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  • Locked thread
hyphz
Aug 5, 2003

Number 1 Nerd Tear Farmer 2022.

Keep it up, champ.

Also you're a skeleton warrior now. Kree.
Unlockable Ben

ThisIsACoolGuy posted:

My vita is falling asleep each time I have one of those dot movement things, I actually have a youtube video up just to slowly go through whenever any hint of movements coming up v:v:v

I don't mind the movements, I do mind the opening and closing doors. I think I was joking about "door porn" by the end.

Pierzak posted:

I want to see more situations when the protagonist exercises their "law of force" and does gently caress up in the long run, not ethically but pragmatically. "Yes they were assholes, but also very necessary members of the group/society/whatever, and you've cut off your only means of survival, you hosed it up you deal with it."

Spec Ops?

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Count Bleck
Apr 5, 2010

DISPEL MAGIC!

hyphz posted:

I don't mind the movements, I do mind the opening and closing doors. I think I was joking about "door porn" by the end.

Boop boop boop boop boop.

BEEPBEEPBEEPBEEP.

That's the last thing I'll hear before I die.

Also the doors opening and closing is awful.

Edit: Also, we are about to learn why Luna is the best :3:

njsykora
Jan 23, 2012

Robots confuse squirrels.


Count Bleck posted:

Edit: Also, we are about to learn why Luna is the best :3:

You say that like Luna isn't the best character already.

W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.

njsykora posted:

You say that like Luna isn't the best character already.

Well, she's certainly got some stiff competition from old man Tenmyouji.

Fedule posted:


Ugh. Stuck with a kid and some old fart...
I can't see how this could possibly go badly.


Hmph. Well, maybe we'll get lucky and you'll pull your head out of your rear end.


What'd you just say?!

:allears:

might be wrong
Oct 11, 2012

njsykora posted:

You say that like Luna isn't the best character already.

Literally all I get from her so far is that she's a meek, 'nice' character. The only reason she's interesting is because people in the thread are practically holding up signs saying 'Guess what she's gonna be GREAT.'

e: can't write

might be wrong fucked around with this message at 18:52 on May 30, 2013

SingerOfW
Feb 28, 2012

I shall admit my wickedness.
Yeah, I'd say that Phi is the best so far simply because she had more spotlight than the rest. And she's the least anime of the whole female cast, which is always a plus. Which doesn't stop me from liking Luna the most, but I'm just weak to Mamiko Noto.

ApplesandOranges
Jun 22, 2012

Thankee kindly.

might be wrong posted:

Literally all I get from her so far is that she's a meek, 'nice' character. The only reason she's interesting so far is because people in the thread are practically holding up signs saying 'Guess what she's gonna be GREAT.'

Seriously, it's actually getting annoying. "HEY GUYS WINK WINK NUDGE NUDGE"

I'm sure all characters in the game have their moments, but let the people who've never seen it find out for themselves.

Lotus Aura
Aug 16, 2009

KNEEL BEFORE THE WICKED KING!

might be wrong posted:

Literally all I get from her so far is that she's a meek, 'nice' character. The only reason she's interesting is because people in the thread are practically holding up signs saying 'Guess what she's gonna be GREAT.'

Yeah, from what we've seen so far I'd say that she's probably the worst character. Everyone else has something interesting or noteworthy about them, but Luna's just... there.

Hamsterlady
Jul 8, 2010

Corpse Party, bitches.

SingerOfW posted:

Yeah, I'd say that Phi is the best so far simply because she had more spotlight than the rest. And she's the least anime of the whole female cast, which is always a plus. Which doesn't stop me from liking Luna the most, but I'm just weak to Mamiko Noto.

Phi is totally the least anime. *leaps 15 feet in the air*

W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.

might be wrong posted:

Literally all I get from her so far is that she's a meek, 'nice' character. The only reason she's interesting so far is because people in the thread are practically holding up signs saying 'Guess what she's gonna be GREAT.'

ApplesandOranges posted:

Seriously, it's actually getting annoying. "HEY GUYS WINK WINK NUDGE NUDGE"

I'm sure all characters in the game have their moments, but let the people who've never seen it find out for themselves.

