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Upmarket Mango posted:No, I have the retail version, and yes, I ran the game after patching it before installing the fixer mod and it worked just fine. quote:I fixed this error with going to "C:\ProgramData\Package Cache\" and giving the user "everyone" full control. My best google result, condensed. Edit: This too quote:1.) C:\programdata jojoinnit fucked around with this message at 01:17 on May 10, 2013 |
# ? May 10, 2013 01:14 |
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# ? May 29, 2024 04:29 |
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I don't have a "C:\ProgramData" folder. I reinstalled Visual C++ before posting here too.
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# ? May 10, 2013 01:19 |
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Upmarket Mango posted:I don't have a "C:\ProgramData" folder. I reinstalled Visual C++ before posting here too. You need to enable showing hidden files and folders from the folder options in control panel.
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# ? May 10, 2013 01:20 |
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Are you sure you installed the right Visual C++ Runtimes? From the fixer website: quote:Make sure you've got the Visual C++ 2012 runtimes (if the application gives an error about 'MSVCRT110.DLL' missing) download here. Note that this 32 bit version is also right for 64 bit operating systems, as the game is a 32 bit executable. This update is required even for Windows 8!
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# ? May 10, 2013 01:25 |
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Ah, I installed Visual C++ 2010. I looked over the fixer website specifically for that info but I guess I still missed it. Thanks fellas, it works now.
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# ? May 10, 2013 01:35 |
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McDowell posted:What are you talking about? In Area 51 you have a choice of objectives leading to each ending. Button pressing is involved yes, but it was much better than HR where you defeat the boss and just have three buttons to choose. I'd argue that both of them hosed up because both gave you choices of which ending you wanted, instead of letting your past actions dictate your available endings. This is more forgiving in the first game than the third, but it still would be a good way around the CYOA style endings that derail a character.
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# ? May 10, 2013 07:39 |
Last_Ranger posted:I'd argue that both of them hosed up because both gave you choices of which ending you wanted, instead of letting your past actions dictate your available endings. This is more forgiving in the first game than the third, but it still would be a good way around the CYOA style endings that derail a character. If I recall correctly, Warren Spector mentioned how they were torn between not wanting to lock someone into a path before they knew how it'd pan out and, well, not, in the post mortem.
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# ? May 27, 2013 16:03 |
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The Deus Ex: Nihilum mod was just released yesterday. It's set in DX's universe, and comes with full voice acting (and a great soundtrack too) I played it yesterday and really enjoyed my time with it - it's not exactly the same as DX but similar enough that I got crazy-immersed in it. Definitly give it a go if you want more Deus Ex mods (And man voice acting does make a huge difference)
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# ? May 30, 2013 11:53 |
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Time to reinstall Deus Ex... And to get it working at 2560x1440
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# ? May 30, 2013 14:02 |
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Carpet posted:Time to reinstall Deus Ex... And to get it working at 2560x1440
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# ? May 30, 2013 17:31 |
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reagan posted:One of us. One of us! Soon you will be replaying this every few years for the rest of your life. I've started to do this with Human Revolution, which I'm pretty sure is the best compliment I can give it.
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# ? May 30, 2013 17:43 |
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It's been a while since I've played but how are Page and Simons able to be nano-augmented? The game explains that anyone without compatible genes would die if augmentation were attempted on them. And I somehow doubt Page and Simons just so happen to have the right genes. Did they have to do gene therapy or something?
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# ? May 30, 2013 20:02 |
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AHungryRobot posted:It's been a while since I've played but how are Page and Simons able to be nano-augmented? The game explains that anyone without compatible genes would die if augmentation were attempted on them. And I somehow doubt Page and Simons just so happen to have the right genes. Did they have to do gene therapy or something? Simons is almost certainly a clone just like Paul and JC, just a slightly different strand of the Agent P series. Agent P is almsot certainly based on Page's DNA. It's not so much that your DNA is tailored to accept nanoaugs, but nanoaugs are tailored to accept your DNA. I may have remembered this wrong, however. Edit: Added spoiler tags because you never know. Boogoose fucked around with this message at 20:19 on May 30, 2013 |
# ? May 30, 2013 20:17 |
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Simons being a clone makes sense, though that still doesn't explain Page's situation. And I don't think the nano augs could be tailored to fit any individuals DNA at that time. That was a major plot point in invisible war: being able to create biomods that could rewrite an individuals DNA so anyone could be augmented with them. If you could could have done that by the time of Deus Ex then you would have expected more of UNATCO's agents to be augmented besides just the Dentons. It would have been expensive, sure, but Page has money to spare.
