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Nukacola
Jan 12, 2006

Dat Drank

Manifest posted:

That needs way too much focus to work, and doesn't have anything capable of punching through the thick armor you'll see in a MM game. I'd drop a few small jacks for something like Deathjack or a reaper. (Or both! They work really well together in my experience.)
Also, it should be noted that pGoreshade's feat still works in mangled metal scenarios, so you know, if you have six bane thralls, I'd consider him. :getin:

The idea for the list wasn't so much "crack armor" as it was "you have no way of stopping me from arcing Hellfire at your caster all game until you are dead"

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DAD LOST MY IPOD
Feb 3, 2012

Fats Dominar is on the case


S.J. posted:

It oughta been loving epic Gorten because he put the god damned Deathjack into the dirt.

For like... the ten minutes it takes to dig out its shoulder pads and Gorax Glue them onto the arms of Slayer #25643.

Still, yeah. I'd like to see a true Rhulic jack caster. Escort (hurf durf camp), Full Throttle, the whole nine yards.

signalnoise
Mar 7, 2008

i was told my old av was distracting
As someone who actually plays this game incredibly infrequently, I really like Magnus and look forward to painting Magnus3 and never using him

(Give me epic McBain)

Excelsiortothemax
Sep 9, 2006
Maybe an elf merc caster? Go completely wild there.

Excelsiortothemax fucked around with this message at 04:27 on Jun 4, 2013

CaptCommy
Aug 13, 2012

The fool doth think he is wise, but the wise man knows himself to be a goat.
What's the best way to strip the super glue off a plastic model to reassemble it differently? One of my jacks has settled into a really weird pose and I'd love to redo him from scratch. Only paint on him is primer, so I don't care if that comes off too.

Manifest
Jul 7, 2007

HELLO THERE I COME FROM THE FUTURE
Put it in the freezer, it'll make the bond brittle.

Failing that, soak it in simple green for a week.

Khisanth Magus
Mar 31, 2011

Vae Victus
I want to try a xerxis brick with the mammoth. I'm looking at this list, but I'm not happy with it.

Tyrant Xerxis - WB:  5
-    Aptimus Marketh
-    Basilisk Krea - PC: 4
-    Mammoth - PC: 20

Mortitheurge Willbreaker - PC: 2

Cataphract Cetrati - Leader & 5 Grunts: 11
Cataphract Incindiarii - Leader & 5 Grunts: 9
Paingiver Beast Handlers - Leader & 3 Grunts: 2
Tyrant Commander & Standard Bearer - Tyrant and Standard: 3
Swamp Gobbers Bellows Crew - Leader & 1 Grunt: 1

I really feel the lack of a raider with the mammoth and incindiarii, but can't figure how to fit one.

Sricero
Nov 7, 2010

I Teach Yoga you son of a bitch.

CaptCommy posted:

What's the best way to strip the super glue off a plastic model to reassemble it differently? One of my jacks has settled into a really weird pose and I'd love to redo him from scratch. Only paint on him is primer, so I don't care if that comes off too.

I find simple green takes to long. I use industrial strength oven cleaner. It takes like 2 hours and the glue gets get brittle. All pops right apart and the plastic/resin does not get damaged. I have left all variety of pp models in that stuff and the only damage was to my fingers until I started wearing gloves.

Mt. ORourke
Dec 10, 2006

We find no vestige of a beginning,
no prospect of an end.

Khisanth Magus posted:

I want to try a xerxis brick with the mammoth. I'm looking at this list, but I'm not happy with it.

Tyrant Xerxis - WB:  5
-    Aptimus Marketh
-    Basilisk Krea - PC: 4
-    Mammoth - PC: 20

Mortitheurge Willbreaker - PC: 2

Cataphract Cetrati - Leader & 5 Grunts: 11
Cataphract Incindiarii - Leader & 5 Grunts: 9
Paingiver Beast Handlers - Leader & 3 Grunts: 2
Tyrant Commander & Standard Bearer - Tyrant and Standard: 3
Swamp Gobbers Bellows Crew - Leader & 1 Grunt: 1

I really feel the lack of a raider with the mammoth and incindiarii, but can't figure how to fit one.

I think the easiest way is to drop the Willbreaker and make the incindiarii a min unit. You'll be losing 2 fire shots and the willbreaker's mojo but the extra 4" is very nice. Or drop the Tyrant Commander and just accept the slow shieldwall advance.