It would be nice if the people who have already beaten the game and are participating in the voting would just vote and leave it at that. You don't need to justify your votes, and I'm pretty sure the people who haven't played before (and maybe even some of the people who have played before) don't really care why you're trying to railroad the LP in a particular direction.

curiousCat
Sep 23, 2012

Does this look like the face of mercy, kupo?

ApplesandOranges posted:

Seriously, it's actually getting annoying. "HEY GUYS WINK WINK NUDGE NUDGE"

I'm sure all characters in the game have their moments, but let the people who've never seen it find out for themselves.

Everyone in this game is the best character.

I voted for Luna because I like her hair.

SingerOfW
Feb 28, 2012

I shall admit my wickedness.

DarkHamsterlord posted:

Phi is totally the least anime. *leaps 15 feet in the air*
She used Sigma as a springboard, so it's totally fine :colbert:

CottonWolf
Jul 20, 2012

Good ideas generator

Fedule posted:

The most fascinating aspect of the morality surrounding June is that, even if you assume that she's justified in her actions, her success in the second Nonary Game means that the thing that justifies her actions never technically happened (though she was still locked in an incinerator. Is it the thought that counts?), so even if she is justified, she cannot justify herself to any other observer.

I assumed that she didn't kill those people as revenge for killing her specifically, I always thought it was because of the whole organisation and running of the nonary game. General rather than specific dickery, if you will.

Count Bleck
Apr 5, 2010

DISPEL MAGIC!

curiousCat posted:

Everyone in this game is the best character.

I voted for Luna because I like her hair.

Personally this is also why I like Luna.
Also her voice is adorable. :3:

King of Solomon
Oct 23, 2008

S S

lotus circle posted:

What, no annoying map movement gif that goes on for way too long and can't be skipped at all? These poor people who never played the game will now never know the joy of having to wait through dots moving on a blueprint map, without being able to skip it the first time through.

Still not as bad as 999's d-pad fastforward, but still awful.

It's even worse than that, really. Because of the specifics of what happens around the dots moving around, you fairly frequently have to watch it happen even if you've already seen it before.

This gets especially annoying if you, like me, are a crazy person and marathon the game. That time adds up, especially during some of the more egregious dot moving segments.

Wild Knight
Mar 27, 2010

Foul villain! I do not flee. I will never turn my back on you and run away!

[he says, running away]
The Something Awful Forums > Discussion > Games > Let's Play! > Egregious Dot Moving Segments: Lettuce Play Zero Escape: Virtue's Last Reward

I think we might need a gif or something of this process considering how many people are complaining about it.

Color Printer
May 9, 2011

You get used to it. I don't
even see the code. All I see
is Ipecac, Scapular, Polyphemus...


I think the worst part about 999's fast forward function is how inconsistent it is. If I remember right, it made me sit through Seven's entire spiel on the Gigantic a second time just because it was book ended by slightly different bits of dialogue. But then, after skipping the elevator scene (you know the one), it stopped fast-forward for only one line at the bottom of the elevator, which is slightly different if you skip that scene. And then it just went right back to fast forwarding.

Actually the worst part is it's not a loving toggle. :argh:

Count Bleck
Apr 5, 2010

DISPEL MAGIC!

Wild Knight posted:

The Something Awful Forums > Discussion > Games > Let's Play! > Egregious Dot Moving Segments: Lettuce Play Zero Escape: Virtue's Last Reward

I think we might need a gif or something of this process considering how many people are complaining about it.

I think we should wait until it would get to the point where it would be irritating as poo poo.

Seshoho Cian
Jul 26, 2010

Color Printer posted:


Actually the worst part is it's not a loving toggle. :argh:

If it makes you happy it's a toggle in this game. Pressing Square will cycle through the text waiting for you to press X to advance text, advancing text when the voice acting for that line finishes, and skipping dialogue if you've seen it before.

