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OrganizedInsanity posted:Don't give them any ideas, I can already see it now: You joke but spending $100 with a 66% chance of getting a console with broken wifi is way better than spending $100 with a 100% chance of broken wifi. As it is now, you might say you have maximum chance at broken wifi.
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# ? Jun 17, 2013 21:36 |
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# ? Jun 11, 2024 20:50 |
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Inspector_71 posted:Doesn't something being a "beta" also take a lot of legally mandated support stuff off the table? I always heard that as the reason for Google apps being in beta in perpetuity. There's no such thing as "beta" from a legal standpoint, you could just as well release a finished project and have part of the terms of service be that you don't support it whatsoever. I guess "beta" could be interpreted as a colloquialism for "this has no support" because that sounds better. The legally mandated stuff is just what you agree to by contract, there's no legal mandates on software support AFAIK. You can sell software "as-is", you just have to mention such in the EULA and whatnot.
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# ? Jun 17, 2013 21:47 |
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theflyingorc posted:That would be just LOVELY if they hadn't literally advertised "Hackers welcome". Funny you should mention that. quote:Add me to the list. If this hadn't been marketed as an open, hackable platform then I would've just bought one of the many "android-on-a-stick" or nettop devices running stock Android. As it stands, the amount of headaches that seem to be involved with android dev on this device have led me to barely use it. I can see the appeal of Ouya over "android-on-a-stick" - as in: "if I don't like the hardware, I'm free to exchange parts a'la Raspberry way, but better" and this way of hackability, I guess, would be indeed voiding the warranty (as a side note - if you like assembling your machine, why not go for PC). But we're talking about software modification, which has no reason to not be easily reversible. Grr, I need to stop obsessing (and overthinking) why this device exists. I always thought of beta products as - this is it, it's finished, have a go, we have thought of everything you might use it for, but we're not omniscient - you might do something we've not thought of, or have data that we've not tested with; we'll also implement stuff if it's sensible / smart / makes life easier. I'd guess the code is more fluid than in finished finished product, though if it was so, there wouldn't be no bug fixes. And Dota2 won't go out of beta until all the heroes have been implemented (come on Techies!)
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# ? Jun 17, 2013 22:15 |
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Zaphod42 posted:There's no such thing as "beta" from a legal standpoint, you could just as well release a finished project and have part of the terms of service be that you don't support it whatsoever. I guess "beta" could be interpreted as a colloquialism for "this has no support" because that sounds better. The legally mandated stuff is just what you agree to by contract, there's no legal mandates on software support AFAIK. You can sell software "as-is", you just have to mention such in the EULA and whatnot. Selling something as-is isn't a thing in EU law afaik. You also have to live up to your commercials like the ones with bold claims of actually doing something.
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# ? Jun 17, 2013 22:18 |
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eithedog posted:This deserves more love. At least, I understand the "openness" of Ouya. It refers to how they leave the definitions of everything they say "open" to interpretation, and "open" for redefinition when the interpretations don't match up to what they want them to be. OUYA.
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# ? Jun 17, 2013 22:32 |
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O Hanraha-hanrahan posted:Here's a more recent quote from the Big Boss herself: Yeah, okay, so they're totally losing money per console when you factor in manufacturing and logistics. Note that even Muffi Ghadiali only says that the console can be made for under $100, not that OUYA's actually managing to do that. If you're talking about the long-term health of the console, it's not unreasonable to temporarily ignore some of the up-front costs like hardware/software R&D; obviously you want to pay your investors back, but it's understood that that'll take time in a startup. But if they're actually bleeding a little just to get the console to users, and they're relying on their 30% cut of software sales, then they're just burning money for the indefinite future. Most of the games unlock for about $5, right? So if they're losing $10 per console (hey, it's possible), they need an attach rate of around 6 games/console to break even. Which seems pretty unlikely, but hey, maybe the people who bought OUYAs and didn't immediately post depressing "why did I even buy this" unboxing videos to YouTube are really dedicated to supporting the developer base. So if we magically assume that they're breaking even per console sold (a very magical assumption indeed), and that they haven't sold enough dev consoles to make a dent, then they're purely burning through capital now. There's a picture from late May on their Facebook page entitled "OUYA Employees" with 20 different people in it, but it doesn't seem to include everyone — e.g. the picture is only apparently men, but their press contact is named Abby, so... We also don't know how many of them are full-time (or interns), but they're in SF and apparently paying salaries with a range of $70-130k, so let's estimate their payroll costs at about $4 million a year, which is fairly conservative. Some of those employees will have been recent hires, but still, they've almost certainly burnt through at least $2 million in payroll. They're currently in production for a retail release, which means they're making a ton of consoles which will, at best, all be sold at an even larger loss because the stores will take a cut, enough that even a magical attach rate will not save them from losing on the endeavor. So let's see. We're all assuming that some amount of the $15 million was required in order to even finish production on the Kickstarter OUYAs; assume for the sake of argument that it's $2 million to cover the last year of payroll. Let's say they're making another $5 million worth is going into the retail production run. Assuming that OUYA 2 releases next summer, they'll spend at least $4 million in payroll until then. Let's handwave random other business overheads (office space, accounting, legal advice, having another hilarious party at E3, etc.) at $1 million; and as I understand it, non-payroll taxes should be pretty negligible because they're operating at a serious net loss. It is really difficult to imagine them being able to fund the actual production of the OUYA 2 without either selling out the retail release (and seeing a very good attach rate there) or receiving a major new infusion of cash.