How do you like the Incindiarii? Their low armor worries me but they seem like a really cool ranged unit.

Khisanth Magus
Mar 31, 2011

Vae Victus
I love them and most of my lists these days have them. They decimate infantry, support, and war casters.

Shivers
Oct 31, 2011
I'd drop the TyCom and run a min unit of Incindiarii if you want a Raider in that list. The TyCom is nice, but not really neccesary because Xerxis can do the same thing and you have more than enough infantry hate with min Incindiarii + Mammoth.

Khisanth Magus
Mar 31, 2011

Vae Victus
The main reason for the tycom is that with both xerxis and the tycom, one can give the cetrati pathfinder on charging turn while the other gives the incindiarii +2 movement to get into firing positions.

Owlbear Camus
Jan 3, 2013

Maybe this guy that flies is just sort of passing through, you know?



How stupid am I to want to run two Conquests, possibly with Harkevitch?

Just because they are FA:2 doesn't mean I should ever do that for any reason, right?

Hipster Occultist
Aug 16, 2008

He's an ancient, obscure god. You probably haven't heard of him.


Here's what I run for my Xerxis list. I honestly don't feel the lack of a Tycom is that much of a concern, as the Incindiarii sit behind the PF'ed Cetrati and shoot through them. Honestly I miss Willbreakers and Extollers more.

System: Hordes
Faction: Skorne
Casters: 1/1
Points: 50/50
Tyrant Xerxis (*5pts)
* Basilisk Krea (4pts)
* Cyclops Raider (5pts)
* Mammoth (20pts)
* Aptimus Marketh (3pts)
Cataphract Incindiarii (Leader and 5 Grunts) (9pts)
Cataphract Cetrati (Leader and 5 Grunts) (11pts)
Paingiver Beast Handlers (Leader and 3 Grunts) (2pts)
Swamp Gobber Bellows Crew (Leader and 1 Grunt) (1pts)

Sulecrist
Apr 5, 2007

Better tear off this bar association logo.

Otisburg posted:

How stupid am I to want to run two Conquests, possibly with Harkevitch?

Just because they are FA:2 doesn't mean I should ever do that for any reason, right?

Unless you own two already, you shouldn't. Harkevich can go heavy-heavy, but in anything other than simple killbox/mangled metal he vastly prefers a swarm of hard-to-remove heavies that cover a big footprint without being totally hosed by walls/obstructions/etc. I think Harkevich is actually a pretty decent caster (in the same way Rhyas and pKaya are chronically underrated) but while he's certainly the best Khador caster with two Conquests, he's way better with Black Ivan + 6 Juggernauts, or perhaps slightly more interesting jack-spam mixing ARM 25 and Black Ivan and reach. Also, no one else in the entire faction (with the possible exception of pVlad) even rise to "interesting, semi-effective gimmick/skew/question" with double Conquest.

Sulecrist
Apr 5, 2007

Better tear off this bar association logo.
I finally got a chance to listen to IR SMART's Command Check podcast and I really liked one of the ideas in there--playing one and only one caster a month. So outside of tournaments/leagues, I'm going to give it a go. Making it even easier, I played Old Witch for 100% of last month and happened to play Vlad3 for the first time in months on Saturday.

So here's my challenge to myself, and I encourage you guys to join me:

-Outside of tournaments/leagues, I will play exactly one caster/month, at all sizes of game.
-If I go to a non-con tournament, I will play that caster in at least one list. If I go to a convention, I will play that caster in at least one tournament.
-After a caster's month, it can't have another month for a minimum of 3 (so if I'm using Vlad3 for June, he can't have another month until September at the very earliest).
-I'll lock in at least one month in advance. (So right now, I hereby commit to playing eMorvahna in July).
-I'll do this until the end of 2013.

Who's with me!

EDIT: thanks duderclese

Sulecrist fucked around with this message at 15:25 on Jun 4, 2013

wearing a lampshade
Mar 6, 2013

Sulecrist posted:

I finally got a chance to listen to IR SMART's Command Check podcast and I really liked one of the ideas in there--playing one and only one caster a month. So outside of tournaments/leagues, I'm going to give it a go. Making it even easier, I played Old Witch for 100% of last month and happened to play Vlad3 for the first time in months on Saturday.

