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Finally sat down and tinkered with datafiles again. I'm not a huge X-men follower, so if these seem off to anyone more in the know, let me hear about it!pre:Pyro (St. John Allerdyce) Affiliations: Solo [d6], Buddy [d8], Team [d10] Distinctions: Blaze of Glory A Chance for Redemption? Hack Novelist Pyrokinesis: Fire Control d8, Fire Resistance d10 SFX: Fireball. Against multiple targets, for each additional target add a d6 and keep an additional effect die. SFX: Extra Effective. When including Fire Control as part of an attack against Fire or Ice targets, add d6 and step up effect die by +1. SFX: Immunity: Spend a d6 from the doom pool to ignore stress, trauma, or complications from Fire. Limit: Mutant. When effected by a mutant specific complication or tech, step up the lowest die in the doom pool or add a d6 doom die. I Only Control the Flame: Flamethrowers d8 Limit: Shutdown an I Only Control the Flame power to step up the lowest die in the doom pool or add a d6 doom die. Spend a doom die to recover that power. Specialties: Crime Expert, Menace Expert pre:Avalanche (Dominikos Petrakis) Affiliations: Solo [d8], Buddy [d6], Team [d10] Distinctions: Fight for Mutant Rights Loyal Friend F@$! X-men! Shock-Wave Generation: Seismic Mastery d10, Burrowing d8, Leaping d6 SFX: Quake. Against multiple targets, for each additional target add a d6 and keep an additional effect die. SFX: Broken Earth. Add a d6 and step up the effect die by +1 when using Seismic Mastery to create Broken Earth complications. SFX: Fault Lines. Add a doom die to an attack action. After that action, step back the doom die and return it to the doom pool. Limit: Mutant. When effected by a mutant specific complication or tech, step up the lowest die in the doom pool or add a d6 doom die. Limit: Seismic Feedback. Count 1s and 2s on dice as opportunities when using a Shock-Wave Generation power. Specialties: Business Expert, Crime Expert
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# ? Jun 27, 2013 01:38 |
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# ? Jun 8, 2024 08:55 |
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Danger-Pumpkin posted:Not super happy about Pyro. I know he can build stuff out of fire like Iceman can with ice, but I wasn't sure if an SFX for that really fit him. You could always cover that through narrating exactly what he's doing with his Fire Control power or Extra Effective SFX, though. Thanks for doing these too, by the way. We're that much closer to a classic Freedom Force write-up.
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# ? Jun 27, 2013 01:44 |
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ibntumart posted:You could always cover that through narrating exactly what he's doing with his Fire Control power or Extra Effective SFX, though. Yeah, that's kind of what I was thinking. It would have been too simple to do these two with blast powers, so the control was a way to make them more versatile, like in the comics.
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# ? Jun 27, 2013 01:49 |
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Danger-Pumpkin posted:Finally sat down and tinkered with datafiles again. Did you get to the datafile-making stage for Man-Thing in West Coast Avengers? I'd really be interested in seeing that writeup.
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# ? Jun 27, 2013 01:51 |
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No, I didn't, but I really ought to. I wanted to figure out how best to run that idea with Sion before I started. I'll see what I can come up with. Danger-Pumpkin fucked around with this message at 22:17 on Jun 30, 2013 |
# ? Jun 27, 2013 01:53 |
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pre:Man-Thing (Dr. Theodore "Ted" Sallis) Affiliations: Solo [d10], Buddy [d8], Team [d6] Distinctions: Ex-Human Abomination Guardian of the Nexus of Reality All Who Know Fear... Inhuman Form: Godlike Durability d12, Godlike Stamina d12, Superhuman Strength d10, Telepathy d8, Growth d8, Intangibility d6 SFX: ...Burn at the Man-Thing's Touch. When any character present in a scene involving Man-Thing suffers from Emotional Stress or Emotional Trauma, step up Man-Thing's effect die on all Physical attack actions. SFX: Frenzy. At no cost, add existing Emotional Stress to any dice pool including an Inhuman Form power, then step up Emotional Stress by +1. SFX: Semi-Solid. Spend 1 PP to ignore Physical Stress or Physical Trauma unless caused by Fire or Energy-based actions. SFX: Marsh Born. When occupying wetlands, marsh, swamp, or other moist environments with heavy vegetation, spend 1 PP to recover all Physical stress and step back Physical trauma. Limit: Mindless. Man-Thing has no emotions or thoughts of his own, and cannot effectively communicate. Man-Thing never gains Mental Stress or Mental Trauma. Step up the effect die of any complication caused by Mind Control, Telepathy, or similar effects against Man-Thing by +1. Limit: Marsh Born. Man-Thing may only recover Physical Stress and Physical Trauma when in a moist environment with heavy vegetation. Limit: Infernal Man-Thing. Man-Thing must always attack the character with the highest Emotional Stress or Emotional Trauma that he can reach, unless directed by Mind Control, Telepathy, or similar effects to do otherwise. Man-Thing continues to attack in this manner until all characters with Emotional Stress or Emotional Trauma are unconscious, dead, or beyond the reach of Man-Thing's Telepathy. Specialties: Covert Master, Menace Master For the West Coast Avenger's Initiative idea, he'd have been a duo with Jennifer Kale: Agent of S.H.I.E.L.D. Man-Thing would have been reigned in by Kale's own Telepathy, and essentially functioned as an additional (unpredictable) powerset of a sort. Danger-Pumpkin fucked around with this message at 22:17 on Jun 30, 2013 |
# ? Jun 30, 2013 21:59 |
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God drat but these datafiles are fun to make. Here's another one.quote:THE GREEN SCAR The distinctions and milestones are pretty tied into Planet Hulk, but they're easy enough to change.
