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toxicsunset
Sep 19, 2005

BUY MORE CRABS
I don't think it is unreasonable or weird to not want to support business models that rely on "tricking people" in order to maximize profits. It's just scummy. It has that "wrong" taste to it, like if a casino had a "paycheck advance" place built into it. Not illegal, but definitely has a bad taste in it and not something I am going to speak positively about and would probably actually say "Hey, that's a real hosed up thing"

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Synthbuttrange
May 6, 2007

Stop arguing with yourself you crab weirdo.

What kind of game is Tiny Thief anyway? The description and screenshots arent terribly clear.

Parkingtigers
Feb 23, 2008
TARGET CONSUMER
LOVES EVERY FUCKING GAME EVER MADE. EVER.

SynthOrange posted:

What kind of game is Tiny Thief anyway? The description and screenshots arent terribly clear.

It's a point and click puzzle game, taking place on a single screen. Tap where you want to go, and your little thief walks there. Get close to a ladder, or a pickup, and you get a context sensitive button pop up. You can also tap around on the screen, and that will make stuff happen, like opening a window, ringing a bell, or making something fall off a shelf for your little dude to pick up.

The goal is always to steal something and exit the level without being spotted. You get one star for stealing the loot and getting away. One star is for finding and tapping your little ferret buddy so he leaves the level. The final star is for collecting a bunch of bonus items, anywhere from 1-4 little doodads that you knock off shelves etc. Those can be the trickiest but are the most satisfying to get. The challenge really is not being spotted by guards and villains, so hiding and running out when their backs are turned to you, or finding a way to distract them so you can get past. There's a specific sequence to get the main heist item, neatly checkpointed so you don't feel punished for being spotted.

Also like I said earlier, every level has a different "you got me" animation so it's worth failing at least once just to see those. Every level has some lovely intro art setting up the heist (like an evil sherrif stealing candy from kids) and you get a little animated reward at the end. It's so well packaged, there are unique animations for every level, it's not just the same stock stuff recycled again and again.

Cannot recommend it highly enough.

eeenmachine
Feb 2, 2004

BUY MORE CRABS

Parkingtigers posted:

It's a point and click puzzle game, taking place on a single screen. Tap where you want to go, and your little thief walks there. Get close to a ladder, or a pickup, and you get a context sensitive button pop up. You can also tap around on the screen, and that will make stuff happen, like opening a window, ringing a bell, or making something fall off a shelf for your little dude to pick up.

The goal is always to steal something and exit the level without being spotted. You get one star for stealing the loot and getting away. One star is for finding and tapping your little ferret buddy so he leaves the level. The final star is for collecting a bunch of bonus items, anywhere from 1-4 little doodads that you knock off shelves etc. Those can be the trickiest but are the most satisfying to get. The challenge really is not being spotted by guards and villains, so hiding and running out when their backs are turned to you, or finding a way to distract them so you can get past. There's a specific sequence to get the main heist item, neatly checkpointed so you don't feel punished for being spotted.

Also like I said earlier, every level has a different "you got me" animation so it's worth failing at least once just to see those. Every level has some lovely intro art setting up the heist (like an evil sherrif stealing candy from kids) and you get a little animated reward at the end. It's so well packaged, there are unique animations for every level, it's not just the same stock stuff recycled again and again.

Cannot recommend it highly enough.

Just saw on twitter that this game has around 3,500 unique animations. Holy poo poo.

porktree
Mar 23, 2002

You just fucked with the wrong Mexican.

Parkingtigers posted:

The challenge really is not being spotted by guards and villains, so hiding and running out when their backs are turned to you, or finding a way to distract them so you can get past. There's a specific sequence to get the main heist item, neatly checkpointed so you don't feel punished for being spotted.

Cannot recommend it highly enough.
Sounds a lot like SPY Mouse - which was a really fun game - You've got me sold.

Happy Noodle Boy
Jul 3, 2002


Just noticed Catan and Catan HD are on sale, anyone here played them? I have the board game but for rod trips or on the go it'd be nice to be able To play a game or two if the app isn't poo poo.

The Rokstar
Aug 19, 2002

by FactsAreUseless
All these crabatars are confusing the crap out of me.

And that's coming from a person who has the exact same avatar as 9-10 other people.

