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Kersch posted:He should be able to get out if he can pay his ransom. I think it's 70 for a count, 145 for a duke, 250ish for a King? I can't recall if the option to pay for your own release is on the intrigue screen or a diplomatic option with your captor, but it's definitely there somewhere. Ah alright. I ended up sending him gold to get him self out. Funny enough my Duke ended up passing away first and because I married my kid into the royalty of Norway my Dutchy ended up becoming part of Norway so that messed up our plans to take over Scotland. My son ended up getting a ton of land in Norway. When he came of age I got involved in some war to become the kind of Norway and ran out of gold fast and lost all of my mercs and had to surrender. This is my first time playing a Paradox game and its fun watching things go to hell so quick.
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# ? Jun 8, 2013 05:37 |
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# ? Jun 4, 2024 14:18 |
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So I've finally managed to get the Socialists elected in mega Germany. And now I don't know how to work the planned economy because I've always been stuck with Liberals before. I've started a tank factory so I can start building armor divisions but other than that, I'm kind of clueless on what to build. How do you guys decide where and what to build?
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# ? Jun 8, 2013 21:21 |
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Chief Savage Man posted:So I've finally managed to get the Socialists elected in mega Germany. I like to make sure I have domestically produced consumer goods, so furniture in states with timber, liquor in states with grain, wine in states with fruit. I'm not sure how big of a bonus you get for matching factories to local RGO outputs, but it seems like a decent way to organize things unless you have an absolutely huge difference in population between two states. At least one cement factory and glass factory near coal. Small arms, ammunition, artillery and explosives to fill army upkeep needs. In my last game, I didn't have planned economy but I spent the majority of the rest of the game as State Capitalism, and once I had a good variety of factories like this I pretty much just opened the production tab and shift-clicked the [+] to upgrade all full factories every once in a while. I ended up with a higher industry score than in any of my previous games.
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# ? Jun 8, 2013 21:44 |
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Chief Savage Man posted:So I've finally managed to get the Socialists elected in mega Germany. 1. Look out for states where many/all of their provinces are plains, forests and deserts. These provinces/states can get maximum infrastructure from railroads and are thus perfect for concentrating your industries. 2. Keep the RGOs of your province in mind: If a province produces Coal, building a Steel Factory in that state will cause the factory to get a 25% throughput bonus because the factory's input is being produced in the same state. Then, building Small Arms/Machine Parts/Automobile Factories in same state will cause those to get a throughput bonus as well, because the Steel input is also being produced in the same state. You can see where this daisy-chaining is going. 3. Definitely construct all of the late-game industries yourself. Artillery, Radios, Airplanes, Automobiles and Tanks are essential for the Great Wars of the last 20-30 years, but the Capitalists are never going to build those, so you have to do it yourself. 4. When you're large enough, you can pretty much just have one of every kind of factory, minimum. It all comes down to having the military and daily-needs factories in the super productive states (points 1 and 2). 5. At the end of the day, it all boils down to upgrading your railroads as hard and as fast as possible, then going into the Production screen and shift-left-clicking on the upgrade button of your factories as hard and as fast as possible. What I'm not sure of is whether or not you need a factory, any factory, in every state.
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# ? Jun 8, 2013 23:53 |
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Cool, thanks for the tips. I'm dealing with several decades of capitalist-designed buildup so its kind of a mess, but at least they built railroads everywhere. I'm almost having more success industrializing the colonies and recently annexed rump Austria because I can start from scratch whereas the German heartland is a big ugly rear end mess. I may move some factories around soon and see if I get a more efficient set up going.
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# ? Jun 9, 2013 02:01 |
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Updated to OP to reflect the miraculous fact that FTG just got a new beta patch. Might seem odd to care about such a thing with EU4 coming out soon, but for those of us who kinda miss historical events and the joys of Ricky/EU2 style affairs... well, now there is less of a reason not to try/break it out again.
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# ? Jun 9, 2013 06:33 |
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In Victoria 2, if there's one province with an RGO I want to focus on, e.g. a coal mine when I need a lot of coal, is it better to use an NF to attract immigrants to the state, encourage laborers, or do something else entirely?
