 30, 2013 19:17 |
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Kanthulhu posted:Personally, I'm hoping for a sidescroller beat'em up game where you play as various European Monarchs and each level represents a different historical world culture starting from the easier ones like brazilian or caribbean native people and going up in difficulty till you face someone bad rear end as the end boss like Timur or a Chinese Emperor. With a co-op Boxer Rebellion DLC.
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# ? May 30, 2013 19:18 |
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Kanthulhu posted:Personally, I'm hoping for a sidescroller beat'em up game where you play as various European Monarchs and each level represents a different historical world culture starting from the easier ones like brazilian or caribbean native people and going up in difficulty till you face someone bad rear end as the end boss like Timur or a Chinese Emperor. The end boss is obviously the Emperor of Japan with machine guns he learned how to use from watching you, dad!
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# ? May 30, 2013 19:31 |
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I just got into Victoria 2 in a big way since it went on sale (though I still don't have HoD) and I'm having a lot of fun playing as Texas and trying to maintain my independence. What I don't like is that the soundtrack seems fairly European-centric, or at least very imperial in nature. I tried poking around on Spotify for an "19th century American" collection of music, but nothing really stood out. I'm wondering if you guys might have any good ideas or playlists already before I compile my own. If I did make one, would anyone else like it?
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# ? May 30, 2013 21:46 |
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dipwood posted:They made SP improvements that didn't translate well to MP. Once again there was a severe lack of QA at the MP level. I hope now that Paradox has bet the farm on Steam, MP will be fine from here on out. Assuming Steam takes care of MP, that is.
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# ? May 30, 2013 22:15 |
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ExtraNoise posted:I just got into Victoria 2 in a big way since it went on sale (though I still don't have HoD) and I'm having a lot of fun playing as Texas and trying to maintain my independence.
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# ? May 30, 2013 22:25 |
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Anyone here remember East VS West? Well according to Susana from marketing, it's looking at a Q1 2014 release, instead of the Q4 2013 release I believe we were earlier told.quote:Release dates are not only dictated by development itself. Several factors go into it, lead times from finished GM to bringing it to market (yes, even digital products have lead times), internal production pipe line (Paradox has a line production for all games in our portfolio – not just for PDS), market conditions, the release slots we can get from sales partners at any given time etc. To give you a very concrete example: releasing games past mid-October is generally considered very risky unless you are a blockbuster giant. That time period is usually monopolized by all the gigantic game productions all battling for their piece of the holiday sales. We haven’t released a new game past mid-October for years. dipwood posted:Until the recent patch, France was the undisputed king of the game. France is the final boss of every Paradox game. Yes even Hearts of Iron, and that one EUII game that was nothing but Scandinavia.
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# ? May 30, 2013 22:27 |
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DrProsek posted:France is the final boss of every Paradox game. Yes even Hearts of Iron, and that one EUII game that was nothing but Scandinavia. I don't really want to spoil WWII for those who haven't seen the movie yet but yeah there is quite an upset involving France early on.
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# ? May 30, 2013 22:29 |
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A Buttery Pastry posted:Well, the stuff that immediately comes to mind as 19th century American music would be Negro spirituals (and later gospel music), plus civil war music. There's probably also a wide variety of immigrant music you could use, which would be distinctly non-imperial, even if it was largely based on European culture. Sousa's stuff is the obvious pick for V2 USA music, though a lot of George M. Cohan's stuff also works (if you could find a good instrumental version of Over There it'd fit perfectly).
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# ? May 30, 2013 22:35 |
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Patter Song posted:Sousa's stuff is the obvious pick for V2 USA music, though a lot of George M. Cohan's stuff also works (if you could find a good instrumental version of Over There it'd fit perfectly).
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# ? May 30, 2013 23:20 |
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If you can mod the game so that different music plays depending on government type, you could make a playlist of IWW songs and other early left-wing folk music/country music for a Socialist or Communist USA. Also, ragtime and jazz. I know it's technically early 20th century rather than 19th century, but the game doesn't end until 1936, and jazz definitely already existed by that point.
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# ? May 30, 2013 23:36 |
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Kanthulhu posted:Personally, I'm hoping for a sidescroller beat'em up game where you play as various European Monarchs and each level represents a different historical world culture starting from the easier ones like brazilian or caribbean native people and going up in difficulty till you face someone bad rear end as the end boss like Timur or a Chinese Emperor. Paradox, please develop a vertical-scrolling bullet hell shooter game based on European renaissance history. It would be magnificent.
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# ? May 31, 2013 00:31 |
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V for Vegas posted:Something along the lines of the ill-fated Red Shift would be the greatest. I'm really sad Red Shift never became a thing. Do it Paradox. Please.