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# ? May 30, 2013 20:32 |
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Boogoose posted:Simons is almost certainly a clone just like Paul and JC, just a slightly different strand of the Agent P series. Agent P is almsot certainly based on Page's DNA. It's not so much that your DNA is tailored to accept nanoaugs, but nanoaugs are tailored to accept your DNA. I may have remembered this wrong, however. According to the Deus Ex bible Simons had his immune system replaced to deal with the nanites; which resulted in the facial scarring that he has. When Page goes fully into nanoaugs to prepare for Helios the same thing happens to him.
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# ? May 30, 2013 20:39 |
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Oh, I must be getting confused with some other game or film that deals with the same subject then, because I could have sworn that Page hi-jacks the Illuminati's nano projects, stealing formula for the Grey Death and using it to author nano augs and agents based on his own DNA. In the room at area 51 with the clone tanks, isn't Page listed as the DNA source for the empty JC and Paul tanks? The facial scarring I just attributed to the same kind of visibible augmentation JC and Paul have, just a slightly older/more comprehensive setup.
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# ? May 30, 2013 20:49 |
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Boogoose posted:Oh, I must be getting confused with some other game or film that deals with the same subject then, because I could have sworn that In the room at area 51 with the clone tanks, isn't Page listed as the DNA source for the empty JC and Paul tanks? No, Paul was never A clone. Only JC was, of Paul. Here's the full text for the chamber where you find your tank (ignoring Alex Denton's completely erroneous info considering DX:IW's plotline). Simons and Page both had clones made of themselves should something go awry, apparently. SUBJECT MJID-0056RQ9872 INCEPT DATE: 11/20/55 ASSIGNED BIRTH DATE: 11/20/33 ASSIGNED BIRTH NAME: Alex Denton BASE GENETIC SAMPLE: XXXXXXXXXXX7V PROFILE: AAAAAAA VITALS: 61/72/0.96/31/1.2 [[[[[STASIS]]]]] SUBJECT MJID-0003JC0189 INCEPT DATE: 3/17/54 ASSIGNED BIRTH DATE: 3/17/29 ASSIGNED BIRTH NAME: JC Denton BASE GENETIC SAMPLE: XXXXXXXXXXX7V PROFILE: AAAAAAB VITALS: 50/75/0.98/25/1.4 [[[[[EXPUNGED]]]]] SUBJECT MJID-56730P2809 INCEPT DATE: 2/25/54 ASSIGNED BIRTH DATE: 2/25/34 ASSIGNED BIRTH NAME: Wade Walker BASE GENETIC SAMPLE: SIMONSWALTON32A PROFILE: AABCAAB VITALS: 45/80/0.89/33/1.2 [[[[[STASIS]]]]] SUBJECT MJID-8392ER9203 INCEPT DATE: 5/13/52 ASSIGNED BIRTH DATE: 5/13/33 ASSIGNED BIRTH NAME: Nick Pausback BASE GENETIC SAMPLE: PAGEBOB86G PROFILE: BAABACA VITALS: 51/72/1.02/20/2.1
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# ? May 30, 2013 20:58 |
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I think there was an oversight there. In the first conversation with Paul, I think he remarks that JC and Paul Denton are code names, but they were happy to at least have the same fake surname.
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# ? May 30, 2013 21:41 |
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The character creation screen has an option for JC's real name, it's just also JC Denton by default. If you change it, Paul will call you by your real first name in emails.
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# ? May 30, 2013 21:43 |
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I thought the implication in HR is that Paul was a clone of Adam Jensen?
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# ? May 30, 2013 21:45 |
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Paul isn't exactly a clone, but he was created from a tube and birthed from his mother. The research done on Adam made it possible to create babies like that, so it's almost more like Adam is Paul's father.
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# ? May 30, 2013 21:47 |
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Momomo posted:Paul isn't exactly a clone, but he was created from a tube and birthed from his mother. The research done on Adam made it possible to create babies like that, so it's almost more like Adam is Paul's father. "A son? I never asked for this."
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# ? May 30, 2013 21:51 |
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Fuzz posted:I thought the implication in HR is that Paul was a clone of Adam Jensen? Paul was already born by the time HR rolls around, he was 9. Whether he was a product of genetic engineering or random happenstance is up for debate since Adam was modified by White Helix, one of the many subsidiaries of Versalife. There's nothing so far from any of the games to indicate that he wasn't just incredibly lucky genetically though. There is some stuff in the DX bible about how many clones were made of Paul besides JC to help further nanoaugs but they were all destroyed prior to your placement at Unatco. Party Plane Jones fucked around with this message at 21:55 on May 30, 2013 |
# ? May 30, 2013 21:52 |
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There's also the question of Adam's origins, as I believe at some point in HR you encounter an elderly woman who worked at the gene clinic at which Adam was "treated", and she seems to have some confusion about the year of his birth. Some people just dismissed this as an old woman misremembering, but I just assumed that the baby that was "treated" at the clinic likely died, and Adam was a replacement clone with his genes rejigged to accept augmentation. Whether or not his parents were complicit was another issue.
