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Did anyone else pause that video over every single tooltip? What I gleaned from it is that the talents on the talent tree aren't that different from Shogun 2. Each talent gives a small-but-significant bonus to four related things.
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# ? Jun 23, 2013 02:05 |
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# ? Jun 7, 2024 07:01 |
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Since the Bull Warriors were totally made up in Rome 1, we probably won't see them in a Lusitani/Spanish faction should they add them as DLC? How was MP in Rome 1 anyway? At first glance it seemed like Roman factions were the best equipped for any situation.
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# ? Jun 23, 2013 05:32 |
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I recall them mentioning Stonehenge as a wonder, which suggests that there will be quite a few more than the seven canonical wonders. Also I tried out the PlanetWar mod for Medieval 2. It's okay, not fantastic. The map is absolutely huge, and large parts of it are covered in forest, which means that a large proportion of your battles will be fought in those godawful forest maps where you can't see the enemy troops or even your own. Someone asked the modder about it in TWC and he just said he liked the feeling of fighting in a mysterious, wild land. Fighting for the glory of the smurf empire is novel and all, but actually playing the campaign just isn't that engaging. Also, because the map is so big and there are so many trees, the campaign map runs poorly.
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# ? Jun 23, 2013 09:55 |
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Khagan posted:How was MP in Rome 1 anyway? At first glance it seemed like Roman factions were the best equipped for any situation. It wasn't just Roman civil war every game. From what I remember Romans were a decent all around faction with good heavy infantry but a lot of other factions could beat them in certain areas. Macedonian/Carthaginian cavalry was better than the Roman's and some people were fond of getting mostly Spartan hopilites into a square and going defensive. Parthian cataphracts wrecked poo poo too.
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# ? Jun 23, 2013 15:04 |
The Romans had some pretty terrible auxiliary cav from what I can remember.
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# ? Jun 23, 2013 15:22 |
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Headline posted:Based on the posted map and depending on how big of a bonus wonders provide it seems like Egypt is going to have a premiere starting position. No one close, two wonders to start with and a third two territories away. In fact all 7 are within grasping distance. I wonder if there is going to be a bonus for holding all seven. I don't know if "no one close" is really the right way to put it. It's not like all those provinces without playable factions are just empty wasteland, and expanding to the north means Egypt has to contend with the Seleucids, who I'd expect to be by far the biggest faction at the start of the game.
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# ? Jun 23, 2013 15:26 |
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Varam posted:I don't know if "no one close" is really the right way to put it. It's not like all those provinces without playable factions are just empty wasteland, and expanding to the north means Egypt has to contend with the Seleucids, who I'd expect to be by far the biggest faction at the start of the game. One thing I'm wondering is how Parthia is going to be able to expand in the beginning of the game while the massive Seleucid Empire is right on it's border.
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# ? Jun 23, 2013 17:14 |
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VirtualStranger posted:One thing I'm wondering is how Parthia is going to be able to expand in the beginning of the game while the massive Seleucid Empire is right on it's border. They would be an interesting faction to for that same reason, the larger map do them justice this time around. Threadkiller Dog fucked around with this message at 17:25 on Jun 23, 2013 |
# ? Jun 23, 2013 17:22 |
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Varam posted:I don't know if "no one close" is really the right way to put it. It's not like all those provinces without playable factions are just empty wasteland, and expanding to the north means Egypt has to contend with the Seleucids, who I'd expect to be by far the biggest faction at the start of the game. Yeah, it's going to be interesting doing this 'cause if it's anything like Shogun 2 (and they said in one of the QAs that it is), 3/4 of the "main" factions will probably be dead in the first 20 turns of the game. We're going to have games where the Romans don't feature at all.
