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Cleric paralyzed on the first turn, probably for the rest of the battle. This is consistent with my experience with Next.
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# ? Jun 28, 2013 23:39 |
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# ? Jun 10, 2024 23:48 |
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Bedlamdan posted:Oh joy, another throwaway encounter. Also, is it just me, or am I the only one slightly uncomfortable with the term "humanoid?" Yeah, 'humanoid' and the ironic racism against halflings is making me WAY more uncomfortable than I would normally be.
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# ? Jun 28, 2013 23:40 |
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Two players paralyze in the surprise round.
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# ? Jun 28, 2013 23:40 |
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Piell posted:Two players paralyze in the surprise round. Scratch that, it looks like three players were paralyzed? I think? It's hard to follow. EEYUP THREE OUT OF FOUR PLAYERS ARE PARALYZED.
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# ? Jun 28, 2013 23:42 |
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C'mon, TPK in the playtest, lets turn it up a notch!
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# ? Jun 28, 2013 23:43 |
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This is the most interesting part of the playtest because this shows me exactly how much of a pain in the rear end these mechanics are. I really think some of the players are going to sit out the fight completely.
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# ? Jun 28, 2013 23:46 |
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Save or die motherfuckers (I don't like binary status effects)
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# ? Jun 28, 2013 23:47 |
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Who is alive and who is dead, already gently caress
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# ? Jun 28, 2013 23:47 |
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WHat happened to not having fiddly modifiers, and advantage being the only thing that affects stats etc? Cover is -2 again.
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# ? Jun 28, 2013 23:52 |
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Wait it's over? They're literally just breaking the session down for us. That was nothing. We saw nothing.
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# ? Jun 28, 2013 23:53 |
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HOly poo poo they said 'it's a 4e action point' The feature is loving doomed. E: it's amazing how little of this background, you know, came out in the game. The real impression I get, more than anything, is just that Mike Mearls is a loving terrible DM. He spent a lot of time talking at the players, his descriptions were dull, and perfunctory, and didn't invite further questions and comments... I mean, the system doesn't much help OR much hurt it; it's just that he's really using it badly. thespaceinvader fucked around with this message at 23:58 on Jun 28, 2013 |
# ? Jun 28, 2013 23:54 |
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I coulda used my cunning action. I coulda been a contender!
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# ? Jun 28, 2013 23:55 |
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Instead of just telling us their abilities after the fact and how cool they are, how about using those abilities DURING the fact and SHOW us how cool they are?
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# ? Jun 28, 2013 23:56 |
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They should have said Action Points are an amazing 3e innovation from Eberron, not some disassociated MMO mechanic.
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# ? Jun 28, 2013 23:56 |
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There is an inner 'alpha' testing cycle? That is completely bewildering.
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# ? Jun 28, 2013 23:58 |
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They're testing out Action Surge for Fighters? Isn't that already available for Fighters once they hit level 11+? Did they not test it out before? Rogue's Cunning Action sounds like it's basically bringing back minor action utility powers. And combined with Action Surge... they're going to hand every class some sort of extra action mechanic, aren't they?
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# ? Jun 28, 2013 23:58 |
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isndl posted:They're testing out Action Surge for Fighters? Isn't that already available for Fighters once they hit level 11+? Did they not test it out before? Fighters get it once per short rest. Rogues get it once per round. D&D Next: gently caress you, fighters.
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# ? Jun 29, 2013 00:01 |
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Going back to my hopes for this stream: I'm running my first game. My other game is run by a GM with (at a guess) 10 years experience. That table had decades of experience. In the last session of my game, a PC surfed an exploding robot dog into a spaceship. In the last session of the 4e game I play, we questioned a vital NPC and made a decision that will utterly change the game world. In the stream, the game explicitly designed to make me excited about 5e, they ran about in some sewers or something, and did some stuff with orcs.
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# ? Jun 29, 2013 00:02 |
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This is that ghoul multi-attack-paralyze thing that happened:
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# ? Jun 29, 2013 00:03 |
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Nothing in that playtest presented the mechanics of Next. I literally have no idea how this game functions other than DM fiat. It's also laughable that there was no wizard, can't risk showing off how much it overshadows everything else.
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# ? Jun 29, 2013 00:04 |
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Bedlamdan posted:EDIT: I've said this elsewhere a little bit ago, but: Either get a grid or a game that doesn't need it. They're not saying the Emperor is wearing clothes, they're saying he doesn't need pants.
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# ? Jun 29, 2013 00:04 |
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ritorix posted:This is that ghoul multi-attack-paralyze thing that happened: This and the disadvantage a player got for sitting down while the orcs attacked where the only things uniquely "5E" about the entire session.
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# ? Jun 29, 2013 00:04 |
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So setting aside the prospect of a low-level monster making three attacks per round, any one of which can paralyze for ten rounds on a hit - why are elves immune? Is there any actual reason?