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# ? Jun 9, 2013 15:33 |
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Gorgo Primus posted:Updated to OP to reflect the miraculous fact that FTG just got a new beta patch. Might seem odd to care about such a thing with EU4 coming out soon, but for those of us who kinda miss historical events and the joys of Ricky/EU2 style affairs... well, now there is less of a reason not to try/break it out again. Wow if FTG got a new beta patch the HOI3 really is dead in the dirt. RIP.
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# ? Jun 9, 2013 15:38 |
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You'll get a much bigger benefit from researching RGO output techs than trying to manipulate the population. Attracting immigrants to the state will work, but only if you're actually getting immigrants in large enough numbers in the first place (so only if you're in the New World). Encouraging laborers will be the least effective because your province is already probably 90% laborers, and any increase will be incredibly slim and take away from other important POP types.
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# ? Jun 9, 2013 15:38 |
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Fister Roboto, can you give us a run-down of the new hard caps on POP percentages, and any other big conversion factors to keep in mind? So far you've mentioned Capitalists with a hard-cap of 0.7% and Bureaucrats used to only promote as primary/accepted cultures and up to 1.0%, although the latest patch has supposedly loosened the belt on that. I feel like Clergymen may have been capped, too - I found it much harder to get to 4.0% and over in a new Persia game I started today.
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# ? Jun 9, 2013 16:12 |
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Bureaucrats - 4% Soldiers - 5% Clergy - 4% Aristocrats - 2% Officers - 0.2% Capitalists - 0.7% EXCEPT for aristocrats promoting to capitalists (not sure if this is intentional or not) Farmers, craftsmen, laborers, clerks, and artisans (i.e. all the productive POPs) don't have any hard caps. Non-accpted culture POPs will never promote to bureaucrats. I think they also reduced general promotion rates significantly for uncivilized nations, I've had the same problem as you since the last patch. Fister Roboto fucked around with this message at 17:48 on Jun 9, 2013 |
# ? Jun 9, 2013 17:45 |
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EDIT: Oops, this isn't the CK2 thread...
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# ? Jun 9, 2013 18:01 |
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Necroneocon posted:Wow if FTG got a new beta patch the HOI3 really is dead in the dirt. RIP. What do you imagine FTG has to do with HoI3? FTG was one of those engine-lease fan projects, like DH or AoD, stuff they do really has nothing at all to do with stuff PDS does. Having said that, is there anything you particularly want patched in HoI3? It seems to be in pretty good shape.
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# ? Jun 9, 2013 18:39 |
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Remind me how education and administration spending works. I think I overloaded on bureaucrats trying to get my colonies to become states. Do I reduce the levels to get rid of bureaucrats?
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# ? Jun 9, 2013 18:40 |
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Darkrenown posted:What do you imagine FTG has to do with HoI3? FTG was one of those engine-lease fan projects, like DH or AoD, stuff they do really has nothing at all to do with stuff PDS does. Having said that, is there anything you particularly want patched in HoI3? It seems to be in pretty good shape. For the Glory is actually a better game than Hearts of Iron 3.
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# ? Jun 9, 2013 19:12 |
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Chief Savage Man posted:Remind me how education and administration spending works. I think I overloaded on bureaucrats trying to get my colonies to become states. Do I reduce the levels to get rid of bureaucrats? Yes, you can reduce spending, but the hard caps mentioned above mean that even if you don't really pay attention, you're never going to put yourself in a totally bad situation.
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# ? Jun 9, 2013 22:39 |
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iCe-CuBe. posted:For the Glory is actually a better game than Hearts of Iron 3. Haha, look at this guy!
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# ? Jun 9, 2013 22:42 |
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I don't know why HOI3 was brought up in response to the FTG news (FTG getting a beta patch doesn't really say anything about HOI3), but I will agree with the sentiment that FTG is a hell of a lot more fun than HOI3 and thus better.
Gorgo Primus fucked around with this message at 01:33 on Jun 10, 2013 |
# ? Jun 10, 2013 01:28 |
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What's the consensus on March of the Eagles? I'm getting a bit tired of the HOI2 games and was looking for a change. Is it worth the $20 or should I wait for it to go on sale?
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# ? Jun 10, 2013 01:46 |
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Does anyone know whether EUIV will be retaining its predecessor's 'expense monthly, income annually' financial model? It's sad to say, but that's really the thing that kept me from getting into EUIII - it's a lot of extra mental math for something that really doesn't add anything to the game.