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# ? Jun 17, 2013 22:41 |
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rjmccall posted:Yeah, okay, so they're totally losing money per console when you factor in manufacturing and logistics. Note that even Muffi Ghadiali only says that the console can be made for under $100, not that OUYA's actually managing to do that. Earlier in this thread we speculated that the reason why ouya shipping had slowed to a dead halt is because they had no more money to produce any more. It just so happened that reports of people having received them shot up following the announcement that they'd managed to fleece an extra $15 million.
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# ? Jun 17, 2013 22:46 |
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raditts posted:Earlier in this thread we speculated that the reason why ouya shipping had slowed to a dead halt is because they had no more money to produce any more. It just so happened that reports of people having received them shot up following the announcement that they'd managed to fleece an extra $15 million. That would make sense considering how they weren't willing to pay the extra international shipping/handling. Wonder if they'll ever fix that
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# ? Jun 17, 2013 22:48 |
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raditts posted:Earlier in this thread we speculated that the reason why ouya shipping had slowed to a dead halt is because they had no more money to produce any more. It just so happened that reports of people having received them shot up following the announcement that they'd managed to fleece an extra $15 million. They had definitely shipped out 10% or less or the consoles before the announcement that they got $15 million in funding. I think the odds of them needing that money to finish is somewhere close to 100%. edit: Behold the thread of dreams that will never come true: http://ouyaforum.com/showthread.php?3213-What-announcements-are-you-expecting-before-the-official-launch "What announcements are you expecting before the official launch?" quote:Ports of big companies like EA, Square Enix, Namco Bandai and SEGA (Jet Set Radio HD pls). I don't like Minecraft, but OUYA needs Minecraft because with this game will buy a lot of units. The announcement of Netflix and Hulu Plus would also be good for OUYA, although I'm not a media fan, in the USA will sell a lot of OUYAs. theflyingorc fucked around with this message at 23:01 on Jun 17, 2013 |
# ? Jun 17, 2013 22:55 |
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Hatbox Ghost posted:Xbox One had Forza 5. PS4 had driveclub. Well, when you look at the developer's website you immediately understand the commitment to quality they represent. http://pixelapp.co/
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# ? Jun 17, 2013 22:58 |
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Ha! Finally happened.quote:It's time to upload your games! Once you submit your game, it will be reviewed for content and, once approved, you can publish at your convenience It took them nearly 3 months to realize that I had domain squatted tons of their upcoming products. So, now that I don't have to worry about XboxPants reporting me, I can confirm that none of these games/apps are in final stages and likely to make the OUYA launch: quote:Netflix Gonna see if I can re-grab Executive Star because nothing entertains me more than the idea of upsetting James Andrew Coote. edit: Confirmation that they simply removed my games from the database without banning the account. Their incompetence impresses me. It is also still impossible to remove your name reservation for a game you have reserved. theflyingorc fucked around with this message at 23:12 on Jun 17, 2013 |
# ? Jun 17, 2013 23:08 |
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raditts posted:Earlier in this thread we speculated that the reason why ouya shipping had slowed to a dead halt is because they had no more money to produce any more. It just so happened that reports of people having received them shot up following the announcement that they'd managed to fleece an extra $15 million. Right, I accounted for that, to the tune of $2 million, which would be ~25% of the total cost of the Kickstarter consoles. That may be low, but I'm generally trying to be conservative here to try to find any way that the numbers work out for OUYA. I know they were blocked well before the 75% mark, but that's what you would expect. If they literally couldn't afford 75% of the run, you wouldn't see them produce 25% and then stop; you'd see them produce nothing at all. Most of the parts are pre-fab and bought in bulk; you've either made the purchase or you haven't. It's the things that need custom milling or assembly, like the case or the controller, that you can run out of money to produce mid-way. Also, making the factory squeeze out a couple of consoles when you can't afford to finish production is an amazing way to both save a little face with your customers and burn through money you don't have.
