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What is it doing?
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# ? Jun 21, 2013 20:30 |
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# ? May 29, 2024 17:06 |
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Waltzing Along posted:What is it doing? The icons for ME1 and ME2 got replaced with the icons for the DLCs. VirtualStranger fucked around with this message at 20:33 on Jun 21, 2013 |
# ? Jun 21, 2013 20:31 |
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VirtualStranger posted:The icons for ME1 and ME2 got replaced with the icons for the DLCs. Product placement.
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# ? Jun 21, 2013 20:37 |
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I picked up and played ME3 back when it first came out and beat it in 2 days. Like most people I felt the ending was a bit off putting, but the Extended Cut cleared up a lot and gave me some sense of resolution. After the Citadel DLC came out I waited a bit before buying it and the other DLCs so I could start a new game and play through everything. The sheer amount of specific content in the Citadel DLC is insane. From romancing Samara (why?) to ghost Thane, it really was a perfect resolution to the past 5 years of Mass Effect games I've played multiple times and gotten to know every character. It took me a while because I kept putting it down for a week or two then coming back, but the Citadel DLC was completely perfect. Finishing up the party and heading back to the Normandy I felt like I did when I first beat ME3, only much more positive. For me, rather then keep playing I shut it down and put the game back on the shelf. I've seen the ending, but I'd rather end the entire trilogy, with the same character I carried over from ME1, on the high note that the DLC offered. On an unrelated note, checking wikipedia to see when ME1 came out I saw this
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# ? Jun 22, 2013 15:08 |
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Seems like this has been a longstanding issue and there hasn't been a concrete fix for it, so I whipped up something to remove the hard cap of 50 save files in ME3. Well, it doesn't remove it per se - but it raises the limit from 50 to 250 because file structures are strange and it was the best way to get it to work on as many installs as possible. You can grab it here. Hope it helps. NB: I've tested this on a grand total of two ME3 installs, which isn't the best sample size. Be sure to back up your original SFXGame.pcc file just in case - but the .zip includes a copy of the original file if you forget.
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# ? Jun 22, 2013 20:02 |
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Do I have to talk to everyone on the Normandy regularly in ME3? These people seem to be piling up fast on the ship. I really don't feel like making rounds all the time through 5 floors.
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# ? Jun 24, 2013 06:03 |
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Squirtle Squadee posted:Do I have to talk to everyone on the Normandy regularly in ME3? These people seem to be piling up fast on the ship. I really don't feel like making rounds all the time through 5 floors. You do if you want to get all their bonus powers, each has two. You only need to do this once period, subsequent playthroughs will let you keep the powers.
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# ? Jun 24, 2013 06:09 |
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Squirtle Squadee posted:Do I have to talk to everyone on the Normandy regularly in ME3? These people seem to be piling up fast on the ship. I really don't feel like making rounds all the time through 5 floors. You don't have to do it every time if you don't want and you shouldn't miss out on much if anything. The best bet is to check your map after a fairly meaty mission (either main questline or one of the Cerberus sidequests) and see if characters are in places they usually aren't - that generally means you're going to see a completely new, unique bit of banter between them and Shepard or them and another crewmember (sometimes even one of the unnamed crewmen). You'll also be informed via e-mail or Traynor whenever somebody would really like to speak with you, either in their usual location or up in your cabin. pentyne posted:The sheer amount of specific content in the Citadel DLC is insane. From romancing Samara (why?) to ghost Thane, it really was a perfect resolution to the past 5 years of Mass Effect games I've played multiple times and gotten to know every character. I've heard people say Ghost Thane a few times - what actually happens? Is it literally a ghost or just his son doing the Drell memory thing or something like that?
