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jonjonaug
Mar 26, 2010

by Lowtax

Krinkle posted:

Tomokazu sugita did porn games? No. Nooooooooo. Which ones. Don't tell me. Link me no don't I don't know what I'm saying :(

He voices Keisuke in Togainu no Chi. He's also voiced other roles in a bunch of games for dudes (he's the main character of Gekkou no Carnivale, for instance).

Here's Tomokazu Sugita and Norio Wakamoto talking to each other in a game we will never see in English.

https://www.youtube.com/watch?v=r45u3IR4_QI

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Good_Haro
Mar 14, 2009

Noted shitposter.

jonjonaug posted:

It's actually bigger than you might think it is. There are loads of BL games with voices, for example. Jun Fukuyama, Tomokazu Sugita, and Katsuyuki Konishi are also some examples of male VAs who'll appear in porn games (these guys all appear in Togainu no Chi and Majikoi, for instance).

Yeah, availability of voice talent isn't really the issue. Most male VAs have done BL or regular porn at some point in their career (Miyano Mamoru being a notable exception as his agency is pretty strict on that sort of thing). The unvoiced protagonist thing is both a self-insert thing and sort of a 'tradition' in VNs? I'd be hard pressed to come up with a BL game that doesn't have a voiced protagonist though.

Nate RFB
Jan 17, 2005

Clapping Larry

Fangz posted:

Save The Date hasn't been mentioned, has it?

It's a free download from:

http://paperdino.com/games/save-the-date/


It is really clever, and like the creator says, try not be spoiled! Takes about an hour to play.
So... Is there actually a different ending?

unpronounceable
Apr 4, 2010

You mean we still have another game to go through?!
Fallen Rib

Fangz posted:

Save The Date hasn't been mentioned, has it?

It's a free download from:

http://paperdino.com/games/save-the-date/


It is really clever, and like the creator says, try not be spoiled! Takes about an hour to play.

This reminds me of Madoka, :(

EDIT:I finally got the good ending because I am a hacker :3:

unpronounceable fucked around with this message at 03:31 on Jun 7, 2013

Bakanogami
Dec 31, 2004


Grimey Drawer

jonjonaug posted:

It's actually bigger than you might think it is. There are loads of BL games with voices, for example. Jun Fukuyama, Tomokazu Sugita, and Katsuyuki Konishi are also some examples of male VAs who'll appear in porn games (these guys all appear in Togainu no Chi and Majikoi, for instance).

Krinkle posted:

Tomokazu sugita did porn games? No. Nooooooooo. Which ones. Don't tell me. Link me no don't I don't know what I'm saying :(

Bringing up Majikoi is kind of unfair since it has a huge cast of famous seiyuu and none of the male ones do any H-scenes anyway.

My best guess for the unvoiced protagonist is that early voiced eroge cut the protagonist's voice both to save a little on the budget and because that wasn't what they were marketing. They were selling the voices of the heroines, and didn't feel that male voices were necessary for boosting their sales in the market of the sort of otaku who buy eroge. The opposite is true for Otome/BL games, since the boys are the selling point for marketing to girls. Later it might have started playing into the thing of trying to get the player to overlay themselves onto the protagonist, but I think it took a while for that level of escapism to become commonplace.

Fangz
Jul 5, 2007

Oh I see! This must be the Bad Opinion Zone!

Nate RFB posted:

So... Is there actually a different ending?

I think there's three good endings, depending on how you interpret things. (Massive spoilers) Which one you prefer would probably depend on you.

The simplest is calling off the date. If you do this after the scene on the hilltop, I think you get extra text concluding this was the best things could have gone.

The hacker ending is implied by one of the hilltop conversation trees, and involves editing a game file.

Personally I think the true intended ending though is the one obtained by the 'say nothing' line, wherein Felicia will herself suggest you a course of action.

Davzz
Jul 31, 2008

Fangz posted:

Save the date spoilers.

Yeah, I believe the 3rd option is probably the "intended" one as far as narrative goes.

Anyway, the game was a fairly enjoyable 1 hour read even though I've seen it done before (but then again I read a lot so...)

UnL337
Jan 10, 2007
Thinking is for squares.
Just finished up the Meakashi-hen episode of Higurashi no Naku Koro ni Kai.