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# ? Jun 30, 2013 23:43 |
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That is awesome. Any chance you'd do a Silver Savage and/or Red King to go with?
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# ? Jul 1, 2013 01:51 |
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Just in case anyone might be interested but missed the thread, I'm starting up a new MHRP game. http://forums.somethingawful.com/showthread.php?threadid=3558112 There's still a few days to apply before I make my picks, so if you like the kind of weirdness that the Defenders get into, this may be the game for you!
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# ? Jul 7, 2013 20:10 |
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Have a thing.Nightwing! posted:NIGHTWING Starfire! posted:STARFIRE Raven! posted:RAVEN Cyborg! posted:CYBORG Beast Boy! posted:BEAST BOY
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# ? Jul 9, 2013 01:34 |
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Oh, these are GOOD. Really just excellent work, Claytor!
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# ? Jul 9, 2013 17:35 |
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Personally, I'm happy to see how many games of MHR we have running on this forum now. We have four campaigns going now, yeah?
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# ? Jul 12, 2013 11:51 |
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Defiance Industries posted:Personally, I'm happy to see how many games of MHR we have running on this forum now. We have four campaigns going now, yeah? Possibly about to be five since my job cut overtime as of this week.
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# ? Jul 12, 2013 12:08 |
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Too.. much.. can't.. read.. them... all...
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# ? Jul 12, 2013 12:21 |
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ibntumart posted:Possibly about to be five since my job cut overtime as of this week. I might be starting one as well once I finish the remaining 34 of these 52 datafiles I'm working on for an event guide.
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# ? Jul 12, 2013 17:33 |
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I was also considering starting one, maybe in August. Exiles-based.
Cartridgeblowers fucked around with this message at 20:45 on Jul 12, 2013 |
# ? Jul 12, 2013 18:17 |
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Boy howdy, was this one a chore. Curse you, Jack Kirby!quote:MISTER MIRACLE (Scott Free)
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# ? Jul 12, 2013 23:35 |
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Defiance Industries posted:Personally, I'm happy to see how many games of MHR we have running on this forum now. We have four campaigns going now, yeah? Seeing as there seems to be a rising interest in MHR, maybe someone should create a general MHR IRC room on synIRC? Kinda like how #acolyte exists for 40k rpg's. I'd create it myself, but the last two times I created an IRC room for my MHR games, one of my players ended up as the OP instead of me. But having a general IRC room would help new players and watchers by letting them ask questions to people who aren't a part of the game they're in, and we could link several helpful resources in the topic, such as the Player Cheat Sheet.
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# ? Jul 15, 2013 00:31 |
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I think that'd be pretty great. Although I still haven't figured out how to stop IRC from kicking me after 1-2 hours of inactivity. If I could stay on more often, I think it'd be really nice to chat with the community, and share tips and whatnot.
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# ? Jul 15, 2013 00:52 |
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That would be good as long as nobody uses it to realize I'm just making rules up when I'm not sure what they are.