Thwomp
Apr 10, 2003

BA-DUHHH

Grimey Drawer

eeenmachine posted:

Just saw on twitter that this game has around 3,500 unique animations. Holy poo poo.

It really shows. There's so many little touches that really add to the experience. Also, there's a ton of references (I noticed one steamboat mickey animation).

Also, it's not always one screen. Later levels get into multi-screen puzzles. Some of the ferret stars require you to find him before doing other stuff.

It's a really neat game and it's through Rovio's new publishing label, Rovio Stars. Totally worth the cost of entry.


Edit:VVVVVVV I was just thinking about what the status of that game was. Oh well.

Thwomp fucked around with this message at 16:07 on Jul 12, 2013

Emron
Aug 2, 2005

If you were desperately optimistic like me and still holding out hope, IB: Dungeons has been cancelled.

The Rokstar
Aug 19, 2002

by FactsAreUseless
I thought IB Dungeons was already canceled when they sacked the team that was working on it. Did they not just go ahead and do it then, or something?

sleepwalkers
Dec 7, 2008


eeenmachine posted:

You can hate IAP with as much passion as you want, but if you refuse to pay more than a dollar or two for a game you're just encouraging its proliferation. And I mean regularly spending good money on good content, not just claiming you would totally buy "x" for "$x" if it existed.

I'm not sure who the "you" in this statement is, but it sure as hell isn't anyone in this thread. Isn't this a thread that's been talking about Deus Ex, XCOM, Squenix games, and that one weird anime rhythm games? Y'know, the ones that range from $7 to $26? And wasn't every sensible person in the Ouya thread telling you to go for a one-time pay-to-unlock scheme for the Nimble Quest port instead of a token system?

Unrelated, I'm not sure if I'm really at all disappointed with IB:D being cancelled. Infinity Blade is cool and all that, but... Man, just gimme more Shadow Complex. Put it on a phone, I don't care.

Emron
Aug 2, 2005

The Rokstar posted:

I thought IB Dungeons was already canceled when they sacked the team that was working on it. Did they not just go ahead and do it then, or something?

It was indefinitely on hold, but it's canceled for real now.

Parkingtigers
Feb 23, 2008
TARGET CONSUMER
LOVES EVERY FUCKING GAME EVER MADE. EVER.

Thwomp posted:

It really shows. There's so many little touches that really add to the experience. Also, there's a ton of references (I noticed one steamboat mickey animation).

Also, it's not always one screen. Later levels get into multi-screen puzzles. Some of the ferret stars require you to find him before doing other stuff.

It's a really neat game and it's through Rovio's new publishing label, Rovio Stars. Totally worth the cost of entry.

I just hit the double screen puzzles. Some of the little animations are honest-to-god laugh out loud funny, the love that went into making this shines through. I've missed a couple of the hidden doodads on the pirate ship levels, but I'm refusing to use the hint book as it will be more rewarding to work it out myself.

That drat ferret. :3:

oblomov
Jun 20, 2002

Meh... #overrated

sleepwalkers posted:

I'm not sure who the "you" in this statement is, but it sure as hell isn't anyone in this thread. Isn't this a thread that's been talking about Deus Ex, XCOM, Squenix games, and that one weird anime rhythm games? Y'know, the ones that range from $7 to $26? And wasn't every sensible person in the Ouya thread telling you to go for a one-time pay-to-unlock scheme for the Nimble Quest port instead of a token system?

I have a feeling we will see more full priced titles vs IAP once iOS 7 and some decent controllers roll out. That way devs will be able to make direct comparison to 3DS and Vita and $35 - $40 games on those devices.

Shalinor
Jun 10, 2002

Can I buy you a rootbeer?

Parkingtigers posted:

I just hit the double screen puzzles. Some of the little animations are honest-to-god laugh out loud funny, the love that went into making this shines through. I've missed a couple of the hidden doodads on the pirate ship levels, but I'm refusing to use the hint book as it will be more rewarding to work it out myself.

That drat ferret. :3:
... and for some reason, a ferret is what convinced me to buy it.