Excellent, excellent game thus far. I've been having a blast with it's constant twists and turns. It's just felt extremely long, is all. How long are the following three episodes? Are any of them shorter ones like Himatsubushi was?

Fairly excited to get through this so I can start up Umineko, which I've heard so much about. :v:

Ibram Gaunt
Jul 22, 2009

Haha, if you thought the Higurashi episodes were long, you're in for a treat with Umineko :v:

Nate RFB
Jan 17, 2005

Clapping Larry
All of the Higurashi Kai chapters are about the same length, except for Matsuribayashi (the final one) which I believe is a bit longer.

At 3.24 MB, Higurashi Kai is collectively longer than Muv-Luv Alternative.

FZeroRacer
Apr 8, 2009

Fangz posted:

I think there's three good endings, depending on how you interpret things. (Massive spoilers) Which one you prefer would probably depend on you.

The simplest is calling off the date. If you do this after the scene on the hilltop, I think you get extra text concluding this was the best things could have gone.

The hacker ending is implied by one of the hilltop conversation trees, and involves editing a game file.

Personally I think the true intended ending though is the one obtained by the 'say nothing' line, wherein Felicia will herself suggest you a course of action.


I think there's potentially a fourth where you actually open up the game files and read through them that way. The files are oddly named and doing this is hinted heavily by the say nothing part, if I remember correctly. I'm too lazy to try and actually get in there though.

Overall though man, what an experience. That was pretty good and something in the same vein but longer would be amazing.

ViggyNash
Oct 9, 2012
The amount of dramatic irony you get swamped with by playing Fate/Stay Night after watching Fate/Zero is a bit overwhelming. Seeing Emiya Shirou being best friends with Matou Sakura while knowing Emiya Kiritsugu and Matou Kariya's story is almost painful. The same goes for Rin and her father and Kirei's story. It's almost depressing.

DamnGlitch
Sep 2, 2004

ViggyNash posted:

The amount of dramatic irony you get swamped with by playing Fate/Stay Night after watching Fate/Zero is a bit overwhelming. Seeing Emiya Shirou being best friends with Matou Sakura while knowing Emiya Kiritsugu and Matou Kariya's story is almost painful. The same goes for Rin and her father and Kirei's story. It's almost depressing.

I can't imagine watching zero without knowing at least part of what happened in stay night. It was really cool.

Barent
Jun 15, 2007

Never die in vain.

ViggyNash posted:

The amount of dramatic irony you get swamped with by playing Fate/Stay Night after watching Fate/Zero is a bit overwhelming. Seeing Emiya Shirou being best friends with Matou Sakura while knowing Emiya Kiritsugu and Matou Kariya's story is almost painful. The same goes for Rin and her father and Kirei's story. It's almost depressing.

I had this same experience, having watched Fate/Zero first. It was pretty funny seeing it early on where Shirou is like "Huh look at this weird foreign looking guy with blonde hair walking in the streets, wonder who that is".

jonjonaug
Mar 26, 2010

by Lowtax
The Umineko Chiru PS3 conversion patch is finished.

http://uminekofix.wikia.com/wiki/Core_Arcs

Ibram Gaunt
Jul 22, 2009

jonjonaug posted:

The Umineko Chiru PS3 conversion patch is finished.

http://uminekofix.wikia.com/wiki/Core_Arcs

Oh hell yes I was waiting for this to come out before re-reading.

ViggyNash
Oct 9, 2012

Barent posted:

I had this same experience, having watched Fate/Zero first. It was pretty funny seeing it early on where Shirou is like "Huh look at this weird foreign looking guy with blonde hair walking in the streets, wonder who that is".

Wait a sec, was that Gilgamesh? Did Sakura really summon Gilgamesh? I haven't played too much of it yet so I'm not sure. I played about 5 minutes past the very first decision.

But still, I should have noticed when Rin spotted them, if that is the case.

Krinkle
Feb 9, 2003

Ah do believe Ah've got the vapors...
Ah mean the farts


How could you have seen the ending to Fate/Zero and ask that question?

Even though Heaven's Feel depressed me unmerciful I enjoyed Fate/Zero, even knowing how it's going to end, even knowing all these new characters are definitely 100% guaranteed to die. One of them even didn't! That was neat. Rider was just fantastic in every scene. Caster's googly eyes and weird voice was great too.

