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Mister Bates
Aug 4, 2010
Anyone having ammo issues would do well to keep in mind the resource-duplicating exploit currently present in the game. If you find a resource in a house, call a scavenger to pick it up, and then pick it up yourself once the scavenger is on the way, you will get both the original resource and a copy of it that the scavenger will spawn out of nowhere. It's a good way to mitigate the poor resource distribution which will otherwise have you running out of Ammo constantly.

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Rohan Kishibe
Oct 29, 2011

Frankly, I don't like you
and I never have.

coyo7e posted:

If you're packing anything smaller than a .45, bring some molotovs or grenades for bigguns. Eventually they're gonna grab a survivor in front of you and you just can't do jack poo poo about it without some boom. Or an axe if they're already half-dead. But mostly you want something you can pitch at them or lead them into before finishing them off.

Yeah I think my ease with them before was a mixture of having Maya, with her big rifle, and luck. One of the ones I destroyed before, for example, was at a survey point, so I just stayed on the roof and shot at him. I wasn't expecting to tangle with the one that Wolverined Marcus, and I probably should have fled fairly sharpish considering how ill equipped I was, oh well.

I had a weird glitch, where when doing a mission for the cops to clear out some infestations, after clearing the house it didn't register as cleared. I went back to the station, and it turned out I was apparently meant to have two dudes helping me, but they got caught climbing one of the watchtowers at the police station over and over in an infinite loop. :v: Took a good five minutes to get them acting normally.

VoLaTiLe posted:

Ferals are loving terrifying they always appear out of nowhere and more than twice have made me scream like a little girl when they have ambushed me whilst I was unaware.

I still find Ferals absolutely no challenge, so I await the time when one just rips off Ed's face or whatever as punishment for my hubris.

Mister Bates posted:

Anyone having ammo issues would do well to keep in mind the resource-duplicating exploit currently present in the game. If you find a resource in a house, call a scavenger to pick it up, and then pick it up yourself once the scavenger is on the way, you will get both the original resource and a copy of it that the scavenger will spawn out of nowhere. It's a good way to mitigate the poor resource distribution which will otherwise have you running out of Ammo constantly.

I'm pretty much gonna get all my ammo now from renting out my Library and Dojo. Ammo is so hard to come by, and those stupid fucks I live with giving it all away for more food when it seems like this entire warehouse should be filled to the rafters with cans of baked beans doesn't help.

Rohan Kishibe fucked around with this message at 23:04 on Jun 19, 2013

Mountain Lightning
Aug 8, 2008

Romance Dawn For
The New World!
Speaking of glitches, be careful if you have to escort survivors into a cutscene. (For instance, dragging Ed and Maya to the church the first time.)

Seems like, if you accidentally leave someone needed in a cutscene behind, the game loving hangs. Found this out first with Jacob when you're surveying new base options, then when I restarted it happened when Maya and Ed got caught in the abandoned building north of the church. Goes into cutscene mode, then it just chills out there until you decide to quit. Might be obvious, but I figured I'd mention it.

coyo7e
Aug 23, 2007

by zen death robot

Count Mippipopolous posted:


Just before the last mission I loaded up one of my survivors with all my rare weapons and explosives and had some fun. Nothing beats rolling up to an infestation, firing one grenade through the window and getting "INFESTATION CLEARED" :frogc00l:
Try walking up to an infested building, and shooting the propane tank along the wall.

INFESTATION CLEARED! :smugdog:

eleven extra elephants
Feb 16, 2007

Menschliches! Allzumenschliches!!

coyo7e posted:

Try walking up to an infested building, and shooting the propane tank along the wall.

INFESTATION CLEARED! :smugdog:

I would try that if I could loving find these infestations I'm supposed to have! :argh:

skoolmunkee
Jun 27, 2004

Tell your friends we're coming for them

I had a big un hunt and halfway through the fight in the middle of a field, my companion got stuck in a ready pose and slowly glided backwards across the fields,over the hills, and eventually off where I couldn't reach. But I could still hear his voice in my head...

Spacebump
Dec 24, 2003

Dallas Mavericks: Generations

El Seven posted:

Sales figures and new mode announced here.

Updates to the updates here.

Soulex posted:

I'd just like a coop option. Maybe more depth woul be brought with it.