So here's my challenge to myself, and I encourage you guys to join me:

-Outside of tournaments/leagues, I will play exactly one caster/month, at all sizes of game.
-If I go to a non-con tournament, I will play that caster in at least one list. If I go to a convention, I will play that caster in at least one tournament.
-After a caster's month, it can't have another month for a minimum of 3 (so if I'm using Vlad3 for June, he can't have another month until September at the very earliest).
-I'll lock in at least one month in advance. (So right now, I hereby commit to playing eMorvahna in July).
-I'll do this until the end of 2012.

Who's with me!



Interesting, I like it.

Duderclese
Aug 30, 2003
I'm the gay younger brother of UnkleBoB and Buddha Stalin

Sulecrist posted:

I finally got a chance to listen to IR SMART's Command Check podcast and I really liked one of the ideas in there--playing one and only one caster a month. So outside of tournaments/leagues, I'm going to give it a go. Making it even easier, I played Old Witch for 100% of last month and happened to play Vlad3 for the first time in months on Saturday.

So here's my challenge to myself, and I encourage you guys to join me:

-Outside of tournaments/leagues, I will play exactly one caster/month, at all sizes of game.
-If I go to a non-con tournament, I will play that caster in at least one list. If I go to a convention, I will play that caster in at least one tournament.
-After a caster's month, it can't have another month for a minimum of 3 (so if I'm using Vlad3 for June, he can't have another month until September at the very earliest).
-I'll lock in at least one month in advance. (So right now, I hereby commit to playing eMorvahna in July).
-I'll do this until the end of 2012.

Who's with me!

I really like this idea. I really need to check out that podcast. Until then I'm definitely doing this. I will need a time machine to travel back to 2012, though.

Luebbi
Jul 28, 2000
I want to try out Nemo1 in a 25 pts match this week, but I'm a little lost on how to build lists for him. Especially with 25 pts, I feel a little limited. So far I have:

- Nemo (-6)
- Lancer 6
- Ironclad 7
- Junior 3
- Arlan 2
- Squire 2

That's 14 points, leaving me 11 to spend. Problem is that this list already has 7 points worth of support, plus a 6-point Arcnode. I feel like I won't have enough Firepower with all that stuff crammed in, yet also feel like it's necessary with the old guy. Or should I get rid of some support? Maybe ditch Arlan and take the Tactical Arcanist Corps for some more firepower?

I'm also lost on what units would work well with Nemo. I've got Forgeguard, Rangers, the Black 13th and Gunmages + UA to choose from. I could give a Hunter to Junior and add the Rangers, or the B13 and a Stormsmith. Or should I just say "screw it" and add the Battle Engine?

For reference, I'll be fighting Khador, the 2-Player-Box Contents plus Widowmakers and War Dog.

Sulecrist
Apr 5, 2007

Better tear off this bar association logo.

Luebbi posted:

I want to try out Nemo1 in a 25 pts match this week, but I'm a little lost on how to build lists for him. Especially with 25 pts, I feel a little limited. So far I have:

- Nemo (-6)
- Lancer 6
- Ironclad 7
- Junior 3
- Arlan 2
- Squire 2

That's 14 points, leaving me 11 to spend. Problem is that this list already has 7 points worth of support, plus a 6-point Arcnode. I feel like I won't have enough Firepower with all that stuff crammed in, yet also feel like it's necessary with the old guy. Or should I get rid of some support? Maybe ditch Arlan and take the Tactical Arcanist Corps for some more firepower?

I'm also lost on what units would work well with Nemo. I've got Forgeguard, Rangers, the Black 13th and Gunmages + UA to choose from. I could give a Hunter to Junior and add the Rangers, or the B13 and a Stormsmith. Or should I just say "screw it" and add the Battle Engine?

For reference, I'll be fighting Khador, the 2-Player-Box Contents plus Widowmakers and War Dog.

That Khador box is kind of a bummer to fight against if you're playing without scenario at low points. You need something that can chew through armor. I'd take Black 13th (Brutal forces the Shocktroopers to choose between shieldwalling and being irrelevant, suicidally jamming, or losing about two dudes a turn from a force that can always stay beyond their melee threat). Then I'd either (A) take min Forgeguard (for jack-cracking) and trade Arlan for the Tactical Arcanists (spellcasting for power, clouds protect from psorscha's feat, and you can potentially cook the infantry) or (B) take max Forgeguard and upgrade Ironclad to Hammersmith (niche at the best of times, but pNemo is its exact niche).