Krinkle fucked around with this message at 15:29 on Jun 8, 2013

Nate RFB
Jan 17, 2005

Clapping Larry

jonjonaug posted:

The Umineko Chiru PS3 conversion patch is finished.

http://uminekofix.wikia.com/wiki/Core_Arcs
Looks like they removed the ability to pick which parts to PS3-ify, which is a bit unfortunate because I'll always prefer the old backgrounds. Regardless hopefully this puts to rest once and for all the debate about the artwork. My original hardlined stance was mostly because I didn't think Chiru PS3, let alone this patch, would ever come out. So it's all moot now; whatever version you prefer, use that. I still prefer the old art but the most important thing is to have more people playing Umineko in the end.

It might be a good idea for somewhere in the OP or second post to collect which VNs have separate patches that the player may be interested, which ones are strongly recommended, etc. It may not be practical to post links for each (who knows where the Ever17 ones are these days), but just having the info might be helpful.

Nate RFB fucked around with this message at 15:40 on Jun 8, 2013

ViggyNash
Oct 9, 2012

Krinkle posted:

How could you have seen the ending to Fate/Zero and ask that question?

Oh, right. He's still with Kirei I guess. But was that him being Kirei's intermediary to Sakura? I'm not sure who else he could be.

Also, I just passed the part where Shirou passes Illyasviel on the street. Knowing that they are step-siblings... I'm awash in an endless torrent of dramatic irony.

Krinkle
Feb 9, 2003

Ah do believe Ah've got the vapors...
Ah mean the farts


Now I can finally find out if Natsuhi's crying sprite exists in ps3 land. I mean people were absolutely brutal to her in the question arcs and she never had anime rivers of tears flowing down her face but she does constantly in chapter 5 and I couldn't tell if she was just that much more distraught in this chapter or of that single I'm-mildly-distraught sweat drop in the ps3 graphics was it.

Silver2195
Apr 4, 2012
I found an interesting Nasu interview quote.

https://docs.google.com/document/d/1NEZzQsil7Zgkajr6ESYIoW1JNN6aeBuG4kE2SZWghXw/edit?pli=1

quote:

- (interviewer says something about K-On having female superiority)

Nasu: No, instead of female superiority, that's just absence of men. It looks like girls are being prioritized, but if men don't appear to begin with, it's like nothing more than building a farm where there can be no antagonism. In that sense, women become more like mascots... it might mean looking down on them. Not by the creators, but by the audience. Speaking of my own works, people often tell me "Nasu-san, you really appreciate women's rights, because you write stories with strong girls in them", and I agreed too, but lately I started thinking that might not be the case. In Tsukihime and in Fate, the heroines Arcueid and Saber are the ones fighting on the front lines and the protagonists are behind them. In Kara no Kyoukai, the fighting is always left to the heroine Ryougi Shiki, and the protagonist Kokutou Mikiya becomes just the man who feeds the heroine. That composition is actually very male chauvinistic. When you think about physical strength and emotional strength, the latter is more difficult to achieve. Anyone can be strong if they pick up a weapon, but you can't become mentally strong just by obtaining a thing. In the works of Nasu Kinoko, strength in battle is possessed by the heroines, and the male characters symbolize emotional strength. When I noticed this, I felt like even I'm stuck in my ways [?] in some respects. For example Arcueid is said to be the strongest in the world of Type-Moon, but at the same time because she's in love with Shiki she tends to give in to what he says. At those times the man is the one put in a superior position. If it were truly even, Arcueid could use her superfluous power to send Shiki flying. Like "you two-timing bastard!" lol

(interviewer says some stuff about arcueid who cares)

Nasu: I'd want a truly powerful heroine to have the emotional specs to match. Rin and Saber and Arcueid aren't just dumb heroines. But, I can't say that the way the protagonists who only have emotional strength teach something to these perfect heroines doesn't look like a metaphor for how men win out in real society. If we're aiming for an even world, we shouldn't erase men like in K-On! or push the weakness of falling in love solely on the heroines, we should consider an equal relation.

I wasn't expecting to see a Japanese writer say something like that about his own work. It will be interesting to see what this means for the characterization in Mahoyo.