I'm holding off beatin the game. I think I'm close. I need to go to the bridge and see SGT Tam.

I was hoping they'd add co-op based off the op mentioning they might if it sold really well. At this point it's probably safe to abandon those hopes.

girth brooks part 2
Sep 6, 2011

Bush did 911
Fun Shoe
TU2 has been submitted for validation and certification.
http://forums.undeadlabs.com/showthread.php?24606-TU-status-update

Spacebump posted:

I was hoping they'd add co-op based off the op mentioning they might if it sold really well. At this point it's probably safe to abandon those hopes.

I wouldn't count it out just yet. They have a lot on their plate right now, and I imagine building a multiplayer mode is no mean feat. They have said they really want some kind of co-op in the game eventually as a sort of test run for Class 4. Plus, like half of their forum is people chomping at the bit for co-op, and I can't imagine them pissing away all those sweet sweet DLC dollars just for lack of trying.

This is pure speculation on my part, but it wouldn't surprise me if that survival mode DLC doesn't somehow end up being tied into the co-op. I imagine it would be easier to make if they didn't have to worry about making sure the story mode doesn't poo poo all over itself with more than one person.

Count Mippipopolous
Apr 10, 2008

Spacebump posted:

I was hoping they'd add co-op based off the op mentioning they might if it sold really well. At this point it's probably safe to abandon those hopes.

I'm really hoping that the survival mode they've mentioned might have co-op built in. I know it's really unlikely, but I would imagine it would be easier than implementing a co-op option in the story mode.

But really only two things disappointed me in this game:
1. No shooting from the car windows.
2. Couldn't make that super gas station with the dinosaurs my home base. (I mean come on it has a wall and everything)

edit: beaten

The Berzerker
Feb 24, 2006

treat me like a dog


FAT WORM OF ERROR posted:

I would try that if I could loving find these infestations I'm supposed to have! :argh:

You can have some of mine; I had 3 showing on my map before I even got to the church. :wtc:

If I have to kill a Juggernaut/Big Un, I back into them as fast as I can with my car to knock them down, then slowly roll over their downed body, which is an instant head-pop. Ferals aren't that bad if I'm in a car or with another survivor, but they tend to ambush me a lot when I'm doing a "head across the map on foot to bring back loot and a new car from far away" run.

For my second playthrough I am going to cull anyone without useful traits and try to maintain a base that I never used (either the Kirkman Residence or the Alamo. Or I guess the Fairgrounds) just for the change of scenery.

Teeter
Jul 21, 2005

Hey guys! I'm having a good time, what about you?

The Berzerker posted:



For my second playthrough I am going to cull anyone without useful traits and try to maintain a base that I never used (either the Kirkman Residence or the Alamo. Or I guess the Fairgrounds) just for the change of scenery.

I'm doing exactly this. There are a few survivors that I've given the green light to but everyone else I'm leaving on their own and won't bother with helping them on their missions. The Alamo seems like a fun place to stay at so I'll probably give that a shot and keep my numbers down with a better team.

UberJumper
May 20, 2007
woop
The stupid radio girl cut off a radio broadcast: I got a radio message where the Sergeant started addressing the people of trumbill valley. Only to have the radio girl immediately cut in and silence him, reminding me to go visit the doctor

coyo7e
Aug 23, 2007

by zen death robot
^^^ You didn't miss that much. Just the officer being a jerk.



I am just loving around right now with a no Marcus or Maya (maybe Ed too) thing, and I found something funny. If you have a grenade or molotov selected as your RB item and then dump them out of your inventory, you can still do the Blaze o0f Glory thing, with 0 Molotovs. I got bored of being chewed on waiting for Marcus to die and noticed it still had the greyed out icon and the tooltip came up. v:shobon:v


edit: also a black survivor named Logan. Chain smoking ex-soldier. I think he may be the first non starting character I've come across that is black.

UberJumper
May 20, 2007
woop

coyo7e posted:

^^^ You didn't miss that much. Just the officer being a jerk.

Thanks. Thats what i assumed.

Also about the doctor i protected him, and the wilkersons. But then he just disappered, after to finished their brother. Where did he run off to? Hes not at the church.