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# ? Jun 29, 2013 00:06 |
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petrol blue posted:Going back to my hopes for this stream: I'm running my first game. My other game is run by a GM with (at a guess) 10 years experience. That table had decades of experience. Honestly, it's hard to specifically blame 5E for this although 5E didn't exactly bring anything amazing to the table either, but this would have been a boring session no matter what system they'd run it under. Dungeon World, 3.X/4E, Palladium, Phoenix Command...this is just a dull session regardless.
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# ? Jun 29, 2013 00:06 |
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Why are elves immune? Because they have always been immune. Why? ..uh... If you want to see how Next functions, you are better off watching goons die horribly one after another in the Mines.
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# ? Jun 29, 2013 00:06 |
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Kai Tave posted:Honestly, it's hard to specifically blame 5E for this although 5E didn't exactly bring anything amazing to the table either, but this would have been a boring session no matter what system they'd run it under. I totally agree. I'm not criticising the system here, more the fact that this was the most exciting single session that the designers who know all the tricks of the system could come up with. e: To put it another way - if you're selling a new car, you don't show an advert of it parralel parking, you show it screaming round corners, set to awesome music, and so on. petrol blue fucked around with this message at 00:16 on Jun 29, 2013 |
# ? Jun 29, 2013 00:09 |
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Breaking it down, it was just bad overall. They did nothing to show us what can we do with Next that can't be done with any previous edition, and they failed to be entertaining as they played through the game. It is not exciting to hear someone else ask questions like "How dark is it and how far are they," constantly.
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# ? Jun 29, 2013 00:16 |
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Did I miss anything at the beginning re: interaction or exploration?
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# ? Jun 29, 2013 00:17 |
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Idea for the next contest: create a one-off to show 5e at its best and sell it to people.
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# ? Jun 29, 2013 00:18 |
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It was basically your bog-standard oldschool D&D game. Which is sort of like watching the Golf Channel.
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# ? Jun 29, 2013 00:18 |
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DalaranJ posted:Did I miss anything at the beginning re: interaction or exploration? Interaction and exploration was literally "roll a check." It wasn't even, "I ask around after the slavers once I get into town and am rolling charisma." They just entered town and then Mearls prompted them for Charisma checks.
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# ? Jun 29, 2013 00:19 |
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petrol blue posted:I totally agree. I'm not criticising the system here, more the fact that this was the most exciting single session that the designers who know all the tricks of the system could come up with. I wonder if we will be able to point at them not having a Wizard at the playtest table, for how they never noticed what Wizards are in Next.
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# ? Jun 29, 2013 00:21 |
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ritorix posted:It was basically your bog-standard oldschool D&D game. Which is sort of like watching the Golf Channel. I could slap a free retro-clone down on the table and run a better session then the one I just watched. And point of fact, I have done that.
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# ? Jun 29, 2013 00:22 |
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petrol blue posted:Idea for the next contest: create a one-off to show 5e at its best and sell it to people. Isn't that what just happened?
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# ? Jun 29, 2013 00:23 |
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ocrumsprug posted:I wonder if we will be able to point at them not having a Wizard at the playtest table, for how they never noticed what Wizards are in Next. I wonder if maybe it was a deliberate omission, to avoid the awkward questions about how no other player got to do anything. Seems like a big hole in the group if it was to happen naturally.
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# ? Jun 29, 2013 00:23 |
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DalaranJ posted:I could slap a free retro-clone down on the table and run a better session then the one I just watched. And point of fact, I have done that. I think that all they were trying to show off was: you could run old-school D&D adventures via Next.
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# ? Jun 29, 2013 00:28 |
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I could make a joke here about how they're simply showing off that Wizards are now a module but
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# ? Jun 29, 2013 00:29 |
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Kai Tave posted:I could make a joke here about how they're simply showing off that Wizards are now a module but Ooh, I get it now: 5e is free to play, but wizards are based of freemium? (I hate that I typed that word.)
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# ? Jun 29, 2013 00:39 |
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I recall a singularly lovely demo WotC did in the very early days of 4e -- a bunch of people who worked there who were apparently mostly new to 4e, handed pregen 20th level characters and run through a tactically fairly complex combat, something involving lanes of glowing fire on the floor. The game went about as well as you'd expect -- I remember everyone opening with their big daily, then missing, then spending an action point to use an at-will so they didn't do nothing on the turn; two of three people doing that in rapid succession. Anyway, at the time I thought they couldn't have made 4e look less fun if they'd tried. So I guess what I'm saying is I doubt lack of a wizard in this demo was the end result of high-level strategic planning.
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# ? Jun 29, 2013 00:46 |
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# ? Jun 10, 2024 23:48 |
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Here's the recording: http://www.twitch.tv/wotc_dnd/b/423148626 Thanks, guy on the D&D forums.
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# ? Jun 29, 2013 00:49 |