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# ? Jun 23, 2013 18:03 |
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Grand Prize Winner posted:Did anyone else pause that video over every single tooltip? What I gleaned from it is that the talents on the talent tree aren't that different from Shogun 2. Each talent gives a small-but-significant bonus to four related things. I tried to do that with the flipping building descriptions. and now I am doing it again in the same video from the day after. I think I might actually need help. Speaking of I am really glad we can see them growing on the campaign map, it was always the best to see little people running from city to city in Shogun 2 with their carts, and now we get to watch it in a bit more detail, with the cities changing and evolving as we go. That and the one thing I'd like would be to have the cities "themes" change them a bit. Like in your city dedicated to warfare there are little background noises of tramping feet and barked orders.
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# ? Jun 23, 2013 19:53 |
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SeanBeansShako posted:The Romans had some pretty terrible auxiliary cav from what I can remember. There was also that funny transition when the Marian reforms happened where you suddenly lost the ability to make good Spearmen.
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# ? Jun 23, 2013 20:14 |
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Khagan posted:Since the Bull Warriors were totally made up in Rome 1, we probably won't see them in a Lusitani/Spanish faction should they add them as DLC? If they really cared about realism they could pull the same rumor tha EB picked on to create a literal golden-plated Robocop. Yes, you heard me, Europa Barbaorum, the spergiest of Rome mods, had a Lusitani unit that had one if not the biggest armor values in the game and was basically a golden colored tin-man with a spear and javelins. The description for said unit was so sketchy that they removed it on 1.2, the final version but i think you can still see the unit on Recruitment Viewer and see its unit card. If EB can do it then Rome II can too.
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# ? Jun 24, 2013 01:43 |
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Mans posted:If they really cared about realism they could pull the same rumor tha EB picked on to create a literal golden-plated Robocop. I remember there was also an AoR unit from Ireland in EB that was just a dude with a big-rear end warhammer that was also taken out for 1.2. Luckily, the removed units were just commented out so you can go into some of the files and put them right back in.
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# ? Jun 24, 2013 02:40 |
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SeanBeansShako posted:The Romans had some pretty terrible auxiliary cav from what I can remember. Does it really matter when urban cohorts and praetorian cav beat anything?
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# ? Jun 24, 2013 21:58 |
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Voyager I posted:There was also that funny transition when the Marian reforms happened where you suddenly lost the ability to make good Spearmen. Yeah, Roman armies can get in a fair bit of trouble early on vs people with access to cavalry and straight after they lose access to Triari.
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# ? Jun 24, 2013 22:16 |
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So are there any goon groups/mumble chats for the multi-player in fall of the samurai? Is it common for people to play 2v2, or is it just endless 1v1 battles with random people? Sorry if this was answered somewhere but I saw no mention of the livelihood of the multi-player community in the OP.
twig1919 fucked around with this message at 22:35 on Jun 24, 2013 |
# ? Jun 24, 2013 22:29 |
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Hey twig. The multiplayer is still alive and you will find matches, but the netcode is kinda shoddy for lobby games. Most people play team games, but there's people playing 1v1 all day.
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# ? Jun 24, 2013 23:05 |
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Azran posted:Most people play team games, but there's people playing 1v1 all day. Is there a group/voice-chat server for goons to play games together, or is it just teaming with random people?
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# ? Jun 24, 2013 23:35 |
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Koramei posted:Yeah, it's going to be interesting doing this 'cause if it's anything like Shogun 2 (and they said in one of the QAs that it is), 3/4 of the "main" factions will probably be dead in the first 20 turns of the game. We're going to have games where the Romans don't feature at all. Hopefully it isn't like Shogun 2 where which factions are going down is 50-75% the same between playthroughs. I have never, ever seen the Tokugawa survive a year unless I'm playing as them. Oda get wiped out 2 turns later about 60% of the time. The Takeda always survive to the late game, as will the Chosokabe. The only really interesting thing I've ever seen is the purple clan (Satomi?) conquering the entire Kanto region out of nowhere. Kyushu, though, is pretty much a toss-up every game. Medieval 2 was much better for totally different outcomes on every campaign. Some highlights would have to include Scottish Belgium, Milanese France, Portuguese France, and Hungarian all of Central Europe.