Excelsiortothemax
Sep 9, 2006
I'll definitely join in on the one caster a month band wagon. Since Cyriss is not available even to proxy Ill swear on Menoth and eSeverius for the month of June.

I love his tricks and his huge focus pool. This sounds like a great idea.

Owlbear Camus
Jan 3, 2013

Maybe this guy that flies is just sort of passing through, you know?



Sulecrist posted:

I finally got a chance to listen to IR SMART's Command Check podcast and I really liked one of the ideas in there--playing one and only one caster a month...

Interesting idea. It seems like just the thing for groupthink/shallow understanding of what a dude does to break him out more often.

I've mostly settled into Irusk/Butcher with the occasional Karchev. I should probably break out pSorscha for a month since she came with the box and is actually pretty good. Next month I'll try pVlad since I don't think I've ever played him. Plus that will give me an excuse to slather some paint on the two of them.

Flipswitch
Mar 30, 2010


I don't think I have the willpower to play a Warlock for an entire month but I will try with pVayl.

Grab Your Foot!
Apr 24, 2007

The struggle itself towards the heights is enough to fill a man's heart. One must imagine Sisyphus happy.
I'm not necessarily a source of good advice on Nemo, but I love the old man and I'll definitely echo the suggestion to get your hands on the Tactical Arcanist Corps. They just do so much for him, and allow you the freedom to make the rest of your choices without needing to select for magical ability, though you probably end up taking Junior anyway (but with them he can run a Hunter or whatever and not have focus issues).

Generally I think Nemo has a lot to offer against everything here but the Man-O-Wars. If you can keep them out of the fight whatever heavy you have (I really like a Centurion with Nemo) can very likely cripple one heavy a round and electrify is potentially a big deal for the other, or you can feat/voltaic snare the jacks to deal with the Shock Troops first. If you can deal with one or the other (Jacks/Man-O-Wars) I think you're fine.

Forgeguard are really good but I'm beginning to wonder if Boomhowler isn't more useful for Nemo because he doesn't have much trouble with high armor but can get swamped if you aren't playing him with the Thunderhead. Probably don't take this advice.

!amicable
Jan 20, 2007

Sulecrist posted:


So here's my challenge to myself, and I encourage you guys to join me:

-Outside of tournaments/leagues, I will play exactly one caster/month, at all sizes of game.
-If I go to a non-con tournament, I will play that caster in at least one list. If I go to a convention, I will play that caster in at least one tournament.
-After a caster's month, it can't have another month for a minimum of 3 (so if I'm using Vlad3 for June, he can't have another month until September at the very earliest).
-I'll lock in at least one month in advance. (So right now, I hereby commit to playing eMorvahna in July).
-I'll do this until the end of 2013.

Who's with me!


I'm down for this. But I won't be playing regularly until late July. I'll commit to pIrusk until the end of July though. I've actually not played him much up until this year and he's made me love Khador again.

Nightwatcher
Apr 18, 2007
I'm between pLylith and pVayl for this month. Maybe Saeryn?

Fyrbrand
Dec 30, 2002

Grimey Drawer
Aww poo poo




Buying the poo poo out of this dude. Apparently it was available at L&L. Would have gotten a ninja shop on that dude cause drat is it a good model.

Flipswitch
Mar 30, 2010


Wait, he's on a small base?

Fyrbrand
Dec 30, 2002

Grimey Drawer
Nah that's a medium. Looks like its attached to a large so the painter can handle without damaging paint I guess.

Lofidelity Media
Nov 4, 2004

"Its a Strange World...Let's keep it that way."

Luebbi posted:

I want to try out Nemo1 in a 25 pts match this week, but I'm a little lost on how to build lists for him. Especially with 25 pts, I feel a little limited. So far I have:

- Nemo (-6)
- Lancer 6
- Ironclad 7
- Junior 3
- Arlan 2
- Squire 2

That's 14 points, leaving me 11 to spend. Problem is that this list already has 7 points worth of support, plus a 6-point Arcnode. I feel like I won't have enough Firepower with all that stuff crammed in, yet also feel like it's necessary with the old guy. Or should I get rid of some support? Maybe ditch Arlan and take the Tactical Arcanist Corps for some more firepower?

