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meatbag
Apr 2, 2007
Clapping Larry

James The 1st posted:

The Paradox forums can be bad sometimes. Random idiots keep posting in the Victoria 2 forum how HoD is not very good/disappointing.

I sorta think this too :(

I think my biggest problem is that HoDs improvements to diplomacy and imperialism now makes the economy and army management seem so much worse than before, even if they are the same.

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Kanthulhu
Apr 8, 2009
NO ONE SPOIL GAME OF THRONES FOR ME!

IF SOMEONE TELLS ME THAT OBERYN MARTELL AND THE MOUNTAIN DIE THIS SEASON, I'M GOING TO BE PISSED.

BUT NOT HALF AS PISSED AS I'D BE IF SOMEONE WERE TO SPOIL VARYS KILLING A LANISTER!!!


(Dany shits in a field)
Personally, I'm hoping for a sidescroller beat'em up game where you play as various European Monarchs and each level represents a different historical world culture starting from the easier ones like brazilian or caribbean native people and going up in difficulty till you face someone bad rear end as the end boss like Timur or a Chinese Emperor.

dipwood
Feb 22, 2004

rouge means red in french

meatbag posted:

I sorta think this too :(

I think my biggest problem is that HoDs improvements to diplomacy and imperialism now makes the economy and army management seem so much worse than before, even if they are the same.

They made SP improvements that didn't translate well to MP. Once again there was a severe lack of QA at the MP level. Crises can get bugged out requiring a restart, I feel that there is more OOS more often, and colonization is bugged sometimes with it saying 'no naval port close enough' despite that being a bit fat lie. The worst part is the new colonization system makes it even harder for smaller nations to get pieces of Africa since nations like UK can put points into almost everything they can reach and reinforce it.

Also, since armies require more stuff now, every game runs into massive shortages in the mid-game, most notably iron. This only gets semi-resolved by 1880-1890 by techs picking up the slack. Until the recent patch, France was the undisputed king of the game.

Kavak
Aug 23, 2009


Kanthulhu posted:

Personally, I'm hoping for a sidescroller beat'em up game where you play as various European Monarchs and each level represents a different historical world culture starting from the easier ones like brazilian or caribbean native people and going up in difficulty till you face someone bad rear end as the end boss like Timur or a Chinese Emperor.

With a co-op Boxer Rebellion DLC.

Spiderfist Island
Feb 19, 2011

Kanthulhu posted:

Personally, I'm hoping for a sidescroller beat'em up game where you play as various European Monarchs and each level represents a different historical world culture starting from the easier ones like brazilian or caribbean native people and going up in difficulty till you face someone bad rear end as the end boss like Timur or a Chinese Emperor.

The end boss is obviously the Emperor of Japan with machine guns he learned how to use from watching you, dad!

ExtraNoise
Apr 11, 2007

I just got into Victoria 2 in a big way since it went on sale (though I still don't have HoD) and I'm having a lot of fun playing as Texas and trying to maintain my independence.

What I don't like is that the soundtrack seems fairly European-centric, or at least very imperial in nature. I tried poking around on Spotify for an "19th century American" collection of music, but nothing really stood out. I'm wondering if you guys might have any good ideas or playlists already before I compile my own.

If I did make one, would anyone else like it?

Shroud
May 11, 2009

dipwood posted:

They made SP improvements that didn't translate well to MP. Once again there was a severe lack of QA at the MP level.

I hope now that Paradox has bet the farm on Steam, MP will be fine from here on out. Assuming Steam takes care of MP, that is.

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

ExtraNoise posted:

I just got into Victoria 2 in a big way since it went on sale (though I still don't have HoD) and I'm having a lot of fun playing as Texas and trying to maintain my independence.

What I don't like is that the soundtrack seems fairly European-centric, or at least very imperial in nature. I tried poking around on Spotify for an "19th century American" collection of music, but nothing really stood out. I'm wondering if you guys might have any good ideas or playlists already before I compile my own.