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# ? Jul 15, 2013 00:56 |
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Danger-Pumpkin posted:I think that'd be pretty great. Although I still haven't figured out how to stop IRC from kicking me after 1-2 hours of inactivity. If I could stay on more often, I think it'd be really nice to chat with the community, and share tips and whatnot. That's better than me. Chrome doesn't like SyncIRC for some reason (at least, not on my PC), so I'm sometimes not even able to get to a room to be randomly kicked out of. Claytor posted:I might be starting one as well once I finish the remaining 34 of these 52 datafiles I'm working on for an event guide. Whoa, that's a hell of an Event Guide you're writing up. Does this have anything to do with the Teen Titans datafiles you posted recently?
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# ? Jul 15, 2013 05:22 |
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I'm not too skilled with IRC commands like setting topics but I just created #makeminemhr if people want to use it!
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# ? Jul 15, 2013 05:42 |
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Little Mac posted:I was also considering starting one, maybe in August. Exiles-based. An Exiles game is the first thing I thought of when I started checking this system out but I do not know the system enough at all to consider running it myself. (what i'm saying is yes run this game and do it on SA so i can make an app for it)
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# ? Jul 15, 2013 08:12 |
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ibntumart posted:Whoa, that's a hell of an Event Guide you're writing up. Does this have anything to do with the Teen Titans datafiles you posted recently? Sure does. Working on an Identity Crisis event guide, as the timeline coincides with Avengers Disassembled so well that it'll be easy to incorporate DC characters into the Marvel universe or run Identity Crisis with Marvel characters as a Disassembled alternative. Like the Civil War event book, I'm trying to structure it with an eye toward the event being fun even for people who hated the actual comic. quote:AQUAMAN quote:BATMAN quote:ELONGATED MAN (Ralph Dibny) Claytor fucked around with this message at 12:20 on Jul 15, 2013 |
# ? Jul 15, 2013 12:15 |
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Would anyone care to critique my draft write-up of Nimrod? I'm rather fond of this hot pink-and-white death robot and want to do the character justice. NIMROD (Nimrod) Affiliations Solo D10 Buddy D6 Team D8 Distinctions Ultimate Sentinel Relentless Hunter Only Good Mutant Is a Dead Mutant Power Sets HUNTER-SEEKER AND INFILTRATION MODULE Durability D10 Godlike Senses D12 Supersonic Flight D10 Shapeshifting D10 Teleport D8 Telekinesis D10 Transmutation D8 SFX: Force Field. Spend a doom die to step up or double Durability. SFX: Shielded Scanners. Spend a doom die to ignore blindness, deafness, or other sense-based attacks or complications. Limit: Distintegrator Ray. TRANSMUTATION only affects non-living matter and can only degrade structural integrity. Limit: Pressor-Tractor Beam. TELEKINESIS only affects a single target and can only push or pull the target toward Nimrod in a straight line. ASSAULT AND MOBILE JUDGMENT ARRAY Plasma Beam D12 Leech D10 Stamina D12 Superhuman Strength D10 SFX: Versatile Weaponry. Substitute one of the following descriptors for PLASMA BEAM power: HEAT BEAM or ELECTRICAL BOLT. SFX: Shock-Web. Area attack. Add a D6 and keep an additional effect die for each additional target. SFX: Matrix Battle Computer. In a reaction against an opponent using a Combat or Acrobatics Specialty, spend a doom die to add a die equal to the opponent’s Combat or Acrobatics to a dice pool. SFX: Inhibitor Field. When creating Power Loss complications on multiple targets, add a d8 for each additional target, keep an additional effect die for each target, and step up each effect die used for a Power Loss complication. Limit: Psionic Shutdown. LEECH only affects psionic-based powers. Specialties Combat Master D10 Covert Expert D8 Menace Master D10 Tech Master D10 ibntumart fucked around with this message at 12:11 on Sep 24, 2013 |
# ? Jul 20, 2013 16:21 |
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First, I love the Versatile Weaponry SFX, and will probably have to borrow that idea for future use (it's so simple that it's genius!) Second, have you considered splitting the powers into two, or possibly even three power sets? In addition to making him deadlier by virtue of increased pool potential, and versatility, it would definitely help to de-clutter his datafile. It's a lot to take in as a solid block of awesome powers! Edit: I'm also not sure why he has Crime Master, but maybe it's something I just don't know about the character?
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# ? Jul 21, 2013 18:14 |
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Alright, so earlier Kellsterik created #makeminemhr, but since he probably never registered his nick, I ended up as OP for the channel. Decided to just roll with it and have registered #makeminemhr and have put the player cheat sheet in the topic. If anyone else has suggestions on what to add to the topic, feel free to tell me either in here or in the IRC channel. Volunteers for channel OPs would also be nice, since I'm not on all day.