Kgummy
Aug 14, 2009

CottonWolf posted:

I assumed that she didn't kill those people as revenge for killing her specifically, I always thought it was because of the whole organisation and running of the nonary game. General rather than specific dickery, if you will.
That and the first nonary game was essentially attempted murder(or at least severe endangerment) of children. There's not really a whole lot those four could really have said. It's kind of clear that Ace fully expected some of them to die, though he was kind of crazy at that point. Come to think of it, it seems he became more sane in the nine year gap. Maybe the other three got freaked out and sent him to therapy? Or his success with Cradle Pharmacy gave him something else to focus on than him not being able to see faces? Not to say he was entirely sane afterwards, just not as insane as he appeared to be during the first nonary game. Though I suppose he could have been exactly as sane then, just seen through the eyes of a young child.

I'm not sure, did the first game actually put bombs in the children? It's at least implied since the ninth man knew exactly what was going to happen to him.

June might legally be in the clear on a technicality, but she certainly wasn't fully in the right. And she really couldn't be, with the time loop. She had to have bombs put into at least two people. Ace and the captain guy might not even have had bombs put in them, since they never explode. And it's clear that no one else had bombs put in them.

njsykora
Jan 23, 2012

Robots confuse squirrels.


Count Bleck posted:

I think we should wait until it would get to the point where it would be irritating as poo poo.

So the second time it happens then.

HR12345
Nov 19, 2012
Welp, this LP made me buy the game for Vita. I already thoroughly finished it on 3DS before.

Bruceski
Aug 21, 2007

The tools of a hero mean nothing without a solid core.

Color Printer posted:

I think the worst part about 999's fast forward function is how inconsistent it is. If I remember right, it made me sit through Seven's entire spiel on the Gigantic a second time just because it was book ended by slightly different bits of dialogue. But then, after skipping the elevator scene (you know the one), it stopped fast-forward for only one line at the bottom of the elevator, which is slightly different if you skip that scene. And then it just went right back to fast forwarding.

Actually the worst part is it's not a loving toggle. :argh:

VLR has some of this as well. If a scene is identical with a different character being referenced in one line (say for example if 999 had a different person notice Snake was missing depending on the order you talked to people while searching), then the entire scene tends to get labelled as "different" even if most of it is the same people saying the same things to someone different offscreen.

Kinu Nishimura
Apr 24, 2008

SICK LOOT!

Bruceski posted:

VLR has some of this as well. If a scene is identical with a different character being referenced in one line (say for example if 999 had a different person notice Snake was missing depending on the order you talked to people while searching), then the entire scene tends to get labelled as "different" even if most of it is the same people saying the same things to someone different offscreen.

What? No. VLR's treatment of identical scenes is that only the offending lines that are different are unskippable, the rest that you've already seen is perfectly kosher to skip through.

Bruceski
Aug 21, 2007

The tools of a hero mean nothing without a solid core.

alcharagia posted:

What? No. VLR's treatment of identical scenes is that only the offending lines that are different are unskippable, the rest that you've already seen is perfectly kosher to skip through.

It really varies, I'll cite an example to back me up once we get there.

Spatula City
Oct 21, 2010

LET ME EXPLAIN TO YOU WHY YOU ARE WRONG ABOUT EVERYTHING
What is this dot movement thing being talked about? I'm confused. :saddowns:

Kinu Nishimura
Apr 24, 2008

SICK LOOT!

Spatula City posted:

What is this dot movement thing being talked about? I'm confused. :saddowns:

The game, when illustrating Sigma moving from one point in the facility to another, brings up a map of the facility and illustrates him (a glowing dot) moving to where he needs to go. Every single time. It always seems to take a bit too long.

lotus circle
Dec 25, 2012

Jushure Iburu
So don't worry

Spatula City posted:

What is this dot movement thing being talked about? I'm confused. :saddowns:
Fedule spared you all of having to watching a blinking dot moving on a blueprint map to the location and instead just outlined the course it took. Think yourselves lucky.

njsykora
Jan 23, 2012

Robots confuse squirrels.


Spatula City posted:

What is this dot movement thing being talked about? I'm confused. :saddowns:

OK you see this map here?


In game that's a little moving dot that shows where you're going in the warehouse, and it stops for every major door you go through. And you have to watch it every single time you're moving somewhere in the warehouse, and you can't skip it or speed it up. First few times it's a cool little thing giving you a sense of where everything is in relation to everything else but after those few times the layout of the place is burned into your mind forever and it becomes an incredibly pain in the rear end to have to watch this little dot moving at no acceptable speed to a place you know the way to.