Cartoon Birds, move over, a new sales driver is in town: Ferrets.

oblomov posted:

I have a feeling we will see more full priced titles vs IAP once iOS 7 and some decent controllers roll out. That way devs will be able to make direct comparison to 3DS and Vita and $35 - $40 games on those devices.
It won't happen until the app store changes their store interface. Which they'll do, eventually. They'll need to splinter off their Apple TVs with a "supports gamepad" section as the default page once that inevitability takes place, and they'll probably test that initially with gamepad-users.

(it actually has me thinking that my next desktop-only title might end up on mobile after all... really didn't want to dink with trying to make it work on touch devices, but gamepad support would make it a pretty easy straight-across move, and it'd be neat to be one of the earlier dedicated-gamepad games in that space)

Shalinor fucked around with this message at 18:36 on Jul 12, 2013

Rexicon1
Oct 9, 2007

A Shameful Path Led You Here
A well made bluetooth controller is the thing that might actually help make the iOS store not a lovely piece of crap full of bad games. But the basic discovery system needs a revamp and there needs to be a bit more curation.

Bummey
May 26, 2004

you are a filth wizard, friend only to the grumpig and the rattata
Ferrets? Psshhh, I'm holding out for chinchillas.

Time
Aug 1, 2011

It Was All A Dream
Didn't apple say that all titles would have to support a touch interface. Will lead to lots of one star reviews on gamepad optimized things.

Rexicon1
Oct 9, 2007

A Shameful Path Led You Here

Time posted:

Didn't apple say that all titles would have to support a touch interface. Will lead to lots of one star reviews on gamepad optimized things.

This is where the "well designed, intuitive, informative interface" comes in. Also, curation. Dear god curate the app store apple.

oblomov
Jun 20, 2002

Meh... #overrated

Rexicon1 posted:

This is where the "well designed, intuitive, informative interface" comes in. Also, curation. Dear god curate the app store apple.

Ooh, Apple should do community driven solution like the other famous download service, am I rite? ;P.

I mean, some sort of curation would be good, but where would you draw the line? Valve's and Microsofts solutions are not particularly good, and it sounds Sony is doing away with curated store.

JHVH-1
Jun 28, 2002
THey curate what shows up on the front page. The whole reason the apple store became so successful is giving people the freedom of how they want to sell and market what they make.
Not everything is targeted at people with good taste.

toxicsunset
Sep 19, 2005

BUY MORE CRABS

oblomov posted:

Ooh, Apple should do community driven solution like the other famous download service, am I rite? ;P.

I mean, some sort of curation would be good, but where would you draw the line? Valve's and Microsofts solutions are not particularly good, and it sounds Sony is doing away with curated store.

Yes Steam is very unsuccessful and not good, you are right

DarkJC
Jul 6, 2010
Apple already very lightly curates the store and still gets random poo poo for it from the press when someone whines about their app being rejected. They have no incentive to move to a model where they reject even more stuff. All it would result in is more bad press, as well as increasing the risk for developers of having the app they worked on rejected.

The difference between the App Store and Steam is that if you take a risk and make a game you don't need to get it on Steam for people to buy and play it. Sure, it's great marketing wise if you can get it onto the store, but if not you can at least publicize and sell it yourself.

If Apple rejects your game from the store, you have no recourse. You just wasted all that development time and will get no return. Apple wants people making games for their devices without the fear that it won't meet some hard to define measure of quality to even be able to sell it.

Thwomp
Apr 10, 2003

BA-DUHHH

Grimey Drawer

Shalinor posted:

... and for some reason, a ferret is what convinced me to buy it.

Cartoon Birds, move over, a new sales driver is in town: Ferrets.

I can't wait for the spin-off sequel: Greedy Ferrets.

Comrade Flynn
Jun 1, 2003

toxicsunset posted:

My sincere hope is that one day they make it law that funbux can't exist and any currency display must use actual dollar amounts, the F2P model crashes and burns and people are forced to make Actual Games again.

Edit:

Also reading stuff like this makes it really, really hard to sympathize with iOS developers

There have been successful games that use real currency to show how much things cost. Still no crashing and burning! F2P is here to stay.

The Hebug
May 24, 2004
I am a bug...

Tiny Thief is adorable.

Sad lions
Sep 3, 2008

Okaaaaay. Almost sold on Tiny Thief. How long is it?