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# ? Jul 21, 2013 18:41 |
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Phone posting, but I'm marathoning The Venture Bros. and I felt compelled to make this: Brock Samson (public) Solo d10, Buddy d6, Team d8 Buttercream Frosted Murder Cake The Most Feared Man in Espionage "They Hit Me With a Truck..." Living Legend Durability d8, Reflexes d8, Stamina d8, Strength d8, Speed d6, Swimming d6 SFX: Super Kill-Guy. Add a die from the doom pool to one or more attack actions. Step up the doom pool by +1 for each action; return it to the doom pool when you're done. SFX: 1/2 Swedish, 1/4 Polish, 1/4 Winnebago. Use two or more Living Legend powers in a single dice pool at -1 step for each additional power. SFX: Bodyguard. Spend 1 PP to take Physical stress intended for a nearby ally or friend. SFX: Bring it On! Before you make an action including a Living Legend power, you may move your Physical stress die to the doom pool and step up the Living Legend power by +1 for this action. Limit: Hidden Pain. Step up mental or emotional stress included in an action that targets you and gain 1 PP. Step back stress by –1 step if the action fails. This is My Field Kit Knife d8 SFX: Prey on Their Fear. Target multiple opponents. Add a d6 and keep an additional effect die for each additional target when you attempt to afflict your opponents with an Intimidated complication. SFX: Feel the Kill. Add a d6 to your dice pool for an attack action and step back highest die in pool by -1. Step up Physical stress inflicted by +1. Limit: Gear. Shutdown Knife and gain 1 PP. Take an action vs. the doom pool to recover. Specialties: Acrobatic Expert, Combat Master, Crime Expert, Covert Expert, Menace Master, Tech Expert, Vehicle Expert Slayer of Men... Slayer of Hench-Men... 1xp when you defeat an enemy with extreme overkill 3xp when you stress out a non-mob-die, non-specialist opponent, in a single action 10xp when you finally fight a worthy opponent to a stalemate Can't Teach a Hammer to Love Nails 1xp when a situation actually breaks through your stoic exterior 3xp when you feel regret for killing someone 10xp when you either seek out deeper meaning or true love in your life, or accept the fact that you are merely a government trained killing machine Danger-Pumpkin fucked around with this message at 22:18 on Jul 24, 2013 |
# ? Jul 22, 2013 02:50 |
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Danger-Pumpkin posted:First, I love the Versatile Weaponry SFX, and will probably have to borrow that idea for future use (it's so simple that it's genius!) Thanks! Danger-Pumpkin posted:Second, have you considered splitting the powers into two, or possibly even three power sets? In addition to making him deadlier by virtue of increased pool potential, and versatility, it would definitely help to de-clutter his datafile. It's a lot to take in as a solid block of awesome powers! That's a very good idea, actually. I'll have to figure out a logical split, but it'll be worth it. Danger-Pumpkin posted:Edit: I'm also not sure why he has Crime Master, but maybe it's something I just don't know about the character? This was based on my misremembering an old story arc when he moved in with the Rodriguez family, started helping their kid with homework, and adopted a human secret identity as well as becoming a vigilante. (He let people think he was a normal dude in powered armor, not a genocide machine from the future.) I thought I remembered him hitting the streets for information; in retrospect, however, I think Nimrod mostly just used computers, satellites, and his own sensor array to track down people. So the Crime Master specialty should go. Danger-Pumpkin posted:Phone posting, but I'm marathoning The Venture Bros. and I felt compelled to make this: I may reskin him, but this Brock write-up is definitely going to wind up being an NPC next time I run a game. I especially love the Buttercream Frosted Murder Cake Distinction.
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# ? Jul 22, 2013 03:51 |
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Glad you like it. I spent way too long trying to think of good references to name everything after. Just out of curiosity, who would you re-skin him as? Or was that just in general?
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# ? Jul 22, 2013 04:57 |
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Astus posted:Alright, so earlier Kellsterik created #makeminemhr, but since he probably never registered his nick, I ended up as OP for the channel. Decided to just roll with it and have registered #makeminemhr and have put the player cheat sheet in the topic. If anyone else has suggestions on what to add to the topic, feel free to tell me either in here or in the IRC channel. Volunteers for channel OPs would also be nice, since I'm not on all day. We set a record of four people tonight (But seriously it's growing quickly, which is pretty awesome.)