And generally you'll be seeing 2-3 door opening animations in the process, which slows things down even more.

njsykora fucked around with this message at 00:04 on May 31, 2013

Medieval Medic
Sep 8, 2011

I have noticed something interesting about this map. Yellow and Cyan link up earlier with each other than with Magenta.

slowbeef
Mar 15, 2005

Will Harvey hates you, and everything you stand for.
Pillbug

njsykora posted:

And generally you'll be seeing 2-3 door opening animations in the process, which slows things down even more.

God, I forgot all about that. Between that and losing like 10 hours to that 3DS save bug, why did I like this game again?

cause it's awesome

Fedule
Mar 27, 2010


No one left uncured.
I got you.




Welcome to the Lounge! Sigma (3BP, Red Pair) is accompanied by Phi (3BP, Red Pair) and Luna (3BP, Blue Solo).

VLR OST: [Lounge]

While 999 shared seven tracks between thirteen of its sixteen escape sequences, VLR has a unique track for each area which is never used anywhere else (with one exception (sort of)). This one in particular is one of my favourites.

This
room, however, is not.



Like the Elevator, the Lounge is a single room in which we can pan around 360°. It makes up for its relative lack of explorable space by having a long and drawn-out puzzle that uses the player inventory as a stand-in for a minigame.

But I'm getting ahead of myself.

Oh, and note: Just because I'm not
showing the difficulty switching to Easy doesn't mean it's not happening!



First stop: a comfy sofa.



Isn't there always?




What is it about?


Looks like... astronomy.



I love how basically none of the text here is necessary.



Of course we're going to keep poking it.


Ah... ah... ah... achoo!


...


Hey, c'mon! That was a real sneeze! It was dusty!



In traditional Zero Escape fashion, let's repeatedly examine the sofa until something interesting happpens.



No...



No...



No...





How do I solve a problem like Phi?



Okay, okay! Sheesh.

There's one other thing here:







It looks like someone took the northern hemisphere and chopped it in half.


Why don't we just call it the northern hemi-hemisphere?



Above the sofa is this... this... uh...




Is this supposed to be the sun or something?


There are twelve words on it. They're arranged kind of like the spokes on a wheel.
Let's see here...




Huh...




A clock?


There aren't any hands, though.


Well, imagine it has some hands on it. Then would it look like a clock?


Yes, I guess so.

Alright, next stop is...



Hello, bar.



Let's begin the Item Overload™. Each of these glasses can be picked up.




There's nothing in it.

Thank you, Luna.




What are you, some kind of barconteur?


Ugh...


Oh come on, that one was genius.

...Anyway. The third glass comes with a bonus.




Are they needles of some kind? Why are there two of them?

Why indeed. But don't worry about that just yet... we're not even started with Item Overload™ yet.




It doesn't look ike it's turned on...


Can you see a switch?


No. Nothing.



Let's help ourselves to the supplies.



Brace for items.




It feels so... passionate.
Maybe this would be good for trying to woo a girl...


Wanna try some, Luna?


Hey! I see what you're trying to do!




Some animals use yellow as a warning to predators, so maybe this is a warning to us to stay alert!




White always makes me think of wedding dresses.
I'd like to wear one some day...


That means you're single, right?!


Y-Y-Your face is s-scaring me...




You know, my favorite color is green.
Just looking at it makes me feel happy and calm.




I think it matches you, Sigma.


Why's that?


Well, you're wearing blue.


That's... pretty straightforward.

This bottle, and this bottle alone of all the bottles on the shelf, has additional "dialogue".



If you say so, Sigma.



Well, that's all the liqueur.

...Oh, did you think we were done?





*Drool*
It looks good...


Don't drink it!




*Drool*
It also makes me wanna drink it...


Don't drink it!




*Drool*
How interesting...


Don't drink it!




*Drool*
Now I want to try it...


Don't drink it!




*Drool*
But with our powers combined...


Don't drink it!



Phew. That's all the booze. And we haven't even gotten to the puzzle yet.

We're
still not done with the shelf, however.