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# ? May 30, 2013 22:07 |
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Momomo posted:The character creation screen has an option for JC's real name, it's just also JC Denton by default. If you change it, Paul will call you by your real first name in emails. One of the good things about Deus Ex is that your "real" name is very rarely used, so set it to something really stupid. You'll forget what you did until about halfway through the game, when you read an email starting "Be on the lookout for JC Denton, aka Chesney Bumflakes..." or whatever.
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# ? May 30, 2013 22:11 |
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I recalled from a while ago there were a couple of Deus Ex mods being made and went looking today. Decent timing because 3 days ago one actually got finished. http://www.moddb.com/mods/nihilum Downloaded it and the recommended New Vision game augmentation and I'm now ready to give it a go. Anyone else seen/played this?
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# ? May 30, 2013 22:29 |
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Humans Among Us posted:I recalled from a while ago there were a couple of Deus Ex mods being made and went looking today. Decent timing because 3 days ago one actually got finished.
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# ? May 30, 2013 22:30 |
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3Romeo posted:I've started to do this with Human Revolution, which I'm pretty sure is the best compliment I can give it. I've played HR too many times because I love the atmosphere and all that, but replaying it has made me hyper critical of the flaws. I'm replaying Deus Ex for the first time in a long time-some of the areas are taking me by surprise-and the difference in quality in some aspects is really striking. The writing in DX is yards above HR. the conspiracy unravels in a really organic way; I don't remember as much ambiguity as I'm discovering now, whereas in HR I felt like it was "illuminati bad sarif good". Level design is way better, which is especially obvious when you look at the work in Dishonored which was closer to DX than HR was in terms of design. Levels are smaller but it doesn't matter because there's so much more to the game's length as well as more little secrets to discover. I think one of the most pleasant things about DX are how well mouse and keyboard work with the UI. If you're comfortable using a PC, it feels very natural and making it feel natural just makes it that much more immersive. It's an amazing game, and playing it after maybe ten years has just added a new layer to my rose colored lenses. I just got HR for PC so I'm looking forward to trying that next and seeing how it feels vs. PS3.
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# ? May 30, 2013 22:31 |
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Poppleganger posted:Good stuff Deus Ex is still the better game, don't get me wrong. The size and detail of its levels, the amazing amount of reaction to the player, and the combination of augs and skills makes each run a whole new experience. That's what makes it so goddamned replayable (besides being fun as hell). HR, even though it has its faults (seriously, you get tired real fast of ransacking drawers for candy bars like some fatty with appetite augmentations) is, I think, just about as good as its predecessor. I absolutely love the feel of the game--it feels like a mystery you're unraveling (which it is)--and the amount of work put into the world and the backstory just pulls me in. And it nails the fear and worry of the late 2000's just as well as DX nailed the X-Files/conspiracy feeling of the 1990's. I kinda waffle on which one I like more. But when I do I just play through both again!
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# ? May 30, 2013 22:53 |
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Humans Among Us posted:I recalled from a while ago there were a couple of Deus Ex mods being made and went looking today. Decent timing because 3 days ago one actually got finished. My friend made this mod and actually had asked me to lend some voicework to it. Sadly I didn't have the time and the few times I sat down to try to record something, it was way too noisy outside my apartment to get anything usable done. Kinda sad about that, but I'm curious to see how it turned out.
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# ? May 30, 2013 23:53 |
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3Romeo posted:Deus Ex is still the better game, don't get me wrong. The size and detail of its levels, the amazing amount of reaction to the player, and the combination of augs and skills makes each run a whole new experience. That's what makes it so goddamned replayable (besides being fun as hell). I agree. I love both games to death, and I think HR was a worthy successor. I don't even care which was "better" in any sense; they were both well-written and extremely fun. It's kind of like the original Star Wars movies. When I was a kid, ROTJ was my favorite. As I got older, ESB took the lead. The only wrong answer to which was greatest is any of the prequels. (Likewise, Invisible War....)