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# ? Jun 24, 2013 06:10 |
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Squirtle Squadee posted:Do I have to talk to everyone on the Normandy regularly in ME3? These people seem to be piling up fast on the ship. I really don't feel like making rounds all the time through 5 floors. Well, in the previous ME games, the squad would have something new to say after a mission (side quest or otherwise) until they ran out of dialogue. It's been a while since I played ME3, but what I want to say is that there is almost always something for everyone to say after every mission but its when you dock at the Citadel where you'll run out of dialogue. Most of the time in the Normandy its just the auto-dialogue but I'm pretty sure everyone has at least a line about whatever mission you just went on. Also half the game is talking to your squad, you should be used to that at this point Jerusalem posted:You don't have to do it every time if you don't want and you shouldn't miss out on much if anything. The best bet is to check your map after a fairly meaty mission (either main questline or one of the Cerberus sidequests) and see if characters are in places they usually aren't - that generally means you're going to see a completely new, unique bit of banter between them and Shepard or them and another crewmember (sometimes even one of the unnamed crewmen). You'll also be informed via e-mail or Traynor whenever somebody would really like to speak with you, either in their usual location or up in your cabin. If Shepard romanced Thane in ME2 and doesn't hook up with anyone else in ME3, Thane (who at that point is dead) will appear at the end of the Citadel DLC story where everyone is looking out over the Normandy for a final goodbye. Like an actual conversation, meaning Shepard may be a bit crazy
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# ? Jun 24, 2013 07:11 |
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Jerusalem posted:I've heard people say Ghost Thane a few times - what actually happens? Is it literally a ghost or just his son doing the Drell memory thing or something like that? https://www.youtube.com/watch?v=00ymaEG0Nac
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# ? Jun 24, 2013 07:20 |
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Kibayasu posted:If Shepard romanced Thane in ME2 and doesn't hook up with anyone else in ME3, Thane (who at that point is dead) will appear at the end of the Citadel DLC story where everyone is looking out over the Normandy for a final goodbye. Like an actual conversation, meaning Shepard may be a bit crazy That hallucinogenic skin is really kicking in, isn't it...
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# ? Jun 24, 2013 07:27 |
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Jerusalem posted:Well that's that, I think. 220+ hours recorded in Origin over the entire trilogy (plus what must be another 100 hours or so from the first two games when I had them as retail copies years ago) but with this latest runthrough of Citadel done I think I'm done with the Mass Effect trilogy, at least for a good while. Multiplayer is fun but it doesn't have the same storyline appeal as the singleplayer game for me, and there's no way I could (or should) devote the time to it to get the most out of it. A hell of a ride, even taking into account all the issues with ME3 I still look back on this series with happy nostalgia. I don't know if I should feel eager for ME4 or hope that they just let it end as it currently is, but regardless of how that turns out I'll always have happy memories of taking my two Shepards through the trilogy. I want to play the life of my Liara-Shepard Asari kiddo
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# ? Jun 24, 2013 07:37 |
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Kibayasu posted:If Shepard romanced Thane in ME2 and doesn't hook up with anyone else in ME3, Thane (who at that point is dead) will appear at the end of the Citadel DLC story where everyone is looking out over the Normandy for a final goodbye. Like an actual conversation, meaning Shepard may be a bit crazy Okay, so yeah, Shepard is loving insane.
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# ? Jun 24, 2013 07:49 |
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I just finished this... I finished the entire series. I want to know who's awful decision it was to give the player no real closure whatsoever, no way to interact with the galaxy they hosed over/sacrificed so much for, etc... The ending gave be the biggest closure blueballs I have ever had and not even The Citadel DLC, which I was told is the sweet balm on that burn, is helping. Part of me just wants to type a long rear end angry spergfest, but it wouldn't do anything. It wouldn't make me feel better. I don't exactly regret it, I liked the series, but goddamn.
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# ? Jun 24, 2013 15:54 |
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Jenner posted:I just finished this... I finished the entire series. I want to know who's awful decision it was to give the player no real closure whatsoever, no way to interact with the galaxy they hosed over/sacrificed so much for, etc... The ending gave be the biggest closure blueballs I have ever had and not even The Citadel DLC, which I was told is the sweet balm on that burn, is helping. That's why you pick high ems destroy and pretend the citadel dlc happens two years later.
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# ? Jun 24, 2013 16:26 |
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Jenner posted:I just finished this... I finished the entire series. I want to know who's awful decision it was to give the player no real closure whatsoever, no way to interact with the galaxy they hosed over/sacrificed so much for, etc... The ending gave be the biggest closure blueballs I have ever had and not even The Citadel DLC, which I was told is the sweet balm on that burn, is helping. http://forums.somethingawful.com/showthread.php?threadid=3471712 Welcome to the bitching thread. No one has started things up in a while. I recommend you go stir the pot. Look at it as part of the healing process. And congrats.
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# ? Jun 24, 2013 17:51 |
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I actually think putting everything in this thread is probably a better idea at this point, I don't think we need three threads more than a year after release.