If I did make one, would anyone else like it?
Well, the stuff that immediately comes to mind as 19th century American music would be Negro spirituals (and later gospel music), plus civil war music. There's probably also a wide variety of immigrant music you could use, which would be distinctly non-imperial, even if it was largely based on European culture.

burnishedfume
Mar 8, 2011

You really are a louse...
Anyone here remember East VS West? Well according to Susana from marketing, it's looking at a Q1 2014 release, instead of the Q4 2013 release I believe we were earlier told.

quote:

Release dates are not only dictated by development itself. Several factors go into it, lead times from finished GM to bringing it to market (yes, even digital products have lead times), internal production pipe line (Paradox has a line production for all games in our portfolio – not just for PDS), market conditions, the release slots we can get from sales partners at any given time etc. To give you a very concrete example: releasing games past mid-October is generally considered very risky unless you are a blockbuster giant. That time period is usually monopolized by all the gigantic game productions all battling for their piece of the holiday sales. We haven’t released a new game past mid-October for years.

Currently we have this game slated for a Q1 release.

dipwood posted:

Until the recent patch, France was the undisputed king of the game.

France is the final boss of every Paradox game. Yes even Hearts of Iron, and that one EUII game that was nothing but Scandinavia.

Baloogan
Dec 5, 2004
Fun Shoe

DrProsek posted:

France is the final boss of every Paradox game. Yes even Hearts of Iron, and that one EUII game that was nothing but Scandinavia.

I don't really want to spoil WWII for those who haven't seen the movie yet but yeah there is quite an upset involving France early on.

Patter Song
Mar 26, 2010

Hereby it is manifest that during the time men live without a common power to keep them all in awe, they are in that condition which is called war; and such a war as is of every man against every man.
Fun Shoe

A Buttery Pastry posted:

Well, the stuff that immediately comes to mind as 19th century American music would be Negro spirituals (and later gospel music), plus civil war music. There's probably also a wide variety of immigrant music you could use, which would be distinctly non-imperial, even if it was largely based on European culture.

Sousa's stuff is the obvious pick for V2 USA music, though a lot of George M. Cohan's stuff also works (if you could find a good instrumental version of Over There it'd fit perfectly).

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

Patter Song posted:

Sousa's stuff is the obvious pick for V2 USA music, though a lot of George M. Cohan's stuff also works (if you could find a good instrumental version of Over There it'd fit perfectly).
It's pure imperialist trash, that's no good for ExtraNoise. :colbert:

Mister Bates
Aug 4, 2010
If you can mod the game so that different music plays depending on government type, you could make a playlist of IWW songs and other early left-wing folk music/country music for a Socialist or Communist USA.

Also, ragtime and jazz. I know it's technically early 20th century rather than 19th century, but the game doesn't end until 1936, and jazz definitely already existed by that point.

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!

Kanthulhu posted:

Personally, I'm hoping for a sidescroller beat'em up game where you play as various European Monarchs and each level represents a different historical world culture starting from the easier ones like brazilian or caribbean native people and going up in difficulty till you face someone bad rear end as the end boss like Timur or a Chinese Emperor.

Paradox, please develop a vertical-scrolling bullet hell shooter game based on European renaissance history. It would be magnificent.

:allears:

Westminster System
Jul 4, 2009

V for Vegas posted:

Something along the lines of the ill-fated Red Shift would be the greatest.

I'm really sad Red Shift never became a thing.

Do it Paradox.

Please.

ExtraNoise
Apr 11, 2007

A Buttery Pastry posted:

It's pure imperialist trash, that's no good for ExtraNoise. :colbert:

I actually found a pretty good album by this dude:

https://www.youtube.com/watch?v=ApV1UxFGv5Q

A bunch of fiddle and guitar.

I found another collection of 19th Century Mexican guitar tracks by a man named Luis Diaz Santana and put them together into a playlist on Spotify. I threw in some instrumental work from the O Brother, Where Art Thou soundtrack and even a guitar track for a Mormon hymn.

I need to clean up the playlist a bit, but it's sounding pretty good for what I'm going for.


Edit: If I could find Sousa in a folk guitar or something a little mellower than a marching band, I'd be all over it.

ExtraNoise fucked around with this message at 01:11 on May 31, 2013

az jan jananam
Sep 6, 2011
HI, I'M HARDCORE SAX HERE TO DROP A NICE JUICY TURD OF A POST FROM UP ON HIGH
At what point does the AI really give up in a war in Vicky2? I launched a war as the USA to reclaim Idaho from the UK (costs 5 points), I basically wiped out all their armies in North America in fairly one-sided battles and had occupied half of Canada. Once I got to 26 I was able to finally get Idaho and I was too chicken to pursue further gains (they had mobilized and were about to wipe me out in my colonies in West Africa). Why did it take until that much time to just get a state back?

az jan jananam
Sep 6, 2011
HI, I'M HARDCORE SAX HERE TO DROP A NICE JUICY TURD OF A POST FROM UP ON HIGH

ExtraNoise posted:

I just got into Victoria 2 in a big way since it went on sale (though I still don't have HoD) and I'm having a lot of fun playing as Texas and trying to maintain my independence.