By the way, while the remaining bottles mostly have generic - though detailed - labels, that one on the top left is
clearly Jack Daniels.

Here's a better quality shot if you still don't see it.




I am acutely aware of that.


How'd you like to have a drink with me?


Huh?
O-Oh, um...




She's getting all nervous now.


Ahahahahaha...




*Drool*


You want some?


Just a little... Can I?


Of course not!


Why not? I'm actually a really friendly drunk!


That's not the problem!


Guh... jerk.



Okay, we should probably get away from here now.

Just one more thing...







I think this is half of the southern hemisphere.
I suppose we could call this the southern hemi-hemisphere. For now, at least.



Next stop: this table!






It's like someone sliced the northern hemisphere in half.
I guess we can call it the northern hemi-hemisphere for now.




It's got these cones in the center...


Yes, but look at the edges. It looks like part of a map.
Could this be part of the Earth?






...
...What? Is that even a thing?


Of course. You've never seen one?


...


Well, anyway, it only looks like one. I think it's something else.


So we have no idea what it is after all.

Most curious. Let's dwell on the mystery a little longer.


So, what the heck is this thing...


Well, maybe it's part of a model.
There may be other parts of it we have to find.


What sort of other parts?


Well, maybe a sphere?
Doesn't it look like something round is supposed to fit into it?


Yeah, I guess it does.



Let's get a better look at this device...




Well, the keyhole does lend some credence to that theory.


So, we need to find a key that looks like it fits in there, right?


Yes, that should do it.



This looks suspect.


There are some letters on the wall. Some of them are black, and some are red.




Is this some kind of code?

Beats me. Let's ask-




I know what's written on the wall!


Wh-What?!




Goddamnit...
You just sounded it out!



And finally, this shelf over here. Guess we found the safe!




Yeah, Sigma and I saw one just like it.


So do you think it opens the same way?


Try it and find out.



Crap. Worth a shot.


No good. I can't do it.



There's also this suspicious sliding cupboard here.



Score.




Half of the southern hemisphere...
I guess that would make this the southern hemi-hemisphere.




It looks like a page from a journal...



Oh god. I smell a logic puzzle.

Anyway, we've built up quite the collection of stuff!



Let's see about getting rid of some of it.



Doesn't take a genius.



We are the cleverest.


...Actually, it's missing some land here around the equator. I guess it's not really a complete hemisphere.

While we're at it...




It's missing some near the equator, so I guess it's not the entire southern hemisphere, though.



The. Cleverest.



Oh.

You'd think eventually Phi would pipe in with a put-down and the solution, but no. We have to solve this mystery ourselves.




Alright, now we're the cleverest.







Can you locate Mt Cleverest on this globe?

Trick question. Mt Cleverest is
holding the globe.


And if you look closely at it, I think it's actually transparent.

Alright, I think we can guess where this goes...




Yeah.
Just... like... this.



Yeah.



Um... now what?

...Okay, I guess we'll have to let that sit for a while.




Oh, hey, I forgot about this thing, what with all the other fascinating stuff in here.

Uh... what was the deal with this thing again?





What about them?


Just thinking they looked like clock hands.

Thank you Phi.



Let me just dig them out from this MOUNTAIN OF CRAP.




Well, I put the hands on the clock, but nothing's happening.


What if you move them?


Move them where?


I don't know. Experiment.


All right. Let's give it a try then...



Joy! A minigame. You can totally spin the hands using the touchscreen.



Sadly, we don't know the answer and we definitely don't have any clues.




I'm guessing I need to move them to a particular time, but...




Wasn't there something with a time written on it?


There was?


Yes.

This is one of my favourite hint dialogues, actually. It's subtle. Not with regards to the puzzle hint, but... contrast Luna's manner here with Phi's from the elevator.






Hey, do you still have that astronomy magazine?
What did it say on it?

Let's take the hint.



Mmm hmm.






(That puts the short hand at "GREEN" and the long hand at "SUN".)


A green sun...





I hadn't noticed!


That's pretty impressive.



OK, that's great, but I still don't see how this he-



-oh.





Look, some letters appeared on it.
They say... "BLUE PLANET."

O...kay? I mean, that was a really great series and everything but...