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# ? Jun 10, 2013 02:34 |
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hypnorotic posted:What's the consensus on March of the Eagles? I'm getting a bit tired of the HOI2 games and was looking for a change. Is it worth the $20 or should I wait for it to go on sale? brocretin posted:Does anyone know whether EUIV will be retaining its predecessor's 'expense monthly, income annually' financial model? It's sad to say, but that's really the thing that kept me from getting into EUIII - it's a lot of extra mental math for something that really doesn't add anything to the game.
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# ? Jun 10, 2013 02:34 |
Darkrenown posted:Haha, look at this guy! Another legendary Darkrenown smackdown! Haters beware!
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# ? Jun 10, 2013 02:43 |
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hypnorotic posted:What's the consensus on March of the Eagles? I'm getting a bit tired of the HOI2 games and was looking for a change. Is it worth the $20 or should I wait for it to go on sale? March of the Eagles is basically Hearts of Iron set in the Napoleonic era. Very light on diplomacy, economy and other non-combat things, heavy on managing generals, maintaining supply lines, attacking across good terrain, building armies with good composition. I would wait for a sale, although the game really shines if you can get a good multiplayer match going, because the specific way that the game determines victory for a nation turns it into Diplomacy: The PC Game. Speaking of which, the OP needs to be updated that MOTE is a released game, with a link to Wiz's random general creator.
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# ? Jun 10, 2013 02:59 |
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Man, the Dismantle Nation CB really goes both ways. On one hand, I enjoy seeing realistic late game destruction of powers. On the other hand, there are now four great powers with colonies on Madagascar. The inland colonies seemed to be split up in a more coherent fashion at least but the coastal ones are all over the place.
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# ? Jun 10, 2013 03:02 |
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The OP already has MOTE as a released game.
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# ? Jun 10, 2013 03:11 |
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Gorgo Primus posted:The OP already has MOTE as a released game. Sorry, I thought the "Under Construction" phrase was referring to the game, and not the post
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# ? Jun 10, 2013 03:23 |
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No problem; I really should update that game's section soon anyways.
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# ? Jun 10, 2013 03:45 |
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A Violence Gang posted:Nope, they've ditched that. Seriously though, the financial model of EU3 doesn't seem like it would even make sense anymore, given the way they've changed how the budget works. Good thing too, that monthly/yearly model was probably the cause of half the loans I took, so the yearly income getting ditched is a godsend. My only problem with the new model is the fact that loan interests remain, even if you pay the loan off, just seems so untidy. (Not to mention annoying.) Though I guess it won't be as bad if the number of accidental loans is reduced in the new system.
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# ? Jun 10, 2013 07:00 |
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A Buttery Pastry posted:Yep, they've replaced it by a day/year financial model. Well based on what has been said so far, loans will be more necessary than before in EU4, though I guess whether they're accidental or planned is up to you.
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# ? Jun 10, 2013 07:33 |
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I don't know if this was posted or not, but uhh.. http://forum.paradoxplaza.com/forum...73#post15610073
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# ? Jun 10, 2013 11:59 |
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ThePutty posted:I don't know if this was posted or not, but uhh.. I was thinking of posting this in the CK2 thread, but unfortunately, like Wiz said, it is very unfinished. Stuff like missing CoAs, Venice being unplayable, and a myriad of bugs are still intact. Also, it's for the 1.10 patch only, not the beta. Not advisable to start a real game with it, but I'm sure Wiz would appreciate bug reports.
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# ? Jun 10, 2013 12:44 |
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Given that so many look to the mod as indispensible, and that Paradox is Wiz's job now, it may be wise for some intrepid soul to seek to take up the CK2+ mantle. But what modder is courageous and worthy enough?
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# ? Jun 10, 2013 12:57 |
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Darkrenown posted:What do you imagine FTG has to do with HoI3? FTG was one of those engine-lease fan projects, like DH or AoD, stuff they do really has nothing at all to do with stuff PDS does. Having said that, is there anything you particularly want patched in HoI3? A tutorial on how to play?