What I don't like is that the soundtrack seems fairly European-centric, or at least very imperial in nature. I tried poking around on Spotify for an "19th century American" collection of music, but nothing really stood out. I'm wondering if you guys might have any good ideas or playlists already before I compile my own.

If I did make one, would anyone else like it?

Everything is eurocentric in V2... if you play as Persia you still get the artwork of women in bonnets when the "Your Minister Had An Affair" event comes up or whatever. Not to mention that if you were really playing as Persia in the 19th century the "affair" would probably be with a handsome man.

Kavak
Aug 23, 2009


DrProsek posted:

Anyone here remember East VS West? Well according to Susana from marketing, it's looking at a Q1 2014 release, instead of the Q4 2013 release I believe we were earlier told.

Let's hope they go back to the drawing board long enough to make the non-combat aspects worth playing.

James The 1st
Feb 23, 2013
Is EvW the new MM?:smithicide:

Tulip
Jun 3, 2008

yeah thats pretty good


DrSunshine posted:

Paradox, please develop a vertical-scrolling bullet hell shooter game based on European renaissance history. It would be magnificent.

:allears:

Honestly surprised there isn't already a Touhou Universalis.

Fister Roboto
Feb 21, 2008

There is a Touhou mod for CK2. And a pony mod for Vicky 2. Now all there needs to be is a Homestuck mod for EU3 and we'll have a terrible internet fandom mod hat trick.

BBJoey
Oct 31, 2012

So, uh, I'm having an interesting bug with the AI in HoD with the latest NNM.




It's even worse in Russia.

Anyone know what's up with this? It's no wonder the AI has horrible industry scores, they're spending all their money turning their entire country into the maignot line.

Don Gato
Apr 28, 2013

Actually a bipedal cat.
Grimey Drawer

BBJoey posted:

So, uh, I'm having an interesting bug with the AI in HoD with the latest NNM.




It's even worse in Russia.

Anyone know what's up with this? It's no wonder the AI has horrible industry scores, they're spending all their money turning their entire country into the maignot line.

Sometimes I do that when I have nothing else to spend my money on, like when the laissez-faire liberals get elected and I end up just sitting on millions of pounds with nothing to spend them on.

The Narrator
Aug 11, 2011

bernie would have won
There should probably/definitely be some mechanic to discourage nations from building forts everywhere except particularly vicious borders or otherwise strategically important provinces. Russia and France inevitably get carried away in my Germany games and end up with forts all over. Not that I blame them because Germany is :black101:

Gorgo Primus
Mar 29, 2009

We shall forge the most progressive republic ever known to man!
It doesn't really matter if they build them everywhere because unlike in V1, forts in V2 are less like the the Maginot Line or Verdun keeping you from taking the province and giving massive bonuses to defenders, and more like small local barricades that make it take slightly longer to subdue a province's resisters once you've taken it and begun to occupy it; and this shows in how the AI uses them in both games. For what it's worth, I vastly prefer the former.

uPen
Jan 25, 2010

Zu Rodina!

BBJoey posted:

So, uh, I'm having an interesting bug with the AI in HoD with the latest NNM.




It's even worse in Russia.

Anyone know what's up with this? It's no wonder the AI has horrible industry scores, they're spending all their money turning their entire country into the maignot line.

Those look like player run countries. The only time any province should be less than max fort level is when you're fed up with the interface and can't be bothered to track down a fort that's slightly lower than the rest. I'd mention money being a limiting factor in the first decade or two but Great Britain, Russia and France shouldn't ever have money problems unless they lose a great war.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

James The 1st posted:

Is EvW the new MM?:smithicide:

I don't think EVW is another MM: The guys behind it already have Arsenal of Democracy under their belt, which was a decent expand-alone to HOI2, if made redundant by underreach + the release of Darkest Hour.