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# ? May 31, 2013 00:34 |
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A Buttery Pastry posted:It's pure imperialist trash, that's no good for ExtraNoise. I actually found a pretty good album by this dude: https://www.youtube.com/watch?v=ApV1UxFGv5Q A bunch of fiddle and guitar. I found another collection of 19th Century Mexican guitar tracks by a man named Luis Diaz Santana and put them together into a playlist on Spotify. I threw in some instrumental work from the O Brother, Where Art Thou soundtrack and even a guitar track for a Mormon hymn. I need to clean up the playlist a bit, but it's sounding pretty good for what I'm going for. Edit: If I could find Sousa in a folk guitar or something a little mellower than a marching band, I'd be all over it. ExtraNoise fucked around with this message at 01:11 on May 31, 2013 |
# ? May 31, 2013 01:06 |
At what point does the AI really give up in a war in Vicky2? I launched a war as the USA to reclaim Idaho from the UK (costs 5 points), I basically wiped out all their armies in North America in fairly one-sided battles and had occupied half of Canada. Once I got to 26 I was able to finally get Idaho and I was too chicken to pursue further gains (they had mobilized and were about to wipe me out in my colonies in West Africa). Why did it take until that much time to just get a state back?
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# ? May 31, 2013 01:21 |
ExtraNoise posted:I just got into Victoria 2 in a big way since it went on sale (though I still don't have HoD) and I'm having a lot of fun playing as Texas and trying to maintain my independence. Everything is eurocentric in V2... if you play as Persia you still get the artwork of women in bonnets when the "Your Minister Had An Affair" event comes up or whatever. Not to mention that if you were really playing as Persia in the 19th century the "affair" would probably be with a handsome man.
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# ? May 31, 2013 01:37 |
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DrProsek posted:Anyone here remember East VS West? Well according to Susana from marketing, it's looking at a Q1 2014 release, instead of the Q4 2013 release I believe we were earlier told. Let's hope they go back to the drawing board long enough to make the non-combat aspects worth playing.
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# ? May 31, 2013 03:53 |
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Is EvW the new MM?
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# ? May 31, 2013 04:39 |
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DrSunshine posted:Paradox, please develop a vertical-scrolling bullet hell shooter game based on European renaissance history. It would be magnificent. Honestly surprised there isn't already a Touhou Universalis.
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# ? May 31, 2013 05:38 |
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There is a Touhou mod for CK2. And a pony mod for Vicky 2. Now all there needs to be is a Homestuck mod for EU3 and we'll have a terrible internet fandom mod hat trick.
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# ? May 31, 2013 05:46 |
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So, uh, I'm having an interesting bug with the AI in HoD with the latest NNM. It's even worse in Russia. Anyone know what's up with this? It's no wonder the AI has horrible industry scores, they're spending all their money turning their entire country into the maignot line.
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# ? May 31, 2013 05:57 |
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BBJoey posted:So, uh, I'm having an interesting bug with the AI in HoD with the latest NNM. Sometimes I do that when I have nothing else to spend my money on, like when the laissez-faire liberals get elected and I end up just sitting on millions of pounds with nothing to spend them on.
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# ? May 31, 2013 07:12 |
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There should probably/definitely be some mechanic to discourage nations from building forts everywhere except particularly vicious borders or otherwise strategically important provinces. Russia and France inevitably get carried away in my Germany games and end up with forts all over. Not that I blame them because Germany is
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# ? May 31, 2013 07:24 |
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It doesn't really matter if they build them everywhere because unlike in V1, forts in V2 are less like the the Maginot Line or Verdun keeping you from taking the province and giving massive bonuses to defenders, and more like small local barricades that make it take slightly longer to subdue a province's resisters once you've taken it and begun to occupy it; and this shows in how the AI uses them in both games. For what it's worth, I vastly prefer the former.
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# ? May 31, 2013 08:24 |
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BBJoey posted:So, uh, I'm having an interesting bug with the AI in HoD with the latest NNM. Those look like player run countries. The only time any province should be less than max fort level is when you're fed up with the interface and can't be bothered to track down a fort that's slightly lower than the rest. I'd mention money being a limiting factor in the first decade or two but Great Britain, Russia and France shouldn't ever have money problems unless they lose a great war.
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# ? May 31, 2013 09:12 |
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James The 1st posted:Is EvW the new MM? I don't think EVW is another MM: The guys behind it already have Arsenal of Democracy under their belt, which was a decent expand-alone to HOI2, if made redundant by underreach + the release of Darkest Hour. EVW will probably see the light of day, and it'll probably even be fairly stable and bug-free, which puts it leagues ahead of MM. The concern, at least as far I understand it, has always been that it's too focused on Cold-War-Gone-Hot. A Cold War should be more like Victoria 2 or CK2, and less like HOI. The military sperginess should almost be an afterthought of throwing x numbers of soldiers at each other, because getting into armed conflict is supposed to be a last resort.