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# ? Jul 22, 2013 05:01 |
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Danger-Pumpkin posted:Glad you like it. I spent way too long trying to think of good references to name everything after. Just out of curiosity, who would you re-skin him as? Or was that just in general? Who might we reskin him as indeed, Danger. Who indeed.
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# ? Jul 22, 2013 05:27 |
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Defiance Industries posted:Who might we reskin him as indeed, Danger. Who indeed. Rock Handsome?
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# ? Jul 22, 2013 05:37 |
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Defiance Industries posted:Who might we reskin him as indeed, Danger. Who indeed. Well, just looking at your avatar and the emoticon makes me think you're suggesting a drunk psychopath Tony Stark?
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# ? Jul 22, 2013 05:40 |
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Well, most of my posts give people the impression that I'm a drunken Tony Stark who's a marginally shittier person, so that's pretty normal of you to say.
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# ? Jul 22, 2013 06:02 |
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Danger-Pumpkin posted:Glad you like it. I spent way too long trying to think of good references to name everything after. Just out of curiosity, who would you re-skin him as? Or was that just in general? Honestly, I would find an excuse to make a scene with Brock happen, even if it's in an Annihilation campaign on the Kree homeworld. (Hmmm... Brock the Accuser? Feels "Ultimate Weapons are for the weak?" Sweet vintage space Charger?)
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# ? Jul 22, 2013 08:25 |
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I really want to like this game, but I don't know if I can get my regular group into a game where every dice roll is a 7-step process plus 4 things you can do with PP before the roll and 4 things you can do with PP after the roll.
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# ? Jul 22, 2013 19:54 |
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Pre-recruitment question for y'all. Is there interest in a Days of Future Past Redux? This will involve mutant registration, political assassinations, time travel, and Sentinels (yes, The other thing I'm considering is a SWORD new recruit Event that would probably lead up to Annihilation and would definitely have the PCs become space cops gallivanting around the cosmos. (Though honestly, if the Days of Future Past Redux ends with everyone back in their own time, this would probably be the next Event I'd run anyway. Except maybe make them time cops as well, which reminds me that I need to stat up Kang the Conqueror this week.) Halloween Jack posted:I really want to like this game, but I don't know if I can get my regular group into a game where every dice roll is a 7-step process plus 4 things you can do with PP before the roll and 4 things you can do with PP after the roll. I don't see it as a seven step process. Basically, it's like most other games: you look at your sheet and figure out what stats apply, then roll the relevant dice. For games that use Aspects like FUDGE and FATE, it's even more natural, I would think. As for the stuff you can do with Plot Points, that's something you can ease them into. I mean, they don't have to use them or earn them to play the game... but you can show them how much more dynamic and fun it can be by pointing out a good use of a PP now and then the first session.
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# ? Jul 23, 2013 10:09 |
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Halloween Jack posted:I really want to like this game, but I don't know if I can get my regular group into a game where every dice roll is a 7-step process plus 4 things you can do with PP before the roll and 4 things you can do with PP after the roll. The plot points aren't hard, just obfuscated and with redundant options. And the game makes the whole thing look much harder than it is. Things you can do with a plot point before the roll: Add a dice to the dice pool.
For simplicity when I teach the game I treat using a second power from a powerset as a stunt and just ignore that some really powerful people can get d10s or even d12s by the RAW. Encouraging people to stunt is more fun and more interesting. And no one ever includes their own stress - it's never worth it until d10 and unless you're playing second wind shenanigans no one ever wants to step up d10 stress on themselves. Things you can do with a plot point after the roll: Keep an extra dice from the dice pool
Or to sum up, a plot point before the roll just adds another dice to the pool. After the roll it just keeps another dice from the pool. And for the seven step process, drop assets and resources until someone tries to create them. And it's "Run down your character sheet. One dice from each category if relevant. Then your opponent's stress and complication (if any)." Keep two. And I'd be interested in Days of Future Past (and have only the haziest memories of that storyline). neonchameleon fucked around with this message at 11:57 on Jul 23, 2013 |
# ? Jul 23, 2013 11:51 |
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# ? Jun 8, 2024 08:55 |
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I'd be interested in DoFP but, to be honest, I always mix parts of it up with Bishop's future, probably as a consequence of the 90s cartoon that combined the two.
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# ? Jul 23, 2013 11:59 |