EVW will probably see the light of day, and it'll probably even be fairly stable and bug-free, which puts it leagues ahead of MM. The concern, at least as far I understand it, has always been that it's too focused on Cold-War-Gone-Hot. A Cold War should be more like Victoria 2 or CK2, and less like HOI. The military sperginess should almost be an afterthought of throwing x numbers of soldiers at each other, because getting into armed conflict is supposed to be a last resort.

YF-23
Feb 17, 2011

My god, it's full of cat!


At the same time there's worrying similarities with the way MMtG's development went. Seeming feature creep/misplaced feature focus, creepy dev diaries, and a delay from Q2 2013 to Q1 2014... Frankly, I don't think EvW will have the same end as MMtG, but the only two things that keep me believing that is AoD being a pretty solid HoI2 game and the dev claim that EvW's multiplayer is working.

V for Vegas
Sep 1, 2004

THUNDERDOME LOSER
EUIV - China

Yes! Soft caps on factions.

quote:

Welcome to the 33rd Development Diary for Europa Universalis IV, where we go into details about Ming China, the great dynasty that ruled over as much as a fifth of the world’s population in 1444, and dominated East Asian politics and diplomacy until the arrival of Western traders.

China is a country we tried to make interesting and unique in the Asian Dynasties expansion for Europa Universalis III, and we are keeping some elements of those changes. But we’ve refined them to, again, emphasize player choice and flexibility.

China
The Ming Dynasty ruled China for about 300 years, from 1368 till the Manchu conquest in 1644 (founding the Qing Dynasty). The Ming have traditionally been held as one of the high points of China’s long history, Chinese art and literature flourished, the government reinvigorated the ancient system of civil service examinations to seek new talent and great trading voyages that drew tribute from as far away as Africa.

By the game’s start in 1444, however, these merchant adventures have stopped and China has turned inward. The scientific progress of the Song Dynasty has slowed, and the rise of an anti-trade faction of bureaucrats has weakened the power of the eunuchs that championed this expansion. As we will see later, managing these factions will be one of the great tests for you as a Chinese leader.

Strategically, Ming China is in a good position. It has almost limitless manpower and can field vast armies. There are no neighbors that are in any position to do it serious damage, and even a coalition of four or five of its neighbors will find it difficult to put a dent in the Emperor’s glory. Only the rise of a continental power on the western steppes is really an issue. Until the Europeans show up.

China’s biggest problems will be internal. Her size means that the grand armies will need to be stationed throughout the empire because it can take a while to march from one end to the other. China’s history of division and independent warlords means that a mass rebellion could lead to the secession of Zhou or Wei rival kingdoms.

For the Ming, stability is paramount. Stability guarantees smooth sailing and the blessings of the Mandate of Heaven.

Mandate of Heaven
China has a unique government form called Celestial Empire, reflecting the Chinese belief that a well-governed kingdom was evidence of divine sanction and blessing, whereas a poorly governed or tyrannical one was evidence that the Emperor could be deposed.

The Celestial Empire alone gives the Ming a 3 point reduction to their revolt risk. But as long as China is not in negative stability and the ruler has a decent legitimacy, they gain the Mandate of Heaven, which gives a 10% discount to increasing stability, and another 5 point reduction revolt risk. As you can see, positive stability leads to even greater security; the Ming Empire is secure, confident and the people will remain quiet. But if you rely too heavily on this power to keep rebellions down, you may see a negative stability hit cause great damage. Never count on your own mystical awesomeness.

If China westernizes though, they lose all those benefits and begin to face severe internal problems. If your government has been propped up by respect for tradition, then you will pay a price for breaking from that. Be prepared.

Faction System
In Europa Universalis 3, China had a faction system that limited what they could do. Certain factions prevented colonization, others wouldn’t let you declare war, etc. This did not make for fun gameplay, especially since the nature of the factional drift could mean that you were unable to face a growing problem because of advisors you had no control over. It is always more fun to be doing things.

In Europa Universalis 4, you can always do everything as China, but depending on which faction you have in power, you remove some of the penalties that China faces for having a Chinese Bureaucracy. This feature is a list of problems that the hierarchical and rigid traditionalism of Chinese government poses or you. Each faction disables a few of the penalties.