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# ? Jun 24, 2013 23:47 |
twig1919 posted:Is there a group/voice-chat server for goons to play games together, or is it just teaming with random people? There is the old Goons Total War STEAM group, quiet right now but things will pick up when the new game comes out and Goons want to actually play against people who aren't Time Commanders level of special. Leave your STEAM community details I'll throw you a link. But like I said, It is quiet right now. I need some volunteer goons to start buzzing up some interest. I'm too busy with other goon multiplayer stuff.
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# ? Jun 24, 2013 23:49 |
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Edit: Didn't realize there's already a thread dedicated to inviting.
Jehde fucked around with this message at 00:46 on Jun 25, 2013 |
# ? Jun 25, 2013 00:43 |
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DStecks posted:Hopefully it isn't like Shogun 2 where which factions are going down is 50-75% the same between playthroughs. I have never, ever seen the Tokugawa survive a year unless I'm playing as them. Oda get wiped out 2 turns later about 60% of the time. The Takeda always survive to the late game, as will the Chosokabe. The only really interesting thing I've ever seen is the purple clan (Satomi?) conquering the entire Kanto region out of nowhere. Kyushu, though, is pretty much a toss-up every game. Scotland seems to go for Belgium in literally every game I play. Even the games where I'm England and I'm in the process of destroying them. I'll find out after I take their last town that "oh, they have Belgium what the gently caress".
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# ? Jun 25, 2013 02:09 |
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So in a siege battle as defender, what does one do against bow kaichi? I just had a match where all my units got killed before I could even fire back, and they would have all died before I could have even sallied out and done anything about them. Kind of seems silly that a valid siege tactic can be to take an all bow army to win a siege.
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# ? Jun 25, 2013 03:50 |
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Fall back off the walls and into the middle, then rush back to them when they're in range. Or take your own bow kachi.
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# ? Jun 25, 2013 04:00 |
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twig1919 posted:So in a siege battle as defender, what does one do against bow kaichi? I just had a match where all my units got killed before I could even fire back, and they would have all died before I could have even sallied out and done anything about them. Kind of seems silly that a valid siege tactic can be to take an all bow army to win a siege. Yes, that's one of the most annoying tactics in 1v1. The best counters are actually not that good - because they require you to tailor your army against that strat. If you can't go back, you need either A) cavalry or B) more bows than him. Also, http://steamcommunity.com/id/Azran. Add me if you wanna play some 2v2s or something.
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# ? Jun 25, 2013 04:06 |
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DStecks posted:Medieval 2 was much better for totally different outcomes on every campaign. Some highlights would have to include Scottish Belgium, Milanese France, Portuguese France, and Hungarian all of Central Europe. I had one campaign that ended with my central-eastern European Denmark, a French Britain, a Moorish France, and a British Egypt, thanks to the weirdest set of alliances I ever managed. I ended up taking out Venice by allying with the Turks, who were facing a Venetian crusade army in... Antioch? Aleppo? I mopped the floor with the Venetians since their main strength was in the Holy Land, but then the French declared war on me while they were at war with a pretty strong group of Moors who had just gobbled up Spain and Portugal. They broke like four stacks on... One of my German cities, and then the Moors blitzed 'em. I made peace with the French, which cost me Ireland, which I'd got in a war with the Scots. I let the Moors trash France until it was down to Antwerp on the continent, then grabbed Antwerp for myself and gave the French that crappy peninsula on the north end of Scotland so I wouldn't have to worry about Sweden and Norway or my poor, unguarded Copenhagen. Went on my merry way conquering Russia, Poland, and Hungary, and when I sent a spy over there the whole island was French. Britain's flag was still on the map, though. Couldn't figure out where it was clinging on. And then, I idly sent a spy down to Egypt only to find out the whole of North Africa was in the hands of the Brits, probably by way of that same disastrous crusade against the Turks.
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# ? Jun 25, 2013 05:55 |
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So I just watched the Rezzed video, those edicts can squeeze a lot of short term gains. I'm guessing only Rome, Carthage and Greece get some sort of Realm Divide mechanic along with Senates.