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# ? Jun 17, 2013 23:16 |
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Another thought: This thing launches in 8 days. When should gamestops and the like start receiving them? Monday? edit: And while we're at it, some sales data: quote:The Little Crane That Could is a staff pick now, and so far has totalled: and Mighty Rabbit continues to live in denial: quote:When I was testing IAP integration a few weeks after launch it seemed like purchases were failing 4/5 times - it's very likely that some users are giving up. This was always the reason the OUYA was doomed to failure, and I'm still amazed more people haven't seen it. Many, many consoles are in the wild and these guys don't have any chance of making money. theflyingorc fucked around with this message at 23:30 on Jun 17, 2013 |
# ? Jun 17, 2013 23:18 |
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What's the status on the retail units? Have they even made them yet?
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# ? Jun 17, 2013 23:43 |
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Morby posted:What's the status on the retail units? Have they even made them yet? The OUYA golden rule: If you have to ask, the answer is no.
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# ? Jun 17, 2013 23:51 |
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Protocol7 posted:The OUYA golden rule: If you have to ask, the answer is no. My guess when the 24th arrives, Ouya will claim "release" and now promise that anyone can go into a Gamestop, etc and order an Ouya to be delivered to their door! edit: I like how some developers assume that once the ouya is officially released there will be some massive influx of ouya console purchases. While who knows what number of backers still await their Ouya, I wouldn't count on post kickstarter sales to drum up any noticable difference in game/app sales. Madcosby fucked around with this message at 23:56 on Jun 17, 2013 |
# ? Jun 17, 2013 23:53 |
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There's no possible way Ouya inc is ready for the "launch". There are STILL Kickstarter backers who haven't gotten a unit yet, and they've somehow managed to produce thousands more to put on retail shelf space? I've been expecting an announcement since last week that they will be delaying their "launch" until next year.
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# ? Jun 17, 2013 23:57 |
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Don't forget online pre-orders! They came after the kickstarter was over and were supposed to be the batch delivered between the kickstarter batch and retail launch batch.
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# ? Jun 18, 2013 00:04 |
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The official launch will be here soon, and OUYA will be available in such stores as Gamestop.com, Target.com, and BestBuy.com. Getting in with all the major brick and mortar stores. (That's what I'm expecting anyway)
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# ? Jun 18, 2013 00:07 |
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Announcing a delay is what reasonable companies would do. This is OUYA.
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# ? Jun 18, 2013 00:07 |
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I expect they'll announce a delay on the 25th.
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# ? Jun 18, 2013 00:08 |
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I look forward to picking mine up at the Walmart clearance aisle.
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# ? Jun 18, 2013 00:13 |
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Gaseous Snake posted:I look forward to picking mine up at the Walmart clearance aisle. The day after launch. Whenever that is.
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# ? Jun 18, 2013 00:33 |
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Gaseous Snake posted:I look forward to picking mine up at the Walmart clearance aisle. OUYA is still not selling in Wal-Mart.
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# ? Jun 18, 2013 01:15 |
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theflyingorc posted:OUYA is still not selling in Wal-Mart. I don't see someone dumping it in a Walmart outside the realms of possibility.
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# ? Jun 18, 2013 01:37 |
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theflyingorc posted:Ha! Finally happened.
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# ? Jun 18, 2013 01:55 |
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Matlock Birthmark posted:The official launch will be here soon, and OUYA will be available in such stores as Gamestop.com, Target.com, and BestBuy.com. Getting in with all the major brick and mortar stores. I expect brick and mortar stores to remove them from shelves after the first few are returned and the OUYA company has no apparatus for the stores to return/replace defective merchandise and just says "Well, sorry. Try a charge back on your corporate balance for the bad units."
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# ? Jun 18, 2013 01:58 |
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theflyingorc posted:OUYA is still not selling in Wal-Mart. It's a shame. I would have liked to see Wal-Mart react to their monthly projected shipment graphs or any forms where there is space to draw your company logo. Honestly I kind of like the OUYA's approach to business. It's very whimsical.