Yes, into five different rays of light.


Only the one in the middle is red, though.
What the hell does that mean...




Don't you know what that is?
During a total lunar eclipse, the Moon is entirely covered by the Earth's shadow.
That doesn't mean the Moon just disappears or turns black, though.
It actually reflects light that's passed through the Earth's atmosphere.


But that makes it appear to be red.
Essentially what's happening is that the Moon is reflecting the sunset.


So that red circle of light is supposed to be a total lunar eclipse?


Isn't that what I just said?




I donno, I just can't see it.


You don't believe me?


No, that's not what I meant.


Well, whatever you did mean, I'm pretty sure that the red moon during a total lunar eclipse is part of this whole thing.


How do you know?


Look at the letters on the wall.
Which ones is the light shining on?




No, I don't think that's what she means.
Just read the black letters.


Are you sure?


Yes.


R ED M O ON...
...Red Moon!


Finally figured it out.


...Wait a second.
What about the red letters?




"Lion"...


What does "lion" mean?




I know what a lion is!
What I don't know is what the word "lion" means here!


Well why would I know that?


A red moon and a lion...
There has to be some sort of connection.



Alright... This is the last thing in the room we haven't examined... and we sure as hell are going to be seeing a lot of it as we solve this room's central puzzle.




How on Earth does this look like a helmet?


Well if it's not a helmet, what is it?


Maybe it's a bread maker... Or one of those automatic cat feeders...


...What?



When in doubt, press everything.


What's this button for?


It's got an icon on it that looks like a Y.


Why don't you try pushing it?


What's going to happen when I push it?


You'll get a fresh loaf of bread?


That's... I'm not going to dignify that with a response.

But...






A... what?


Well, I mean, it kind of looks like a cocktail glass, doesn't it?


Yeah, and we could probably stick a pair of bottles into the holes on the top.


So you think we can use this to make a cocktail?


Yes.



Well, let's stick in some bottles...



Activate!


W-Wait!
Isn't there still something missing?

...No...?



Activate damnit!


There are two upside-down bottles plugged into the machine, right?
Don't you think that it'll just go everywhere if you press the button now?


I think you need something for the alcohol to go into.


I need to put a glass in there, huh.

No we don't.



Ok. Third time's the charm!


Wait! Hold on!
If you push that now, everything's going to get soaked in water!
Well, soaked in alcohol, I guess.



I'm just fine with this!


Hey! What are you, a child?!
Put a glass in there before you push the button!


She's right.
If you don't everything down there is going to get wet.


...Huh?
Wait, what?


I said, everything down there is going to get wet.


(...)


(...I approve)



Alright, fine.





We'd be lost without you, Phi.


It looks like we've made a cocktail!



Yep. Fortunately for my sanity, none of the twenty-five possible cocktails have any unique dialogue associated with them. So that's a small mercy.

The only small mercy.




Anyway, let's put a drink on the bar. It's what bars are for, right?




It looks like it's made to light up when you put a cocktail on it.


Let's try putting some on the other coasters!



So, here's the problem. This puzzle is straightforward in concept but clunky as gently caress in execution.

To mix each drink, you have to load a liqueur bottle, an alcohol bottle, and an empty glass into the machine and press the button. Each of those things requires you to dig through your inventory (which contains ten bottles - five of which look identical - and three glasses, and becomes progressively less organized as you add and remove items), equip an item, and interact. Further, removing an item from the machine (the filled glass, or one of the alcohol bottles) automatically equips it, so you're
constantly futzing around with the inventory screen.

It's a pain.




Here I accidentally missed the button.




A cocktail machine, huh...


We just need to put two bottles in it, right?


Well, we also need to put a glass under it too.


And then just push the button...


Gosh, that's really impressive! How much is it, sir?


Buy today, and we'll include a set of glasses for only $9800! What a bargain!


If you buy now, we'll throw in another one for free!


But I only need one!



Anyway, we mix some drinks I guess.




It doesn't seem like anything else is happening.


Red isn't usually... good... is it?
Do you think we did something wrong?

Another curious aspect of this puzzle is its relative lack of hint dialogue. OK, so the current iteration is easy, but of course there's still the secret solution to worry about, and that's harder. All you ever get is a "oh, I guess we mixed the drinks wrong".