Thwomp
Apr 10, 2003

BA-DUHHH

Grimey Drawer

Sad lions posted:

Okaaaaay. Almost sold on Tiny Thief. How long is it?

Not very. There's five "worlds" with five levels each. Although they grow in complexity the farther you go, it doesn't take very long for most. However, a few are quite elaborate and could take 10-15 minutes to solve, more if you're really hunting for every star.

Rexicon1
Oct 9, 2007

A Shameful Path Led You Here

DarkJC posted:

Apple already very lightly curates the store and still gets random poo poo for it from the press when someone whines about their app being rejected. They have no incentive to move to a model where they reject even more stuff. All it would result in is more bad press, as well as increasing the risk for developers of having the app they worked on rejected.

The difference between the App Store and Steam is that if you take a risk and make a game you don't need to get it on Steam for people to buy and play it. Sure, it's great marketing wise if you can get it onto the store, but if not you can at least publicize and sell it yourself.

If Apple rejects your game from the store, you have no recourse. You just wasted all that development time and will get no return. Apple wants people making games for their devices without the fear that it won't meet some hard to define measure of quality to even be able to sell it.

I suppose they could figure out a way to be both helpful to developers and consumers alike. As opposed to a system where consumers have no idea whether something is good and developers get washed out in a deluge of buttfucking miserable f2p games. In my mind a well curated App Store would be beneficial to everyone in this case. The only real issue would be that the smaller indies wouldn't be able to get their game on the store. However to say that NO indie games would be able to get on the store is fallacious. Steam, despite its curation has a plethora of fantastic games. Even the green light system, despite its nonsense crapware voting, has been a boon.


Basically, why can't the App Store be like steam.

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS
I have 30 games with the little "New!" banner on them, 28 of which are thanks to this thread. It's me, the person who will never play any of his iOS games. :negative:

Evil Fluffy
Jul 13, 2009

Scholars are some of the most pompous and pedantic people I've ever had the joy of meeting.

The Rokstar posted:

Yeah, well even if it's not good luck doing anything about it given the American legal system has completely stripped away any and all consumer rights when it comes to this stuff! :911:

Guess which country Ubisoft is not based out of?

Nickoten posted:

I'm not an economist or anything but wouldn't the huge number of MMOs transitioning from P2P to F2P with cash shop and even World of Warcraft seeing a sharp decrease in subscribers whereas Korean F2P MMOs are thriving kind of suggest that those people were right?

Only if a bubble means "decreases because a more appealing option becomes available." The dotcom rush of the 90s and housing markets crash were cases of bubbles that burst. The P2P market being on a decline in the face of F2P is because people are deciding they prefer option B over option A. There wasn't any sudden collapse of the P2P market, but people seeing that they could play those kinds of games at a pricing they could dictate has a lot of appeal to a lot of people. If WoW, EVE, Rift, and others all collapsed at the same time and in short order, sure, that might be closer to being a bubble and not simply changes in the market.

eeenmachine posted:

You can hate IAP with as much passion as you want, but if you refuse to pay more than a dollar or two for a game you're just encouraging its proliferation. And I mean regularly spending good money on good content, not just claiming you would totally buy "x" for "$x" if it existed.

Exhibit A: the screaming manchildren when Terraria was 'done' and didn't include "everything promised" by the developers even though the game never cost more than a fraction as much as a AAA title and the majority of those people likely had dozens if not hundreds of hours of time spent in the game.
All of which were "what if" ideas, the closest thing to a promise was Cthulhu as a boss.

Shwqa
Feb 13, 2012

Evil Fluffy posted:

Exhibit A: the screaming manchildren when Terraria was 'done' and didn't include "everything promised" by the developers even though the game never cost more than a fraction as much as a AAA title and the majority of those people likely had dozens if not hundreds of hours of time spent in the game.
All of which were "what if" ideas, the closest thing to a promise was Cthulhu as a boss.

Terraria had so much more potential though. It almost painful to see what it could have been. They easily could have done expansion pack just like Dungeons of Dreadmor. I bought those DLC first day and the game is far superior because of it. That is why I still play DoD and I haven't beat Terraria (gently caress hard mode)

Oh well, that the way the life goes sometimes.