TheAnomaly
Feb 20, 2003

Mountain Lightning posted:

It might be because I am very good with timing the hits, but ferals give me no trouble. Closest I've had to feral trouble
Juggernaughts, though, are king assholes. Everything I try seems to be the wrong solution. Cars get hosed up, melee gets Marcus ripped in half, molotovs miss, and guns burn through ammo. They aren't fun and every time I see them I run or spend influence to get the hunter to leave that poo poo alone.

large caliber rifles and head shots. 2 molotovs as you start the fight. Back into them with a truck, then slowly back over them until they pop. Lots of rolling dodges and melee.

Dirty Karma
Jul 3, 2007
Less then a clip of .40 or .45 from a pistol will do it too. Dodge roll like it's your job.

coyo7e
Aug 23, 2007

by zen death robot

UberJumper posted:

Thanks. Thats what i assumed.

Also about the doctor i protected him, and the wilkersons. But then he just disappered, after to finished their brother. Where did he run off to? Hes not at the church.

He lives alone. You will find him later in the same area, don't let him hang solo too long though.

Cartridgeblowers
Jan 3, 2006

Super Mario Bros 3

Hello, my name is Little Mac and I've made a circle of cars and been kiting zombies into the circle so I can have unequipped one-on-one gladiator battles.

You know, just for fun.

Soonmot
Dec 19, 2002

Entrapta fucking loves robots




Grimey Drawer

Little Mac posted:

Hello, my name is Little Mac and I've made a circle of cars and been kiting zombies into the circle so I can have unequipped one-on-one gladiator battles.

You know, just for fun.

This is the best.

girth brooks part 2
Sep 6, 2011

Bush did 911
Fun Shoe

Little Mac posted:

Hello, my name is Little Mac and I've made a circle of cars and been kiting zombies into the circle so I can have unequipped one-on-one gladiator battles.

You know, just for fun.

I approve this message. Best use for cars I've heard.

Dirty Karma
Jul 3, 2007

Little Mac posted:

Hello, my name is Little Mac and I've made a circle of cars and been kiting zombies into the circle so I can have unequipped one-on-one gladiator battles.

You know, just for fun.

Can't imagine they last very long... Drop kick. Head stomp. Repeat.

Yancy_Street
Nov 26, 2007

drunk octopus
wants to fight you

Little Mac posted:

Hello, my name is Little Mac and I've made a circle of cars and been kiting zombies into the circle so I can have unequipped one-on-one gladiator battles.

You know, just for fun.

Soda Popinski was robbed.

Avalanche
Feb 2, 2007
How many cars can you jam into one area on screen before the framerate tanks and the xbox explodes?

Must try this tomorrow.

Also, is there any way to infinitely kite every single zombie horde on the map?

Angry Diplomat
Nov 7, 2009

Winner of the TSR Memorial Award for Excellence In Grogging

Avalanche posted:

How many cars can you jam into one area on screen before the framerate tanks and the xbox explodes?

Must try this tomorrow.

Make sure to set all of them on fire.

MikeRabsitch
Aug 23, 2004

Show us what you got, what you got

Count Mippipopolous posted:

But really only two things disappointed me in this game:
1. No shooting from the car windows.

I guess this would be pretty cool if cars weren't already overpowered zombie killing machines.

skoolmunkee
Jun 27, 2004

Tell your friends we're coming for them

Avalanche posted:

How many cars can you jam into one area on screen before the framerate tanks and the xbox explodes?

I started getting notices that strangers were taking my cars for joyrides and relocating them on the map because I had too many in one place. That may only happen overnight. I didn't think 8 that many though!

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

VoLaTiLe posted:

Ferals are loving terrifying they always appear out of nowhere and more than twice have made me scream like a little girl when they have ambushed me whilst I was unaware.

Big Un's were terrifying but I have figured out lame ways of killing them now so they are no challenge.

I love how enthusiastic Undead labs are with Title updates they are apparently looking at some kind of Pure sandbox mode for the game which I think would be cool

Took a survivor out for training and decided to raid the firestation in Marshall. Cleared it out, but this was a fresh guy and he didn't do the best in the world. As I'm searching for goodies FERAL OUT OF NOWHERE OH MY GOD HE RIPPED ME IN HALF.

Never personally died to a juggernaut. I have lost two guys to surprise Ferals.

And then the newbies rucksack with all his firehouse spoils fell through the floor of the weight room and now I can't get it.

coyo7e posted:

edit: also a black survivor named Logan. Chain smoking ex-soldier. I think he may be the first non starting character I've come across that is black.