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# ? Jun 25, 2013 08:51 |
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Khagan posted:So I just watched the Rezzed video, those edicts can squeeze a lot of short term gains. Nah, I think all factions will have an internal faction system where Kingdoms have other prominent families while Barbarians have other tribes.
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# ? Jun 25, 2013 14:00 |
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Got to play a bit of Rome 2 at Rezzed and one thing that really stood out was the sound design. Zooming in on my navy to get some sweet sweet trireme porn and hearing the deck soldiers barking at each other did a lot for the immersion and sense of life on the battlefield. Pretty impressive for a gods-eye-view game where you're pushing around thousands of expendable morons. I love the fact that there's a suicide button for your elephants in case of rampage.
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# ? Jun 25, 2013 14:18 |
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Nickiepoo posted:I love the fact that there's a suicide button for your elephants in case of rampage. That is a real thing, the rider had a hammer and a big rear end spike to drive into the elephant's brain if it went berserk.
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# ? Jun 25, 2013 14:31 |
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Yeah the elephant suicide thing is M2TW, and probably Rome Total War as well.
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# ? Jun 25, 2013 16:23 |
Total War Megathread 2 - Now With more Elephant Suicide.
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# ? Jun 25, 2013 16:38 |
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Azran posted:Yes, that's one of the most annoying tactics in 1v1. The best counters are actually not that good - because they require you to tailor your army against that strat. If you can't go back, you need either A) cavalry or B) more bows than him. Yeah, I sent you a friend invite. So do the bows have more range than guns just for balance reasons? Is it solely so that there is still a reason to use them? My thought that the advantage of being able to fire over ones own men was huge in its own right. Also, how does one deal with artillery pieces in multiplayer? I tried using Calvary but it just got blown up before I could even get with 1/4 of the map. I guess I can rush their main forces since they spent a bunch of money of 1 unit, but it seems like by the time I even get close I have suffered too many losses morale-wise.
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# ? Jun 25, 2013 17:04 |
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SeanBeansShako posted:Total War Megathread 2 - Now With more Elephant Suicide. This is always my least favourite thing about total war games, I feel bad for the animals you gotta kill. Horsies
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# ? Jun 25, 2013 17:41 |
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Chexoid posted:This is always my least favourite thing about total war games, I feel bad for the animals you gotta kill. The horses don't die, they're just taking a nap until the end of the battle.
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# ? Jun 25, 2013 17:48 |
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RTW2 looks pretty - no doubt it will bum all but the best of computers. When are they going to bite the bullet and make Assyrian Total War?
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# ? Jun 25, 2013 17:55 |
Chexoid posted:This is always my least favourite thing about total war games, I feel bad for the animals you gotta kill. They live on as dinner for the survivors of your glorious battles.
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# ? Jun 25, 2013 18:05 |
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haakman posted:When are they going to bite the bullet and make Assyrian Total War? I would love a proper Ancient World Total War, but only with an amazing MIDI soundtrack, e.g. http://www.youtube.com/watch?v=vdGf5zuOQxs
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# ? Jun 25, 2013 18:16 |
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SHISHKABOB posted:The horses don't die, they're just taking a nap until the end of the battle. It's super effective! Horse has fainted!
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# ? Jun 25, 2013 18:31 |
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# ? Jun 7, 2024 07:01 |
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twig1919 posted:Yeah, I sent you a friend invite. Bows always have at least 25 more range than rifles. Some bows may have a range of 200, even. And the whole "fire over your own troops" thing is misleading - your archers will fire as long as there's an elevation difference in their favor. If they are behind one of your units, they won't try to arch their fire and will stop shooting (you can see that a red "|<" icon will appear over their card if that happens". At the same time, fighting max level archer generals is a huge chore. Don't play against FOTS as vanilla Shogun 2. Seriously. Even the opposite situation can be terrible. You either get stuck in a map with no clear line of sights for your musket dudes, or you get stuck in an open field against a guy with cannons and rifles everywhere. If you want to counter FOTS artillery, use your own artillery. If you want to counter vanilla artillery, just use cavalry because the vanilla artillery is worthless except for Rockets.
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# ? Jun 25, 2013 19:08 |