OK, so we need to change our drinks up...




There's one last interactive entity in this room...




Ah, clever. If you get wasted, you can just puke into here.


That's not what it's for!


There's an icon on the counter above it.


Huh. I guess it's a drain. You pour leftover drinks down it.




No! Why waste it?
Drink the thing.


I'd like to, but... what if it's poisoned?


...


See? I think it's better if I just pitch it.



Doing this automatically equips the empty glass, which is great if you make a mistake mixing and immediately want to try again, but less great when you just want to toss three drinks.

Anyway. Let's skip a whole lot of tedium and...




Let's just serve up a Green Sun, a Red Moon and a Blue Planet.




All the coasters are green!


Green means I got it right, right?


Look, something happened on the screen...




You too?


Yes. There was one in your AB room?


Yeah. I think so.


It opened a safe back then.


We should write this down somewhere...


No, it's cool. I can remember it.


You're going to memorize it?


Sure, no sweat. I've got a pretty good memory.

Alright... Now we've got to figure out the secret solution.

This is ordinarly where I'd proceed to have Sigma blunder around poking things until Luna and Phi get sick of him being dumb and solve it for him, except there doesn't seem to be any hint dialogue here (setting the wrong drinks just gets a comment about the coasters all being red and that being bad), so we're going to have to break character here and actually be clever for a bit. Sacrilege!



So, hey, remember this thing? If you're into this sort of thing, I'll throw in some whitespace while you solve it yourself.



























So. Given that this information alone was enough to tip off the bartender that someone was lying, we can infer that someone's information conflicts with the others'. Checking this is pretty simple, we just crossreference everyone's claims, like so:

code:
Source:       Father likes:   Mother likes:  Son likes:
Father        White           Red            Ocean
Mother        Island          Planet         Blue
Son           Green           Moon           Moon
Each information set contains a contradition, and all three contradictions involve the Son. That means the Son is the liar. Disbelieving his lies gets us a complete drink for everyone:

Father: White Island
Mother: Red Planet
Sun: Blue Ocean

So, let's go mix those up.




Oh, and don't forget to set them out in the right order! Remember that the journal was written from the bartender's perspective, so from our perspective the Son is on the left and the Mother on the right.




Yeah, they're all blue...


There's something happening on the screen...




Now there are different shapes, in different places...


Well, it's probably related to the safe somehow.
Can you remember this, Sigma?


Leave it to me!

Alright. We're done here.



Now then...






Good job, Sigma!


Hm. Well done.

File acquired.






So it would seem.

Now for the key... and all this other stuff too.




Let's see...




It says "FLOOR A" in the corner.


Yeah.


We can take a closer look at it later.
There's still more stuff in here. Why don't you get the rest of it first?


Right.
Next we've got... a card.
Two cards, actually.




See? It says "AMBIDEX ROOM" rignt on them.


Yeah, you're probably right.


Now we can get into the AB Rooms.


And that means we can start getting more Bracelet Points.


Once we've got 9, then we can open the number nine door and get out of here.
At least, that's what that rabbit said...


But how are we supposed to get back to the warehouse?
That's where all the AB Rooms are.
We can go back the way we came, but that door's locked.




See? Read this note.




Once you've opened a door, you can hop through it as much as you like.
The Chromatic Doors are like that too! Once you open them, even I carrot keep you from going in and out of them!
Any color of bracelet can go through them, and as many people as you like.
But! But but but, you have to escape before you can take advantage of this Free Rein Rule!
Once you've activated a Chromatic Door and gone through it to the puzzle beyond, it warren't let you go back until you've solved the puzzle.


I see...
So in other words, once we get out of here, we can get back to the warehouse. Right?


Yeah, seems like it.


So that means this key here is the last piece of the puzzle.



Much more puzzle design like this and it'll be the other ten inventory items that are just what I need.


Now we can get out!




I keep telling you, you don't have to ask every single--


I'm not asking you. I'm asking Luna.


O-Oh... I'm... um... I'm ready!


Here we go!
Three... Two... One...







Aw Jeah.

Before we go, though, I want to show you something from my replaying of this room to get the Gold File.