I've gotten a black man named Jayden. Still no black women besides Sam. Also only gotten one blond person, as well.

marshmallow creep fucked around with this message at 14:41 on Jun 20, 2013

coyo7e
Aug 23, 2007

by zen death robot
I'm beginning to wonder exactly what is truly randomly generated, and what is just a lot of careful environment layouts by the level designers. I am starting to be suspect that houses don't change their "flavor" much overaqll between games, and am wondering if the containers inside them appear and disappear, or if they just randomly have a chance to be highlighted, or whether it's always the same containers in a building (and possibly sometimes they spawn empty and non-interactive)

Mainly I wonder because it seems like the house layouts are too well put together to be random - I'd expect that there would be a lot more environmental glitching happening if so. I can envision a way to programmatically generate rooms based on their size and entrances however, I also think that for a title with a world of this size it would have been a better idea to go with hand-made internals to buildings, and then somehow randomize the contents of containers (and maybe which containers you can open and which are scenery) somewhat differently each time.


I do like that you can get a sort of "themed" playthough going though, where you simply never find enough food, or ammo, or building mats. I've restarted a ton of times and I'd say that every third or fourth time, I realize early that I'm just going to be starved for one resource for at least a large part of the game. ;)


I have begun putting Shooting specs on my Reflex characters a lot of the time. Take the Spin Kick and you barely need a melee weapon at all, and the extra ability to get out of a tight jam is nice. I still don't really have any opinion on melee or shooting weapon types over others, although I'm leaning toward SMG/Assault simply for the large magazine size and rapid fire rate. Melee weapons don't change much for me since I use the tertiary skills more often, or guns now.

Shotgun ammo is much too scarce, I think it may spawn at like 1/3 or 1/4 the rate of other ammo from what I've seen in ammo storage lockers in Enclaves.

Lotish posted:

I've gotten a black man named Jayden. Still no black women besides Sam. Also only gotten one blond person, as well.
I noticed some posters on other boards asking if they had hosed up and not included the generating of black characters in the game at all, so I was surprised when (after 30-40 hours of playing, easily) I see my first black survivor.

coyo7e fucked around with this message at 14:57 on Jun 20, 2013

Harmonica
May 18, 2004

il cinema è la vita e viceversa
Is there a database of all the potential survivors with their names, model/picture and stats, or does it jumble up a combination of these things when new survivors arrive? I know that we all have our Sams and Mayas, but I can't tell if the other people are different from game to game.

For example my community superstar is a guy called Brady Brack, he's both the engineer and the fitness instructor (and a powerhouse too if I remember correctly). Everyone else got that guy, or what? I also have a bloke called Martin Simon and all he does is get lost and require rescue.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Pretty sure it's a jumble, though it may not be drawing on the largest possible pool. I've ended up with three women that have nearly identical faces and hairstyles but different outfits, names and traits.

My first playthrough I never got a doctor or a mechanic, only a fitness guru named Duckworth. This time I got a Duckworth, but she's mostly a drunk, and I didn't get a fitness guru until long after I had my mechanic and doctor (a doctor that keeps going missing).

edit of the dead: My funniest survivor is my researcher with the Dim-bulb trait (raises Wits S-L-O-W-L-Y). He also, by complete coincidence, shares a name with one of my brothers in law.

marshmallow creep fucked around with this message at 15:40 on Jun 20, 2013

Korlac
Nov 16, 2006

A quintessential being known throughout the Realm as the 'Dungeon Master'. :rolldice:
So the courthouse fell (as many already mentioned) and I didn't make it in time to save the judge or the sheriff, so the rest of their survivors asked to join me (except for the other cops for some reason, but I'm guessing they're just flavor and can't actually do anything in game besides attack zeds).

Snyder's is now bursting at the seems with like 23 survivors. If I get anymore, I'll need to ditch another building for even more beds. I'm just hoping I don't get the save bug. I do feel good that I haven't lost anyone, and we've got plenty of food and supplies to last us.