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# ? Jun 18, 2013 02:27 |
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raditts posted:You know, it makes me kind of sad that someone probably worked pretty hard to make that piece of poo poo, and they're proud and/or oblivious enough of it to show it to other people. He even got someone to write a newspaper article about him and his previous game Wavelogy: http://ticker.baruchconnect.com/article/baruch-students-games-cross-platform You can download Wavelogy here: http://gamejolt.com/games/sports/wavelogy/10852 I tried to play it but I only saw a blank screen. I guess I probably have a lot of viruses now. Edit: The name was more retarded than I first assumed. Corrected "Waveology" to "Wavelogy". Nition fucked around with this message at 02:57 on Jun 18, 2013 |
# ? Jun 18, 2013 02:39 |
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Aweful Dreams posted:Actually, it's likely that one or more of them *is* about to be launched, had problems, and thus contacted support which is what got you noticed. I agree but it wasn't one of the ones on that list, it was the first one he mentioned that they 'fixed'. In any case, after they plastered "June 2013" on everything during their first party I feel like it would be the final humiliation for the OUYA if they have to push the date back any more (since they already pushed it back from the begining to the end of June). Although, I guess they could surprise me. If there's one positive thing that I can say about the OUYA it's that it's always full of surprises. Edit: Which isn't to say that the won't lie about it again and make June 24th the first production date for the retail launch. Although I presume that their retail partners will be a bit more pissed off than the kickstarters. DalaranJ fucked around with this message at 02:49 on Jun 18, 2013 |
# ? Jun 18, 2013 02:46 |
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Nition posted:He even got someone to write a newspaper article about him and his previous game Wavelogy: http://ticker.baruchconnect.com/article/baruch-students-games-cross-platform I get major Superman N64 vibes looking at this screenshot.
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# ? Jun 18, 2013 03:10 |
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Vice picked a fortuitous picture to lead this article with.
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# ? Jun 18, 2013 03:15 |
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http://milwaukee.craigslist.org/vgm/3870747749.html I hate people. My head is spinning thinking about all the things that are wrong with that link. EDIT: http://milwaukee.craigslist.org/vgm/3877835844.html Slybo fucked around with this message at 03:55 on Jun 18, 2013 |
# ? Jun 18, 2013 03:36 |
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Morby posted:I get major Superman N64 vibes looking at this screenshot. I get the feeling that the boat filled most of the screen and his solution, instead of moving the camera further away, was increasing the FOV to about 150 degrees.
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# ? Jun 18, 2013 03:42 |
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Aweful Dreams posted:Actually, it's likely that one or more of them *is* about to be launched, had problems, and thus contacted support which is what got you noticed. It was Plex, which I didn't list.
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# ? Jun 18, 2013 04:49 |
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Slybo posted:http://milwaukee.craigslist.org/vgm/3870747749.html Here's the text from the ads for when they inevitably get pulled off Craigslist: quote:Brand New OUYA - Brown Brushed Metal + 1 Extra Controller - $170 (Milwaukee) quote:Brand New OUYA OMG WTF BBQ - $170 (Milwaukee)
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# ? Jun 18, 2013 04:53 |
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cyberia posted:Here's the text from the ads for when they inevitably get pulled off Craigslist: Actually, the brown OUYA required a pledge of $140, plus $30 for a second controller. So this person is dumping it at cost, it's a special version that cannot be bought retail at all, and considering extra controllers cost $50 retail the potential buyer is just paying $20 extra for the limited edition. And since it's a limited edition it shipped so late that it should have the fixed faceplates that don't allow buttons to stick. Aweful Dreams fucked around with this message at 05:50 on Jun 18, 2013 |
# ? Jun 18, 2013 05:48 |
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Aweful Dreams posted:Actually, the brown OUYA required a pledge of $140, plus $30 for a second controller. So this person is dumping it at cost, it's a special version that cannot be bought retail at all, and considering extra controllers cost $50 retail the potential buyer is just paying $20 extra for the limited edition. Oh I'd put quotes around special, having the metal case is what screws up the controller signal isn't it?
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# ? Jun 18, 2013 05:49 |
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Juc66 posted:Oh I'd put quotes around special, having the metal case is what screws up the controller signal isn't it? Well, but *all* of them, including the retail ones, have that metal. So the wifi/Bluetooth blocking is the normal situation . The LE version just makes the metal brown.
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# ? Jun 18, 2013 05:52 |
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# ? Jun 11, 2024 20:50 |
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Aweful Dreams posted:And since it's a limited edition it shipped so late that it should have the fixed faceplates that don't allow buttons to stick.
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# ? Jun 18, 2013 06:09 |