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# ? Jun 10, 2013 13:35 |
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Not really something we can change now. But have you seen these video tutorials? http://forum.paradoxplaza.com/forum/showthread.php?599501-Hearts-of-Iron-3-FTM-Video-Tutorials-%28WIP%29 (Mostly for FTM, but the bulk of it applies to TFH too)
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# ? Jun 10, 2013 14:20 |
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Noreaus posted:Given that so many look to the mod as indispensible, and that Paradox is Wiz's job now, it may be wise for some intrepid soul to seek to take up the CK2+ mantle. But what modder is courageous and worthy enough? I can suffer a bit of a wait for CK2+ if it means Wiz is still helming it. There are good modders in the Paradox community... I'm sure, somewhere, but, .
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# ? Jun 10, 2013 14:25 |
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I know EU3 is pretty passé in this thread but I was toying with MiscMods and found their Dark Continent scenario pretty interesting. Basically at the start of the game a plague has wiped out most of Europe: Most of the Muslim world and far Eastern Europe are untouched, but Europe is reduced to tiny one-province states. Most of these are Muslim; the only bastions of Christianity are Sardinia, Aragon (in Mallorca), Scotland (not pictured; that yellow thing is a Sultanate) and Catalunya (Spanish state in the Pyrenees). As any of these minors, you are powerless at the start as the plague keeps your colonists in the negative. After a few years it subsides, you get three surrounding provinces for free, and colonisation becomes a possibility. I started as Catalunya, which gets a unique event: You get to choose, after a while, whether you want the national religion to be Judaism or Catholicism. By that time I was already excommunicated by Aragon in a misguided attempt to claim their throne (yes there's somehow still a papacy), so I figured gently caress it, why not Judaism. It's then you realise how hosed the Jews are. There is literally no other Jewish state in the world so forget about making any friends or even keeping relations positive. Even your Spanish brethren Aragon will launch a reconquest if you colonise along the Catalan coast, where all the cores are intact. Judaism gives you an infamy reduction but there's no way you're using that for a long time. Fast forward 100 years, and this is what I got: Granada are buddies with the Mamluks, who has swallowed most of Southeastern Europe in the absence of a natural enemy. So that makes a Spanish unification impossible. The real threat is beyond the Pyrenees: Faransa (Muslim France) allied itself with Al Alemand (Muslim Prussia) and Ruma (Muslim Italy). All three expanded without any opposition and utterly bumfucked me in a recent war. Remember playing Castille and facing up against the Big Blue Blob? That wasn't much. The modder also didn't take out any of the initial manufactories so you're looking at an Italy with all its wealth. It was after the war that I figured out there's no way to survive without allies. So I bribed Muslim England and Muslim Austria into becoming my buddies. Yeah, a Jewish state buying friends to survive in a Muslim world. There's both a racist joke and a strategic parallel to be made here. We still lost the latest war, though. They swiped Piedmont from me and Sudety from Magyaristan. Pretty sure I have to bribe Muslim Italy into becoming buddies or I won't get anywhere.
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# ? Jun 11, 2013 11:10 |
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Ah yes, Jewish Catalunya. Try bumrushing Faransa at the very start of the scenario and annexing them. I find that it gives you some nice breathing room, and allows you to focus on your main enemy, the Berbers. Remember to expand at a completely breakneck pace, even if it means throwing yourself into some heavy debt. It might add an extra hundred years of hell, but once you get through it, you'll be super glad you have all of those right culture, right religion provinces.
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# ? Jun 11, 2013 16:13 |
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I always wished that scenario had 2-3x the number of statelets in Europe, just to break up the giant blobs and make things a little more random.
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# ? Jun 11, 2013 16:27 |
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Did Kersch get around to fixing up his patches for the released EU3 patch? Last I've got was his nice fix for the beta patch.
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# ? Jun 11, 2013 16:30 |
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# ? Jun 4, 2024 14:18 |
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Vegetable posted:Most of the Muslim world and far Eastern Europe are untouched, but Europe is reduced to tiny one-province states. Most of these are Muslim; the only bastions of Christianity are Sardinia, Aragon (in Mallorca), Scotland (not pictured; that yellow thing is a Sultanate) and Catalunya (Spanish state in the Pyrenees). Don't forget glorious Norway in Orkney who usually thinks fighting Scotland is the best way to survive. And by survive I mean die. And of course cute little Iceland, just chilling up there, randomly ending up colonizing Greenland, cause you know, why not?.
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# ? Jun 11, 2013 16:34 |