As I believe I've said before, one of the many ways in which the difficulty mechanics invalidate eachother is that safe passwords are static within each savefile. So you can waltz into a room, go straight to the safe, open it, get the stuff, and get out having skipped everything in the room. (I've also tested and found that passwords are generated for all rooms at New Game, so technically you can "guess" the password and that's allowed.)

But don't think you're getting away with it
that easily.




Yeah.


Anyway, there's something I want to talk to you about before we open that door.


Well, what is it?


Don't keep us in suspense...


You should probably hear this too, Luna.




...


...


During a total lunar eclipse, the Moon is entirely covered by the Earth's shadow.
That doesn't mean the Moon just disappears or turns black, though.
It actually reflects light that's passed through the Earth's atmosphere.


...But this makes it appear to be red.
Essentially what's happening is that the Moon is reflecting the sunset.


So the Moon looks red during a lunar eclipse?


Yeah. I think so.




I just... thought I should...


What kind of an answer is that?


Anyway, that's it. I'm done. Hurry up and open the door.


...


Come on, what are you waiting for? Get on with it.


...
...All right, fine.
(Time to get on with it, then.)

exeunt

And finally, some excerpts from our current crop of Hidden Files:

AI:



Quantum Computer:



Number Nine Door:



Total Lunar Eclipse:

Fedule fucked around with this message at 18:24 on Feb 12, 2014

curiousCat
Sep 23, 2012

Does this look like the face of mercy, kupo?
If only there was a way to let Phi actually have a drink. She would... well, she'd probably be the same level of interesting. But it would be amusing to see.

Bruceski
Aug 21, 2007

The tools of a hero mean nothing without a solid core.

Our protagonist, ladies and gentlemen: skeevy pervert extraordinaire!

Color Printer
May 9, 2011

You get used to it. I don't
even see the code. All I see
is Ipecac, Scapular, Polyphemus...


Fedule posted:


She's right.
If you don't everything down there is going to get wet.


...Huh?
Wait, what?


I said, everything down there is going to get wet.


(...)

Oh, gently caress you game, you made that exact same joke last game. :mad: (That and the sofa musical note joke)

Also I think if I had chosen this first I would have blown my brains out. All that inventory management.

Lotus Aura
Aug 16, 2009

KNEEL BEFORE THE WICKED KING!

Color Printer posted:

Oh, gently caress you game, you made that exact same joke last game. :mad: (That and the sofa musical note joke)

And the stuff relating to drinks too. I'm kinda surprised no one suggest whacking Sigma over the head with the drinks dispenser, rather than the infomercial skit the way the rest of the room was going.

theshim
May 1, 2012

You think you can defeat ME, Ephraimcopter?!?

You couldn't even beat Assassincopter!!!
Lounge is...ominous. Not bad, but it has a pretty dark vibe.

Our protagonists are a bunch of goofballs. Sigma and Phi in particular can't decide if they're taking anything seriously. It's great! :allears:

bumble
Oct 15, 2012

R U HOT YET?

Fedule posted:



Oh, and don't forget to set them out in the right order! Remember that the journal was written from the bartender's perspective, so from our perspective the Son is on the left and the Mother on the right.

God, this part had me stumped for longer than I care to admit because I didn't realize the order of the drinks was important. Even finally solving it was frustrating, because I was sure this puzzle was going to lead me to the fourth hemi-hemisphere I had missed instead of optional bonus content. :doh:

bumble fucked around with this message at 03:08 on May 31, 2013

whitehelm
Apr 20, 2008
Tip: You don't have to remove the alcohol bottles when messing with the machine. If you use a bottle on the machine when there's already one in the corresponding slot, Sigma automatically switches them.

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njsykora
Jan 23, 2012

Robots confuse squirrels.


bumble posted:

God, this part had me stumped for longer than I care to admit because I didn't realize the order of the drinks was important. Even finally solving it was frustrating, because I was sure this puzzle was going to lead me to the fourth hemi-hemisphere I had missed instead of optional bonus content. :doh:

I was the same, not noticing the perspective of the note can throw you quite a bit. Of course the frustration of the drink mixing doesn't make it any easier.

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