Kymera
Sep 6, 2006

The right man in the wrong place can make all the difference in the world

Korlac posted:

So the courthouse fell (as many already mentioned) and I didn't make it in time to save the judge or the sheriff

This mission popped up yesterday while I was driving towards the court house. I was by the intersection that connects to that side street with the nice houses, and I still didn't make it there fast enough to save them. It probably took me only 8-10 seconds to get there lol

Korlac
Nov 16, 2006

A quintessential being known throughout the Realm as the 'Dungeon Master'. :rolldice:

Kymera posted:

This mission popped up yesterday while I was driving towards the court house. I was by the intersection that connects to that side street with the nice houses, and I still didn't make it there fast enough to save them. It probably took me only 8-10 seconds to get there lol

Yeah, that's why I don't feel bad. Multiple people here have already said that the only way to save them is to be IN the courthouse when the event pops, and unfortunately you never know when that might be due to secondary mission queuing.

coyo7e
Aug 23, 2007

by zen death robot

Korlac posted:

Yeah, that's why I don't feel bad. Multiple people here have already said that the only way to save them is to be IN the courthouse when the event pops, and unfortunately you never know when that might be due to secondary mission queuing.
I have noticed that the "story" missions don't all seem to pop up in the same order either. I found the courthouse, Jack's friends, and a bunch of poo poo LONG before Jacob ever called for a ride home, last night.

Also I totally recommend killing Marcus and Maya ASAP, it makes the game a little more interesting, even if half the survivors share their voices.

Korlac
Nov 16, 2006

A quintessential being known throughout the Realm as the 'Dungeon Master'. :rolldice:

coyo7e posted:

I have noticed that the "story" missions don't all seem to pop up in the same order either. I found the courthouse, Jack's friends, and a bunch of poo poo LONG before Jacob ever called for a ride home, last night.

Also I totally recommend killing Marcus and Maya ASAP, it makes the game a little more interesting, even if half the survivors share their voices.

I plan on wiping Marcus and Maya (or at least avoiding playing them) on my next play through. Does anyone know if there's any benefit to leaving a "bad rear end" at home? Meaning will they defend the base better or whatever? I guess what I'm asking is, am I hurting my own team by not leveling up anyone else?

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Is it possible to get a character who can hit seven stars down the whole of his character sheet like Marcus? I'd love to find someone with Powerhouse and Reflexes, but I doubt they exist.

coyo7e
Aug 23, 2007

by zen death robot
You'd probably need Leadership.

Korlac posted:

I plan on wiping Marcus and Maya (or at least avoiding playing them) on my next play through. Does anyone know if there's any benefit to leaving a "bad rear end" at home? Meaning will they defend the base better or whatever? I guess what I'm asking is, am I hurting my own team by not leveling up anyone else?
Can't speak for after patch, but I don't think it's a huge deal, snipers mostly hit no matter what, and I suspect giving everyone a melee weapon would be more helpful over all, it's surprising how many survivors I rescue are running around bare-handed for no reason.

The Berzerker
Feb 24, 2006

treat me like a dog


Moved into the Alamo today, just because I've never lived there. It's too small, really, and I don't like it, but it's forcing me into difficult decisions about who gets to stay in my group since I only have beds for 8 and Alan is still around at the moment. I think I'll eventually move and then impose different restrictions on myself; the Alamo hasn't been hard to defend, it's just boring because I've got a solid group of survivors and plenty of everything.

I also got my first ever Mercy Shot mission prompt today (which never happened to me on the first playthrough) and it was for Maya, which I thought was odd. I did it anyway because that was the last achievement I was missing.

Diesel Fucker
Aug 14, 2003

I spent my rent money on tentacle porn.
Hoping the survival mode just drops you in somewhere random as a random character and you have to find whichever random safehouse Lilly is in. For an added bit of tension have it so you can't use cars until you find her to get the "truck keys" so you may have to sneak across half the map. I'd love that.

About to start my 4th run. I know you never really "lose" but when I suffer devastating losses like just now, 5 hordes converging on me and everyone dying it's pretty hard to bounce back from that with 2 severely injured playable survivors.

I love it!

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marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Lasher posted:

About to start my 4th run. I know you never really "lose" but when I suffer devastating losses like just now, 5 hordes converging on me and everyone dying it's pretty hard to bounce back from that with 2 severely injured playable survivors.

I love it!

How does that happen? :psyduck: The hordes got in your base? Did you not have outposts? Where were you? Wherever it was/whatever you did, I may have to do the same in another playthrough because that sounds like it was quite a climax.

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