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# ? May 31, 2013 01:28 |
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Fuzz posted:My friend made this mod and actually had asked me to lend some voicework to it. Sadly I didn't have the time and the few times I sat down to try to record something, it was way too noisy outside my apartment to get anything usable done. Kinda sad about that, but I'm curious to see how it turned out. Wait, is this the one where they have a cinematic trailer, and the UNATCO boss asks Mad Ingram if he wants something to eat, and he says "No thanks, I had a ham sandwich in the chopper?"
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# ? May 31, 2013 19:50 |
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fleshweasel posted:Wait, is this the one where they have a cinematic trailer, and the UNATCO boss asks Mad Ingram if he wants something to eat, and he says "No thanks, I had a ham sandwich in the chopper?" Yup!
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# ? May 31, 2013 20:02 |
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That guy likes ham sandwiches as much as Gunther likes his orange soda.
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# ? May 31, 2013 22:07 |
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I was dying from laughter at the briefing from the chief and when you keep talking to him he says a bunch of useful stuff but man... There's no dialogue choices at all Kinda bums me out but even tho you don't get to pick your witty remarks, the default talk is still hella funny. And the world the guy made seriously reminds me of HR's downtown. It certainly looks very good. Ingram asks the chief if he should get to a chopper to get to the mission area and the guy just gets increasingly angrier in speech and basically tells you that they blew the helicopter budget already and you'll be brought there by van. Doesn't stop Ingram from being a smug motherfucker. After that i was exploring and some vendor mentions he can get you a key to the underground subway or something and you can buy it or trade him an ambrosia vial for it. I walk around and loot some dudes apartment and accidentally find a vial at random. Nice. Then i spend 3 hours getting lost in the city. Still looking for the first contacts in order to start the mission proper but hey.. It looks nice! E: Ingram sounds like some sort of weird robotic British Arnold Swarzenegger xD heard u like girls fucked around with this message at 22:41 on May 31, 2013 |
# ? May 31, 2013 22:36 |
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Ingrams voice seems to change slightly with each conversation. Most of the voice acting thus par has been pretty poor, but thats the only real complaint. For an amateur project this is fantastic so far. Also I just noticed lamp has a mustache. Was that in DE too? Edit: And a face on the base. If you look at it as a whole its a robot face with an extending mustache.
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# ? Jun 1, 2013 00:45 |
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I really should get back to playing this. I'm really early on, at the point where I'm at Paul's apartment and have been declared a traitor to Unatco, so I must flee the city. I've defeated the bunch that storms the apartment, but there's a ton of them in the lobby. I've tried fighting them, but it's not very effective, even though Paul comes out to join in the fighting. If I die, I wake up in a cell, so I guess it's not exactly game over. Is it worth trying to kill all the people in the lobby? Will Paul be okay later on if I get caught (killed) in the lobby of the Ton?
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# ? Jun 19, 2013 23:46 |
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Stabbey_the_Clown posted:I really should get back to playing this. I'm really early on, at the point where I'm at Paul's apartment and have been declared a traitor to Unatco, so I must flee the city. I've defeated the bunch that storms the apartment, but there's a ton of them in the lobby. I've tried fighting them, but it's not very effective, even though Paul comes out to join in the fighting. If I die, I wake up in a cell, so I guess it's not exactly game over. Is it worth trying to kill all the people in the lobby? Will Paul be okay later on if I get caught (killed) in the lobby of the Ton? Accordion Man fucked around with this message at 23:57 on Jun 19, 2013 |
# ? Jun 19, 2013 23:50 |
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Stabbey_the_Clown posted:I really should get back to playing this. I'm really early on, at the point where I'm at Paul's apartment and have been declared a traitor to Unatco, so I must flee the city. I've defeated the bunch that storms the apartment, but there's a ton of them in the lobby. I've tried fighting them, but it's not very effective, even though Paul comes out to join in the fighting. If I die, I wake up in a cell, so I guess it's not exactly game over. Is it worth trying to kill all the people in the lobby? Will Paul be okay later on if I get caught (killed) in the lobby of the Ton?
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# ? Jun 19, 2013 23:54 |
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# ? May 29, 2024 04:29 |
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Stabbey_the_Clown posted:I really should get back to playing this. I'm really early on, at the point where I'm at Paul's apartment and have been declared a traitor to Unatco, so I must flee the city. I've defeated the bunch that storms the apartment, but there's a ton of them in the lobby. I've tried fighting them, but it's not very effective, even though Paul comes out to join in the fighting. If I die, I wake up in a cell, so I guess it's not exactly game over. Is it worth trying to kill all the people in the lobby? Will Paul be okay later on if I get caught (killed) in the lobby of the Ton?
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# ? Jun 19, 2013 23:54 |