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# ? May 31, 2013 12:32 |
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At the same time there's worrying similarities with the way MMtG's development went. Seeming feature creep/misplaced feature focus, creepy dev diaries, and a delay from Q2 2013 to Q1 2014... Frankly, I don't think EvW will have the same end as MMtG, but the only two things that keep me believing that is AoD being a pretty solid HoI2 game and the dev claim that EvW's multiplayer is working.
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# ? May 31, 2013 13:02 |
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EUIV - China Yes! Soft caps on factions. quote:Welcome to the 33rd Development Diary for Europa Universalis IV, where we go into details about Ming China, the great dynasty that ruled over as much as a fifth of the world’s population in 1444, and dominated East Asian politics and diplomacy until the arrival of Western traders.
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# ? May 31, 2013 13:12 |
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Ahhh, finally Ming sounds interesting and fun to play! I know that I'll definitely be looking to deal with all the crises and internal issues of China.
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# ? May 31, 2013 14:05 |
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Three Moves Ahead has an EU4 podcast with the lead. http://www.idlethumbs.net/3ma
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# ? May 31, 2013 14:48 |
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V for Vegas posted:EUIV - China
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# ? May 31, 2013 15:01 |
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V for Vegas posted:EUIV - China Checking out the attached screenshot to that thing, I'd, uh, recommend some rewording of the faction descriptions before release. They all sound like shitlords in one way or another, and the Temple faction is literally "OUR BUDDHISTS." I mean, listen to this. quote:Representing various Taoist orders. The Temples are especially interested in persecuting Buddhists. Since Buddhists are not a renewable resource, the Temple faction facilitates war to acquire more Buddhists. It's hilarious, yeah, but is it appropriate? Hell, for that matter, I'm literally unaware of this, so someone please answer - WERE the Taoists of the time big on persecuting Buddhists? The only thing really I know about Taoists and their involvement with the government is an old joke: "An official in office is a Confucian, while an official forced out of office is a Taoist."
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# ? May 31, 2013 15:22 |
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Tomn posted:Checking out the attached screenshot to that thing, I'd, uh, recommend some rewording of the faction descriptions before release. They all sound like shitlords in one way or another, and the Temple faction is literally "OUR BUDDHISTS." I mean, listen to this. It doesn't really make much of a difference with regards to what you're saying, but I'm fairly certain they've lifted the descriptions straight from the Divine Wind factions. The Temples one at least is the same as it was in DW. YF-23 fucked around with this message at 15:29 on May 31, 2013 |
# ? May 31, 2013 15:24 |
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Tomn posted:Checking out the attached screenshot to that thing, I'd, uh, recommend some rewording of the faction descriptions before release. They all sound like shitlords in one way or another, and the Temple faction is literally "OUR BUDDHISTS." I mean, listen to this. The last major persecution of Buddhism had been half a millennium earlier in the Tang Dynasty, but it was major enough to cripple Buddhism in China over the long term.
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# ? May 31, 2013 15:46 |
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It's also true that Buddhists are non-renewable. Many theologians predict that we will reach what is known as "peak Buddha" in our lifetime.
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# ? May 31, 2013 17:20 |
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Patter Song posted:The last major persecution of Buddhism had been half a millennium earlier in the Tang Dynasty, but it was major enough to cripple Buddhism in China over the long term. Yeah, and later on the location of the Taiping Rebellion within the heartlands of Chinese Buddhism basically struck a killing blow that the religion never really was able to recover from. Not that the countless social upheavals and iconoclastic movements in 19th-20th Century China didn't add insult to injury.
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# ? May 31, 2013 17:37 |
Siam is for some reason really difficult to civilize. I'm playing with the newest version of NNM in like 1844ish. I conquered Luang Prabang early on for the easy research points, then waited a few years for my infamy to sink back down to acceptable levels. My next target was to be Johore -- but for some reason when I try to justify war on Johore, the conquest CB isn't available - but if I try it in another country in the East Indies (I tried it on Lanfang) it works just fine. Is it because Johore is a two-state country? If I declare war with the Acquire State causus belli, will that also give me RP, or is that only valid with the Conquest CB?
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# ? May 31, 2013 17:41 |
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# ? May 31, 2024 12:54 |
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You should be able to use a conquest CB on Johore or any other unciv with less than 5 states, unless NMM changes that. But the RP bonus you get comes from any territory you take, whether via Acquire State or Conquest. Is Johore civilized by any chance?
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# ? May 31, 2013 17:51 |