I'm also lost on what units would work well with Nemo. I've got Forgeguard, Rangers, the Black 13th and Gunmages + UA to choose from. I could give a Hunter to Junior and add the Rangers, or the B13 and a Stormsmith. Or should I just say "screw it" and add the Battle Engine?

For reference, I'll be fighting Khador, the 2-Player-Box Contents plus Widowmakers and War Dog.

The TAC and Nemo go together like chocolate and peanut butter. All of their tricks are magic abilities, so they'll cap his power tokens each round. Plus, they can cloud up the board, leaving Khador without any targets.

I don't think that the Squire is the best choices for an attachment for Nemo. I think that Sylys Wyshnylr (or however you spell that) is better because of the free upkeep and his "roll an extra dice/drop lowest" trick works on each hop of a chain lightning.

I'd second the Hammersmith as a great 'jack for this set up because you'll be able to knock the Man-o-Wars out of Shield Wall and make them easier to deal with.

I'd also consider adding Gorman to the list. Rust is great against the high armor of the Khador heavies, his acid vial gives anything it hits continuous corrions and black oil can completely ruin a lot of plans.

Maybe something like this?

pNemo
-Hammersmith
-Lancer
-Squire
TAC
B13th
Forgeguard (min)
Gorman

Disruption Field on the Hammersmith, Electrify on the Lancer. Locomotion to get the Hammersmith moving. Arc Voltaic Snare onto one of the heavies.

Flipswitch
Mar 30, 2010


Fyrbrand posted:

Nah that's a medium. Looks like its attached to a large so the painter can handle without damaging paint I guess.
Ah gotcha, it might be the camera, or me just forgetting how big Troll models are, but that guy looks huge.

Calico Noose
Jun 26, 2010
I like the rest of the model, but his head looks like somebody sculpted it with their foot.

Flipswitch
Mar 30, 2010


I know I'm like, so late that the Bandwagon got recycled a decade ago, but holy gently caress Warspears + UA are brutal. I played a game of Kallus vs pLich and holy poo poo do they do some work.

System: Hordes
Faction: Legion of Everblight
Casters: 1/1
Points: 50/50
Kallus, Wrath of Everblight (*5pts)
* Shredder (2pts)
* Ravagore (10pts)
* Scythean (9pts)
* Scythean (9pts)
Blighted Nyss Legionnaires (Leader and 9 Grunts) (6pts)
* Captain Farilor & Standard (3pts)
Blighted Ogrun Warspears (Leader and 4 Grunts) (8pts)
* Warspear Chieftan (2pts)
Swamp Gobber Bellows Crew (Leader and 1 Grunt) (1pts)
Blighted Nyss Shepherd (1pts)
Succubus (2pts)
The Forsaken (2pts)


I think I may drop Farilor for the Berserking War Chief as he seems kinda funny, but Farilor lets me hold onto Kallus' feat for another turn to get the Incubi a bit later. I'll think some more on that one.

Excelsiortothemax
Sep 9, 2006
Any Menoth player have any experience with the guardian? My last nights battle with eSeverius was hampered by only having one arc node and it was trashed quickly since my opponent couldn't help but roll double sixes for damage most of the night.

I would normally put in a Revenger but I am worried about not having enough umph to crack a colossal. A PS 17 Reach weapon isn't too shabby either.

Any experience with it?

Flipswitch
Mar 30, 2010


Blessing of Vengeance for Sevvy mate, eSevvy has less use as Hex Blast doesn't get as much use as Ashes to Ashes, but the Guardian is OK too, it doubles nicely as a beat stick if you don't need to arc anything. I had plans to use one with Harbinger to get Fear of God on the table, and she shores up most of its issues (slow as gently caress).

Excelsiortothemax
Sep 9, 2006

Flipswitch posted:

Blessing of Vengeance for Sevvy mate, eSevvy has less use as Hex Blast doesn't get as much use as Ashes to Ashes, but the Guardian is OK too, it doubles nicely as a beat stick if you don't need to arc anything. I had plans to use one with Harbinger to get Fear of God on the table, and she shores up most of its issues (slow as gently caress).