If the Temple Faction is dominant, it removes the penalties associated with war: penalties to troop discipline, army forcelimits, and the cost of core creation. You increase their influence by spending MIL power.
If the Eunuch faction is dominant, it removes the penalties on trade, diplomacy, technology and advisors, so this is the faction you want for advancing your country scientifically or diplomatically. You increase their influence by spending DIP power.
If the Bureaucrat faction is dominant, it removes the penalties on tax income, the cost of buildings, the cost of increasing stability and the price units, so this is the faction you want for improving your countries economical base. You increase their influence by spending ADM power.

The faction and government system is entirely removed when China westernizes, and the country transforms into a feudal monarchy.



Events
The events for Ming Chine are a mixture of religious, reformation and political events, from "The Arrival of Jesuits" to "The Closure of China" and "Qi Jiguang's Army Reforms". They will affect the country in many diverse ways, bringing factions in and out of favor and add that extra spice that flavors the game so exquisitely.

National Ideas
China starts with 10% more trade power generated by their provinces, and 10% cheaper ideas.

Repaired Great Wall : +15% Defensiveness: When in good condition and well manned, China’s Great Wall complexes serve as an effective northern border to deter nomadic invasions.

Revived Training Camps: +5% Discipline: In the 1430s, the Emperor Yongle established three military training camps, one for each of the types you’ll see in EU4. They fell into disrepair after his death, but were revived in 1460s to keep the Chinese military from losing cohesion.

Inward Perfection: 10% cheaper stability: The end of the trade expeditions of the great Zheng He was forced by a faction committed to the belief that China’s best course was to look after her own improvement at home, free from foreign influence.

Yellow River Dykes: +10% Production Efficiency.: The flood plains of the Yellow River are great for agriculture but some seasons the waters rise too high and destroy everything around them. For centuries, the Chinese built an elaborate dike system to control the river.

Salt Monopoly: +10% Trade Income: Introduced by the Tang dynasty of Medieval China, the salt monopoly ensured that this vital resource and the wealth that came from its trade would be handled by government officials. Early Ming rulers privatized the Salt Trade – maybe it is time to bring it back under the Emperor’s control?

Head Tax: 10% Tax Income: The Ming, historically, relied on trade and internal commerce more than taxation to ensure that the needs of citizens were met. A reformed tax system could help you avoid their historical fate.

The Eight Banners: +100% Manpower.: Actually a Manchu military system, this was the organization framework that allowed the northern power to overwhelm the Ming in the 17th century. You as the Ming Emperor have the chance to model your own army after theirs.

When China has earned all their ideas, they get 30% faster decay of bad relations. The National Ideas of China are designed to help it gradually overcome many of the issues connected to its size and poor tech development. A stronger military that can draw on better national income should keep the Ming vital even when the Portuguese and English come knocking.


Bonus Feature: Debt & Loans
Debt is something that every EU player has learned to fear. We all remember learning the game and encountering that slow spiral into bankruptcy that can just gets worse and worse until death comes to an otherwise successful game. After all, what harm can one loan do, we asked ourselves. Then one became two became five. EU players were cautioned to avoid loans whenever possible.

However the truth is that, historically, debt wasn’t necessarily all that bad for countries, only excessive debt was. So we’ve made some changes to the debt system.

At its core, it’s unchanged. You borrow money whenever you want (and automatically when your treasury drops below zero), you pay interest on that debt every month and at some point you pay it back. So far, so good. You know this stuff.

The main change we have done to the debt system that you can pay it back at any time you like, instead of hoarding your wealth until the bankers come knocking in five years time. You do need to pay the interest as well as the principal for the remainder of the loan term; this isn’t a cheaper workaround. And, if you can’t pay back the debt on time, it simply rolls over, and there is no interest increase.

This is there to make money management easier. Debt is no longer something you need plan for years in advance so you know you’ll be able to pay it off. It is something you get into when times are tough and pay off when you are able to.

When you are fighting a war and know your economy will recover eventually, you can recruit huge armies of mercenaries based on loans, for example.

Bankruptcy is still possible, but you need to be in a staggering amount of debt and facing a major economic catastrophe for it to trigger. The consequences, of course, are ruinous.

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!
Ahhh, finally Ming sounds interesting and fun to play! I know that I'll definitely be looking to deal with all the crises and internal issues of China.