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# ? Jun 24, 2013 17:58 |
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Jenner posted:I just finished this... I finished the entire series. I want to know who's awful decision it was to give the player no real closure whatsoever, no way to interact with the galaxy they hosed over/sacrificed so much for, etc... The ending gave be the biggest closure blueballs I have ever had and not even The Citadel DLC, which I was told is the sweet balm on that burn, is helping.
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# ? Jun 24, 2013 18:00 |
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If that experience doesn't alienate him enough, so there won't be future playthroughs.
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# ? Jun 24, 2013 18:40 |
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Jenner posted:I just finished this... I finished the entire series. I want to know who's awful decision it was to give the player no real closure whatsoever, no way to interact with the galaxy they hosed over/sacrificed so much for, etc... The ending gave be the biggest closure blueballs I have ever had and not even The Citadel DLC, which I was told is the sweet balm on that burn, is helping.
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# ? Jun 24, 2013 18:42 |
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Sombrerotron posted:Prior to the Extended Cut I would've agreed wholeheartedly that ME3 doesn't offer any proper closure. Given the fairly comprehensive epilogues now in the game for each of the major endings (disregarding the one in which you don't fire the Catalyst and everyone dies, To be fair, that ending gives pretty definitive closure for every single character.
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# ? Jun 24, 2013 18:48 |
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But what happened to Barla Von!? Or the preacher batarian guy? I need my closure drat it! In all seriousness I do want to know what happened to all the people that were on the Citadel before poo poo hit the fan there.
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# ? Jun 24, 2013 18:50 |
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In the immortal words of George Lucas (RIP), "They died."
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# ? Jun 24, 2013 18:57 |
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Dan Didio posted:To be fair, that ending gives pretty definitive closure for every single character.
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# ? Jun 24, 2013 19:01 |
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I haven't beaten the game yet, but I'm finding the high abundance of Reapers disappointing. In the first two games, they were some scary-rear end monsters, and every time I heard their bass-y sound effect, I was felt genuine fear. In Mass Effect 3, I hear that bass sound all the time, and there's so many Reapers, so the "awe" factor has completely vanished. You see them way too often in the galaxy map, and it just makes them another annoying part of the game rather than a giant creature that is going to gently caress you up. Dealing with one made things more personal, and Bioware really ruined the theme with Mass Effect 3. teen phone cutie fucked around with this message at 21:36 on Jun 24, 2013 |
# ? Jun 24, 2013 21:32 |
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I still haven't seen the EC ending. On my last run I was in a rush to get to the ending after the Citadel DLC, so as the space kid began his spiel I was already mashing the left mouse button and managed to shot him in the face, ending his speech abruptly and giving me the "Liara hidding her box" ending On the other hand, one of the highlight of the series for me was the arrival on Mars for the first time. Now when I listen to the Mars theme on the OST I know that in a few months time I will fell the urge to run through the series again.
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# ? Jun 24, 2013 21:46 |
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Ulvino posted:I was in a rush to get to the ending after the Citadel DLC You're doing it wrong.
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# ? Jun 24, 2013 22:50 |
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Squirtle Squadee posted:Dealing with one made things more personal, and Bioware really ruined the theme with Mass Effect 3. Oh boy, you ain't seen nothing yet
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# ? Jun 24, 2013 22:52 |
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Ulvino posted:I still haven't seen the EC ending. On my last run I was in a rush to get to the ending after the Citadel DLC, so as the space kid began his spiel I was already mashing the left mouse button and managed to shot him in the face, ending his speech abruptly and giving me the "Liara hidding her box" ending I hope by "after the Citadel DLC" you don't just mean finishing the main story bit, because there is a god damned ton of content beyond that, even not including the party.
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# ? Jun 25, 2013 03:54 |
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Squirtle Squadee posted:I haven't beaten the game yet, but I'm finding the high abundance of Reapers disappointing. In the first two games, they were some scary-rear end monsters, and every time I heard their bass-y sound effect, I was felt genuine fear. There is certainly something wrong with my reaction to the Reaper sound effect being when I was trying to scan systems for resources. Like you, previously hearing that amazing sound got an automatic "OH SHIIIIIIIT!" reaction from me.
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# ? Jun 25, 2013 03:59 |
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GenericOverusedName posted:In all seriousness I do want to know what happened to all the people that were on the Citadel before poo poo hit the fan there. I would like to think that the higher your Citadel Defense Force war asset is, the more people got to evacuate.