Sorry should have stated I already had BoV. Here is the list I'm thinking of running:


Hierarch Severius - WJ: +6
- Reckoner - PC: 8
- Vanquisher - PC: 8
- Guardian - PC: 9
- Blessing of Vengeance - PC: 7

Nicia, Tear of Vengeance - PC: 3
Vassal of Menoth - PC: 2
Wrack - PC: 1
Rhupert Carvolo, Piper of Ord - PC: 2
Vassal Mechanik - PC: 1

Choir of Menoth - Leader & 3 Grunts: 2
Daughters of the Flame - Leader & 5 Grunts: 5
Temple Flameguard - Leader and 9 Grunts: 6
- Temple Flameguard Officer & Standard - Temple Flameguard Officer & Standard 2

The Daughters get Holy Ward first and jam up my opponent. Nicia goes solo hunting or contests flags/zones.

Once the Daughters die or I lose half the unit then the TFG get HW and are usually tar pitting the hell out of everything. With Rhupert buffing them with either Dirge of Mists or Heroic Call they become that much more annoying.

The Guardian and Reckoner will be used to take out heavies while the Vanquisher shoots clumps of infantry and BoV provides more arcing and lane blocking.

I'm thinking of removing Nicia and going with the Covenant and upping the Mechanik to another Vassal. I just feel bad about using her since she is such a great model for her point cost.

Flipswitch
Mar 30, 2010


Seems legit mate. My list with eSevvy wasn't far off:

System: Warmachine
Faction: Protectorate of Menoth
Casters: 1/1
Points: 50/50
Hierarch Severius (*6pts)
* Blessing of Vengeance (7pts)
* Reckoner (8pts)
* Reckoner (8pts)
* Vanquisher (8pts)
* Hierophant (2pts)
Choir of Menoth (Leader and 5 Grunts) (3pts)
Daughters of the Flame (Leader and 5 Grunts) (5pts)
Temple Flameguard (Leader and 9 Grunts) (6pts)
* Temple Flameguard Officer & Standard (2pts)
Rhupert Carvolo, Piper of Ord (2pts)
The Wrack (3 wracks) (1pts)
Vassal of Menoth (2pts)
Vassal of Menoth (2pts)

Similar tactics but I was rocking double Reckoners because there are a lot of Warcasters in the game that have to watch out for the double Reckoner Awareness Assault which wrecks things to be frank. Awareness is huge with eSevvy so the more guns, the better. Redeemers are also popular with him for this option. Your list looks great too though.

Comrade Merf
Jun 2, 2011
Thanks for the Retribution help a few pages back my brother really appreciated it. Been gearing up for playing a few 20 point games this weekend with some other new guys and here is the list so far.

System: Warmachine
Faction: Protectorate of Menoth
Casters: 1/1
Points: 20/20

-pKreoss *5 points
*Reckoner 8
*Vanquisher 8
Choir Min. 2
Vassal of Menoth 2
Exemplar Cinerators Min. 5

Was thinking of switching out the Cinerators for Bastions for the Reach but still debating it. I also want to make some lists for my other two warcaster pSev and Reznik but I honestly am not really sure about them yet as I am still getting the hang of the game. Also in every Menoth forum I read everyone seems to go apepoop bananas over Exemplar Errants, are they really that great? is it just because of the wound hopping mechanic they have?

I am still pretty new and figuring out all the units that are in the Armies of Menoth book but are there any units I should be looking into from wrath and colossal?

Flipswitch
Mar 30, 2010


Errants are one of the best units in game, they have a decent base statline and about five million different rules, Self Sacrifice being huge because it denies just so many enemy abilities it's wrong. pKreoss turns them on like no other with Defenders Ward and his feat (Quick Work is abused here). Definitely get Errants before Bastions, you'll run them a lot more. pSeverius is a great second Warcaster to jump to too, expands more on the basics of Protectorate and is a great Warcaster to boot.

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Excelsiortothemax
Sep 9, 2006
Seconding this. Gett Errants, plus UA and an Errant Seneschal. 12 points may seem a lot but the bullshit you force your opponents to do to get rid of them make it so worth it.

Grand Scrutator Severius or pSevvy is an awesome second caster since his Eye of Menoth spell is fantastic and he gives out Defenders Ward, which multiples the Errants bullshit power up to the nth degree.

I would also recommend getting Rhupert Carvolo the Piper of Ord and the Covenant of Menoth to also support your Errants since that can make them even harder to remove from the table.

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