Riso
Oct 11, 2008

by merry exmarx
Three Moves Ahead has an EU4 podcast with the lead.

http://www.idlethumbs.net/3ma

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

V for Vegas posted:

EUIV - China

Yes! Soft caps on factions.
+100% manpower is just the thing manpower-starved China needed. :v:

Tomn
Aug 23, 2007

And the angel said unto him
"Stop hitting yourself. Stop hitting yourself."
But lo he could not. For the angel was hitting him with his own hands

V for Vegas posted:

EUIV - China

Yes! Soft caps on factions.

Checking out the attached screenshot to that thing, I'd, uh, recommend some rewording of the faction descriptions before release. They all sound like shitlords in one way or another, and the Temple faction is literally "OUR BUDDHISTS." I mean, listen to this.

quote:

Representing various Taoist orders. The Temples are especially interested in persecuting Buddhists. Since Buddhists are not a renewable resource, the Temple faction facilitates war to acquire more Buddhists.

It's hilarious, yeah, but is it appropriate? Hell, for that matter, I'm literally unaware of this, so someone please answer - WERE the Taoists of the time big on persecuting Buddhists? The only thing really I know about Taoists and their involvement with the government is an old joke: "An official in office is a Confucian, while an official forced out of office is a Taoist."

YF-23
Feb 17, 2011

My god, it's full of cat!


Tomn posted:

Checking out the attached screenshot to that thing, I'd, uh, recommend some rewording of the faction descriptions before release. They all sound like shitlords in one way or another, and the Temple faction is literally "OUR BUDDHISTS." I mean, listen to this.


It's hilarious, yeah, but is it appropriate? Hell, for that matter, I'm literally unaware of this, so someone please answer - WERE the Taoists of the time big on persecuting Buddhists? The only thing really I know about Taoists and their involvement with the government is an old joke: "An official in office is a Confucian, while an official forced out of office is a Taoist."

It doesn't really make much of a difference with regards to what you're saying, but I'm fairly certain they've lifted the descriptions straight from the Divine Wind factions. The Temples one at least is the same as it was in DW.

YF-23 fucked around with this message at 15:29 on May 31, 2013

Patter Song
Mar 26, 2010

Hereby it is manifest that during the time men live without a common power to keep them all in awe, they are in that condition which is called war; and such a war as is of every man against every man.
Fun Shoe

Tomn posted:

Checking out the attached screenshot to that thing, I'd, uh, recommend some rewording of the faction descriptions before release. They all sound like shitlords in one way or another, and the Temple faction is literally "OUR BUDDHISTS." I mean, listen to this.


It's hilarious, yeah, but is it appropriate? Hell, for that matter, I'm literally unaware of this, so someone please answer - WERE the Taoists of the time big on persecuting Buddhists? The only thing really I know about Taoists and their involvement with the government is an old joke: "An official in office is a Confucian, while an official forced out of office is a Taoist."

The last major persecution of Buddhism had been half a millennium earlier in the Tang Dynasty, but it was major enough to cripple Buddhism in China over the long term.

Fister Roboto
Feb 21, 2008

It's also true that Buddhists are non-renewable. Many theologians predict that we will reach what is known as "peak Buddha" in our lifetime.

Spiderfist Island
Feb 19, 2011

Patter Song posted:

The last major persecution of Buddhism had been half a millennium earlier in the Tang Dynasty, but it was major enough to cripple Buddhism in China over the long term.

Yeah, and later on the location of the Taiping Rebellion within the heartlands of Chinese Buddhism basically struck a killing blow that the religion never really was able to recover from. Not that the countless social upheavals and iconoclastic movements in 19th-20th Century China didn't add insult to injury.

Drone
Aug 22, 2003

Incredible machine
:smug:


Siam is for some reason really difficult to civilize. I'm playing with the newest version of NNM in like 1844ish. I conquered Luang Prabang early on for the easy research points, then waited a few years for my infamy to sink back down to acceptable levels. My next target was to be Johore -- but for some reason when I try to justify war on Johore, the conquest CB isn't available - but if I try it in another country in the East Indies (I tried it on Lanfang) it works just fine.

Is it because Johore is a two-state country? If I declare war with the Acquire State causus belli, will that also give me RP, or is that only valid with the Conquest CB?

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Fister Roboto
Feb 21, 2008

You should be able to use a conquest CB on Johore or any other unciv with less than 5 states, unless NMM changes that. But the RP bonus you get comes from any territory you take, whether via Acquire State or Conquest.

Is Johore civilized by any chance?

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