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# ? Jun 25, 2013 04:07 |
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The MSJ posted:I would like to think that the higher your Citadel Defense Force war asset is, the more people got to evacuate. More than anything else, a higher Citadel Defense Force score didn't seem to have a point. Building the Crucible? Sure, that makes sense. Acquiring/increasing allied forces for Sword or Hammer? Ok; none of these were shown (outside of different forces giving you different "Sword reporting in" cutscenes) but still you could get the idea that having a larger Sword/Hammer would make some difference. But the Citadel Defense Force? The only times the Citadel is attacked is during the Cerberus Coup (when you are still early in building up your forces) and when the Reapers take it ("welp, you are on your own.") I wonder if the CDF was part of some cut content; maybe it would have made a difference with the removed boss fight with Mecha-TIM, or there would have been an extended sequence on the Citadel fighting Reaper forces or something. But removing all that would have meant
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# ? Jun 25, 2013 05:26 |
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monster on a stick posted:I wonder if the CDF was part of some cut content; maybe it would have made a difference with the removed boss fight with Mecha-TIM, or there would have been an extended sequence on the Citadel fighting Reaper forces or something. But removing all that would have meant A boss fight where the CDF supported you against Mecha-TIM would have been pretty awesome, "too video game-y" or no.
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# ? Jun 25, 2013 15:37 |
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Waltzing Along posted:You're doing it wrong. But, but, the canon ending... Kibayasu posted:I hope by "after the Citadel DLC" you don't just mean finishing the main story bit, because there is a god damned ton of content beyond that, even not including the party. Yeah, I know, I lingered for a while and did arena missions to get all the story bits from each character. I think I did miss the final hidden challenge at the arena or something like that (only got to 9999 to get the armor). Oh, and the chin-ups contest with Vega.
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# ? Jun 25, 2013 16:34 |
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What's the best order to do the DLC in, and at what point during the main game? I just finished Thessia and was planning on doing Omega and Leviathan now before Horizon, as I think I'm coming close to the end of the game. Citadel should be saved for an epilogue, right? Also, just a comment on how fun this game is: I've done insanity Vanguard runs through ME1 and ME2, and the charge/nova spam in 3 finally makes my Shepherd feel like an actual charging maniac rather than a guy who plucked with his SMG and occasionally threw some biotic powers out there. Maximum power recharg spec -> infinite charge/nova spam -> infinite fun. It's great. I can't describe how much I am enjoying this game. I thought ME1 and ME2 were excellent at the time. but I can't imagine going back and replaying them, though, after playing 3. The pace would be just too slow. I'll have to give it a few years before I do my ME1-2-3 Insanity Infiltrator Paragon Femshep, just to get the exact opposite of the experience I had with a male Renegade Vanguard.
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# ? Jun 26, 2013 23:53 |
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gaan kak posted:What's the best order to do the DLC in, and at what point during the main game? Omega and Leviathan whenever, really. Citadel just before Cerberus if you want the most content and maximum tonal whiplash.
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# ? Jun 27, 2013 00:06 |
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gaan kak posted:What's the best order to do the DLC in, and at what point during the main game? Join us in the MP thread. You can try out the other flavors of Vanguard. All of them require the ridiculous and near-suicidal playstyle that Vanguard Shep uses.
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# ? Jun 27, 2013 00:09 |
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Leviathan is nice because the DLC missions are sort of integrated into the "core" missions, so you can switch in and out of doing Leviathan missions whenever you like. I say just start it whenever you get it. Omega is more of a traditional DLC where you're there until you finish it. I usually start it after the Citadel invasion.
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# ? Jun 27, 2013 00:16 |
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gaan kak posted:What's the best order to do the DLC in, and at what point during the main game? Citadel is the Epilogue to the game. You always do Citadel last. Even though you can do it during the main game, you shouldn't.
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# ? Jun 27, 2013 00:19 |
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# ? May 29, 2024 17:06 |
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Waltzing Along posted:Citadel is the Epilogue to the game. You always do Citadel last. Even though you can do it during the main game, you shouldn't. Seriously. Complete the main game, then pretend that after recovering from those events, Shepard goes to the Citadel for some R&R, gets into one more wacky adventure we can all take part in, and then throws a big party to celebrate before heading back to the Normandy to set off on more adventures that will sadly go unseen by us. For me, it's the very best way to end the game and ends the trilogy on a pitch-perfect note.
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# ? Jun 27, 2013 00:25 |