Barent
Jun 15, 2007

Never die in vain.
Wow, Nasu seems like a cool guy. Never would've expected that from him.

seorin
May 23, 2005

2 Sun's Dusk (Day 78)
Of the Seven Visions of Seven Trials of the Incarnate, I have now fulfilled the Fifth Trial.
Holy poo poo. That is very surprising to hear, but I'm glad he actually reflects on that and wants to do better.

unpronounceable
Apr 4, 2010

You mean we still have another game to go through?!
Fallen Rib
I'm going through Kirari's route in Kira Kira. Why did she die? :qq:

Blhue
Apr 22, 2008

Fallen Rib
So that there can be an unlockable true ending for her once you've finished all the routes and replay her route.

ViggyNash
Oct 9, 2012
Wow, Fate/Stay Night is legitimately difficult to get through. I've died once and hit a bad end so far and I'm pretty sure I'm not at all that far into the game. I guess Steins;Gate and Chaos;Head aren't really games by comparison, since those are the only 2 things I've played so far.

DamnGlitch
Sep 2, 2004

Fate stay has like 40 "bad" ends. They are all fairly interesting, and easy to fix. Just be sure to save at decision points and you'll be fine. Make sure you watch the tigers dojo, if you haven't been.

ViggyNash
Oct 9, 2012
I said no to them so far. Is there any benefit to not using them, or do you just get the satisfaction of beating the game without help?

And fortunately I save at every single decision point, so going back isn't a big deal.

Krinkle
Feb 9, 2003

Ah do believe Ah've got the vapors...
Ah mean the farts


There are like two bad ends, ever, where the answer wasn't "go back to the last choice you had, choose the other one". The tiger dojo isn't taking anything away from the game it's a fun time. Come on down.

Blhue
Apr 22, 2008

Fallen Rib
They don't really help you, its more a short comedy skit. There's a reward at the end for getting all of them.

Zahki
Nov 7, 2004

The Dojos don't really help that much, they're just funny little scenes that tell you to go back and pick the option that doesn't get you killed. You get a bonus scene if you see them all as well.

unpronounceable
Apr 4, 2010

You mean we still have another game to go through?!
Fallen Rib

ViggyNash posted:

I said no to them so far. Is there any benefit to not using them, or do you just get the satisfaction of beating the game without help?

And fortunately I save at every single decision point, so going back isn't a big deal.
Just use one, and see for yourself. They're a great part of the game.

Paracelsus
Apr 6, 2009

bless this post ~kya
Maybe he would like to keep the characters' images? It does totally destroy the mood of the actual story, after all.

Endorph
Jul 22, 2009

Paracelsus posted:

Maybe he would like to keep the characters' images? It does totally destroy the mood of the actual story, after all.
Eh, I don't think little gag scenes every now and then ruin the emotional impact. As a random example, watching the science lessons in Gunbuster doesn't make the emotional moments in it not work.

ViggyNash
Oct 9, 2012
By "keeping the characters images", does it does mean our image of who they are? Is the short skit that out of character that it would ruin our original image of them, or does it mean something else?

Silver2195
Apr 4, 2012

ViggyNash posted:

By "keeping the characters images", does it does mean our image of who they are? Is the short skit that out of character that it would ruin our original image of them, or does it mean something else?

I think it means our images of them as SERIOUS CHARACTERS IN A SERIOUS STORY (despite the fact that Taiga is a comic relief character is the main story).

Paracelsus
Apr 6, 2009

bless this post ~kya

Endorph posted:

Eh, I don't think little gag scenes every now and then ruin the emotional impact. As a random example, watching the science lessons in Gunbuster doesn't make the emotional moments in it not work.
I'm just going with what the intro description and Taiga herself say about it.

Endorph
Jul 22, 2009

It's just engrish for 'this is a goofy gag bit and might ruin the mood if you're really into this." The warning itself is probably part of the joke, too.

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ViggyNash
Oct 9, 2012
I'm at the part where Shirou, Rin, and Saber are escaping Illyasviel's castle, and they end up in some ruins (yes, I know what happens next). However, at one specific moment in the dialog between Rin and Shirou voice files stop playing. Music and sound effects work fine, but for some reason voices won't. Is this a known bug or just some random glitch that I'm stuck with?

e:Ok, I thought that Shirou loving Saber would have been bad enough, but now it's a lesbian orgy.

Holy poo poo did they overdo this part.

ViggyNash fucked around with this message at 03:15 on Jun 10, 2013

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