Shwqa fucked around with this message at 22:59 on Jul 12, 2013

marshmonkey
Dec 5, 2003

I was sick of looking
at your stupid avatar
so
have a cool cat instead.

:v:
Switchblade Switcharoo
Yea, wish it worked more like Steam.

In related news, please please please vote for Nimble Quest on Steam Greenlight!!!

http://steamcommunity.com/sharedfiles/filedetails/?id=136497027

Been trying to get on Steam for 3 months.

Snuffman
May 21, 2004

Tiny Thief sounds up my alley, so I'm sold.

I'm totally hooked on MTG 2014. I haven't beaten the single player but it brings back that addictive itch of playing MTG again. Is 2013 worth looking at? I get the feeling from Steam that the "Duel of the Planeswalker" is kind of an "Madden 20XX" sort of franchise, is it worth going backwards or is each year an improvement?

Drowning Rabbit
Oct 28, 2003

YAAAAAAAAAAAAAAAY!

Snuffman posted:

Tiny Thief sounds up my alley, so I'm sold.

I'm totally hooked on MTG 2014. I haven't beaten the single player but it brings back that addictive itch of playing MTG again. Is 2013 worth looking at? I get the feeling from Steam that the "Duel of the Planeswalker" is kind of an "Madden 20XX" sort of franchise, is it worth going backwards or is each year an improvement?

Last year had planechase as a mode, and previous to that was archenemy. Other than varying the additional modes, it is the same game with less upgrades and a different pool.

Unless you REALLY like one of those variants, I wouldn't bother. The new sealed mode is my favorite, speaking as someone who has bought the series yearly.

However, gently caress the Simic Clones encounter in Ravnica in the current game. Finally beat that one, needed a faster deck. :(

Funkmaster General
Sep 13, 2008

Hey, man, I distinctly remember this being an episode of Spongebob. :colbert:

Snuffman posted:

Tiny Thief sounds up my alley, so I'm sold.

I'm totally hooked on MTG 2014. I haven't beaten the single player but it brings back that addictive itch of playing MTG again. Is 2013 worth looking at? I get the feeling from Steam that the "Duel of the Planeswalker" is kind of an "Madden 20XX" sort of franchise, is it worth going backwards or is each year an improvement?

Each year's iteration is an improvement over the previous game in some forms, but each version also offers a different set of prebuilt decks and, with the exception of the first DotP, each version has at least one game mode unique to it. In 2013, that was Planechase, a four-player free-for-all mode with a special extra deck of cards that effects the whole battlefield. If that sounds neat, or if you want to play around with some different decks, give it a shot, but do note that 2014 is the first one to include proper deck building in sealed mode. In previous games, you can only play with prebuilt decks, and can choose which cards to include or remove once you get some unlocks, but also can't tweak land counts (another feature new to this version).

Sad lions
Sep 3, 2008

Sweet jesus, Tiny Thief is freakin adorable. Looks amazing on retina too.

Deus Ex can wait a little while longer.

porktree
Mar 23, 2002

You just fucked with the wrong Mexican.
Wait, stop all this IAP talk and tell me what the name of the goon clan is in Clash of Heroes, I started playing again last week, and I'm out in the wilds by myself. I have dragons.

Drowning Rabbit
Oct 28, 2003

YAAAAAAAAAAAAAAAY!

porktree posted:

Wait, stop all this IAP talk and tell me what the name of the goon clan is in Clash of Heroes, I started playing again last week, and I'm out in the wilds by myself. I have dragons.

I believe it is called crusader kings?

E: yep.

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Beffer
Sep 25, 2007

Happy Noodle Boy posted:

Just noticed Catan and Catan HD are on sale, anyone here played them? I have the board game but for rod trips or on the go it'd be nice to be able To play a game or two if the app isn't poo poo.

I didn't see this answered so here you are. I have Catan HD which I've played on my iPad on work trips. It is a pretty good implementation of the game. The UI and artwork are all good. The AI on the other hand is pretty primitive and I found it easy to beat the game having played the board game. I haven't played multiplayer so can't comment on that

So it's a decent implementation with basic AI. I would warn that the AI does manage to replicate the biggest problem with the board game, in that all the computer players gang up on the leader to slow them down. As you are usually the leader, this turns Catan into a grind. A bit like the board game. Hope this helps.

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